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    XBOT v0.3 [NA] [Customizable ConsoLite Background Bot] [Mining] [Heavy Warrior]

    by SinXZ

    v0.3

    What's New?
    - Added extra features in low level graphics
    - Fixed The Contract not loading
    - Fixed Rescue (Mining) not picking up Heavy Warrior cores
    - Fixed default noskip not working
    - Tweaked replay script to prevent multiple loadings
    - Reduced spammy-ness of replay script
    - Reduced likelihood of crash when replaying
    - Added slowpoke mode for the remaining maps (except for labyrinth)
    - Set default skip to slowpoke skip (since a lot of people were compaining of their slow computers)

    Milestones
    - 1st Customizable ConsoLite bot
    - 1st Reactionary ConsoLite bot
    - 1st ConsoLite Fruitful mining bot
    - 1st Heavy Warrior farming bot
    - 1st White Tyrant mining bot


    Introduction
    This bot is customizable through vartools, just input the battle number and the bot will fetch the appropriate battle script. XBOT is reactionary, so there are infrequent static delays when the bot is replaying. You can set how many runs you like it to do, and it is fully toggle-able through startBot, and stopBot. The binds for this bot are F8 to start, F9 to stop, F10 to reload. There are also custom bind-able commands this bot will allow, and this bot will also train your transformation path.




    Right now, this bot supports most maps, along with some specialized ones to increase productivity. Bolded ones are newly added.

    Specialized Maps
    Mercenary Training Site, The Weeping Queen, Irukul, White Tyrant's Challenge, Two Moons, Resenlian Labyrinth, Irukul, Blood Lord, Hidden, Nightmare at the Ruins, Shady Forest, The Contract, Buried Sorrow, Rescue, Fruitful (Mining), What the Dead Leave Behind, Where the Sun Don't Shine, Taking Initiative, Rescue (Mining + Heavy Warrior Farming), and White Tyrant's Challenge (Mining)

    Major thanks to @dewdew @Nico @DanK , and everyone who helped with the Vindictus scene.

    Thanks to @Nico for approving my billion releases in one week.
    Thanks to @Paladin for being bwass.

    Honorable mentions to @Hell_Demon for making the first Vindictus public console.
    Thanks to @gdrthuy for original concept of a ConsoLite bot.

    Thanks to @lamek for pointing out cc_change_figure_height 15, and setpos rather than creating the black screen of boat failure with a large model.

    Custom Commands
    Commands are bind-able without @Nico bind-fix.

    colhen - teleports you to colhen, second press teleports to the docks
    rocheste - teleports you to rocheste, second press teleports to the docks
    refill - refills all items
    startBot - start the bot
    stopBot - finishes the current battle, and prevents launching another (may relaunch the boat, and the battle once more on some specialized maps)
    reloadBot - reloads the currently loaded config
    map_move_forward - skips the current level
    map_move_repeat - reloads the current level
    cutscene_skip - skips cutscenes without changing figure size (similar to pressing escape)
    cutscene_bypass - skips to the end the of boss through figure height change (automatically disables the annoying black screen)

    Instructions

    1. Delete any old versions of XBOT from the a_cfg folder.

    2. Get the latest ConsoLite from @dewdew .

    3. (Optional) Get the latest VinPub from @Nico .

    4. Place the files in the a_cfg folder in the Vindictus\en-US folder. If a_cfg is not present, create it.

    5. Open up "xbot.txt", and modify the battle level to what you want to do (ie, mining, grinding, etc). The list of battle levels can be found in "_xbot_help_and_changelog.txt", or at the bottom of my post. If you don't set the battle level, it will not mine, only grind.

    6. (Optional) Set DirectX rendering in DirectX 6 to increase performance, and reduce chances of crashing (perfect for VMware users, and slow computers).

    7. Type in "a_exec xbot.txt", or "a_exec xbot", or "a_exec bot", or "a_exec x".

    8. Wait. It can take up to 9 seconds when loading, and reloading

    9. Type in "startBot", or press F8 when on a boat to start it.

    10. To stop it, just type in "stopBot", or press F9.

    And don't leech this either, sell it, or copy code from it. If this was found on any other site than MPGH, don't download it.

