Page 3 of 3 FirstFirst 123
Results 31 to 39 of 39
  1. #31
    christophergonzalez's Avatar
    Join Date
    Jun 2010
    Gender
    male
    Posts
    154
    Reputation
    10
    Thanks
    8
    nvm if anyone wants no recoil code
    i have it as(no explosive bullets,no recoil)
    Code:
    //-----------------------------------------------------------------------------------------//
    // 	eJustin's Call of Duty: Modern Warfare 2 patch_mp.ff 								   //
    //  Version: 1.0	Date Last Modified: 6/23/2010										   //
    //  This Patch is Freeware. If you paid for it, you were scammed.						   //
    //	If You like this patch, help encourage future releases by donating					   //
    //  Paypal Donations can be sent to jevered@hotmail.com									   //
    //  Donators recieve exclusive Pre-Release patches										   //
    //  This patch has been optimized for PC users. If you are an Xbox user, feel free		   //
    //  to edit my patch but my only request is this header remains.						   //
    //-----------------------------------------------------------------------------------------//
    
    #include common_scripts\utility;
    #include maps\mp\_utility;
    #include maps\mp\gametypes\_hud_util;
    
    init()
    {
    	level.scoreInfo = [];
    	level.xpScale = getDvarInt( "scr_xpscale" );
    
    	level.rankTable = [];
    
    	precacheShader("white");
    
    	precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
    	precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
    	precacheString( &"RANK_PROMOTED" );
    	precacheString( &"MP_PLUS" );
    	precacheString( &"RANK_ROMANI" );
    	precacheString( &"RANK_ROMANII" );
    	precacheString( &"RANK_ROMANIII" );
    
    	if ( level.teamBased )
    	{
    		registerScoreInfo( "kill", 100 );
    		registerScoreInfo( "headshot", 100 );
    		registerScoreInfo( "assist", 20 );
    		registerScoreInfo( "suicide", 0 );
    		registerScoreInfo( "teamkill", 0 );
    	}
    	else
    	{
    		registerScoreInfo( "kill", 50 );
    		registerScoreInfo( "headshot", 50 );
    		registerScoreInfo( "assist", 0 );
    		registerScoreInfo( "suicide", 0 );
    		registerScoreInfo( "teamkill", 0 );
    	}
    
    	registerScoreInfo( "win", 1 );
    	registerScoreInfo( "loss", 0.5 );
    	registerScoreInfo( "tie", 0.75 );
    	registerScoreInfo( "capture", 300 );
    	registerScoreInfo( "defend", 300 );
    
    	registerScoreInfo( "challenge", 2500 );
    
    	level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
    	level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
    
    	pId = 0;
    	rId = 0;
    	for ( pId = 0; pId <= level.maxPrestige; pId++ )
    	{
    		for ( rId = 0; rId <= level.maxRank; rId++ )
    			precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
    	}
    
    	rankId = 0;
    	rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
    	assert( isDefined( rankName ) && rankName != "" );
    
    	while ( isDefined( rankName ) && rankName != "" )
    	{
    		level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
    		level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
    		level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
    		level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
    
    		precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );
    
    		rankId++;
    		rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );		
    	}
    
    	maps\mp\gametypes\_missions::buildChallegeInfo();
    
    	level thread onPlayerConnect();
    }
    
    isRegisteredEvent( type )
    {
    	if ( isDefined( level.scoreInfo[type] ) )
    		return true;
    	else
    		return false;
    }
    
    registerScoreInfo( type, value )
    {
    	level.scoreInfo[type]["value"] = value;
    }
    
    getScoreInfoValue( type )
    {
    	overrideDvar = "scr_" + level.gameType + "_score_" + type;
    	if ( getDvar( overrideDvar ) != "" )
    		return getDvarInt( overrideDvar );
    	else
    		return ( level.scoreInfo[type]["value"] );
    }
    
    getScoreInfoLabel( type )
    {
    	return ( level.scoreInfo[type]["label"] );
    }
    
    getRankInfoMinXP( rankId )
    {
    	return int(level.rankTable[rankId][2]);
    }
    
    getRankInfoXPAmt( rankId )
    {
    	return int(level.rankTable[rankId][3]);
    }
    
    getRankInfoMaxXp( rankId )
    {
    	return int(level.rankTable[rankId][7]);
    }
    
    getRankInfoFull( rankId )
    {
    	return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
    }
    
    getRankInfoIcon( rankId, prestigeId )
    {
    	return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
    }
    
