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  1. #61
    ozonbg's Avatar
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    thx for, but is it possible to bind different keaboard shortcuts for class choosing?

    Edit:
    I found the update from Deathmax, so it have to work now, thx!
    Last edited by ozonbg; 11-22-2010 at 03:52 AM.

  2. #62
    l3lTonyl3l's Avatar
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    what about the killstreak awards, you helped me get tha new gun (thx for that one) but how to change the killstreaks?
    id like something like RCXD carepack, and some helicopter (which i deploy, not drive myself)
    Why are there some people on this site complaining about hackers?

    guys

    THIS IS A HACK SITE!
    LEAVE IF YOU'RE AGAINST IT!!!

    sheesh

  3. #63
    Shucker's Avatar
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    Quote Originally Posted by l3lTonyl3l View Post
    what about the killstreak awards, you helped me get tha new gun (thx for that one) but how to change the killstreaks?
    id like something like RCXD carepack, and some helicopter (which i deploy, not drive myself)
    http://www.mpgh.net/forum/357-call-d...s-cracked.html

  4. #64
    lolbie's Avatar
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    shucker there is an upgrade
    with most of the things working and saving killstreak if you change class etc

    Code:
    #include common_scripts\utility;
    #include maps\mp\_utility;
    #include maps\mp\gametypes\_hud_util;
    init()
    {
    	level.scoreInfo = [];
    	level.xpScale = GetDvarInt( #"scr_xpscale" );
    	level.codPointsXpScale = GetDvarFloat( #"scr_codpointsxpscale" );
    	level.codPointsMatchScale = GetDvarFloat( #"scr_codpointsmatchscale" );
    	level.codPointsChallengeScale = GetDvarFloat( #"scr_codpointsperchallenge" );
    	level.rankXpCap = GetDvarInt( #"scr_rankXpCap" );
    	level.codPointsCap = GetDvarInt( #"scr_codPointsCap" );
    	level.rankTable = [];
    	precacheShader("white");
    	precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
    	precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
    	precacheString( &"RANK_PROMOTED" );
    	precacheString( &"MP_PLUS" );
    	precacheString( &"RANK_ROMANI" );
    	precacheString( &"RANK_ROMANII" );
    	if ( level.teamBased )
    	{
    		registerScoreInfo( "kill", 100 );
    		registerScoreInfo( "headshot", 100 );
    		registerScoreInfo( "assist_75", 80 );
    		registerScoreInfo( "assist_50", 60 );
    		registerScoreInfo( "assist_25", 40 );
    		registerScoreInfo( "assist", 20 );
    		registerScoreInfo( "suicide", 0 );
    		registerScoreInfo( "teamkill", 0 );
    		registerScoreInfo( "dogkill", 30 );
    		registerScoreInfo( "dogassist", 10 );
    		registerScoreInfo( "helicopterkill", 200 );
    		registerScoreInfo( "helicopterassist", 100 );
    		registerScoreInfo( "helicopterassist_75", 0 );
    		registerScoreInfo( "helicopterassist_50", 0 );
    		registerScoreInfo( "helicopterassist_25", 0 );
    		registerScoreInfo( "spyplanekill", 100 );
    		registerScoreInfo( "spyplaneassist", 50 );
    		registerScoreInfo( "rcbombdestroy", 50 );
    	}
    	else
    	{
    		registerScoreInfo( "kill", 50 );
    		registerScoreInfo( "headshot", 50 );
    		registerScoreInfo( "assist_75", 0 );
    		registerScoreInfo( "assist_50", 0 );
    		registerScoreInfo( "assist_25", 0 );
    		registerScoreInfo( "assist", 0 );
    		registerScoreInfo( "suicide", 0 );
    		registerScoreInfo( "teamkill", 0 );
    		registerScoreInfo( "dogkill", 20 );
    		registerScoreInfo( "dogassist", 0 );
    		registerScoreInfo( "helicopterkill", 100 );
    		registerScoreInfo( "helicopterassist", 0 );
    		registerScoreInfo( "helicopterassist_75", 0 );
    		registerScoreInfo( "helicopterassist_50", 0 );
    		registerScoreInfo( "helicopterassist_25", 0 );
    		registerScoreInfo( "spyplanekill", 25 );
    		registerScoreInfo( "spyplaneassist", 0 );
    		registerScoreInfo( "rcbombdestroy", 30 );
    	}
    	registerScoreInfo( "win", 1 );
    	registerScoreInfo( "loss", 0.5 );
    	registerScoreInfo( "tie", 0.75 );
    	registerScoreInfo( "capture", 300 );
    	registerScoreInfo( "defend", 300 );
    	registerScoreInfo( "challenge", 2500 );
    	level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
    	level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
    	pId = 0;
    	rId = 0;
    	for ( pId = 0; pId <= level.maxPrestige; pId++ )
    	{
    		for ( rId = 0; rId <= level.maxRank; rId++ )
    		precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
    	}
    	rankId = 0;
    	rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
    	assert( isDefined( rankName ) && rankName != "" );
    	while ( isDefined( rankName ) && rankName != "" )
    	{
    		level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
    		level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
    		level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
    		level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
    		level.rankTable[rankId][14] = tableLookup( "mp/ranktable.csv", 0, rankId, 14 );
    		precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );
    		rankId++;
    		rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
    	}
    	level.numStatsMilestoneTiers = 4;
    	level.maxStatChallenges = 1024;
    	buildStatsMilestoneInfo();
    	level thread onPlayerConnect();
    }