    Virus Scan:
    XBOT_v0.3.zip - MALWARE! MALWARE! Jotti Virus Scan
    XBOT_v0.3.zip - VIRUS! VIRUS! VirusTotal

    Sample from _xbot_help_and_changelog.txt:
    Code:
    ECHO ===== Consolite Script: ====================================
    ECHO = XBOT Help
    ECHO ===== By: ==================================================
    ECHO = SinXZ [MPGH]
    ECHO ===== Current Version: =====================================
    ECHO = 0.3
    ECHO ===== Changelog: ===========================================
    ECHO = 0.3
    ECHO =  - Added extra features in low level graphics
    ECHO =  - Fixed The Contract not loading
    ECHO =  - Fixed Rescue (Mining) not picking up Heavy Warrior
    ECHO =  cores
    ECHO =  - Fixed default noskip not working
    ECHO =  - Tweaked replay script to prevent multiple loadings
    ECHO =  - Reduced spammy-ness of replay script
    ECHO =  - Reduced likelihood of crash when replaying
    ECHO =  - Added slowpoke mode for the remaining maps (except for
    ECHO =  labyrinth)
    ECHO =  - Set default skip to slowpoke skip (since a lot of
    ECHO =  people were compaining of their slow computers)
    ECHO = 0.2
    ECHO =  - Added slowpoke mode for all battle maps (except for
    ECHO =  labyrinth, and mining modes)
    ECHO =  - Fixed replay (hopefully permanently)
    ECHO =  - Added extra delay on replay to prevent crashing
    ECHO =  - Added ability to use low level graphics
    ECHO =  - Added ability to type in 'a_exec xbot', 'a_exec x',
    ECHO =  and 'a_exec bot'
    ECHO = 0.2testing
    ECHO =  - Rewrote replay code again for preparation of boat
    ECHO =  relaunching on crash
    ECHO =  - Fixed crazy amount of replay code being repeated, and
    ECHO =  stacked again due to bad design
    ECHO =  - Slowed down White Tyrant's Challenge for slower
    ECHO =  computers
    ECHO = 0.1
    ECHO =  - Increased the range of variables that are able to be
    ECHO =  used for the replay delay
    ECHO =  - Increased the range of variables that are able to be
    ECHo =  used for host timescale modification 
    ECHO =  - Rewrote all of the scripts in prepartion to support 
    ECHO =  slowpoke mode for skipping
    ECHO =  - Renamed delayed skip to default skip in preparation for
    ECHO =  slowpoke mode
    ECHO =  - Added extra delay to pre-boat launch in event of random
    ECHO =  spikes
    ECHO =  - Fixed stopBot on certain battles
    ECHO =  - Fixed certain battles not loading
    ECHO =  - Added White Tyrant (Mining)
    ECHO = 0.09
    ECHO =  - Fixed fast mode turning into default mode after stopBot
    ECHO =  and startBot
    ECHO =  - Fixed Fruitful not replaying
    ECHO =  - Reduced spammy-ness of The Contract when replaying
    ECHO =  - Fixed What the Dead Leave Behind not working due to
    ECHO =  large title
    ECHO =  - Fixed spike on replay (hopefully permanent fix)
    ECHO =  - Merged Battle Level help with xbot.txt for increased
    ECHO =  productivity
    ECHO =  - Fixed stopBot being glitchy
    ECHO =  - Fixed the iniability to stop the bot before it replays
    ECHO =  - Rewrote the replay code for minimal spikes
    ECHO = 0.08a
    ECHO =  - Fixed boats not launching and causing errors
    ECHO = 0.08
    ECHO =  - Added extra delays on Rescue (Mining and Heavy Warrior
    ECHO =  Farming) for the slowpokes
    ECHO =  - Quicker, more efficient, less timer-based boat
    ECHO =  relaunching
    ECHO =  - Modified Replay Delay to comply with the replay-based
    ECHO =  launching
    ECHO =  - Reduced random spikes
    ECHO =  - Fixed aliases issue (hopefully permanent fix)
    ECHO =  - Added mining bombs in Rescue (Mining and Heavy Warrior
    ECHO =  Farming)
    ECHO =  - Replaced all quest_level with template_debug due to
    ECHO =  error
    ECHO =  - Fixed startBot not restarting after using stopBot
    ECHO = 0.07
    ECHO =  - Fixed boats not launching due to glitched aliases
    ECHO =  - Replaced all a_boat_replay to xbot_replay, for
    ECHO =  preparation of boat relaunching on crash
    ECHO =  - Added Rescue (Mining and Heavy Warrior Farming)
    ECHO =  - Added ability to turn off custom commmands, but also
    ECHO =  turns off boat relaunching on crash in the following
    ECHO =  releases
    ECHO =  - Seperated XBOT help and XBOT settings to decrease
    ECHO =  chances of crashing
    ECHO =  - Fixed other files not loading due to large parse
    ECHO =  size of the files (Spliting everything into smaller
    ECHO =  files)
    ECHO = 0.06
    ECHO =  - Fixed glitched aliases
    ECHO =  - Better stopBot detection for Fruitful mining
    ECHO =  - Slowed down Fruitful mining for all you slowpokes
    ECHO =  - Added more +use -use commands for pickup in Fruitful
    ECHO =  mining
    ECHO = 0.05
    ECHO =  - Revamped Battle Counter for better notification
    ECHO =  - Added multiple new alias
    ECHO =  - Fixed Irukul (hopefully once and for all)
    ECHO =  - Fixed Resenlian Labyrinth commands glitching out
    ECHO =  - Rewrote some code into XBOT Core rather than placing
    ECHO =  everything in this file.
    ECHO =  - Added Fruitful (Mining) (OMG)
    ECHO =  - Added What the Dead Leave Behind, and Where the Sun
    ECHO =  don't Shine (thanks 
    @Dasmonia
    )
    ECHO =  - Added Taking Initiative (thanks 
    @Dasmonia
    )
    ECHO = 0.04
    ECHO =  - Fixed some maps not spawning their bosses
    ECHO =  - Added Irukul script for less crashing rather than
    ECHO =  using Battle Level 2 (thanks 
    @Dasmonia
    )
    ECHO =  - Added The Contract, and (thanks 
    @Dasmonia
    )
    ECHO =  - Added Rescue (thanks 
    @Dasmonia
    )
    ECHO =  - Added Blood Lord, Hidden, Nightmare at the Ruins, and
    ECHO =  Shady Forest (thanks 
    @Dasmonia
    )
    ECHO =  - Replaced a_nuke with a_nukeall
    ECHO =  - Fixed Resenlian Labyrinth not replaying
    ECHO = 0.03
    ECHO =  - Added battle counter, and stops bot when the limit is
    ECHO =  is reached
    ECHO =  - Added host_timescale speedup for timer-based maps
    ECHO =  - Improved replay function
    ECHO =  - Fixed Two Moons crashing
    ECHO =  - Added Resenlian Labyrinth script (no need to set battle
    ECHO =  limit, will automatically do for you)
    ECHO = 0.02
    ECHO =  - Added Two Moons script
    ECHO = 0.01b
    ECHO =  - Completely rewrote script for less failure
    ECHO =  - Added delay feature
    ECHO = 0.01a
    ECHO =  - Created XBOT
    ECHO =  - Includes customizable numbers for certain maps
    ECHO =  - Added fast skip mode
    ECHO =
    ECHO ============================================================
    
