Alright, so this time while I was testing/watching it, I noticed that it crashes when it does the "changemap" command (As I know this command crashes often, as I've tested it before)
If you don't like my idea, that's fine. I'm just trying to help contribute my knowledge of using con's & commands so far.
So here is a safer/less crashy (I think) method of doing it, as what I use when I macro. (I have yet to crash using these commands)
#1: Bind the setpos instead of having it type it each time the map reloads.
#2: On the boat after it hits start, have it do the "cc_send_start_game_message" (I think it uses this already so that's good)
#3: Instead of using the "changemap" command, have it use "changemap_to_next_random_sector" & the "changemap_to_current_random_sector"
EX: Use "cc_send_start_game_message" after start was clicked on boat, & use "changemap_to_next_random_sector" to get to the Farm map, after mining, use "changemap_to_current_random_sector" to reload map