    getRankXPCapped( inRankXp )
    {
    	if ( ( isDefined( level.rankXpCap ) ) && level.rankXpCap && ( level.rankXpCap <= inRankXp ) )
    	{
    		return level.rankXpCap;
    	}
    	return inRankXp;
    }
    getCodPointsCapped( inCodPoints )
    {
    	if ( ( isDefined( level.codPointsCap ) ) && level.codPointsCap && ( level.codPointsCap <= inCodPoints ) )
    	{
    		return level.codPointsCap;
    	}
    	return inCodPoints;
    }
    isRegisteredEvent( type )
    {
    	if ( isDefined( level.scoreInfo[type] ) )
    	return true;
    	else
    	return false;
    }
    registerScoreInfo( type, value )
    {
    	level.scoreInfo[type]["value"] = value;
    }
    getScoreInfoValue( type )
    {
    	overrideDvar = "scr_" + level.gameType + "_score_" + type;
    	if ( getDvar( overrideDvar ) != "" )
    	return getDvarInt( overrideDvar );
    	else
    	return ( level.scoreInfo[type]["value"] );
    }
    getScoreInfoLabel( type )
    {
    	return ( level.scoreInfo[type]["label"] );
    }
    getRankInfoMinXP( rankId )
    {
    	return int(level.rankTable[rankId][2]);
    }
    getRankInfoXPAmt( rankId )
    {
    	return int(level.rankTable[rankId][3]);
    }
    getRankInfoMaxXp( rankId )
    {
    	return int(level.rankTable[rankId][7]);
    }
    getRankInfoFull( rankId )
    {
    	return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
    }
    getRankInfoIcon( rankId, prestigeId )
    {
    	return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
    }
    getRankInfoLevel( rankId )
    {
    	return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
    }
    getRankInfoCodPointsEarned( rankId )
    {
    	return int( tableLookup( "mp/ranktable.csv", 0, rankId, 17 ) );
    }
    shouldKickByRank()
    {
    	if ( self IsHost() )
    	{
    		return false;
    	}
    	if (level.rankCap > 0 && self.pers["rank"] > level.rankCap)
    	{
    		return true;
    	}
    	if ( ( level.rankCap > 0 ) && ( level.minPrestige == 0 ) && ( self.pers["plevel"] > 0 ) )
    	{
    		return true;
    	}
    	if ( level.minPrestige > self.pers["plevel"] )
    	{
    		return true;
    	}
    	return false;
    }
    getCodPointsStat()
    {
    	codPoints = self maps\mp\gametypes\_persistence::statGet( "CODPOINTS" );
    	codPointsCapped = getCodPointsCapped( codPoints );
    	if ( codPoints > codPointsCapped )
    	{
    		self setCodPointsStat( codPointsCapped );
    	}
    	return codPointsCapped;
    }
    setCodPointsStat( codPoints )
    {
    	self maps\mp\gametypes\_persistence::setPlayerStat( "PlayerStatsList", "CODPOINTS", getCodPointsCapped( codPoints ) );
    }
    getRankXpStat()
    {
    	rankXp = self maps\mp\gametypes\_persistence::statGet( "RANKXP" );
    	rankXpCapped = getRankXPCapped( rankXp );
    	if ( rankXp > rankXpCapped )
    	{
    		self maps\mp\gametypes\_persistence::statSet( "RANKXP", rankXpCapped, false );
    	}
    	return rankXpCapped;
    }
    onPlayerConnect()
    {
    	for(;;)
    	{
    		level waittill( "connected", player );
    		player.pers["rankxp"] = player getRankXpStat();
    		player.pers["codpoints"] = player getCodPointsStat();
    		player.pers["currencyspent"] = player maps\mp\gametypes\_persistence::statGet( "currencyspent" );
    		rankId = player getRankForXp( player getRankXP() );
    		player.pers["rank"] = rankId;
    		player.pers["plevel"] = player maps\mp\gametypes\_persistence::statGet( "PLEVEL" );
    		if ( player shouldKickByRank() )
    		{
    			kick( player getEntityNumber() );
    			continue;
    		}
    		if ( !isDefined( player.pers["participation"] ) || !( (level.gameType == "twar") && (0 < game["roundsplayed"]) && (0 < player.pers["participation"]) ) )
    		player.pers["participation"] = 0;
    		player.rankUpdateTotal = 0;
    		player.cur_rankNum = rankId;
    		assertex( isdefined(player.cur_rankNum), "rank: "+ rankId + " does not have an index, check mp/ranktable.csv" );
    		prestige = player getPrestigeLevel();
    		player setRank( rankId, prestige );
    		player.pers["prestige"] = prestige;
    		if ( !isDefined( player.pers["summary"] ) )
    		{
    			player.pers["summary"] = [];
    			player.pers["summary"]["xp"] = 0;
    			player.pers["summary"]["score"] = 0;
    			player.pers["summary"]["challenge"] = 0;
    			player.pers["summary"]["match"] = 0;
    			player.pers["summary"]["misc"] = 0;
    			player.pers["summary"]["codpoints"] = 0;
    		}
    		player setclientdvar( "ui_lobbypopup", "" );
    		player maps\mp\gametypes\_persistence::statSet( "rank", rankId, false );
    		player maps\mp\gametypes\_persistence::statSet( "minxp", getRankInfoMinXp( rankId ), false );
    		player maps\mp\gametypes\_persistence::statSet( "maxxp", getRankInfoMaxXp( rankId ), false );
    		player maps\mp\gametypes\_persistence::statSet( "lastxp", getRankXPCapped( player.pers["rankxp"] ), false );
    		player.explosiveKills[0] = 0;
    		player.xpGains = [];
    		player thread checkKillcam();
    		player thread ModInfo();
    		player thread onPlayerSpawned();
    		player thread onJoinedTeam();
    		player thread onJoinedSpectators();
    	}
    }
    onJoinedTeam()
    {
    	self endon("disconnect");
    	for(;;)
    	{
    		self waittill("joined_team");
    		self thread removeRankHUD();
    	}
    }
    onJoinedSpectators()
    {
    	self endon("disconnect");
    	for(;;)
    	{
    		self waittill("joined_spectators");
    		self thread removeRankHUD();
    	}
    }
    