    ECHO ===== XBOT Commands: =======================================
    ECHO = You can bind ANY these commands to a key, without 
    @Nico
    
    ECHO =  bind-fix, or input them into the console. All of the
    ECHO =  aliases can be found in xbot_core_alias.txt.
    ECHO =
    ECHO = colhen - teleports you to colhen, second press teleports
    ECHO =  to the docks
    ECHO =
    ECHO = rocheste - teleports you to rocheste, second press 
    ECHO =  teleports to the docks
    ECHO =
    ECHO = refill - refills all items
    ECHO = 
    ECHO = startBot - start the bot
    ECHO =
    ECHO = stopBot - finishes the current battle, and prevents
    ECHO =  launching another (may relaunch the boat, and
    ECHO =  the battle once more on some specialized maps)
    ECHO =
    ECHO = reloadBot - reloads the currently loaded config
    ECHO =
    ECHO = map_move_forward - skips the current level
    ECHO = 
    ECHO = map_move_repeat - reloads the current level
    ECHO = 
    ECHO = cutscene_skip - skips cutscenes without changing figure
    ECHO =  size (similar to pressing escape)
    ECHO = 
    ECHO = cutscene_bypass - skips to the end the of boss through
    ECHO =  figure height change (automatically disables the
    ECHO =  annoying black screen)


    The bot doesn't automatically set the battle for you, you have to!
    The bot doesn't automatically set the battle for you, you have to!
    The bot doesn't automatically set the battle for you, you have to!
    The bot doesn't automatically set the battle for you, you have to!
    The bot doesn't automatically set the battle for you, you have to!
    The bot doesn't automatically set the battle for you, you have to!
    The bot doesn't automatically set the battle for you, you have to!

