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  1. #16
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    If u have Battle Script Requests, feel free to ask. when i have time, I will it one later on then

    And 2 new ones

     
    a_delayed 3 changelevel 2
    a_delayed 6 changelevel 2
    a_delayed 10 cc_change_figure_height 500
    a_delayed 11 scaleform_fade_in 0.1
    a_delayed 11 host_timescale 3
    a_delayed 11 a_nukeall
    a_delayed 12 cc_change_figure_height 1
    a_delayed 73 a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
    a_delayed 83 a_boat_no_intro "1"
    a_delayed 86 a_boat_start
    a_delayed 93 a_exec whatthedead.txt


     
    a_delayed 3 changelevel 2
    a_delayed 6 changelevel 2
    a_delayed 9 changelevel 2
    a_delayed 13 setpos 1372.55 -262.49 351.31
    a_delayed 15 cc_change_figure_height 150
    a_delayed 16 scaleform_fade_in 0.1
    a_delayed 16 host_timescale 3
    a_delayed 16 a_nukeall
    a_delayed 16 cc_change_figure_height 1
    a_delayed 17 cc_change_figure_height 150
    a_delayed 18 cc_change_figure_height 1
    a_delayed 19 host_timescale 3
    a_delayed 87 a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
    a_delayed 96 a_boat_no_intro "1"
    a_delayed 99 a_boat_start
    a_delayed 106 a_exec ingkara.txt
    Last edited by Dasmonia; 05-06-2012 at 04:34 PM.

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  3. #17
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    Quote Originally Posted by Nico View Post


    Random crashes. But yea, they're less common when not hacking.
    I encounter this error much more often when my laptop gets hot or runs intense maps like Irukul Hero (assume CPU or RAM overheating)

  4. #18
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    I'd like to request Red Archer.

  5. #19
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    Anychance for some Sewer maps... im trying myself on a few for the Ingkara Set mat farming quests and only got a few to work right... one is already posted up (ingkara himself, but the posted ones faster) and im working on Where the Sun dont shine but... im having issues.... instead of it running a single pass per dungeon its doing 2 or 3 passes int he script... i messed up somewheres but dunno where :c

  6. #20
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    Quote Originally Posted by Olath View Post
    Anychance for some Sewer maps... im trying myself on a few for the Ingkara Set mat farming quests and only got a few to work right... one is already posted up (ingkara himself, but the posted ones faster) and im working on Where the Sun dont shine but... im having issues.... instead of it running a single pass per dungeon its doing 2 or 3 passes int he script... i messed up somewheres but dunno where :c
    Enjoy

     
    a_delayed 3 changelevel 2
    a_delayed 6 changelevel 2
    a_delayed 10 cc_change_figure_height 500
    a_delayed 11 scaleform_fade_in 0.1
    a_delayed 11 host_timescale 3
    a_delayed 11 a_nukeall
    a_delayed 12 cc_change_figure_height 1
    a_delayed 73 a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
    a_delayed 83 a_boat_no_intro "1"
    a_delayed 86 a_boat_start
    a_delayed 93 a_exec wherethesun.txt


    ---------- Post added at 12:32 AM ---------- Previous post was at 12:14 AM ----------

    Quote Originally Posted by Lychees View Post
    I'd like to request Red Archer.
    Had to unlock Red Archer first XD So there is Prairie Entrance as lil extra :P

     
    a_delayed 3 changelevel 2
    a_delayed 7 setpos -871.97 1230.88 372.69
    a_delayed 9 cc_change_figure_height 50
    a_delayed 9 host_timescale 3
    a_delayed 9 a_nukeall
    a_delayed 10 cc_change_figure_height 1
    a_delayed 71 a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
    a_delayed 81 a_boat_no_intro "1"
    a_delayed 84 a_boat_start
    a_delayed 90 a_exec prairieentrance.txt


     
    a_delayed 3 changelevel 2
    a_delayed 6 changelevel 2
    a_delayed 10 cc_change_figure_height 500
    a_delayed 11 scaleform_fade_in 0.1
    a_delayed 11 host_timescale 3
    a_delayed 11 a_nukeall
    a_delayed 12 cc_change_figure_height 1
    a_delayed 73 a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
    a_delayed 83 a_boat_no_intro "1"
    a_delayed 86 a_boat_start
    a_delayed 93 a_exec redarcher.txt


    after I finally got access to the battle, I figured out its the same as fruitful from the script config XD Well just 2 renames, but makes it easier though :P

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    Lychees (05-07-2012)

  8. #21
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    hey nice work man ..
    if its possible i need the setpos for swers ..
    2 coords first for kill Digger Spine and coords for boss room ..

    thx

  9. #22
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    Quote Originally Posted by edenao12 View Post
    hey nice work man ..
    if its possible i need the setpos for swers ..
    2 coords first for kill Digger Spine and coords for boss room ..

    thx
    Send u a pm about that case

  10. #23
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    Quote Originally Posted by Dasmonia View Post
    Send u a pm about that case
    take a look in pm
    @Nico can u teach me how to take coords please ?