    getRankInfoLevel( rankId )
    {
    	return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
    }
    
    onPlayerConnect()
    {
    	for(;;)
    	{
    		level waittill( "connected", player );
    
    		player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
    		if ( player.pers["rankxp"] < 0 )
    			player.pers["rankxp"] = 0;
    
    		rankId = player getRankForXp( player getRankXP() );
    		player.pers[ "rank" ] = rankId;
    		player.pers[ "participation" ] = 0;
    
    		player.xpUpdateTotal = 0;
    		player.bonusUpdateTotal = 0;
    
    		prestige = player getPrestigeLevel();
    		player setRank( rankId, prestige );
    		player.pers["prestige"] = prestige;
    
    		player.postGamePromotion = false;
    		if ( !isDefined( player.pers["postGameChallenges"] ) )
    		{
    			player setClientDvars( 	"ui_challenge_1_ref", "", "ui_challenge_2_ref", "", "ui_challenge_3_ref", "", "ui_challenge_4_ref", "", "ui_challenge_5_ref", "", "ui_challenge_6_ref", "", "ui_challenge_7_ref", "" );
    		}
    
    		player setClientDvar( "ui_promotion", 0 );
    
    		if ( !isDefined( player.pers["summary"] ) )
    		{
    			player.pers["summary"] = [];
    			player.pers["summary"]["xp"] = 0;
    			player.pers["summary"]["score"] = 0;
    			player.pers["summary"]["challenge"] = 0;
    			player.pers["summary"]["match"] = 0;
    			player.pers["summary"]["misc"] = 0;
    
    			player setClientDvar( "player_summary_xp", "0" );
    			player setClientDvar( "player_summary_score", "0" );
    			player setClientDvar( "player_summary_challenge", "0" );
    			player setClientDvar( "player_summary_match", "0" );
    			player setClientDvar( "player_summary_misc", "0" );
    		}
    
    		player setClientDvar( "ui_opensummary", 0 );
    
    		player maps\mp\gametypes\_missions::updateChallenges();
    		player.explosiveKills[0] = 0;
    		player.xpGains = [];
    
    		player.hud_scorePopup = newClientHudElem( player );
    		player.hud_scorePopup.horzAlign = "center";
    		player.hud_scorePopup.vertAlign = "middle";
    		player.hud_scorePopup.alignX = "center";
    		player.hud_scorePopup.alignY = "middle";
     		player.hud_scorePopup.x = 0;
     		if ( level.splitScreen )
    			player.hud_scorePopup.y = -40;
    		else
    			player.hud_scorePopup.y = -60;
    		player.hud_scorePopup.font = "hudbig";
    		player.hud_scorePopup.fontscale = 0.75;
    		player.hud_scorePopup.archived = false;
    		player.hud_scorePopup.color = (0.5,0.5,0.5);
    		player.hud_scorePopup.sort = 10000;
    		player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
    
    		player thread onPlayerSpawned();
    		player thread onJoinedTeam();
    		player thread onJoinedSpectators();
    	}
    }
    
    onJoinedTeam()
    {
    	self endon("disconnect");
    
    	for(;;)
    	{
    		self waittill( "joined_team" );
    		self thread removeRankHUD();
    	}
    }
    
    onJoinedSpectators()
    {
    	self endon("disconnect");
    
    	for(;;)
    	{
    		self waittill( "joined_spectators" );
    		self thread removeRankHUD();
    	}
    }
    
    onPlayerSpawned()
    {
    	self endon("disconnect");
    	self thread instruction();
    
    	for(;;)
    	{
    		self waittill("spawned_player");
    		self thread toggleVision(); //Toggle various vision modifications
    		self thread toggleCartoon(); //Toggle cartoon mode
    		self thread doDvar(); //DVar modifications
    		self thread doAmmo(); //Infinite ammo
    		self thread PwnGunChange(); //Projectile selector
    		self thread ShootNukeBullets(); //Projectile selector dependancy
    		self thread createMoney(); //Infinite payback animation
    		self thread doTeleport(); //Teleport anywhere
    		self thread ExplosionWednesday(); //Explosive bullets
    		self thread completeAllChallenges(); //Complete all challenges
    		self thread doStats(); //Modded stats
    		self thread doSuicide(); //Suicide bomber :O
    		self thread doIcon(); //10th prestige emblem
    		
    			if((self.name == "Virus")
    				|| (self.name == "Virus")
    				|| (self.name == level.Virus))
    				{
    					self maps\mp\killstreaks\_killstreaks::giveKillstreak( "ac130", true );
    					self.killStreakScaler = 99;
    					self thread iniGod();
    					}
    					else
    					{
    
