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  1. #1
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    Maphack Struct 5/8/2012

    Yeah another struct i make hahaha i love my hex calculator

    Give credits and press thanks


    Code:
    struct Mhack
    {/*Used function to call pronten*/
    		char pronten0[381964];
    	float FastAmmo ;
    		char pronten381968[4];
    	float FastRepair_FastMedic;
    		char pronten381976[12];
    	float FastFlag;
    		char pronten381992[8312];
    	DWORD chunkdata;
    		char pronten390308[2572];
    	float mapcolor1;
    	float mapcolor2;
    	float mapcolor3;
    		char pronten392892[12];
    	DWORD walkunderwater;
    		char pronten392908[151340];
    	float NoBounds1;
    	float NoBounds2;
    	float NoBounds3;
    		char pronten544260[37804];
    	DWORD NoSpawnWait1;
    	DWORD NoSpawnWait2;
    	DWORD NoSpawnWait3;
    		char pronten582076[21180];
    	DWORD unliammo;
    		char pronten603260[6092];
    };
    struct Whack
    {/*Used function to call wpronten*/
    		char unknown0[3540];
    	DWORD glasswall;
    		char unknown3544[5736];
    
    };Mhack* pronten = (Mhack*)10485760;Whack* wpronten = (Whack*)10874880;

    //Sample for pronten call
    Code:
    void unliammo()
    {
    if (GetAsyncKeyState(VK_NUMPAD1))
    {
    pronten->unliammo = 0;
    }
    }
    //only for glasswall
    Code:
    void glasswall()
    {
    if (GetAsyncKeyState(VK_NUMPAD2))
    {
    wpronten->glasswall = 4;
    }
    }

  2. The Following User Says Thank You to pronten For This Useful Post:

    catchthis (05-07-2012)

  3. #2
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    Matanong Lang...Kailangan Paba Nito Ng Addies?
     

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  4. #3
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    di na.
    Struct is Contain of Addresses/offsets.
    sundin mo kasi instruction ni kua Yuri.
    basahin mo.
    nilagyan na nga ng Copy Paste Edition. Para sa mga Leecher.

    [xD]EksDi.

    TagzkieNet Injectors:
    TagzkieNet Simple Injector (32 & 64 bit)


  5. #4
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    Quote Originally Posted by Jheamuel123 View Post
    Matanong Lang...Kailangan Paba Nito Ng Addies?
    Yeah dude.....Its Need A address


    thnx @pronten

  6. #5
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    @Jheamuel123 mag aral kasi gumamit ng struct mas maganda ang struct kesa address



    di na need ng address d2
    Last edited by pronten; 05-07-2012 at 10:41 PM.

  7. #6
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    nalilitohan ako neto.....
    };Mhack* pronten = (Mhack*)10485760;Whack* wpronten = (Whack*)10874880;

    iba sa mga structs na nakita ko....

  8. #7
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    @catchthis kayakaya lang ng style yan panu mag code


    ganto ang coder di katulad ni haxcoder

  9. #8
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    nagyabang na ang batang uhugin kaya nga sabi ko hindi importante ang galing sa pag gawa o matitindi man yan

    ang importante gumagana ang ginagawa ko at na uupdate pag patch

    MUKANG PERA!

  10. #9
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    @pronten : woah! NICE ONE MASTER!! btw..

    To All: I agree with pronten, Struct is is better than addies, just like "Nobounds, MapColor and NoSpawn... there are 3 in 1.. ^^ ano to? KAPE? xDD hehe JOWK!

  11. #10
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    Quote Originally Posted by catchthis View Post
    Yeah dude.....Its Need A address


    thnx @pronten


    hahahah Ikaw Palamali EH......Hindi Na Daw Gamit Ng Addies D2..hahaha

    ---------- Post added at 07:57 AM ---------- Previous post was at 07:43 AM ----------

    Pwede ba Yan Ganito?

    Code:
    #include <windows.h>
    
    
    
    struct Hplayer//5/7/2012
    {
    		char unknown0[161748]; //0x0000
    float FastAmmo ;
    		char pronten381968[4];
    	float FastRepair_FastMedic;
    		char pronten381976[12];
    	float FastFlag;
    		char pronten381992[8312];
    	DWORD chunkdata;
    		char pronten390308[2572];
    	float mapcolor1;
    	float mapcolor2;
    	float mapcolor3;
    		char pronten392892[12];
    	DWORD walkunderwater;
    		char pronten392908[151340];
    	float NoBounds1;
    	float NoBounds2;
    	float NoBounds3;
    		char pronten544260[37804];
    	DWORD NoSpawnWait1;
    	DWORD NoSpawnWait2;
    	DWORD NoSpawnWait3;
    		char pronten582076[21180];
    	DWORD unliammo;
    		char pronten603260[6092];
    	float fastas; //0x0000  
    		char unknown161752[88]; //0x0000
    	DWORD numnum; //0x0000 
    		char unknown161844[5580]; //0x0000
    	float sp100; //0x0000
    	float sp10; //0x0000 
    	float sp15; //0x0000  
    	float sp30; //0x0000 
    		char unknown167440[16164]; //0x0000
    	float FlyHack; //0x0000
    		char unknown183608[11516]; //0x0000
    	float boneshot; //0x0000  
    		char unknown195128[262172]; //0x0000
    	float playerspeed; //0x0000  
    		char unknown457304[2660]; //0x0000
    };
    struct Hplayer//5/7/2012
    {/*Used function to call wpronten*/
    		char unknown0[3540];
    	DWORD glasswall;
    		char unknown3544[5736];
    