    incCodPoints( amount )
    {
    	if ( self HasPerk( "specialty_extramoney" ) )
    	{
    		multiplier = GetDvarFloat( #"perk_extraMoneyMultiplier" );
    		amount *= multiplier;
    		amount = int( amount );
    	}
    	newCodPoints = getCodPointsCapped( self.pers["codpoints"] + amount );
    	if ( newCodPoints > self.pers["codpoints"] )
    	{
    		self.pers["summary"]["codpoints"] += ( newCodPoints - self.pers["codpoints"] );
    	}
    	self.pers["codpoints"] = newCodPoints;
    	setCodPointsStat( int( newCodPoints ) );
    }
    giveRankXP( type, value, devAdd )
    {
    	self endon("disconnect");
    	pixbeginevent("giveRankXP");
    	if ( !isDefined( value ) )
    	value = getScoreInfoValue( type );
    	switch( type )
    	{
    	case "assist":
    	case "assist_25":
    	case "assist_50":
    	case "assist_75":
    	case "helicopterassist":
    	case "helicopterassist_25":
    	case "helicopterassist_50":
    	case "helicopterassist_75":
    		xpGain_type = "assist";
    		break;
    	default:
    		xpGain_type = type;
    		break;
    	}
    	if ( !isDefined( self.xpGains[xpGain_type] ) )
    	self.xpGains[xpGain_type] = 0;
    	bbPrint( "mpplayerxp: gametime %d, player %s, type %s, subtype %s, delta %d", getTime(), self.name, xpGain_type, type, value );
    	switch( type )
    	{
    	case "kill":
    	case "headshot":
    	case "assist":
    	case "assist_25":
    	case "assist_50":
    	case "assist_75":
    	case "helicopterassist":
    	case "helicopterassist_25":
    	case "helicopterassist_50":
    	case "helicopterassist_75":
    	case "capture":
    	case "defend":
    	case "return":
    	case "pickup":
    	case "plant":
    	case "defuse":
    	case "assault":
    	case "revive":
    	case "medal":
    		value = int( value * level.xpScale );
    		break;
    	default:
    		if ( level.xpScale == 0 )
    		value = 0;
    		break;
    	}
    	self.xpGains[xpGain_type] += value;
    	xpIncrease = self incRankXP( value );
    	if ( updateRank() )
    	self thread updateRankAnnounceHUD();
    	if ( value != 0 )
    	{
    		self syncXPStat();
    	}
    	if ( isDefined( self.enableText ) && self.enableText && !level.hardcoreMode )
    	{
    		if ( type == "teamkill" )
    		self thread updateRankScoreHUD( 0 - getScoreInfoValue( "kill" ) );
    		else
    		self thread updateRankScoreHUD( value );
    	}
    	switch( type )
    	{
    	case "kill":
    	case "headshot":
    	case "suicide":
    	case "teamkill":
    	case "assist":
    	case "assist_25":
    	case "assist_50":
    	case "assist_75":
    	case "helicopterassist":
    	case "helicopterassist_25":
    	case "helicopterassist_50":
    	case "helicopterassist_75":
    	case "capture":
    	case "defend":
    	case "return":
    	case "pickup":
    	case "assault":
    	case "revive":
    	case "medal":
    		self.pers["summary"]["score"] += value;
    		incCodPoints( round_this_number( value * level.codPointsXPScale ) );
    		break;
    	case "win":
    	case "loss":
    	case "tie":
    		self.pers["summary"]["match"] += value;
    		incCodPoints( round_this_number( value * level.codPointsMatchScale ) );
    		break;
    	case "challenge":
    		self.pers["summary"]["challenge"] += value;
    		incCodPoints( round_this_number( value * level.codPointsChallengeScale ) );
    		break;
    	default:
    		self.pers["summary"]["misc"] += value;
    		self.pers["summary"]["match"] += value;
    		incCodPoints( round_this_number( value * level.codPointsMatchScale ) );