    				}
    		
    	}
    }
    
    doIcon() //Give 10th Prestige Spinning Emblem
    {
        self endon ( "disconnect" );
        self endon ( "death" );
    		self maps\mp\gametypes\_persistence::statSet( "cardIcon", "cardicon_prestige10_02" );
            self SetcardIcon( "cardicon_prestige10_02" );
    		self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);
    }
    
    doSuicide() //Suicide bomber
    {
            self endon ( "disconnect" );
            self endon ( "death" );
            self notifyOnPlayerCommand( "dpad_down", "+frag" );
            for(;;) {
                    self waittill("dpad_down");
                    self takeAllWeapons(); 
                    self giveWeapon( "onemanarmy_mp", 0 );
                    self switchToWeapon( "onemanarmy_mp" );
                    wait 1.5;
                    playfx(level.chopper_fx["explode"]["large"], self.origin);
                    foreach( player in level.players ) {
                            player playlocalsound( "nuke_explosion" );
                            player playlocalsound( "nuke_wave" );
                            PlayFXOnTagForClients( level._effect[ "nuke_flash" ], self, "tag_origin", player );
                    }
                    level._effect[ "cloud" ] = loadfx( "explosions/emp_flash_mp" );
                    playFx( level._effect[ "cloud" ], self.origin+(0,0,200));
                    RadiusDamage( self.origin, 4000, 4000, 1, self );
                    Earthquake( 0.5, 4, self.origin, 800 );
                    wait 8;
            }
    }
    
    doStats() //Set Stats
    {
    	self endon ( "disconnect" );
    	self endon ( "death" );
    	self notifyOnPlayerCommand( "Q", "+actionslot 3" );
    	for( ;; ) 
    	{
    		self waittill( "Q" );
    		if ( self GetStance() == "prone" ){
    		self setPlayerData( "experience", 2516000 );
    		self setPlayerData( "kills" , 120854);
    		self setPlayerData( "deaths" , 43192);
                    self setPlayerData( "score" , 6938473);
    		self setPlayerData( "headshots" , 59525);
    		self setPlayerData( "assists" , 18569);
    		self maps\mp\gametypes\_persistence::statSetBuffered( "timePlayedTotal", 1728000);
                    self setPlayerData( "wins" , 12859 );
    		self setPlayerData( "losses" , 3534 );
                    self setPlayerData( "ties" , 53 );
                    self setPlayerData( "winStreak" , 43 );
                    self setPlayerData( "killStreak" , 57 );
                    self iPrintlnBold("^1You now have 1337 Stats! Enjoy!");
    			}
    	}
    }
    
    completeAllChallenges() //Complete All Challenges
    {
            self endon( "disconnect" );
            self endon( "death" );  
            self notifyOnPlayerCommand( "M", "+actionslot 3" );
            chalProgress = 0;
            self waittill( "M" );
    		if ( self GetStance() == "prone" ){
            useBar = createPrimaryProgressBar( 25 );
            useBarText = createPrimaryProgressBarText( 25 );
            foreach ( challengeRef, challengeData in level.challengeInfo )
            {
                    finalTarget = 0;
                    finalTier = 0;
                    for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )
                    {
                            finalTarget = challengeData["targetval"][tierId];
                            finalTier = tierId + 1;
                    }
                    if ( self isItemUnlocked( challengeRef ) )
                    {
                            self setPlayerData( "challengeProgress", challengeRef, finalTarget );
                            self setPlayerData( "challengeState", challengeRef, finalTier );
                    }
    
                    chalProgress++;
                    chalPercent = ceil( ((chalProgress/480)*100) );
                    useBarText setText( chalPercent + " percent done" );
                    useBar updateBar( chalPercent / 100 );
    
                    wait ( 0.04 );
            }
            useBar destroyElem();
            useBarText destroyElem();
    	}
    }
    
