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  1. #1
    SNIPdetta's Avatar
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    Topic deleted by flameswor10 - about addys new and exclusives for CA-NA

    Hello staff of mpgh.

    my thread is never posted before and addys is new, never posted for actual version of client CA-NA and exclusive.

    i don't know whats reason to move or delete if is new ( exclusive ) addys.

    message after i tryed to access topic:

    vBulletin Message
    Invalid Forum specified. If you followed a valid link, please notify the administrator.

    Quote Originally Posted by flameswor10
    Dear SNIPdetta,

    The following thread that you created has been deleted

    -------
    Thread: Updated Addys for CA NA 12/26/2011
    Forum: Combat Arms Hack Coding/Source Code
    Reason: we already have an updated addies post
    -------

    Please refer to the Rules thread for more information.

    If you have any questions, you can ask an administrator for assistance.

    All the best,
    Staff
    Quote Originally Posted by flameswor10
    Dear SNIPdetta,

    The following thread that you created has been moved

    -------
    Thread: Updated Addys for CA NA 12/26/2011
    Original Forum: Combat Arms Hack Coding/Source Code
    New Forum:
    -------

    If you have any questions, you can ask an administrator for assistance.

    All the best,
    Staff

  2. #2
    Polo's Avatar
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    I don't know too much about coding and addys and stuff like that, but I did notice that we have a thread with Addys that was last updated on 12/15/11, & unless you posted addys that were released/coded or whatever after 12/15, deleting your thread was the right thing to do.

    But still, @flameswor10
    Last edited by Polo; 12-27-2011 at 03:42 PM.

  3. #3
    SNIPdetta's Avatar
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    yes have a thread but not include all addys i posted, look:

    thread sticky:

    Quote Originally Posted by hack4me View Post
    Request: Admin Sticky Please...

    Code:
    [CShell Addresses]
    #define GameStatus = 0x377DE9BC
    #define No Reload = 0x37418BA4
    #define No Recoil1 = 0x373A1710
    #define No Recoil2 = 0x374C7039
    #define No Recoil3 = 0x373A1724
    #define No Recoil4 = 0x373A1727
    #define No Recoil5 = 0x373A1730
    #define Teleport = 0x373C7E45
    #define Teleport X Y Z = 0x373C0604
    #define Random Player Pointer = 0x37813510
    #define Super Bullets = 0x37413806
    #define Player Statistics = 0x37185F97
    #define GetPlayerByIndex = 0x37153350
    #define Get Client Info Manager = 0x377C848C
    #define GetLocalPlayer = 0x371541D0
    #define NoWeaponRange1 = 0x37418E29
    #define NoWeaponRange2 = 0x374191A9
    #define RemoteKill1 = 0x37418F51
    #define RemoteKill2 = 0x37418F52
    #define RemoteKill3 = 0x374192D1
    #define RemoteKill4 = 0x374192D2
    #define RapidFire = 0x3741989E
    #define WeaponMgr = 0x3780F7A4
    #define LTC Base = 0x377C8488
    #define LT Client = 0x377C97A8
    #define Build Font = 0x3756D610
    #define Fill Font = 0x3756E2A0
    #define GetFontHand = 0x3747ACF0
    #define Game Client Shell = 0x37812E28
    #define NameTags1 = 0x372F678D
    #define NameTags2 = 0x372F670A
    Code:
    [Engine Addresses]
    #define Run Console Command Pointer = 0x485FF0
    #define Set Variable Pointer = 0x484DA0
    #define Engine Ltclient = 0x4A49F0
    #define Device Pointer = 0x4685A3
    #define Glass Walls = 0x572EDA
    #define WorldToScreen = 0x4915A0
    #define Draw Primitive = 0x806C18
    addys i posted for gellin ca vip base:

    Waiting for game to reach proper state...
    Game reached proper state, logging started...

    Engine Entry Point : 0x460000
    Engine .code Size : 0x315C00
    Engine .code Offset : 0x1000

    CShell Entry Point : 0x37100000
    CShell .code Size : 0x5C5800
    CShell .code Offset : 0x1000

    ClientFX Entry Point : 0xAC30000
    ClientFX .code Size : 0x53800
    ClientFX .code Offset : 0x1000


    CA_ADDIE_LOGGER V1 Starting...