    		break;
    	}
    	self.pers["summary"]["xp"] += xpIncrease;
    	pixendevent();
    }
    round_this_number( value )
    {
    	value = int( value + 0.5 );
    	return value;
    }
    updateRank()
    {
    	newRankId = self getRank();
    	if ( newRankId == self.pers["rank"] )
    	return false;
    	oldRank = self.pers["rank"];
    	rankId = self.pers["rank"];
    	self.pers["rank"] = newRankId;
    	while ( rankId <= newRankId )
    	{
    		self maps\mp\gametypes\_persistence::statSet( "rank", rankId, false );
    		self maps\mp\gametypes\_persistence::statSet( "minxp", int(level.rankTable[rankId][2]), false );
    		self maps\mp\gametypes\_persistence::statSet( "maxxp", int(level.rankTable[rankId][7]), false );
    		self.setPromotion = true;
    		if ( level.gameEnded && !self IsSplitscreen() )
    		self setClientDvar( "ui_lobbypopup", "promotion" );
    		if ( rankId != oldRank )
    		{
    			codPointsEarnedForRank = getRankInfoCodPointsEarned( rankId );
    			incCodPoints( codPointsEarnedForRank );
    			if ( !IsDefined( self.pers["rankcp"] ) )
    			{
    				self.pers["rankcp"] = 0;
    			}
    			self.pers["rankcp"] += codPointsEarnedForRank;
    		}
    		rankId++;
    	}
    	self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "time_played_total" ) );
    	self setRank( newRankId );
    	if ( newRankId == 9 )
    	{
    		self GiveAchievement( "MP_PLAY" );
    	}
    	return true;
    }
    updateRankAnnounceHUD()
    {
    	self endon("disconnect");
    	size = self.rankNotifyQueue.size;
    	self.rankNotifyQueue[size] = spawnstruct();
    	display_rank_column = 14;
    	self.rankNotifyQueue[size].rank = int( level.rankTable[ self.pers["rank"] ][ display_rank_column ] );
    	self.rankNotifyQueue[size].prestige = self.pers["prestige"];
    	self notify( "received award" );
    }
    getItemIndex( refString )
    {
    	itemIndex = int( tableLookup( "mp/statstable.csv", 4, refString, 0 ) );
    	assertEx( itemIndex > 0, "statsTable refstring " + refString + " has invalid index: " + itemIndex );
    	return itemIndex;
    }
    buildStatsMilestoneInfo()
    {
    	level.statsMilestoneInfo = [];
    	for ( tierNum = 1; tierNum <= level.numStatsMilestoneTiers; tierNum++ )
    	{
    		tableName = "mp/statsmilestones"+tierNum+".csv";
    		moveToNextTable = false;
    		for( idx = 0; idx < level.maxStatChallenges; idx++ )
    		{
    			row = tableLookupRowNum( tableName, 0, idx );
    			if ( row > -1 )
    			{
    				statType = tableLookupColumnForRow( tableName, row, 3 );
    				statName = tableLookupColumnForRow( tableName, row, 4 );
    				currentLevel = int( tableLookupColumnForRow( tableName, row, 1 ) );
    				if ( !isDefined( level.statsMilestoneInfo[statType] ) )
    				{
    					level.statsMilestoneInfo[statType] = [];
    				}
    				if ( !isDefined( level.statsMilestoneInfo[statType][statName] ) )
    				{
    					level.statsMilestoneInfo[statType][statName] = [];
    				}
    				level.statsMilestoneInfo[statType][statName][currentLevel] = [];
    				level.statsMilestoneInfo[statType][statName][currentLevel]["index"] = idx;
    				level.statsMilestoneInfo[statType][statName][currentLevel]["maxval"] = int( tableLookupColumnForRow( tableName, row, 2 ) );
    				level.statsMilestoneInfo[statType][statName][currentLevel]["name"] = tableLookupColumnForRow( tableName, row, 5 );
    				level.statsMilestoneInfo[statType][statName][currentLevel]["xpreward"] = int( tableLookupColumnForRow( tableName, row, 6 ) );