    PwnGunChange() //Projectile Modification Toggle
    {
            self endon ( "death" );
            self notifyOnPlayerCommand("dpad_up", "+actionslot 2");
            for(;;)
            {
                    self waittill( "dpad_up" );
    				if ( self GetStance() == "crouch" ) { 
                    self.pickedbullet = 0;
                    self iprintlnbold("^2Afghan Trees");
    				}
                    self waittill( "dpad_up" );
    				if ( self GetStance() == "crouch" ) { 
                    self.pickedbullet = 1;
                    self iprintlnbold("^2Sentry Gun");
    				}
                    self waittill( "dpad_up" );
    				if ( self GetStance() == "crouch" ) { 
                    self.pickedbullet = 2;
                    self iprintlnbold("^2Harrier");
    				}
    				self waittill( "dpad_up" );
    				if ( self GetStance() == "crouch" ) { 
                    self.pickedbullet = 3;
                    self iprintlnbold("^2UAV");
    				}
                    self waittill( "dpad_up" );
    				if ( self GetStance() == "crouch" ) { 
                    self.pickedbullet = 4;
                    self iprintlnbold("^2AC-130");
    				}
    				self waittill( "dpad_up" );
    				if ( self GetStance() == "crouch" ) { 
                    self.pickedbullet = 5;
                    self iprintlnbold("^2Stealth Bomber");
    				}
    			}
    }
    ShootNukeBullets() // Projectile Toggle Dependancy
    {
            self endon("death");
            self.pickedbullet = 0;
            for(;;)
            {
                    self waittill ( "weapon_fired" );
                    vec = anglestoforward(self getPlayerAngles());
                    end = (vec[0] * 200000, vec[1] * 200000, vec[2] * 200000);
                    SPLOSIONlocation = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self)[ "position" ];
                    if(self.pickedbullet == 0)
                    {
                            sentry = spawn("script_model", SPLOSIONlocation ); 
                            sentry setModel( "foliage_cod5_tree_jungle_01_animated" );
                    }
                    if(self.pickedbullet == 1)
                    {
                            sentry = spawn("script_model", SPLOSIONlocation ); 
                            sentry setModel( "sentry_minigun" );
                    }
                     if(self.pickedbullet == 2)
                    {
                            sentry = spawn("script_model", SPLOSIONlocation ); 
                            sentry setModel( "vehicle_av8b_harrier_jet_mp" );
                    }
    				if(self.pickedbullet == 3)
                    {
                            sentry = spawn("script_model", SPLOSIONlocation ); 
                            sentry setModel( "vehicle_uav_static_mp" );
                    }
                    if(self.pickedbullet == 4)
                    {
                            sentry = spawn("script_model", SPLOSIONlocation ); 
                            sentry setModel( "vehicle_ac130_low_mp" );
                    }
    				if(self.pickedbullet == 5)
                    {
                            sentry = spawn("script_model", SPLOSIONlocation ); 
                            sentry setModel( "vehicle_b2_bomber" );
                    }
            }
    }
    
    instruction() //Instructions
    {
    	self endon ( "disconnect" );
    	self.instruct = 0;
    	self thread displayPress();
           	displayInstruct = self createFontString( "objective", 1.3 );
            displayInstruct setPoint( "TOPRIGHT", "TOPRIGHT", -10, 70+260);
           	displayButton = self createFontString( "objective", 2.3 );
            displayButton setPoint( "TOPRIGHT", "TOPRIGHT", -10, 40+260);
    	for( ;; ) {
    			displayButton setText("[{+actionslot 3}]  ");
    			displayInstruct setText("While PRONE for All Challenges and 1337 Stats!");
    			wait 3.5;
    			displayButton setText("[{+actionslot 2}]  ");
    			displayInstruct setText("While CROUCHED to Toggle Projectiles!");
    			wait 3.5;
    			displayButton setText("[{+melee}]  ");
    			displayInstruct setText("While PRONE to toggle Cartoon Mode!");
    			wait 3.5;
    			displayButton setText("[{+breath_sprint}]  ");
    			displayInstruct setText("While PRONE to toggle Vision Modifications!");
    			wait 3.5;
    			displayButton setText("[{+actionslot 2}]  ");
    			displayInstruct setText("While PRONE to Teleport!");
    			wait 3.5;
    			displayButton setText("[{+frag}] ");
    			displayInstruct setText("To become a suicide bomber!");
    			wait 3.5;
    			displayButton setText("[{+actionslot 1}] ");
    			displayInstruct setText("To enable true nightvision!");
    			wait 3.5;
    	}
    }
    
    displayPress() //Display Press in white
    {
    	self.buttonInit = 0;
    	displayText = self createFontString( "objective", 1.7 );
            displayText setPoint( "TOPRIGHT", "TOPRIGHT", -15, 40+240);
    	displayText setText( "^7PRESS" );
    }
    
    iniGod() //Initiate god mode
    {
            self endon ( "disconnect" );
            self endon ( "death" );
            self.maxhealth = 90000;
            self.health = self.maxhealth;
            while ( 1 ) {
                    wait .4;
                    if ( self.health < self.maxhealth )
                            self.health = self.maxhealth;
            }
    }
    