    OK THANKS @Dasmonia really ty dude ... cl_showpos 1 .. now i have some work to do !!

    first coords lloll ..

    swers.txt

    a_delayed 1 a_boat_no_intro "1"
    a_delayed 3 a_boat_start
    a_delayed 12 changelevel 2
    a_delayed 16 setpos 1495.88 154.23 343.01
    a_delayed 16.5 cc_change_figure_height 10
    a_delayed 16.9 cc_change_figure_height 1
    a_delayed 17 scaleform_fade_in 0.1
    a_delayed 18 a_nuke
    a_delayed 18.5 a_nuke
    a_delayed 19 a_nuke
    a_delayed 20 a_nuke
    a_delayed 21 a_nuke
    a_delayed 22 a_nuke
    a_delayed 90 a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
    a_delayed 100 a_exec swers.txt

    maybe latter i add coords for kill all Digger Spine + take loot ..its funn
    Last edited by edenao12; 05-07-2012 at 05:23 AM.

  11. #24
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    any files for yeti king and prepare for counter attack?

  12. #25
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    since ConsoLite is detected right now, I can't make any more scripts.
    As soon as @dewdew will release a new one, I will make more for it.

  13. #26
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    Could U make the "kobold chief " Scripts? Mine is failure.. thx

  14. #27
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    Quote Originally Posted by howardnjwh View Post
    Could U make the "kobold chief " Scripts? Mine is failure.. thx
    Just got home now. Will make one for Kobold Chief during the day.

    Greetz

  15. #28
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    Quote Originally Posted by Dasmonia View Post
    Just got home now. Will make one for Kobold Chief during the day.

    Greetz
    Since the boat start command doesnt work anymore how would i change the script for it to run correctly?

  16. #29
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    General changes:

     
    a_delayed 3 changelevel 2
    a_delayed 6 cc_change_figure_height 40
    a_delayed 7 host_timescale 3
    a_delayed 7 a_nukeall
    a_delayed 9 cc_change_figure_height 1
    a_delayed 70 a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
    a_delayed 80 a_boat_no_intro "1"
    a_delayed 83 a_boat_start
    a_delayed 90 a_exec hidden.txt

    This one runs: Hidden, Lagho and Shady Forest (Klaus)

    Updated Blood Lord, to make it run better without failure chance:

     
    a_delayed 3 changelevel 2
    a_delayed 9 cc_change_figure_height 60
    a_delayed 10 host_timescale 3
    a_delayed 10 a_nukeall
    a_delayed 11 cc_change_figure_height 1
    a_delayed 19 cc_change_figure_height 60
    a_delayed 21 cc_change_figure_height 1
    a_delayed 81 a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
    a_delayed 91 a_boat_no_intro "1"
    a_delayed 94 a_boat_start
    a_delayed 101 a_exec bloodlordnew.txt



    Quote Originally Posted by howardnjwh View Post
    Could U make the "kobold chief " Scripts? Mine is failure.. thx
    As promised:

     
    a_delayed 3 changelevel 2
    a_delayed 6 changelevel 2
    a_delayed 9 changelevel 2
    a_delayed 13 cc_change_figure_height 40
    a_delayed 14 host_timescale 3
    a_delayed 14 a_nukeall
    a_delayed 15 cc_change_figure_height 1
    a_delayed 19 cc_change_figure_height 40
    a_delayed 21 cc_change_figure_height 1
    a_delayed 81 a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
    a_delayed 92 a_boat_no_intro "1"
    a_delayed 94 a_boat_start
    a_delayed 101 a_exec koboldchief.txt


    Quote Originally Posted by HaxAttaxxx View Post
    Since the boat start command doesnt work anymore how would i change the script for it to run correctly?
    You need Nico's vinpub.dll to make it work then and those are the 2 commands u will need:

    setcursorpos x y
    MLeft

    As an example how it should look like I simple take my tyrant script:

    The normal one with a_boat_start:

    a_nukeall
    host_timescale 3
    a_delayed 5 cc_change_figure_height 25
    a_delayed 8 cc_change_figure_height 1
    a_delayed 80 a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
    a_delayed 90 a_boat_no_intro "1"
    a_delayed 93 a_boat_start
    a_delayed 100 a_exec tyrant.txt

    The alternative with Nico's dll:

    a_nukeall
    host_timescale 3
    a_delayed 5 cc_change_figure_height 25
    a_delayed 8 cc_change_figure_height 1
    a_delayed 80 a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
    a_delayed 90 a_boat_no_intro "1"
    a_delayed 92 setcursorpos 311 1003
    a_delayed 93 MLeft
    a_delayed 100 a_exec tyrant.txt

    On a sidenote: U need to find ur own mouse cursor coords and put them there. The spot u are looking for is the battle start button when u are on the boat.

    Hope that helps.

    Quote Originally Posted by ggiorgio96 View Post
    any files for yeti king and prepare for counter attack?
    Will make 1 for Yeti King later, when I have time to unlock that battle on the new account.
    Would love to make one for Prepare, but sadly the "host_timeplus 120" isnt working for me, even with Nico's dll, so its not that efficent if u have to wait for like 4ever and a day to finish that battle, even with "host_timescale 3"

    Greetz
    Last edited by Dasmonia; 05-11-2012 at 12:35 AM.

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    HaxAttaxxx (05-11-2012), nooby_hacker (05-12-2012)

  18. #30
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    is there a command to stop the script from running in consolite without having to delete code in the [script].txt file?

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