Code:#define NoWeaponWeight 0xB04 #define WeaponMgr 0xB74118 #define IsMG (i==17||i==61||i==124||i==158||i==159||i==166||i==188||i==257||i == 300||i==315||i==316||i==352||i==361||i==441||i==506||i==524||i==556||i==558||i==564||i==575) #define IsSniper (i==14||i==15||i==16||i==23||i==43||i==46||i==91||i==110||i==111||i==122||i==136||i==150||i==152||i==163||i==185||i==186||i==194||i==232||i==249||i==268||i==279||i==294||i==323||i==368||i==378||i==500||i==513 ||i==525||i==554||i==602||i==632||i==657)Code:if(CShell + WeaponMgr) { for(int i=0; i<670; i++) { if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL &&((!IsSniper) || (!IsMG))) { *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + NoWeaponWeight) = -0.14f; } if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL &&((IsSniper) || (IsMG))) { *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + NoWeaponWeight) = 0.16f; } } }







Reply With Quote
endeavor Game
Epic War 4 Game
Crystal Story Game
Haunt the House Game
Colour My Fate Game
LARRY: Pup Run Game
Demolition City Game
Sushi Cat Game
Cursed Treasure Game
Manhattan Project Game




& i mean derh.acker omg-.- 







.