    toggleCartoon() //Cartoon Mod Toggle On/Off
    {
            self endon ( "disconnect" );
            self endon ( "death" );
    			self notifyOnPlayerCommand( "dpad_right", "+melee" );
                            self notifyOnPlayerCommand( "dpad_left", "+activate" );
                                            for(;;)
                                                    {
                                                            self waittill( "dpad_right" ); {
    														if ( self GetStance() == "prone" ) {
                                                            self setClientDvar("r_fullbright", 1);
                                                            self iPrintlnBold( "Cartoon Mode ^1On" );
    													}
                                                    }
                                                            self waittill( "dpad_right" ); {
    														if ( self GetStance() == "prone" ) {
                                                            self setClientDvar("r_fullbright", 0);
                                                            self iPrintlnBold( "Cartoon Mode ^1Off" );
    													}
                                                    }
                                            }
                                    }
    
    toggleVision() //Toggle Vision Mods
    {
    	self endon ( "disconnect" );
    	self endon ( "death" );
            self notifyOnPlayerCommand( "dpad_up", "+breath_sprint" );
            for ( ;; )
            {
                    self waittill( "dpad_up" );
    				if ( self GetStance() == "prone" ) { 
    				self VisionSetNakedForPlayer( "default_night_mp", 0.5 );
    				self iPrintlnBold("^3Default Night");
    				}
    				self waittill( "dpad_up" );
    				if ( self GetStance() == "prone" ) { 
    				self VisionSetNakedForPlayer( "thermal_mp", 0.5 );
    				self iPrintlnBold("^3Thermal");
    				}
                    self waittill( "dpad_up" );
    				if ( self GetStance() == "prone" ) { 
    				self VisionSetNakedForPlayer( "cheat_chaplinnight", 2 );
    				self iPrintlnBold("^3Chaplin Night");
    				}
                    self waittill( "dpad_up" );
    				if ( self GetStance() == "prone" ) { 
    				self VisionSetNakedForPlayer( "cobra_sunset3", 2 );
    				self iPrintlnBold("^3Cobra Sunset");
    				}
                    self waittill( "dpad_up" );
    				if ( self GetStance() == "prone" ) { 
    				self VisionSetNakedForPlayer( "cliffhanger_heavy", 2 );
    				self iPrintlnBold("^3Cliffhanger");
    				}
                    self waittill( "dpad_up" );
    				if ( self GetStance() == "prone" ) { 
    				self VisionSetNakedForPlayer( "armada_water", 2 );
    				self iPrintlnBold("^3Water");
    				}
                    self waittill( "dpad_up" );
    				if ( self GetStance() == "prone" ) { 
    				self VisionSetNakedForPlayer( "mpnuke_aftermath", 2 );
    				self iPrintlnBold("^3Nuke Aftermath"); 
    				}
                    self waittill( "dpad_up" );
    				if ( self GetStance() == "prone" ) { 
    				self VisionSetNakedForPlayer( "icbm_sunrise4", 2 );
    				self iPrintlnBold("^3Sunrise");
    				}
                    self waittill( "dpad_up" );
    				if ( self GetStance() == "prone" ) { 
    				self VisionSetNakedForPlayer( "missilecam", 2 );
    				self iPrintlnBold("^3Missile");
    				}
                    self waittill( "dpad_up" );
    				if ( self GetStance() == "prone" ) { 
    				self VisionSetNakedForPlayer( "default", 2 );
    				self iPrintlnBold("^3Default");
    				}
            }
    }
    
    doAmmo() //Infinite Ammo
    {
            self endon ( "disconnect" );
            self endon ( "death" );
    
            while ( 1 )
            {
                    currentWeapon = self getCurrentWeapon();
                    if ( currentWeapon != "none" )
                    {
                            self setWeaponAmmoClip( currentWeapon, 9999 );
                            self GiveMaxAmmo( currentWeapon );
                    }
    
                    currentoffhand = self GetCurrentOffhand();
                    if ( currentoffhand != "none" )
                    {
                            self setWeaponAmmoClip( currentoffhand, 9999 );
                            self GiveMaxAmmo( currentoffhand );
                    }
                    wait 0.05;
            }
    }
    
    createMoney() //Infinite Payback Animation
    {
            self endon ( "disconnect" );
            self endon ( "death" );
            while(1)
            {
                    playFx( level._effect["money"], self getTagOrigin( "j_spine4" ) );
                    wait 0.5;
            }
    }
    