    Open the xbot.txt and read over it before commenting!

    I've been lately banned, and won't be able to test some of the higher level scripts. Please give constructive feedback on how well it works, cause I can't test it

    <b>Downloadable Files</b> Downloadable Files
    You can't idiot-proof things, no matter how much you try, cause in the end, the world will just make a better idiot.

  2. The Following 15 Users Say Thank You to SinXZ For This Useful Post:

    asuka3210 (05-16-2012), billy690 (05-28-2012), breathless926 (05-18-2012), chris1690 (05-16-2012), DarkDoug (05-17-2012), DJ Pre Scratch (05-16-2012), hieroglyphic (05-19-2012), ik1ng (05-17-2012), jLoo (05-17-2012), krunsheis (05-17-2012), lamek (05-16-2012), rajg99 (05-21-2012), Vusaru (05-27-2012), WarGreymon (05-16-2012), yessiree (05-19-2012)

  3. #2
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    By the way, the cutscene_skip command doesn't work anymore.
    Tested it a few days ago and never worked. Nicely updated aswell.
    Will check it out when consoleLite has been updated.

  4. #3
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    Quote Originally Posted by chris1690 View Post
    By the way, the cutscene_skip command doesn't work anymore.
    Tested it a few days ago and never worked. Nicely updated aswell.
    Will check it out when consoleLite has been updated.
    cutscene_skip only works on actual cutscenes, where there is an ESC button. cutscene_bypass changes your figure size to 1500, and does a scaleform_fade_in.
    You can't idiot-proof things, no matter how much you try, cause in the end, the world will just make a better idiot.

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    Yeah i know, I actually tried it when it said esc a few times, still didn't work. Might just be me though.

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    Quote Originally Posted by chris1690 View Post
    Yeah i know, I actually tried it when it said esc a few times, still didn't work. Might just be me though.
    Which version were you on?
    And cutscene_skip is equivalent to skip_cutscene_request, so try both.
    You can't idiot-proof things, no matter how much you try, cause in the end, the world will just make a better idiot.

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    I'm playing EU.

  8. #7
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    Quote Originally Posted by chris1690 View Post
    I'm playing EU.
    It seems like EU removed or renamed that command, weird.
    You can't idiot-proof things, no matter how much you try, cause in the end, the world will just make a better idiot.

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    Yeah, probably. The command sounds pretty useful if your impatient to wait on cut scenes finishing. lol

  10. #9
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    Approved, broski.



  11. #10
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    You know, I don't understand... why don't you just use the code for 0.07? Those codes were near flawless and had very little to no problems. Fruitful, Rescue, and Irukul all work. I say just go off those codes and switch from these ones... ever since you made the coding different in 0.08, things have been fucking up a lot =\

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    because the later versions seem to last longer for me

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    The later version don't last as long for me :P in fact, they seem to crash a lot. Granted, I haven't been using any of the newer versions after .08 and .09, but I've only been using .07 lol. Flawless and no crashes, even if left on for 12 hours

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    Once the new consolite come out, try this version
    You can't idiot-proof things, no matter how much you try, cause in the end, the world will just make a better idiot.

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    I feel sad for this bot. Not a single console is made this month.

  16. #15
    We are the MINIONFORCE
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    Quote Originally Posted by jLoo View Post
    I feel sad for this bot. Not a single console is made this month.
    Nico made a console that worked fine... and this was ONLY compatible with consolite, not just any console.
    Quote Originally Posted by Nico View Post

    I'm playing legit with my hacks

    MSN/Email: maddoggy00@aol.com
    Feel free to donate to you if I helped you make $$
    https://www.paypal.com/cgi-bin/websc...if%3aNonHosted

    Tutorial for consoles and hacks

    Woo.exe. Oath Mode with Next Map option, Follow-Bot , Master map (runs any map), Two Moons, Mining. Requires a .dll for full functionality.

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