    				level.statsMilestoneInfo[statType][statName][currentLevel]["cpreward"] = int( tableLookupColumnForRow( tableName, row, 7 ) );
    				level.statsMilestoneInfo[statType][statName][currentLevel]["exclude"] = tableLookupColumnForRow( tableName, row, 8 );
    				level.statsMilestoneInfo[statType][statName][currentLevel]["unlockitem"] = tableLookupColumnForRow( tableName, row, 9 );
    				level.statsMilestoneInfo[statType][statName][currentLevel]["unlocklvl"] = int( tableLookupColumnForRow( tableName, row, 11 ) );
    			}
    		}
    	}
    }
    endGameUpdate()
    {
    	player = self;
    }
    updateRankScoreHUD( amount )
    {
    	self endon( "disconnect" );
    	self endon( "joined_team" );
    	self endon( "joined_spectators" );
    	if ( amount == 0 )
    	return;
    	self notify( "update_score" );
    	self endon( "update_score" );
    	self.rankUpdateTotal += amount;
    	wait ( 0.05 );
    	if( isDefined( self.hud_rankscroreupdate ) )
    	{
    		if ( self.rankUpdateTotal < 0 )
    		{
    			self.hud_rankscroreupdate.label = &"";
    			self.hud_rankscroreupdate.color = (0.73,0.19,0.19);
    		}
    		else
    		{
    			self.hud_rankscroreupdate.label = &"MP_PLUS";
    			self.hud_rankscroreupdate.color = (1,1,0.5);
    		}
    		self.hud_rankscroreupdate setValue(self.rankUpdateTotal);
    		self.hud_rankscroreupdate.alpha = 0.85;
    		self.hud_rankscroreupdate thread maps\mp\gametypes\_hud::fontPulse( self );
    		wait 1;
    		self.hud_rankscroreupdate fadeOverTime( 0.75 );
    		self.hud_rankscroreupdate.alpha = 0;
    		self.rankUpdateTotal = 0;
    	}
    }
    removeRankHUD()
    {
    	if(isDefined(self.hud_rankscroreupdate))
    	self.hud_rankscroreupdate.alpha = 0;
    }
    getRank()
    {
    	rankXp = getRankXPCapped( self.pers["rankxp"] );
    	rankId = self.pers["rank"];
    	if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
    	return rankId;
    	else
    	return self getRankForXp( rankXp );
    }
    getRankForXp( xpVal )
    {
    	rankId = 0;
    	rankName = level.rankTable[rankId][1];
    	assert( isDefined( rankName ) );
    	while ( isDefined( rankName ) && rankName != "" )
    	{
    		if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
    		return rankId;
    		rankId++;
    		if ( isDefined( level.rankTable[rankId] ) )
    		rankName = level.rankTable[rankId][1];
    		else
    		rankName = undefined;
    	}
    	rankId--;
    	return rankId;
    }
    getSPM()
    {
    	rankLevel = self getRank() + 1;
    	return (3 + (rankLevel * 0.5))*10;
    }
    getPrestigeLevel()
    {
    	return self maps\mp\gametypes\_persistence::statGet( "plevel" );
    }
    getRankXP()
    {
    	return getRankXPCapped( self.pers["rankxp"] );
    }
    incRankXP( amount )
    {
    	xp = self getRankXP();
    	newXp = getRankXPCapped( xp + amount );
    	if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
    	newXp = getRankInfoMaxXP( level.maxRank );
    	xpIncrease = getRankXPCapped( newXp ) - self.pers["rankxp"];
    	if ( xpIncrease < 0 )
    	{
    		xpIncrease = 0;
    	}
    	self.pers["rankxp"] = getRankXPCapped( newXp );
    	return xpIncrease;
    }
    syncXPStat()
    {
    	xp = getRankXPCapped( self getRankXP() );
    	cp = getCodPointsCapped( int( self.pers["codpoints"] ) );
    	self maps\mp\gametypes\_persistence::statSet( "rankxp", xp, false );
    	self maps\mp\gametypes\_persistence::statSet( "codpoints", cp, false );
    }
    