    };Hplayer* active = (Hplayer*)9437184;
    
    
    
    void unliammo()
    {
    if (GetAsyncKeyState(VK_NUMPAD1))
    {
    active->unliammo = 0;
    }
    }
    
    
    void glasswall()
    {
    if (GetAsyncKeyState(VK_NUMPAD2))
    {
    active->glasswall = 4;
    }
    }
    
    
    void fastas_off()
    {
    if (GetAsyncKeyState(VK_NUMPAD3))
    {
    active->fastas = 0;
    }
    }
    
    void fastas_on()
    {
    if (GetAsyncKeyState(VK_NUMPAD4))
    {
    active->fastas = 0.01f;
    }
    }
    
    
    
    
    void unlisp_off()
    {
    if (GetAsyncKeyState(VK_NUMPAD5))
    {
    active->sp100 = 100;
    active->sp10 = 10;
    active->sp15 = 15;
    active->sp30 = 30;
    }
    }
    
    
    void unlisp_on()
    {
    if (GetAsyncKeyState(VK_NUMPAD6))
    {
    active->sp100 = 999;
    active->sp10 = 999;
    active->sp15 = 0;
    active->sp30 = 0;
    }
    }
    
    
    void flyhack_off()
    {
    if (GetAsyncKeyState(VK_NUMPAD7))
    {
    active->FlyHack = 0.8000000119f;
    }
    }
    
    
    void flyhack_on()
    {
    if (GetAsyncKeyState(VK_NUMPAD8))
    {
    active->FlyHack = 20;
    }
    }
    
    
    void boneshot_off()
    {
    if (GetAsyncKeyState(VK_NUMPAD9))
    {
    active->boneshot = 1237;
    }
    }
    
    
    void boneshot_on()
    {
    if (GetAsyncKeyState(VK_DOWN))
    {
    active->boneshot = 1235;
    }
    }
    
    
    
    void speed_on()
    {
    if (GetAsyncKeyState(VK_UP))
    {
    active->playerspeed = 10;
    }
    }
    
    
    
    
    
    
    
    
    void hook()
    {
    for (;;)
    {
    unliammo();
    glasswall();
    fastas_off();
    fastas_on();
    unlisp_off();
    unlisp_on();
    flyhack_off();
    flyhack_on();
    boneshot_off();
    boneshot_on();
    speed_on();
    }
    }
    
    BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
    {
    if(dwReason == DLL_PROCESS_ATTACH)
    
    {
    CreateThread(0, 0, (LPTHREAD_START_ROUTINE)hook, 0, 0, 0);
    }
    return TRUE;
    }
    hahaha Chamba Lng XD..
     

    Make NoMenu Hacks - Done 100%
    Make Simple Hacks - Done 100%
    Make 15 Features - Done 100%
    Make 30 Features - Done 100%
    Make Big Hacks - Done 100%
    Make D3D Menu - Done 85%
    Make Aimbot - Not Done 25%
     

     

    Make NoMenu Hack - Done 100%
    Make Simple Hacks Done - 100%
    Make 6 Features - Done 100%
    Make 15 Features - Not Done 75%
    Make Big Hacks - Not Done 65%
    Make D3D Menu - Not Done 65%
    Make Aimbot - Not Done 0%
     
    -Respect List!

    -Aeroman
    -R3dL!ne
    -Yuri Vargas
    -Direct_X
    -WebCombat

  12. #11
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    aking source to gagana to ito yung nilagyan ko ng copy paste sa baba





