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  1. #31
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    Quote Originally Posted by dewdew View Post
    Those commands don't need sv_cheats
    Oh, I thought they did because he was talking about it.

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    Quote Originally Posted by twt9628 View Post
    could you please tell me what are not patched?i can't use shop , mail and so on. BY the way,how to use nukeall,why i press it in the duegon but nothing happens?
    I don't know about those commands. Nukeall should work, atleast it does when done through the console. Did you bind it correctly? ._.

  3. #33
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    bind "f" "nuke;nukeall" im binded it liek that and its always work but umm where do i pyt that text file to exec ?? XD
    Last edited by nihimaru; 04-03-2012 at 09:14 AM.

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    What's the difference between nuke and nukeall?

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    Quote Originally Posted by ssj4goku_rox View Post
    What's the difference between nuke and nukeall?
    nukeall will always kill. nuke will just kill spawned mobs

    ---------- Post added at 10:16 AM ---------- Previous post was at 10:15 AM ----------

    Quote Originally Posted by nihimaru View Post
    bind "f" "nuke;nukeall" im binded it liek that and its always work but umm where do i pyt that text file to exec ?? XD
    It's all in the first post QQ

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    Quote Originally Posted by dewdew View Post
    nukeall will always kill. nuke will just kill spawned mobs

    ---------- Post added at 10:16 AM ---------- Previous post was at 10:15 AM ----------


    It's all in the first post QQ
    Thanks for the speedy reply!
    Anyone have a list of the currently working binds?

  7. #37
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    1.3 Run error in a few minutes,why

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    Quote Originally Posted by plight View Post
    1.3 Run error in a few minutes,why
    Really? =o When does it have an error exactly, and how does it crash or whatever?

  9. #39
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    Regarding two new variables:
    a_boat_no_intro and a_start_boat
    Would I do the bind for a_start_boat and then a_boat_no_intro?
    And does it bypass the leaderboard?

    Are these alternative to the originals:
    cc_change_start_game_message
    cc_send_start_game_message

  10. #40
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    Quote Originally Posted by ssj4goku_rox View Post
    Regarding two new variables:
    a_boat_no_intro and a_start_boat
    Would I do the bind for a_start_boat and then a_boat_no_intro?
    And does it bypass the leaderboard?

    Are these alternative to the originals:
    cc_change_start_game_message
    cc_send_start_game_message
    bind "0" "a_boat_no_intro 1;a_start_boat"
    Find me on GW2 - Devona's Rest- Dazlin

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    ssj4goku_rox (04-03-2012)

  12. #41
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    Quote Originally Posted by ssj4goku_rox View Post
    Regarding two new variables:
    a_boat_no_intro and a_start_boat
    Would I do the bind for a_start_boat and then a_boat_no_intro?
    And does it bypass the leaderboard?

    Are these alternative to the originals:
    cc_change_start_game_message
    cc_send_start_game_message
    a_boat_no_intro is an alternative to cc_send_start_game_message. Just set it to 1 anytime, anywhere. It will skip the boat intro sequence when you start the boat.
    a_boat_start just simply starts the boat as if you clicked the start button. Nothing really special lol

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    ssj4goku_rox (04-03-2012)

  14. #42
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    tahts what my config contains

    a_boat_no_intro 1
    bind "f" "nuke;nukeall"
    bind "kp_enter" "leave_party" (best thing about this is taht u only need tap enter once :P)
    bind "kp_end" "a_start_boat"
    just go to the boat adn hit kp_end

    @It's all in the first post QQ

    omi god im so blind sry and thx :P
    Last edited by nihimaru; 04-03-2012 at 10:00 AM.

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    Quote Originally Posted by nihimaru View Post
    tahts what my config contains

    a_boat_no_intro 1
    bind "f" "nuke;nukeall"
    bind "KP_Del" "cc_send_start_game_message"
    bind "kp_enter" "leave_party" (best thing about this is taht u only need tap enter once :P)
    bind "kp_end" "a_start_boat"

    @It's all in the first post QQ

    omi god im so blind sry and thx :P
    Things to take note of

    To be able to use a_exec, create the folder named a_cfg in the game folder (In my case, it's C:\Nexon\Vindictus\en-US) then create a text file. Just put all those commands (Probably binds ) in that text file, save, then in the console, input a_exec youfilename.txt Alternatively, you can bind it

    If you want to have commands to be executed as you spawn on a map, create a text file named onspawn (onspawn.txt) in the a_cfg folder. It will automatically execute this config file everytime the map finishes loading.

    If you want to have commands to be executed as you start the game, create a text file named autorun (autorun.txt) in the a_cfg folder. It will automatically execute this config file during start-up

    ---------- Post added at 12:00 PM ---------- Previous post was at 11:59 AM ----------

    Quote Originally Posted by DanK View Post


    bind "0" "a_boat_no_intro 1;a_start_boat"
    Ah, thanks so much!

    ---------- Post added at 12:03 PM ---------- Previous post was at 12:00 PM ----------

    Ah poop, so many commands got patched.
    No more getting to rocheste, colhen, mailbox or shop quickly.

  16. #44
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    yeah my bad :S im actually going to buy some glasses at days

  17. #45
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    I am depressed again, do not run in CN, loading occurs when no response.

    But I still thanks to dewdew & NICO!

    Thank you for your hard work.

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