Thread: COD Toolbox

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  1. #16
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    Added quickknifing and tweaked some numbers, should work better with more guns now.

    Quote Originally Posted by Mazzerin
    Yea nice toolkit, could you upload a seperate version of burst fire?(with toggle mode)
    Isn't it already togglable? Though yes, you have to toggle three times to only switch between normal and burst, might make separrate keys for each mode, i'll have a look later.

  2. #17
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  3. #18
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    Quote Originally Posted by zygorator View Post
    Added quickknifing and tweaked some numbers, should work better with more guns now.


    Isn't it already togglable? Though yes, you have to toggle three times to only switch between normal and burst, might make separrate keys for each mode, i'll have a look later.
    I don't really like it when everything is in it, I can't seem to make everything work, the crosshair isn't even in the middle of the screen, firing modes don't seem to work, I got my own crosshair(from master131<3), and rapid fire from some random guy at youtube, but I need a burst fire script now.
    The crosshair might not work cuz of W7? bigger taskbar and shit, might be my monitor too.(1680X1050)

  4. #19
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    It's good...

  5. #20
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    Quote Originally Posted by Mazzerin View Post
    I don't really like it when everything is in it, I can't seem to make everything work, the crosshair isn't even in the middle of the screen, firing modes don't seem to work, I got my own crosshair(from master131<3), and rapid fire from some random guy at youtube, but I need a burst fire script now.
    The crosshair might not work cuz of W7? bigger taskbar and shit, might be my monitor too.(1680X1050)
    Thats actually really weird, W7 and 1680X1050 here too, friend with 1920X1200 doesn't seem to have any probs either, and yeah, firing modes are still a bit buggy, was a lot easier to get working in mw2, looking into both.
    I'm mostly coding this for what i need myself and in a complete package, but you can try and grab the parts you need from it yourself, or make one, autohotkey is pretty easy/fun to get into.

    Edit: Btw, it seems that quickknifing works even better than i MW2, works with almost any weapon!
    Last edited by zygorator; 11-11-2010 at 07:52 AM.

  6. #21
    cod1's Avatar
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    are you sure it isnt banable

    Don't look!!!

    You looked

  7. #22
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    err, yes. Worst case scenario would be some server admin banning you from a server.
    This isn't even classified as cheating, you could hook up a keyboard/mouse that supports macros and do much of the same.

    Also, quickknifing is working really well

  8. #23
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    Should something happend when i start the game?

    The only thing that works for me is quickknifing .

  9. #24
    marty7th's Avatar
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    Also, the crosshairs don't work in Black Ops (for me that is). Any suggestions? Running 1440x900 Win7
    Last edited by marty7th; 11-12-2010 at 01:10 PM.

  10. #25
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    After using your tool my game gets fatal erro and i cant connect or play anymore i tryed everything but its not working..

    hope to have a answer soon...

  11. #26
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    Quote Originally Posted by marty7th View Post
    Also, the crosshairs don't work in Black Ops (for me that is). Any suggestions? Running 1440x900 Win7
    Running in windowed mode? Won't work in fullscreen.

    Quote Originally Posted by fiveazx
    Should something happend when i start the game?
    The only thing that works for me is quickknifing
    Does nothing at all happen when you press e.g. insert?

    Quote Originally Posted by barata55
    After using your tool my game gets fatal erro and i cant connect or play anymore i tryed everything but its not working..
    hope to have a answer soon...
    Only possible part of the script would be something with the overlay and your graphics drivers not liking eachother. rest of the script only presses keys for you. I very much doubt it is that though, OB is still very buggy. Try restarting your computer though.


    Also, there seems to be a rare bug where the script will stop responding to while ingame, temporary fix is just to restart the script if it happens.
    Last edited by zygorator; 11-12-2010 at 02:53 PM.

  12. #27
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    the quick knifing and rapid-fire for pistols works fine for me.

    I can't get burst fire working properly (it will randomly stall and my gun won't fire for a few seconds) or rapid-fire for the semi auto assault rifles (they fire like 2 bullets instantaneously and then lock up for around 5 seconds)

    Also what is the actual hotkey for the quick reload? You suggest a different one in the readme from the one in the forum. I tried both and didn't see any difference/ same for the recoil.

    Thanks anyway - the dual CZ pistols are great fun

  13. #28
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    No luck with the fn fal or the m14.