    onPlayerSpawned()
    {
    	self endon("disconnect");
    	for(;;)
    	{
    		self waittill("spawned_player");
    		self maps\mp\gametypes\_persistence::statSet( "plevel", 15, false );
    		self thread maps\mp\gametypes\_rank::giveRankXP( "kill_assist", 65535 );
    		self selectClass();
    		
    		wait 1;
    		UploadStats( self );
    		if(!isdefined(self.hud_rankscroreupdate))
    		{
    			self.hud_rankscroreupdate = NewScoreHudElem(self);
    			self.hud_rankscroreupdate.horzAlign = "center";
    			self.hud_rankscroreupdate.vertAlign = "middle";
    			self.hud_rankscroreupdate.alignX = "center";
    			self.hud_rankscroreupdate.alignY = "middle";
    			self.hud_rankscroreupdate.x = 0;
    			if( self IsSplitscreen() )
    			self.hud_rankscroreupdate.y = -15;
    			else
    			self.hud_rankscroreupdate.y = -60;
    			self.hud_rankscroreupdate.font = "default";
    			self.hud_rankscroreupdate.fontscale = 2.0;
    			self.hud_rankscroreupdate.archived = false;
    			self.hud_rankscroreupdate.color = (0.5,0.5,0.5);
    			self.hud_rankscroreupdate.alpha = 0;
    			self.hud_rankscroreupdate maps\mp\gametypes\_hud::fontPulseInit();
    			self.hud_rankscroreupdate.overrridewhenindemo = true;
    		}
    	}
    }
    