    Code:
    #include <windows.h>
    
    
    
    struct Hplayer//5/7/2012
    {
    		char unknown0[161748]; //0x0000
    float FastAmmo ;
    		char pronten381968[4];
    	float FastRepair_FastMedic;
    		char pronten381976[12];
    	float FastFlag;
    		char pronten381992[8312];
    	DWORD chunkdata;
    		char pronten390308[2572];
    	float mapcolor1;
    	float mapcolor2;
    	float mapcolor3;
    		char pronten392892[12];
    	DWORD walkunderwater;
    		char pronten392908[151340];
    	float NoBounds1;
    	float NoBounds2;
    	float NoBounds3;
    		char pronten544260[37804];
    	DWORD NoSpawnWait1;
    	DWORD NoSpawnWait2;
    	DWORD NoSpawnWait3;
    		char pronten582076[21180];
    	DWORD unliammo;
    		char pronten603260[6092];
    	float fastas; //0x0000  
    		char unknown161752[88]; //0x0000
    	DWORD numnum; //0x0000 
    		char unknown161844[5580]; //0x0000
    	float sp100; //0x0000
    	float sp10; //0x0000 
    	float sp15; //0x0000  
    	float sp30; //0x0000 
    		char unknown167440[16164]; //0x0000
    	float FlyHack; //0x0000
    		char unknown183608[11516]; //0x0000
    	float boneshot; //0x0000  
    		char unknown195128[262172]; //0x0000
    	float playerspeed; //0x0000  
    		char unknown457304[2660]; //0x0000
    };
    struct Hplayer//5/7/2012
    {/*Used function to call wpronten*/
    		char unknown0[3540];
    	DWORD glasswall;
    		char unknown3544[5736];
    
    };Hplayer* active = (Hplayer*)9437184;
    
    
    
    void unliammo()
    {
    if (GetAsyncKeyState(VK_NUMPAD1))
    {
    active->unliammo = 0;
    }
    }
    
    
    void glasswall()
    {
    if (GetAsyncKeyState(VK_NUMPAD2))
    {
    active->glasswall = 4;
    }
    }
    
    
    void fastas_off()
    {
    if (GetAsyncKeyState(VK_NUMPAD3))
    {
    active->fastas = 0;
    }
    }
    
    void fastas_on()
    {
    if (GetAsyncKeyState(VK_NUMPAD4))
    {
    active->fastas = 0.01f;
    }
    }
    
    
    
    
    void unlisp_off()
    {
    if (GetAsyncKeyState(VK_NUMPAD5))
    {
    active->sp100 = 100;
    active->sp10 = 10;
    active->sp15 = 15;
    active->sp30 = 30;
    }
    }
    
    
    void unlisp_on()
    {
    if (GetAsyncKeyState(VK_NUMPAD6))
    {
    active->sp100 = 999;
    active->sp10 = 999;
    active->sp15 = 0;
    active->sp30 = 0;
    }
    }
    
    
    void flyhack_off()
    {
    if (GetAsyncKeyState(VK_NUMPAD7))
    {
    active->FlyHack = 0.8000000119f;
    }
    }
    
    
    void flyhack_on()
    {
    if (GetAsyncKeyState(VK_NUMPAD8))
    {
    active->FlyHack = 20;
    }
    }
    
    
    void boneshot_off()
    {
    if (GetAsyncKeyState(VK_NUMPAD9))
    {
    active->boneshot = 1237;
    }
    }
    
    
    void boneshot_on()
    {
    if (GetAsyncKeyState(VK_DOWN))
    {
    active->boneshot = 1235;
    }
    }
    
    
    
    void speed_on()
    {
    if (GetAsyncKeyState(VK_UP))
    {
    active->playerspeed = 10;
    }
    }
    
    
    
    
    
    
    
    
    void hook()
    {
    for (;;)
    {
    unliammo();
    glasswall();
    fastas_off();
    fastas_on();
    unlisp_off();
    unlisp_on();
    flyhack_off();
    flyhack_on();
    boneshot_off();
    boneshot_on();
    speed_on();
    }
    }
    
    BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
    {
    if(dwReason == DLL_PROCESS_ATTACH)
    
    {
    CreateThread(0, 0, (LPTHREAD_START_ROUTINE)hook, 0, 0, 0);
    }
    return TRUE;
    }

  13. #12
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    Quote Originally Posted by Jheamuel123 View Post
    hahahah Ikaw Palamali EH......Hindi Na Daw Gamit Ng Addies D2..hahaha
    gaga..panu mo mapapagana yan kung walang address/offsets
    Last edited by catchthis; 05-08-2012 at 08:31 AM.

  14. #13
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    Quote Originally Posted by catchthis View Post
    gaga..panu mo mapapagana yan kung walang address/offsets
    pwede na walang Addies tol.
    pero sa pag gawa ng structs. need mo talaga ng address.

    [xD]EksDi.

    TagzkieNet Injectors:
    TagzkieNet Simple Injector (32 & 64 bit)


  15. #14
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    un nga sabe ko tol..eh
    if you make a structs without any address or offsets....
    how can u finish your project or how it work?

  16. #15
    Member pisot's Avatar
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    Quote Originally Posted by tagzkienet View Post
    di na.
    Struct is Contain of Addresses/offsets.
    sundin mo kasi instruction ni kua Yuri.
    basahin mo.
    nilagyan na nga ng Copy Paste Edition. Para sa mga Leecher.
    tol, pwede bigay mo ang link about sa post ni kua Yuri?gusto ko kasi matutu nito.

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