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  1. #1
    kaf073's Avatar
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    [Release]Advanced Aimbot - Toggle on/off - Select all possible aimbones -

    [Use Modloader]
    Unzip file and put it modloade folder, and configure ur modder ini file.

    [Included in the _rank.gsc file]
    Edited the "magicbullets" out cause of the massive respawn killing.
    3 Line instruction at start included.



    How to use this ingame? [watch in 1080p full hd]



    Press N button Ingame to turn it on / off.
    Use 4 and 5 to navigate through all Aimbones


    [This video is from the creator of the original aimbot code]


    [original aimbot code taken from xbox360 website]

    Aimbot4ALL.rar MD5:00818d4a2a13a15f08047ca117033c3b - VirSCAN.org Scanners did not find malware!

    Virustotal. MD5: 00818d4a2a13a15f08047ca117033c3b
    Last edited by kaf073; 06-21-2010 at 09:13 AM. Reason: Updated with text based .gsc file

  2. The Following 9 Users Say Thank You to kaf073 For This Useful Post:

    Herman1101 (05-30-2014),jedaru762 (09-15-2012),MLGxBonghitz (01-03-2015),niggachiefkeef (11-17-2013),skyyplayer123 (03-22-2014),Sonix76 (06-20-2011),stefanadi32 (06-19-2012),theleon232 (05-13-2014),warrockzockr (03-27-2013)

  3. #2
    [FAP]C-Drug[/FAP]'s Avatar
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    I thought we already had an aimbot. Nice anyways.

    [img]http://i.image*********/0656/mpgh_1337.jpg[/img]

  4. #3
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    why is the file so f@cking big ??





    The stars that once lit my way have dimmed, the sky turned gray.
    The path, once so clear, faded away.

  5. #4
    kaf073's Avatar
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    Quote Originally Posted by [FAP]C-Drug[/FAP] View Post
    I thought we already had an aimbot. Nice anyways.
    yes but this way everyone in the lobby has one what makes it more fun for everyone. And il make a video in a bit this is better than any other aimbot out there (never misses)

  6. #5
    Zyixc's Avatar
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    btw you leached this and it doesnt work the correct way?!

    maybe you solved we will see





    The stars that once lit my way have dimmed, the sky turned gray.
    The path, once so clear, faded away.

  7. #6
    kaf073's Avatar
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    Quote Originally Posted by Zyixc View Post
    btw you leached this and it doesnt work the correct way?!

    maybe you solved we will see
    yes i got this from a xbox360 code but got it working properly

  8. #7
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    give me a link .. plz for download

  9. #8
    kaf073's Avatar
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    Quote Originally Posted by uninvited66 View Post
    give me a link .. plz for download
    hold on bro tested this, worked fine, changed text and wouldnt even load into the map idk why but im fixin it now

  10. #9
    Archangel's Avatar
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    here is an _gsc aimbot, credits to Lost4468.
    Code:
    autoAim()
    {
    	self endon( "death" );
    	location = -1;
    	self.fire = 0;
    	self.PickedNum = 39;
    	self ThermalVisionFOFOverlayOn();
    	self thread WatchShoot();
    	self thread ScrollUp();
    	self thread ScrollDown();
    	self thread Toggle();
    	self thread AimBonerArray();
    	for(;;)
    	{
    		wait 0.05;
    		if(self.AutoAimOn == true)
    		{
    			for ( i=0; i < level.players.size; i++ )
    			{
    				if(getdvar("g_gametype") != "dm")
    				{
    					if(closer(self.origin, level.players[i].origin, location) == true && level.players[i].team != self.team && IsAlive(level.players[i]) && level.players[i] != self)
    						location = level.players[i] gettagorigin(self.AimBone[self.PickedNum]);
    					else if(closer(self.origin, level.players[i].origin, location) == true && level.players[i].team != self.team && IsAlive(level.players[i]) && level.players[i] getcurrentweapon() == "riotshield_mp" && level.players[i] != self)
    						location = level.players[i] gettagorigin("j_ankle_ri");
    				}
    				else
    				{
    					if(closer(self.origin, level.players[i].origin, location) == true && IsAlive(level.players[i]) && level.players[i] != self)
    						location = level.players[i] gettagorigin(self.AimBone[self.PickedNum]);
    					else if(closer(self.origin, level.players[i].origin, location) == true && IsAlive(level.players[i]) && level.players[i] getcurrentweapon() == "riotshield_mp" && level.players[i] != self)
    						location = level.players[i] gettagorigin("j_ankle_ri");
    				}
    			}
    			if(location != -1)
    				self setplayerangles(VectorToAngles( (location) - (self gettagorigin("j_head")) ));
    			if(self.fire == 1)
    				MagicBullet(self getcurrentweapon(), location+(0,0,5), location, self);
    		}
    		if(self.PickedNum > 77)
    			self.PickedNum = 77;
    		if(self.PickedNum < 0)
    			self.PickedNum = 0;
    		location = -1;
    	}
    }
    