  14. #29
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    Fixed FAL and M14 problems + jamming problem is fixed for all guns now (i hope).
    FAL is absolutely brutal in full auto.
    +upped firespeed a bit on dual pistols
    Dual pythons now empty in roughly a ½ second

    Quote Originally Posted by mystryt3d
    Also what is the actual hotkey for the quick reload? You suggest a different one in the readme from the one in the forum. I tried both and didn't see any difference/ same for the recoil.
    ah, forgot to update the readme, ALT didn't work 100% of the time for some weird reason. Bound it to "<" for now, but it seems that it might not work with all keyboards, and on some it might be in a totaly annoying place. Wouldn't mind suggestions as to where to place it. Caps lock maybe? (would prevent normal capslock operation ingame though).

    Also, why can't i edit the first post anymore

    posting new source and file here, don't grab from first post for now:
    Code:
    #SingleInstance
    #NoEnv
    ;------#COD TOOLBOX#-----------------------------------------------
    ;Last updated 13/11/2010
    ;Script by Zygorator		 
    ;Original crosshair script by guest and master131
    ;------------------------------------------------------------------
    
    ;------------------------------------------------------------------
    ;Add your games window class name to this list to activate the script for that game
    ;------#GAMES#--------------------------------------------------
    
    GroupAdd,gamewindow ,ahk_class CoD4			;COD 4: MW
    GroupAdd,gamewindow ,ahk_class CoD-WaW		;COD 5: WAW
    GroupAdd,gamewindow ,ahk_class IW4			;COD 6: MW2
    GroupAdd,gamewindow ,ahk_class CoDBlackOps	;COD 7: BO
    
    ;------------------------------------------------------------------
    #IfWinActive ahk_group gamewindow
    ;------#INFO#------------------------------------------------------
    
    ;	Remember to set your game to run in windowed mode and restart if you want to show crosshair (and alt-tab out while dead)
    ;	The script will automatically maximize and remove borders from the game so it works completely like fullscreen mode
    ;	Punkbuster seems to hate overlays
    
    ;	There are three different fire modes:
    ;	1) Single gun rapidfire
    ;	2) Akimbo/Dual Wield rapidfire
    ;	3) Burst fire
    
    ;------------------------------------------------------------------
    ;All keys behave as normal when game window is not at the front.
    ;------#BINDINGS#--------------------------------------------------
    
    anim_cancel		= <			;Animation canceling for faster reload.
    
    switch_mode		= Insert 		;Switch between fire modes
    crosshair		= Delete		;Toggle the crosshair
    
    burst_down		= NumpadSub		;Lower amount of bullets fired in burst mode (different weapons have different firerates)
    burst_up		= NumpadAdd		;Raise amount of bullets fired in burst mode (you might need to raise/lower this more than once just to add/remove one bullet in the burst)
    
    recoil_toggle	= End			;Toggle recoil compensation
    recoil_up		= PgUP			;Increase recoil compensation (how many pixels it moves each time it is run)
    recoil_down		= PgDn			;Decrease recoil compensation
    
    quick_knife		= b			;Does a very very fast knife attack, around double the speed of tact. knife
    								;Note: Do not use with anything but Tomahawk/Throwing knife(MW2)/C4(MW2)
    								;There is a miniscule chance that you'r equipment will bork and knife will fail.
    								;It is spammable (almost) without fail with almost every weapon in BO.  In MW2 stick to pistols and G18 Akimbo with it.
    
    ;------------------------------------------------------------------
    ;Firerates in miliseconds. Lower is faster. Default should work fine, but some servers might kick when this low.
    ;For optimal results, set it close to the firerate of a specific gun (this will of course make it less optimal for other guns.)
    ;------#FIRERATES#-------------------------------------------------
    
    firerate_1 = 85 		;Mode 1
    firerate_2 = 25			;Mode 2
    firerate_3 = 85 		;Mode 3
    
    ;------------------------------------------------------------------
    ;Crosshair colour in base16
    ;------#CROSSHAIR SETTINGS#----------------------------------------
    
    red = 00
    green = FF
    blue = 00
    
    ;------------------------------------------------------------------
    ;Don't change these unless you know what you're doing:
    ;------#OTHER VARIABLES#-------------------------------------------
    
    melee = v				
    equip = g
    switch_weapon = 1
    window_title = ahk_group gamewindow
    finalcolor = 0x00%blue%%green%%red%
    fire = LButton
    rcoil := 3
    rcoil_on := 0
    fullscreen := 0
    max_burst := 20
    max_recoil := 20
    fire_mode := 0
    looptime := 4
    drawshit := 0
    xpos := A_ScreenWidth/2
    ypos := A_ScreenHeight/2
    hDrwArea := DllCall("GetDC", "uint", Null)
    