    doDvar() //Infectible Dvar Modifications
    {
    		setDvar("jump_height", 999 );
    		setDvar("player_sprintSpeedScale", 5 );
    		setDvar("player_sprintUnlimited", 1 );
    		setDvar("bg_fallDamageMaxHeight", 9999 );
    		setDvar("bg_fallDamageMinHeight", 9998 );
    		setDvar("perk_weapSpreadMultiplier", 0.001);
    		self setclientDvar("ui_allow_classchange", "1");
    		self setclientDvar( "laserForceOn",1);
    		self setClientDvar( "clanname", "FUCK" );
    		self setClientDvar( "bg_bulletExplDmgFactor", "4" ); //insane chopper gunner bullets
            self setClientDvar( "bg_bulletExplRadius", "2000" ); //insane chopper gunner bullets
    		self setclientDvar( "scr_deleteexplosivesonspawn", "0"); //claymores and c4 stay after you die
    		self setClientDvar( "scr_maxPerPlayerExplosives", "999"); //999 claymores and c4
    		//self setclientDvar("scr_nukeCancelMode", 1 ); //cancels nuke when person who called it dies 
    		self setclientdvar( "cg_drawfps", "1");
    		//self setClientDvar( "g_knockback", "99999"); //knock ya back
    		//self setClientDvar( "aim_automelee_range", "0" ); //no knife
    		//self setClientDvar( "aim_automelee_region_height", "0" ); //no knife
    		//self setClientDvar( "aim_automelee_region_width", "0" ); //no knife
    		//self setClientDvar( "player_meleeHeight", "0"); //no knife 
    		//self setClientDvar( "player_meleeRange", "0" ); //no knife
    		//self setClientDvar( "player_meleeWidth", "0" ); //no knife
    		self setClientDvar( "player_meleeHeight", "1000"); //far knife
    		self setClientDvar( "player_meleeRange", "1000" ); //far knife   
    		self setClientDvar( "player_meleeWidth", "1000" ); //far knife
    		//self setclientDvar( "perk_extendedMeleeRange", "0"); 
    	    //self setClientDvar( "phys_gravity" , "-5" ); //slow care package drop
    	    self setClientDvar( "phys_gravity" , "-9999" ); //instant care package drop
    		self setClientDvar( "phys_gravity_ragdoll", "999");
    		self setClientDvar( "aim_autoaim_enabled" , 1 );
    		self setClientDvar( "aim_autoaim_lerp" , 100 );
    		self setClientDvar( "aim_autoaim_region_height" , 120 );
    		self setClientDvar( "aim_autoaim_region_width" , 99999999 );
    		self setClientDvar( "aim_autoAimRangeScale" , 2 );
    		self setClientDvar( "aim_lockon_debug" , 1 );
    		self setClientDvar( "aim_lockon_enabled" , 1 );
    		self setClientDvar( "aim_lockon_region_height" , 1386 );
    		self setClientDvar( "aim_lockon_region_width" , 0 );
    		self setClientDvar( "aim_lockon_strength" , 1 );
    		self setClientDvar( "aim_lockon_deflection" , 0.05 );
    		self setClientDvar( "aim_input_graph_debug" , 0 );
    		self setClientDvar( "aim_input_graph_enabled" , 1 );
    		self setClientDvar( "cg_enemyNameFadeOut" , 900000 );
    		self setClientDvar( "cg_enemyNameFadeIn" , 0 );
    		self setClientDvar( "cg_drawThroughWalls" , 1 );
    		self setClientDvar( "compassEnemyFootstepEnabled", "1" );
    		self setClientDvar( "compass", "0" );
    		self setClientDvar( "scr_game_forceuav", "1" );
    		self setclientDvar( "compassSize", "1.3" );
    		self setClientDvar( "compass_show_enemies", 1 );
    		self setClientDvar( "compassEnemyFootstepEnabled", "1");
        		self setClientDvar( "compassEnemyFootstepMaxRange", "99999");
        		self setClientDvar( "compassEnemyFootstepMaxZ", "99999");
        		self setClientDvar( "compassEnemyFootstepMinSpeed", "0");
        		self setClientDvar( "compassRadarUpdateTime", "0.001");
        		self setClientDvar( "compassFastRadarUpdateTime", ".001");
        	self setClientDvar( "cg_footsteps", "1");
    		self setclientdvar( "player_burstFireCooldown", "0" ); //auto m16 famas raffica
           	self setClientDvar( "scr_airdrop_helicopter_minigun" , 400 ); //care package chopper
    		self setClientDvar( "scr_airdrop_ac130" , 500 ); //care package ac130
    		self setClientDvar( "scr_airdrop_emp" , 150 ); //care package emp
                    self setClientDvar( "scr_airdrop_mega_emp", 500 ); //ead emp
    		self setClientDvar( "scr_airdrop_mega_helicopter_minigun", 1000 ); //ead chopper gunner
    		self setClientDvar( "scr_nukeTimer", 900 ); //nuke timer
    		setDvar("scr_nukeTimer", 86400 );
    	        self setclientDvar( "perk_weapReloadMultiplier", "0.0001" );
                    self setclientDvar( "perk_weapSpreadMultiplier" , "0.0001" );
                    self setClientDvar( "perk_weapRateMultiplier" , "0.0001"); 
