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  1. #16
    Member moodycat12's Avatar
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    since this is only a CONSOLE, means that a_nuke will not all?

  2. #17
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    Quote Originally Posted by moodycat12 View Post
    since this is only a CONSOLE, means that a_nuke will not all?
    Use VinPub for that, it has KillAll which does the same.


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  3. #18
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    i got a little quiestion dude, the code: current_combat_difficulty still works??

  4. #19
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    Quote Originally Posted by kareshisan View Post
    i got a little quiestion dude, the code: current_combat_difficulty still works??
    Should, yea.


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  5. #20
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    ok, ty a lot nico youre big ^^

  6. #21
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    Game crashes when commands are sent directly into the console. Repeated 5x, the 3 I for which I saw error messages were all the same error.
    Quote Originally Posted by Nico View Post

    I'm playing legit with my hacks

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    Tutorial for consoles and hacks

    Woo.exe. Oath Mode with Next Map option, Follow-Bot , Master map (runs any map), Two Moons, Mining. Requires a .dll for full functionality.

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  8. #22
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    Quote Originally Posted by maddoggy00 View Post


    Game crashes when commands are sent directly into the console. Repeated 5x, the 3 I for which I saw error messages were all the same error.
    Which command? I know incrementvar xxxx did it before, but that can be bound. Other than that I don't have a problem with it yet.

  9. #23
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    Got banned on my lv 30 lann
    good thing it ain't my main
    only used set sub weapon
    god
    and yey15

  10. #24
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    ty to Nico
    if i want to bind "9" "cc_change_figure_height 0.1", what the new bindreplace?
    bind "9" "yay11 0.1" is not work

  11. #25
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    Quote Originally Posted by newtype11 View Post
    ty to Nico
    if i want to bind "9" "cc_change_figure_height 0.1", what the new bindreplace?
    bind "9" "yay11 0.1" is not work
    I think bindreplace is a little broken now.

    Some commands don't seem too stable. I used hotkeys to zip around town with setpos, but it always crashes after a few times.

  12. #26
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    Quote Originally Posted by wolb View Post
    I think bindreplace is a little broken now.

    Some commands don't seem too stable. I used hotkeys to zip around town with setpos, but it always crashes after a few times.
    Agreed, setpos is unstable. I used only setpos and changemap and I would get crash after a few runs. :/

  13. #27
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    changemap_to_current_random_sector -> yay13? seems it's useless command because mobs and mine ore don't respawn?

    And one question, how u know the these new commands, nico? I mean the changing from old com > new com?

  14. #28
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    i'm pretty sure consoles in general are unstable after Nexon stepped their game up.

  15. #29
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    Quote Originally Posted by Sciron View Post
    i'm pretty sure consoles in general are unstable after Nexon stepped their game up.
    Thats because of the execution method I use, dewdew's got patched.

    And yea, BindReplace fails for no reason. Probably need to find another solution.


    ---------- Post added at 12:23 PM ---------- Previous post was at 12:22 PM ----------

    Quote Originally Posted by wolb View Post
    Which command? I know incrementvar xxxx did it before, but that can be bound. Other than that I don't have a problem with it yet.
    Ye, some commands crash with that.


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  16. #30
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    Thanks Nico.

    What do you mean by "screwed it up" for EU ?
    Plz hit the thanks button if I did help

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