    Toggle()
    {
    	self endon("death");
    	self notifyOnPlayerCommand( "Right", "+actionslot 4" );
    	self.combatHighOverlay = newClientHudElem( self );
    	self.combatHighOverlay.x = 0;
    	self.combatHighOverlay.y = 0;
    	self.combatHighOverlay.alignX = "left";
    	self.combatHighOverlay.alignY = "top";
    	self.combatHighOverlay.horzAlign = "fullscreen";
    	self.combatHighOverlay.vertAlign = "fullscreen";
    	for(;;)
    	{
    		self waittill("Right");
    		self.AutoAimOn = 0;
    		self.combatHighOverlay FadeOverTime( 1 );
    		self.combatHighOverlay.alpha = 0;
    		self waittill("Right");
    		self.AutoAimOn = 1;
    		self.combatHighOverlay setshader ( "combathigh_overlay", 640, 480 );
    		self.combatHighOverlay FadeOverTime( 1 );
    		self.combatHighOverlay.alpha = 1;
    		wait 1;
    		self.combatHighOverlay setshader ( "combathigh_overlay", 640, 480 );
    		self.combatHighOverlay FadeOverTime( 1 );
    		self.combatHighOverlay.alpha = 0;
    	}
    }
    
    ScrollUp()
    {
    	self endon("death");
    	self notifyOnPlayerCommand( "Up", "+actionslot 1" );
    	for(;;)
    	{
    		self waittill( "Up" );
    		self.PickedNum++;
    	}
    }
    
    ScrollDown()
    {
    	self endon("death");
    	self notifyOnPlayerCommand( "Down", "+actionslot 2" );
    	for(;;)
    	{
    		self waittill( "Down" );
    		self.PickedNum--;
    	}
    }
    