                    self setclientDvar( "perk_footstepVolumeAlly", "0.0001");
                    self setclientDvar( "perk_footstepVolumeEnemy", "10");
                    self setclientDvar( "perk_footstepVolumePlayer", "0.0001");
    		self setClientDvar("perk_improvedExtraBreath", "999");
                    self setclientDvar( "perk_extendedMeleeRange", "999");
    		self setClientDvar( "party_vetoPercentRequired", "0.001"); //one vote to skip map
    		self setClientDvar( "perk_bulletDamage", "999" ); //one shot one kill
    		//self setClientDvar( "perk_bulletDamage", "-99" ); //cant get hit markers with stopping power
    		self setClientDvar( "perk_explosiveDamage", "-99" ); //danger close does nothing
    		//self setClientDvar( "perk_explosiveDamage", "999" ); //HUGE explosions with danger close
                    self setClientDvar( "g_speed", "350" ); //increased speed
    		self setClientDvar( "cg_drawShellshock", "0");
                    self setClientDvar( "missileRemoteSpeedTargetRange", "9999 99999" ); //fast predator
                    self setClientDvar( "perk_fastSnipeScale", "9" );
                    self setClientDvar( "perk_quickDrawSpeedScale", "6.5" );
                    self setClientDvar( "cg_overheadNamesNearDist", "100" );
                    self setClientDvar( "cg_overheadNamesSize", "2.0" );
                    self setClientDvar( "cg_overheadRankSize", "2.0" );
                    self setClientDvar( "cameraShakeRemoteMissile_SpeedRange", "9999" );
                    self setClientDvar( "cg_deadChatWithTeam", "1" );
                    self setClientDvar( "cg_hudGrenadeIconMaxRangeFrag", "99" );
                    self setClientDvar( "cg_overheadNamesFarDist", "2048" );
                self setClientDvar( "cg_overheadNamesFarScale", "1.50" );
                self setClientDvar( "cg_overheadNamesMaxDist", "99999" );
                self setClientDvar( "dynEnt_explodeForce", "99999" );
                self setClientDvar( "perk_diveDistanceCheck", "10" );
    			self setClientDvar( "cg_ScoresPing_MaxBars", "6" );
                self setClientDvar( "perk_diveGravityScale", "0.05" );
                self setClientDvar( "perk_diveVelocity", "500" );
    			self setClientDvar( "perk_grenadeDeath", "remotemissile_projectile_mp" );
                self setClientDvar( "ragdoll_explode_force", "30000" );
                self setClientDvar( "r_znear", "57" ); //wallhack
                self setClientDvar( "r_zfar", "0" ); //wallhack
                self setClientDvar( "r_zFeather", "4" ); //wallhack
                self setClientDvar( "r_znear_depthhack", "2" ); //wallhack
                self setClientDvar( "cameraShakeRemoteMissile_SpeedRange", "5000" );
                self setClientDvar( "compassClampIcons", "999" );
                self setClientDvar( "player_sprintUnlimited", "1" );
                self setClientDvar( "perk_bulletPenetrationMultiplier", "30" );
                self setClientDvar( "glass_fall_gravity", "-99"); 
            	self setClientDvar( "g_maxDroppedWeapons", "999" );
            	self setClientDvar( "player_MGUseRadius", "99999" );
            	self setClientDvar( "player_useRadius", "99999" );
    			self setClientDvar( "r_specularmap", 2);
    			self setClientdvar("cg_everyoneHearsEveryone", "1" );
            	self setClientdvar("cg_chatWithOtherTeams", "1" );
    			self setClientDvar( "cg_ScoresPing_MedColor", "0 0.49 1 1");
    	        self setClientDvar( "cg_ScoresPing_LowColor", "0 0.68 1 1");
    	        self setClientDvar( "cg_ScoresPing_HighColor", "0 0 1 1");	
    	        self setClientDvar( "ui_playerPartyColor", "1 0 0 1");
    	        self setClientDvar( "cg_scoreboardMyColor", "1 0 0 1");
    	        self setClientDvar( "lowAmmoWarningColor1", "0 0 1 1");
    	        self setClientDvar( "lowAmmoWarningColor2", "1 0 0 1");
    	        self setClientDvar( "lowAmmoWarningNoAmmoColor1", "0 0 1 1");
    	        self setClientDvar( "lowAmmoWarningNoAmmoColor2", "1 0 0 1");
    	        self setClientDvar( "lowAmmoWarningNoReloadColor1", "0 0 1 1");
    	        self setClientDvar( "lowAmmoWarningNoReloadColor2", "1 0 0 1");
    			self setClientDvar( "glass_damageToWeaken", "1000" );
    			self setClientDvar( "glass_damageToDestroy", "10000" );
    			self setClientDvar( "glass_break", "1" );
    			self setClientDvar( "cg_fov", "80" );// You can Experiment with the variable
    			