    ;--------------------------------------------------------------
    ;Feel free to rage over incredible amounts of redundant code, my first script.
    ;--------------------------------------------------------------
    Hotkey,~*%fire%,rapidfireLoop
    Hotkey,~*%switch_mode%,doswitch_mode
    Hotkey,~*%crosshair%,docrosshair
    Hotkey,~*%burst_up%,doBurst_up
    Hotkey,~*%burst_down%,doBurst_down
    Hotkey,~*%recoil_down%,rcoildown
    Hotkey,~*%recoil_up%,rcoilup
    Hotkey,~*%recoil_toggle%,rcoiltoggle
    Hotkey,~*%anim_cancel%,animcancel
    Hotkey,~*%quick_knife%, quickKnife
    
    
    lazor:
    Loop
    {
    	WinWaitClose, %window_title%
    	{
    		fullscreen := 0
    		fire_mode := 0
    		Dontdraw()
    		drawshit := 0
    	}
    	
    	WinWait, %window_title%
    	{	
    		if not fullscreen = 1
    		{
    			WinActivate
    			fullscreen := 1
    			WinSet, Style, -0xC00000
    			WinMove, , , 0, 0
    			WinMaximize
    		}
    	}
    sleep 10000
    }
    return
    
    quickKnife:
    	doQuickKnife(melee,equip,switch_weapon)
    	
    doQuickKnife(v1,v2,v3) {
       SendInput {%v1% Down}      
          Sleep 40
       SendInput {%v1% Up}      
          Sleep 100
       SendInput {%v2% Down}
          Sleep 40
       SendInput {%v3% Down}
          Sleep 40
       SendInput {%v2% Up}
          Sleep 40
       SendInput {%v3% Up}      
    Sleep 190
    Return
    }
    
    
    animcancel:
    {
    	SendInput {%switch_weapon%}
    	sleep 10
    	SendInput {%switch_weapon%}
    	sleep 100
    }
    return
    
    doswitch_mode:
    If fire_mode < 3
    {
    	fire_mode += 1
    	if fire_mode = 1
    	{
    SoundBeep, 600, 100
    	}
    	else if fire_mode = 2
    	{
    SoundBeep, 800, 100
    	}
    	else if fire_mode = 3
    	{
    SoundBeep, 1000, 100
    	}
    }
    else
    {
    fire_mode := 0
    SoundBeep, 200, 100
    SoundBeep, 200, 100
    }
    return
    
    docrosshair:
    If drawshit < 1
    {
    	drawshit +=1
    	If drawshit = 1
    	{
    		Draw()
    	}
    }
    else
    {
    Dontdraw()
    drawshit := 0
    }
    return
    
    doBurst_down:
    IfWinActive, %window_title%
    {
    	if looptime > 1
    	{
    		SoundBeep, 650, 100
    		looptime -= 1
    	}
    	else
    	{
    		looptime = 1
    		SoundBeep, 650, 100
    		SoundBeep, 750, 100
    	}
    }
    return
    
    doBurst_up:
    if looptime < %max_burst%
    	{
    		SoundBeep, 450, 100
    		looptime += 1
    	}
    	else
    	{
    		looptime = %max_burst%
    		SoundBeep, 450, 100
    		SoundBeep, 550, 100
    	}
    return
    
    rcoildown:
    if rcoil > 1
    	{
    		SoundBeep, 450, 100
    		rcoil -= 1
    	}
    	else
    	{
    		SoundBeep, 440, 100
    		rcoil = 1
    	}
    return
    
    rcoilup:
    if rcoil < %max_recoil%
    	{
    		SoundBeep, 650, 100
    		rcoil += 1
    	}
    	else
    	{
    		SoundBeep, 650, 100
    		rcoil = %max_recoil%
    	}
    return
    
    rcoiltoggle:
    if rcoil_on = 0
    	{
    		SoundBeep, 1200, 100
    		rcoil_on := 1
    	}
    	else
    	{
    		SoundBeep, 350, 100
    		rcoil_on := 0
    	}
    return
    
    recoil_reduction()
    {
    	global
    	if rcoil_on = 1
    	{
    		MouseMove, 0, rcoil ,0 , r
    	}
    }
    return
    
    rapidfireLoop:
    if not fire_mode = 0
    {
        Loop
        {
    		GetKeyState, LButtonState, LButton, P
    		if fire_mode = 1
    		{
    			Click
    			recoil_reduction()
    			sleep, %firerate_1%
    			If LButtonState = U
    			{
    				break
    			}
    		}
    		else if fire_mode = 2
    		{
    			