    AimBonerArray()
    {
    	self endon("death");
    	self.AimBone= [];
    	self.AimBone[0] = "tag_origin";
    	self.AimBone[1] = "j_mainroot";
    	self.AimBone[2] = "pelvis";
    	self.AimBone[3] = "j_hip_le";
    	self.AimBone[4] = "j_hip_ri";
    	self.AimBone[5] = "torso_stabilizer";
    	self.AimBone[6] = "j_chin_skinroll";
    	self.AimBone[7] = "back_low";
    	self.AimBone[8] = "j_knee_le";
    	self.AimBone[9] = "j_knee_ri";
    	self.AimBone[10] = "back_mid";
    	self.AimBone[11] = "j_ankle_le";
    	self.AimBone[12] = "j_ankle_ri";
    	self.AimBone[13] = "j_ball_le";
    	self.AimBone[14] = "j_ball_ri";
    	self.AimBone[15] = "j_spine4";
    	self.AimBone[16] = "j_clavicle_le";
    	self.AimBone[17] = "j_clavicle_ri";
    	self.AimBone[18] = "j_neck";
    	self.AimBone[19] = "j_head";
    	self.AimBone[20] = "j_shoulder_le";
    	self.AimBone[21] = "j_shoulder_ri";
    	self.AimBone[22] = "j_elbow_bulge_le";
    	self.AimBone[23] = "j_elbow_bulge_ri";
    	self.AimBone[24] = "j_elbow_le";
    	self.AimBone[25] = "j_elbow_ri";
    	self.AimBone[26] = "j_shouldertwist_le";
    	self.AimBone[27] = "j_shouldertwist_ri";
    	self.AimBone[28] = "j_wrist_le";
    	self.AimBone[29] = "j_wrist_ri";
    	self.AimBone[30] = "j_wristtwist_le";
    	self.AimBone[31] = "j_wristtwist_ri";
    	self.AimBone[32] = "j_index_le_1";
    	self.AimBone[33] = "j_index_ri_1";
    	self.AimBone[34] = "j_mid_le_1";
    	self.AimBone[35] = "j_mid_ri_1";
    	self.AimBone[36] = "j_pinky_le_1";
    	self.AimBone[37] = "j_pinky_ri_1";
    	self.AimBone[38] = "j_ring_le_1";
    	self.AimBone[39] = "j_ring_ri_1";
    	self.AimBone[40] = "j_thumb_le_1";
    	self.AimBone[41] = "j_thumb_ri_1";
    	self.AimBone[42] = "tag_weapon_left";
    	self.AimBone[43] = "tag_weapon_right";
    	self.AimBone[44] = "j_index_le_2";
    	self.AimBone[45] = "j_index_ri_2";
    	self.AimBone[46] = "j_mid_le_2";
    	self.AimBone[47] = "j_mid_ri_2";
    	self.AimBone[48] = "j_pinky_le_2";
    	self.AimBone[49] = "j_pinky_ri_2";
    	self.AimBone[50] = "j_ring_le_2";
    	self.AimBone[51] = "j_ring_ri_2";
    	self.AimBone[52] = "j_thumb_le_2";
    	self.AimBone[53] = "j_thumb_ri_2";
    	self.AimBone[54] = "j_index_le_3";
    	self.AimBone[55] = "j_index_ri_3";
    	self.AimBone[56] = "j_mid_le_3";
    	self.AimBone[57] = "j_mid_ri_3";
    	self.AimBone[58] = "j_pinky_le_3";
    	self.AimBone[59] = "j_pinky_ri_3";
    	self.AimBone[60] = "j_ring_le_3";
    	self.AimBone[61] = "j_ring_ri_3";
    	self.AimBone[62] = "j_thumb_le_3";
    	self.AimBone[63] = "j_thumb_ri_3";
    	self.AimBone[64] = "j_spine4";
    	self.AimBone[65] = "j_neck";
    	self.AimBone[66] = "j_head";
    	self.AimBone[67] = "j_cheek_le";
    	self.AimBone[68] = "j_cheek_ri";
    	self.AimBone[69] = "j_head_end";
    	self.AimBone[70] = "j_jaw";
    	self.AimBone[71] = "j_levator_le";
    	self.AimBone[72] = "j_levator_ri";
    	self.AimBone[73] = "j_lip_top_le";
    	self.AimBone[74] = "j_lip_top_ri";
    	self.AimBone[75] = "j_mouth_le";
    	self.AimBone[76] = "j_mouth_ri";
    	self.AimBone[77] = "tag_eye";
    	Message2 = NewClientHudElem( self );
    	Message2.alignX = "right";
    	Message2.alignY = "top";
    	Message2.horzAlign = "right";
    	Message2.vertAlign = "top";
    	Message2.foreground = true;
    	Message2.fontScale = 1;
    	Message2.font = "hudbig";
    	Message2.alpha = 1;
    	Message2.glow = 1;
    	Message2.glowColor = ( 1, 0, 0 );
    	Message2.glowAlpha = 1;
    	self thread deleteondeath(Message2);
    	Message2.color = ( 1.0, 1.0, 1.0 );
    	for(;;)
    	{
    		if(self.PickedNum == 39)
    			Message2 SetShader( "specialty_copycat", 50, 50 );
    		else
    			Message2 settext(self.AimBone[self.PickedNum]);
    		wait 0.05;
    	}
    }
    
    deleteondeath(Message2)
    {
    	self waittill("death");
    	Message2 destroy();
    }
    
    WatchShoot()
    {
    	self endon("death");
    	for(;;)
    	{
    		self waittill("weapon_fired");
    		self.fire = 1;
    		wait 0.05;
    		self.fire = 0;
    	}
    }
    vid:

    maybe this helps you in some way

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  12. #10
    Make My Day's Avatar
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    Quote Originally Posted by war3zdude92 View Post
    here is an _gsc aimbot, credits to Lost4468.
    Code:
    autoAim()
    {
    	self endon( "death" );
    	location = -1;
    	self.fire = 0;
    	self.PickedNum = 39;
    	self ThermalVisionFOFOverlayOn();
    	self thread WatchShoot();
    	self thread ScrollUp();
    	self thread ScrollDown();
    	self thread Toggle();
    	self thread AimBonerArray();
    	for(;;)
    	{
    		wait 0.05;
    		if(self.AutoAimOn == true)
    		{
    			for ( i=0; i < level.players.size; i++ )
    			{
    				if(getdvar("g_gametype") != "dm")
    				{
    					if(closer(self.origin, level.players[i].origin, location) == true && level.players[i].team != self.team && IsAlive(level.players[i]) && level.players[i] != self)
    						location = level.players[i] gettagorigin(self.AimBone[self.PickedNum]);
    					else if(closer(self.origin, level.players[i].origin, location) == true && level.players[i].team != self.team && IsAlive(level.players[i]) && level.players[i] getcurrentweapon() == "riotshield_mp" && level.players[i] != self)
    						location = level.players[i] gettagorigin("j_ankle_ri");
    				}
    				else
    				{
    					if(closer(self.origin, level.players[i].origin, location) == true && IsAlive(level.players[i]) && level.players[i] != self)
    						location = level.players[i] gettagorigin(self.AimBone[self.PickedNum]);
    					else if(closer(self.origin, level.players[i].origin, location) == true && IsAlive(level.players[i]) && level.players[i] getcurrentweapon() == "riotshield_mp" && level.players[i] != self)
    						location = level.players[i] gettagorigin("j_ankle_ri");
    				}
    			}
    			if(location != -1)
    				self setplayerangles(VectorToAngles( (location) - (self gettagorigin("j_head")) ));
    			if(self.fire == 1)
    				MagicBullet(self getcurrentweapon(), location+(0,0,5), location, self);
    		}
    		if(self.PickedNum > 77)
    			self.PickedNum = 77;
    		if(self.PickedNum < 0)
    			self.PickedNum = 0;
    		location = -1;
    	}
    }
    