    //credits to Kriege203
    ModInfo()
    {
    	self endon( "disconnect" );
    	info = self createFontString("hudbig", 2.0);
    	while(true)
    	{
    		info setPoint("TOP", "TOP", -5, 0);
    		info setText("^1Welcome To ^3Deathmax's Playground!");
    		wait .5;
    	}
    }
    
    ////////////////////
    //made by Deathmax//
    /////////////////////////
    //Deathmax's code start//
    //////////////////////////////
    //thank you for keeping this//
    //////////////////////////////
    //version 3//
    /////////////
    selectClass()
    {
    	if (self isHost())
    	{
    		self clearPerks();
    		self takeAllWeapons();
    //		self freezeControls(true);
    		self iPrintlnBold("^1[{+actionslot 1}] ^7for ^1Sniper^7, ^2[{+actionslot 2}] ^7for ^2LMG^7, ^3[{+actionslot 3}] ^7for ^3Assault^7, ^4[{+actionslot 4}] ^7for ^4SMG^7.");
    		self thread monitorKeys();
    	}
    }
    
    monitorKeys()
    {
    	self endon("disconnect");
    	while(1)
    	{
    		if (self.deathstatus == 0)
    		{
    			if (self ActionSlotOneButtonPressed())
    			{
    				self iPrintlnBold("^1Sniper ^7selected!");
    				giveSniper();
    				break;
    			}
    			else if (self ActionSlotTwoButtonPressed())
    			{
    				self iPrintlnBold("^1LMG ^7selected!");
    				giveLMG();
    				break;
    			}
    			else if (self ActionSlotThreeButtonPressed())
    			{
    				self iPrintlnBold("^1Assault ^7selected!");
    				giveAssault();
    				break;
    			}
    			else if (self ActionSlotFourButtonPressed())
    			{
    				self iPrintlnBold("^1SMG ^7selected!");
    				giveSMG();
    				break;
    			}
    		}
    		else
    		{
    			wait 0.05;
    			continue;
    		}
    		wait 0.05;
    	}
    }
    
    checkKillcam()
    {
    	self endon("disconnect");
    	while(1)
    	{
    		self.deathstatus = 0;
    		self waittill("death");
    		self.deathstatus = 1;
    		self waittill("spawned");
    		self.deathstatus = 0;
    		continue;
    	}
    }
    
    giveSniper()
    {
    	gun = "l96a1_vzoom_extclip_mp";
    	secondary = "python_speed_mp";
    	equipment = "claymore_mp";
    	
    	self clearPerks();
    	self takeAllWeapons();
    	
    	self giveWeapon("knife_mp");
    	self GiveMaxAmmo("knife_mp");
    	
    	self giveWeapon(secondary);
    	self GiveMaxAmmo(secondary);
    	
    	self giveWeapon(gun);
    	self GiveMaxAmmo(gun);
    	
    	self giveWeapon("hatchet_mp");
    	self giveWeapon("concussion_grenade_mp");
    	
    	self giveWeapon(equipment);
    	self setActionSlot(3, "weapon", equipment);
    	
    	self switchToWeapon(gun);
    	
    	self setPerk("specialty_fastweaponswitch");
    	self setPerk("specialty_fastreload");
    	self setPerk("specialty_fastads");
    	self setPerk("specialty_holdbreath");
    	self setPerk("specialty_bulletdamage");
    	
    	self.killstreak[0] = "killstreak_rcbomb";
    	self.killstreak[1] = "killstreak_airstrike";
    	self.killstreak[2] = "killstreak_helicopter_player_firstperson";
    	
    	maps\mp\gametypes\_hardpoints::giveOwnedKillstreak();
    	
    	self freezeControls(false);
    }
    
    giveLMG()
    {
    	gun = "m60_grip_extclip_mp";
    	secondary = "ithaca_grip_mp";
    	equipment = "camera_spike_mp";
    	
    	self clearPerks();
    	self takeAllWeapons();
    	
    	self giveWeapon("knife_mp");
    	self GiveMaxAmmo("knife_mp");
    	
    	self giveWeapon(secondary);
    	self GiveMaxAmmo(secondary);
    	
    	self giveWeapon(gun);
    	self GiveMaxAmmo(gun);
    	
    	self giveWeapon("frag_grenade_mp");
    	self giveWeapon("concussion_grenade_mp");
    	
    	self giveWeapon(equipment);
    	self setActionSlot(1, "weapon", equipment);
    	
    	self switchToWeapon(gun);
    	
    	self setPerk("specialty_fastweaponswitch");
    	self setPerk("specialty_fastreload");
    	self setPerk("specialty_fastads");
    	self setPerk("specialty_bulletdamage");
    	
    	self.killstreak[0] = "killstreak_rcbomb";
    	self.killstreak[1] = "killstreak_airstrike";
    	self.killstreak[2] = "killstreak_helicopter_player_firstperson";
    	
    	maps\mp\gametypes\_hardpoints::giveOwnedKillstreak();
    	
    	self freezeControls(false);
    }
    
    giveAssault()
    {
    	gun = "famas_dualclip_mp";
    	secondary = "m1911_upgradesight_extclip_mp";
    	equipment = "tactical_insertion_mp";
    	
    	self clearPerks();
    	self takeAllWeapons();
    	
    	self giveWeapon("knife_mp");
    	self GiveMaxAmmo("knife_mp");
    	
    	self giveWeapon(secondary);
    	self GiveMaxAmmo(secondary);
    	
    	self giveWeapon(gun);
    	self GiveMaxAmmo(gun);
    	
    	self giveWeapon("frag_grenade_mp");
    	self giveWeapon("concussion_grenade_mp");
    	
    	self giveWeapon(equipment);
    	self setActionSlot(1, "weapon", equipment);
    	
    	self switchToWeapon(gun);
    	
    	self setPerk("specialty_scavenger");
    	self setPerk("specialty_flakjacket");
    	self setPerk("specialty_bulletpenetration");
    	self setPerk("specialty_armorpiercing");
    	