    #define ADDR_MTBWCRET 0x373C6D57
    #define ADDR_LTCLIENT 0x377C97A8
    #define ADDR_WEAPONMGR 0x3780F7A4
    #define ADDR_LOCALPTR 0x378155F8
    #define ADDR_BUILDFONT 0x3756D610
    #define ADDR_FILLFONT 0x3756E2A0
    #define ADDR_FONTECX 0x37826634
    #define ADDR_GETFONTHAND 0x3747ACF0
    #define ADDR_GETCONSOLEINT 0x37386BF0
    #define ADDR_GCS 0x37812E28
    #define ADDR_LTCOMMON 0x3780DD50
    #define ADDR_S_BULLETS 0x37413806
    #define ADDR_REMOTEKILL1 0x37418F51
    #define ADDR_REMOTEKILL2 0x37418F52
    #define ADDR_REMOTEKILL3 0x374192D1
    #define ADDR_REMOTEKILL4 0x374192D2
    #define ADDR_WEAPON_RANGE1 0x37418E29
    #define ADDR_WEAPON_RANGE2 0x374191A9
    #define ADDR_RAPIDFIRE1 0x37410787
    #define ADDR_RAPIDFIRE2 0x3741989E
    #define ADDR_RAPIDFIRE3 0x37415717
    #define ADDR_RAPIDFIRE4 0x374198A5
    #define ADDR_RAPIDFIRE5 0x374196D8
    #define ADDR_FORCEFPS 0x377C9838
    #define ADDR_L***BASE 0x377C9790

    #define OFF_FPS 0x14EF8

    #define ADDR_W2S 0x4915A0
    #define ADDR_INTERSECT 0x470C60
    #define ADDR_D3D 0x9106A0
    #define ADDR_DRAWPRIM 0x804774
    #define ADDR_CURSORCENTER 0x7EEA4C
    #define ADDR_CONSOLEUNWRAPPED 0x485FF0

    #define ADDR_CLIENTFX 0x66F34



    Logging Complete...

  4. #4
    Disturbed's Avatar
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  5. #5
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    They're both exactly the same
    All you did was leech gellins logger source and use it without credits...

    I could've deleted for posting the same addies, or leeching without credits.

    Lets see if you got those addies yourself. (I assume you updated these addresses yourself because you did not mention any credits to gellin who rightfully made that logger.)
    ADDR_WEAPONMGR << What is the closest string to that address.

    Also, there is nothing 'new' or 'exclusive' about those addresses.
    They've been the same for the past month or so

    @Disturbed
    Last edited by flameswor10; 12-27-2011 at 08:19 PM.
    No I do not make game hacks anymore, please stop asking.


    Been MPGH Minion: 6 July 2011 - 1 August 2012

  6. #6
    SNIPdetta's Avatar
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    @flameswor10

    Quote Originally Posted by flameswor10 View Post
    They're both exactly the same
    All you did was leech gellins logger source and use it without credits...

    I could've deleted for posting the same addies, or leeching without credits.

    Lets see if you got those addies yourself. (I assume you updated these addresses yourself because you did not mention any credits to gellin who rightfully made that logger.)
    ADDR_WEAPONMGR << What is the closest string to that address.

    Also, there is nothing 'new' or 'exclusive' about those addresses.
    They've been the same for the past month or so

    @Disturbed
    first: my language is not english, sorry for errors in my messages.

    you accusing me of not adding credits to Gellin, it seems that you have not read the contents of the topic and just deleted them.

    not exactly, my topic have more addys for gellin vip base.

    and not, i not leeched, i shared addys for everyone and added all credits for Gellin, if you had not deleted my topic, you probably know what I'm saying..

    and yes, i only compiled source, started my combat arms using logger.dll and after i opened file.txt and posted addys.

    i know i'm posted credits, because gellin is a extremely good person and my memory is good.

    look my other thread for addys in CABR using logger of gellin:

    http://www.mpgh.net/forum/397-combat...llin-base.html

    messages about gellin in topic:

    Credits for logger and all hardwork: Gellin

    title of topic mentioned gellin:

    Endereços CABR 26/12/2011 [ Gellin Base ]

    i used same style of topic, but using addys for correct version in CANA and CABR.

    I do not know why you're asking for strings near this address, as requested:

    strings:

    SwitchWeapon4.10
    Convert9
    otsPerClip

    ADDR_WEAPONMGR - 0x3780F7A4 = 28F8 and ASM = sub al, bh
    after ADDR_WEAPONMGR 0x3780F7A6 = 803700 and ASM = xor byte ptr [edi], 0

    is new and exclusive because its source Gellin posted for all to find these addresses easily and make it more hacks for combat arms, is one of the purposes of a forum, share knowledge and information.

    Remember that not all members have these addresses months ago, as you mentioned, I participate in forums gamehacking a few years and follow up on topics of Gellin when he put the addresses.

    I even remember his start when you was starting to make hacks on another forum, basic hotkeys.
    Last edited by SNIPdetta; 12-27-2011 at 09:37 PM.

  7. #7
    Disturbed's Avatar
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    Quote Originally Posted by flameswor10 View Post
    there is nothing 'new' or 'exclusive' about those addresses.
    They've been the same for the past month or so
    ^This alone is enough.

    However @Liz may disagree.



    Closed for now; IMO it's valid.


  8. #8
    Liz's Avatar
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    If it is the exact same addies, and they are posted already, then it will count as a +1 repost, and can be deleted. If any addies are different, then he can post them, so long as he gives credit where credit is due.


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  9. The Following User Says Thank You to Liz For This Useful Post:

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