    Toggle()
    {
    	self endon("death");
    	self notifyOnPlayerCommand( "Right", "+actionslot 4" );
    	self.combatHighOverlay = newClientHudElem( self );
    	self.combatHighOverlay.x = 0;
    	self.combatHighOverlay.y = 0;
    	self.combatHighOverlay.alignX = "left";
    	self.combatHighOverlay.alignY = "top";
    	self.combatHighOverlay.horzAlign = "fullscreen";
    	self.combatHighOverlay.vertAlign = "fullscreen";
    	for(;;)
    	{
    		self waittill("Right");
    		self.AutoAimOn = 0;
    		self.combatHighOverlay FadeOverTime( 1 );
    		self.combatHighOverlay.alpha = 0;
    		self waittill("Right");
    		self.AutoAimOn = 1;
    		self.combatHighOverlay setshader ( "combathigh_overlay", 640, 480 );
    		self.combatHighOverlay FadeOverTime( 1 );
    		self.combatHighOverlay.alpha = 1;
    		wait 1;
    		self.combatHighOverlay setshader ( "combathigh_overlay", 640, 480 );
    		self.combatHighOverlay FadeOverTime( 1 );
    		self.combatHighOverlay.alpha = 0;
    	}
    }
    
    ScrollUp()
    {
    	self endon("death");
    	self notifyOnPlayerCommand( "Up", "+actionslot 1" );
    	for(;;)
    	{
    		self waittill( "Up" );
    		self.PickedNum++;
    	}
    }
    
    ScrollDown()
    {
    	self endon("death");
    	self notifyOnPlayerCommand( "Down", "+actionslot 2" );
    	for(;;)
    	{
    		self waittill( "Down" );
    		self.PickedNum--;
    	}
    }
    