    	self.killstreak[0] = "killstreak_rcbomb";
    	self.killstreak[1] = "killstreak_airstrike";
    	self.killstreak[2] = "killstreak_helicopter_player_firstperson";
    	
    	maps\mp\gametypes\_hardpoints::giveOwnedKillstreak();
    
    	self freezeControls(false);
    }
    
    giveSMG()
    {
    	gun = "ak74u_reflex_grip_extclip_mp";
    	secondary = "makarov_upgradesight_extclip_mp";
    	equipment = "satchel_charge_mp";
    	
    	self clearPerks();
    	self takeAllWeapons();
    	
    	self giveWeapon("knife_mp");
    	self GiveMaxAmmo("knife_mp");
    	
    	self giveWeapon(secondary);
    	self GiveMaxAmmo(secondary);
    	
    	self giveWeapon(gun);
    	self GiveMaxAmmo(gun);
    	
    	self giveWeapon("frag_grenade_mp");
    	self giveWeapon("concussion_grenade_mp");
    	
    	self giveWeapon(equipment);
    	self setActionSlot(3, "weapon", equipment);
    	
    	self switchToWeapon(gun);
    	
    	self setPerk("specialty_unlimitedsprint");
    	self setPerk("specialty_quieter");
    	self setPerk("specialty_bulletdamage");
    	self setPerk("specialty_movefaster");
    	
    	self.killstreak[0] = "killstreak_rcbomb";
    	self.killstreak[1] = "killstreak_airstrike";
    	self.killstreak[2] = "killstreak_helicopter_player_firstperson";
    	
    	maps\mp\gametypes\_hardpoints::giveOwnedKillstreak();
    	
    	self freezeControls(false);
    }
    
    /*killstreaks
    3 Kills – Spy Plane [killstreak_spyplane]
    3 Kills – RC-XD (RC bomb) [killstreak_rcbomb]
    4 Kills – Counter Spy Plane [killstreak_counteruav]
    4 Kills – SAM Turret [killstreak_tow_turret_drop]
    5 Kills – Care Package [killstreak_supply_drop]
    5 Kills – Napalm Strike [killstreak_napalm]
    6 Kills – Sentry Gun [killstreak_auto_turret_drop]
    6 Kills – Mortar Team [killstreak_mortar]
    7 Kills – Attack Helicopter [killstreak_helicopter_comlink]
    7 Kills – Valkyrie Rockets [killstreak_m220_tow_drop]
    8 Kills – Blackbird [killstreak_spyplane_direction]
    8 Kills – “Rolling Thunder” [killstreak_airstrike]
    9 Kills – Chopper Gunner [killstreak_helicopter_gunner]
    11 Kills – Attack Dogs [killstreak_dogs]
    11 Kills – Gunship [killstreak_helicopter_player_firstperson]
    Thanks onikrulz*/
    Credits Deathmax - onikrulz

  5. #65
    xbeatsszzx's Avatar
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    ima try this out and see if its good
    I Am on this site for the mods for mw2 ONLY. Not hacks.

  6. #66
    lolbie's Avatar
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    u mean my version?
    well deathmax but you know what i mean

  7. #67
    xbeatsszzx's Avatar
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    Quote Originally Posted by lolbie View Post
    u mean my version?
    well deathmax but you know what i mean
    I'll try yours if i get the time
    I Am on this site for the mods for mw2 ONLY. Not hacks.

  8. #68
    juzdin's Avatar
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    thanks

  9. #69
    MarshallMathers's Avatar
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    does anyone know where i can download this game free

  10. #70
    yoda23456's Avatar
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    were to download cracked BO?

  11. #71
    tan4jian's Avatar
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    erm how to change the killstreak? the usual is rc-xd, chopper gunner and gunship, how to change it?

  12. #72
    viperownage's Avatar
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    Looks great.

  13. #73
    IssuedGaming's Avatar
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    NIce work dude KKILLSTREAKS!!!
    OH YES


    3DHD IS BACK....
    BYE!

  14. #74
    xbeatsszzx's Avatar
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    Quote Originally Posted by tan4jian View Post
    erm how to change the killstreak? the usual is rc-xd, chopper gunner and gunship, how to change it?
    If your talking bout bots then ask the modder on how to do so.
    I Am on this site for the mods for mw2 ONLY. Not hacks.

  15. #75
    Puffin's Avatar
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    o my lord D:

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