    			Click
    			recoil_reduction()
    			Sleep, %firerate_2%
    			Click right
    			Sleep, %firerate_2%
    			If LButtonState = U
    			{
    				break
    			}
    		}
    		else if fire_mode = 3
    		{
    			loop %looptime%
    			{
    				Click
    				recoil_reduction()
    				Sleep %firerate_3%
    			}
    			Sleep 20
    			break
    		}
    		else
    		{
    			break
    		}
        }	
    }
    else
    {
    	if rcoil_on = 1
    	{
    		loop
    		{
    			sleep 60
    			recoil_reduction()
    			GetKeyState, LButtonState, LButton, P
    			If LButtonState = U
    			{
    				break
    			}
    		}
    	}
    }
    return
    
    
    
    Draw()
    {
    SetTimer, SetPixel, 1
    }
    return
    
    Dontdraw()
    {
    SetTimer, SetPixel, Off
    }
    return
    
    
    SetPixel:
    IfWinActive, %window_title%
    {
    DllCall("SetPixel", "uint", hDrwArea, "int", xpos, "int", ypos - 2, "uint", finalcolor)
    DllCall("SetPixel", "uint", hDrwArea, "int", xpos, "int", ypos + 2, "uint", finalcolor)
    
    DllCall("SetPixel", "uint", hDrwArea, "int", xpos, "int", ypos - 3, "uint", finalcolor)
    DllCall("SetPixel", "uint", hDrwArea, "int", xpos, "int", ypos + 3, "uint", finalcolor)
    
    DllCall("SetPixel", "uint", hDrwArea, "int", xpos - 2, "int", ypos, "uint", finalcolor)
    DllCall("SetPixel", "uint", hDrwArea, "int", xpos + 2, "int", ypos, "uint", finalcolor)
    
    DllCall("SetPixel", "uint", hDrwArea, "int", xpos - 3, "int", ypos, "uint", finalcolor)
    DllCall("SetPixel", "uint", hDrwArea, "int", xpos + 3, "int", ypos, "uint", finalcolor)
    
    DllCall("SetPixel", "uint", hDrwArea, "int", xpos, "int", ypos - 4, "uint", finalcolor)
    DllCall("SetPixel", "uint", hDrwArea, "int", xpos, "int", ypos + 4, "uint", finalcolor)
    
    DllCall("SetPixel", "uint", hDrwArea, "int", xpos - 4, "int", ypos, "uint", finalcolor)
    DllCall("SetPixel", "uint", hDrwArea, "int", xpos + 4, "int", ypos, "uint", finalcolor)
    
    DllCall("SetPixel", "uint", hDrwArea, "int", xpos, "int", ypos - 5, "uint", finalcolor)
    DllCall("SetPixel", "uint", hDrwArea, "int", xpos, "int", ypos + 5, "uint", finalcolor)
    
    DllCall("SetPixel", "uint", hDrwArea, "int", xpos - 5, "int", ypos, "uint", finalcolor)
    DllCall("SetPixel", "uint", hDrwArea, "int", xpos + 5, "int", ypos, "uint", finalcolor)
    
    DllCall("SetPixel", "uint", hDrwArea, "int", xpos, "int", ypos - 6, "uint", finalcolor)
    DllCall("SetPixel", "uint", hDrwArea, "int", xpos, "int", ypos + 6, "uint", finalcolor)
    
    DllCall("SetPixel", "uint", hDrwArea, "int", xpos - 6, "int", ypos, "uint", finalcolor)
    DllCall("SetPixel", "uint", hDrwArea, "int", xpos + 6, "int", ypos, "uint", finalcolor)
    
    DllCall("SetPixel", "uint", hDrwArea, "int", xpos, "int", ypos - 7, "uint", finalcolor)
    DllCall("SetPixel", "uint", hDrwArea, "int", xpos, "int", ypos + 7, "uint", finalcolor)
    
    DllCall("SetPixel", "uint", hDrwArea, "int", xpos - 7, "int", ypos, "uint", finalcolor)
    DllCall("SetPixel", "uint", hDrwArea, "int", xpos + 7, "int", ypos, "uint", finalcolor)
    }
    Return
    
    ; THE END?
    ; (yes)
    scans:
    virusscan.jotti.org
    virustotal.com
    Last edited by zygorator; 11-13-2010 at 12:38 PM.

  15. The Following 3 Users Say Thank You to zygorator For This Useful Post:

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  16. #30
    marty7th's Avatar
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    Quote Originally Posted by zygorator View Post
    Running in windowed mode? Won't work in fullscreen.

    No, no, still. I tried to run it in windowed mode (from the menu settings) and the crosshair still doesn't show up. It does work for MW2 though...
    Any more suggestions? By the way - although I'm running AERO theme, when my BLACK OPS goes into Windowed mode, I can't see through the top of the window.

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