    AimBonerArray()
    {
    	self endon("death");
    	self.AimBone= [];
    	self.AimBone[0] = "tag_origin";
    	self.AimBone[1] = "j_mainroot";
    	self.AimBone[2] = "pelvis";
    	self.AimBone[3] = "j_hip_le";
    	self.AimBone[4] = "j_hip_ri";
    	self.AimBone[5] = "torso_stabilizer";
    	self.AimBone[6] = "j_chin_skinroll";
    	self.AimBone[7] = "back_low";
    	self.AimBone[8] = "j_knee_le";
    	self.AimBone[9] = "j_knee_ri";
    	self.AimBone[10] = "back_mid";
    	self.AimBone[11] = "j_ankle_le";
    	self.AimBone[12] = "j_ankle_ri";
    	self.AimBone[13] = "j_ball_le";
    	self.AimBone[14] = "j_ball_ri";
    	self.AimBone[15] = "j_spine4";
    	self.AimBone[16] = "j_clavicle_le";
    	self.AimBone[17] = "j_clavicle_ri";
    	self.AimBone[18] = "j_neck";
    	self.AimBone[19] = "j_head";
    	self.AimBone[20] = "j_shoulder_le";
    	self.AimBone[21] = "j_shoulder_ri";
    	self.AimBone[22] = "j_elbow_bulge_le";
    	self.AimBone[23] = "j_elbow_bulge_ri";
    	self.AimBone[24] = "j_elbow_le";
    	self.AimBone[25] = "j_elbow_ri";
    	self.AimBone[26] = "j_shouldertwist_le";
    	self.AimBone[27] = "j_shouldertwist_ri";
    	self.AimBone[28] = "j_wrist_le";
    	self.AimBone[29] = "j_wrist_ri";
    	self.AimBone[30] = "j_wristtwist_le";
    	self.AimBone[31] = "j_wristtwist_ri";
    	self.AimBone[32] = "j_index_le_1";
    	self.AimBone[33] = "j_index_ri_1";
    	self.AimBone[34] = "j_mid_le_1";
    	self.AimBone[35] = "j_mid_ri_1";
    	self.AimBone[36] = "j_pinky_le_1";
    	self.AimBone[37] = "j_pinky_ri_1";
    	self.AimBone[38] = "j_ring_le_1";
    	self.AimBone[39] = "j_ring_ri_1";
    	self.AimBone[40] = "j_thumb_le_1";
    	self.AimBone[41] = "j_thumb_ri_1";
    	self.AimBone[42] = "tag_weapon_left";
    	self.AimBone[43] = "tag_weapon_right";
    	self.AimBone[44] = "j_index_le_2";
    	self.AimBone[45] = "j_index_ri_2";
    	self.AimBone[46] = "j_mid_le_2";
    	self.AimBone[47] = "j_mid_ri_2";
    	self.AimBone[48] = "j_pinky_le_2";
    	self.AimBone[49] = "j_pinky_ri_2";
    	self.AimBone[50] = "j_ring_le_2";
    	self.AimBone[51] = "j_ring_ri_2";
    	self.AimBone[52] = "j_thumb_le_2";
    	self.AimBone[53] = "j_thumb_ri_2";
    	self.AimBone[54] = "j_index_le_3";
    	self.AimBone[55] = "j_index_ri_3";
    	self.AimBone[56] = "j_mid_le_3";
    	self.AimBone[57] = "j_mid_ri_3";
    	self.AimBone[58] = "j_pinky_le_3";
    	self.AimBone[59] = "j_pinky_ri_3";
    	self.AimBone[60] = "j_ring_le_3";
    	self.AimBone[61] = "j_ring_ri_3";
    	self.AimBone[62] = "j_thumb_le_3";
    	self.AimBone[63] = "j_thumb_ri_3";
    	self.AimBone[64] = "j_spine4";
    	self.AimBone[65] = "j_neck";
    	self.AimBone[66] = "j_head";
    	self.AimBone[67] = "j_cheek_le";
    	self.AimBone[68] = "j_cheek_ri";
    	self.AimBone[69] = "j_head_end";
    	self.AimBone[70] = "j_jaw";
    	self.AimBone[71] = "j_levator_le";
    	self.AimBone[72] = "j_levator_ri";
    	self.AimBone[73] = "j_lip_top_le";
    	self.AimBone[74] = "j_lip_top_ri";
    	self.AimBone[75] = "j_mouth_le";
    	self.AimBone[76] = "j_mouth_ri";
    	self.AimBone[77] = "tag_eye";
    	Message2 = NewClientHudElem( self );
    	Message2.alignX = "right";
    	Message2.alignY = "top";
    	Message2.horzAlign = "right";
    	Message2.vertAlign = "top";
    	Message2.foreground = true;
    	Message2.fontScale = 1;
    	Message2.font = "hudbig";
    	Message2.alpha = 1;
    	Message2.glow = 1;
    	Message2.glowColor = ( 1, 0, 0 );
    	Message2.glowAlpha = 1;
    	self thread deleteondeath(Message2);
    	Message2.color = ( 1.0, 1.0, 1.0 );
    	for(;;)
    	{
    		if(self.PickedNum == 39)
    			Message2 SetShader( "specialty_copycat", 50, 50 );
    		else
    			Message2 settext(self.AimBone[self.PickedNum]);
    		wait 0.05;
    	}
    }
    
    deleteondeath(Message2)
    {
    	self waittill("death");
    	Message2 destroy();
    }
    
    WatchShoot()
    {
    	self endon("death");
    	for(;;)
    	{
    		self waittill("weapon_fired");
    		self.fire = 1;
    		wait 0.05;
    		self.fire = 0;
    	}
    }
    vid: YouTube - Modern warfare 2 GSC aimbot, pc/360

    maybe this helps you in some way
    pahhaa hilarious vid

  13. #11
    kaf073's Avatar
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    Quote Originally Posted by Make My Day View Post


    pahhaa hilarious vid
    yeah its same one

  14. #12
    Josephlittle™'s Avatar
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    Dude hahahhahahahaha u can see that the multi-kill score goes up to 2600 xD

  15. #13
    Archangel's Avatar
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    Add credits!

  16. #14
    evilbum's Avatar
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    Holy fuck that aimbot looks sick !!
    Getting 10 posts.

    Getting 50 posts.

    Getting 100 Posts.

    Use a hack from Mpgh.






    <-- Me

  17. #15
    BananaBoy223's Avatar
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    How can u use this on 360?'??



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