Regarding two new variables:
a_boat_no_intro and a_start_boat
Would I do the bind for a_start_boat and then a_boat_no_intro?
And does it bypass the leaderboard?
Are these alternative to the originals:
a_boat_no_intro is an alternative to cc_send_start_game_message. Just set it to 1 anytime, anywhere. It will skip the boat intro sequence when you start the boat.
a_boat_start just simply starts the boat as if you clicked the start button. Nothing really special lol
The Following User Says Thank You to dewdew For This Useful Post:
bind "f" "nuke;nukeall"
bind "KP_Del" "cc_send_start_game_message"
bind "kp_enter" "leave_party" (best thing about this is taht u only need tap enter once :P)
bind "kp_end" "a_start_boat"
@It's all in the first post QQ
omi god im so blind sry and thx :P
Things to take note of
To be able to use a_exec, create the folder named a_cfg in the game folder (In my case, it's C:\Nexon\Vindictus\en-US) then create a text file. Just put all those commands (Probably binds ) in that text file, save, then in the console, input a_exec youfilename.txt Alternatively, you can bind it
If you want to have commands to be executed as you spawn on a map, create a text file named onspawn (onspawn.txt) in the a_cfg folder. It will automatically execute this config file everytime the map finishes loading.
If you want to have commands to be executed as you start the game, create a text file named autorun (autorun.txt) in the a_cfg folder. It will automatically execute this config file during start-up
---------- Post added at 12:00 PM ---------- Previous post was at 11:59 AM ----------
Originally Posted by DanK
bind "0" "a_boat_no_intro 1;a_start_boat"
Ah, thanks so much!
---------- Post added at 12:03 PM ---------- Previous post was at 12:00 PM ----------
Ah poop, so many commands got patched.
No more getting to rocheste, colhen, mailbox or shop quickly.