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    ednet's Avatar
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    Question Location of tactical nuke loop sound file?

    Hello,
    I want to change that looping warning sound that you hear when a tactical nuke is incoming. But I really can't find the Sound file(s).

    Does anyone know the location of the sound file(s)?

    Thanks for your help

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    Jorndel's Avatar
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    @ednet

    Yes, here:
    http://www.mpgh.net/forum/323-call-d...ollection.html

    Under:
    maps/mp/killstreaks
    Sound Lines:
    clockObject playSound( "ui_mp_nukebomb_timer" );
    player playlocalsound( "nuke_incoming" );
    player playlocalsound( "nuke_explosion" );
    player playlocalsound( "nuke_wave" );
    You will have to use:
    self instead of player / clockObject
    But that is only if you gone use if for you (Every single player)
    Last edited by Jorndel; 07-04-2011 at 02:49 PM. Reason: EDITED with more info

     
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    ednet (07-04-2011)

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    @Jorndel

    Okay thanks for that but what's the location of the .mp3 or whatever that I will change?

    example: modern warfare 2/main/iw_20.iwd

    I'm changing music from the game (multiplayer) and I wish to play a song instead of that sound.
    Last edited by ednet; 07-04-2011 at 03:03 PM. Reason: More understandable

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    Quote Originally Posted by ednet View Post
    @Jorndel

    Okay thanks for that but what's the location of the .mp3 or whatever that I will change?

    example: modern warfare 2/main/iw_20.iwd

    I'm changing music from the game (multiplayer) and I wish to play a song instead of that sound.
    @ednet

    It depends on your language side, locations:
    iw00
    iw01
    iw03
    iw04 (Mostly like this.)
    iw05
    But the ticking sound...
    I am not sure of, look here how to search:
    http://www.mpgh.net/forum/281-call-d..****-winrar.html
    Last edited by Jorndel; 07-04-2011 at 03:20 PM.

     
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    ednet (07-04-2011)

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