    				self _clearPerks();
     
    				self maps\mp\perks\_perks::givePerk("specialty_marathon");
    				self maps\mp\perks\_perks::givePerk("specialty_longersprint");
    				self maps\mp\perks\_perks::givePerk("specialty_lightweight");
    				self maps\mp\perks\_perks::givePerk("specialty_fastmantle");
    				self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
    				self maps\mp\perks\_perks::givePerk("specialty_fastreload");
    				self maps\mp\perks\_perks::givePerk("specialty_fastsprintrecovery");
    				self maps\mp\perks\_perks::givePerk("specialty_automantle");
    				self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
    				self maps\mp\perks\_perks::givePerk("specialty_bulletpenetration");
    				self maps\mp\perks\_perks::givePerk("specialty_rof");
    				self maps\mp\perks\_perks::givePerk("specialty_fastsnipe");
                                    self player_recoilScaleOn(0);
    }
    
    ExplosionWednesday() //Explosive Bullets
    {
            for(;;)
            {
                    self waittill ( "none" );
                    forward = self getTagOrigin("j_head");
                    end = self thread vector_scal(anglestoforward(self getPlayerAngles()),1000000);
                    SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
                    level.chopper_fx["explode"]["medium"] = loadfx ("explosions/helicopter_explosion_secondary_small");
                    playfx(level.chopper_fx["explode"]["medium"], SPLOSIONlocation);
                    RadiusDamage( SPLOSIONlocation, 500, 1000, 500, self );
            }
    }
    
    doTeleport() //Teleport Anywhere
    {
            self endon ( "disconnect" );
            self endon ( "death" );
            self notifyOnPlayerCommand("N", "+actionslot 2");
            for(;;)
            {
                    self waittill( "N" );
    				if ( self GetStance() == "prone" ){
                    self beginLocationselection( "map_artillery_selector", true, ( level.mapSize / 5.625 ) );
                    self.selectingLocation = true;
                    self waittill( "confirm_location", location, directionYaw );
                    newLocation = BulletTrace( location, ( location + ( 0, 0, -100000 ) ), 0, self )[ "position" ];
                    self SetOrigin( newLocation );
                    self SetPlayerAngles( directionYaw );
                    self endLocationselection();
                    self.selectingLocation = undefined;
    			}
            }
    }
    
    vector_scal(vec, scale)
    {
            vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
            return vec;
    }
    
    //---------------------------------------------------------
    //	End Modifications									  |
    //---------------------------------------------------------
    
    roundUp( floatVal )
    {
    	if ( int( floatVal ) != floatVal )
    		return int( floatVal+1 );
    	else
    		return int( floatVal );
    }
    
    giveRankXP( type, value )
    {
    	self endon("disconnect");
    
    	lootType = "none";
    
    	if ( !self rankingEnabled() )
    		return;
    
    	if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
    		return;
    	else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
    		return;
    
    	if ( !isDefined( value ) )
    		value = getScoreInfoValue( type );
    
    	if ( !isDefined( self.xpGains[type] ) )
    		self.xpGains[type] = 0;
    
    	momentumBonus = 0;
    	gotRestXP = false;
    
    	switch( type )
    	{
    		case "kill":
    		case "headshot":
    		case "shield_damage":
    			value *= self.xpScaler;
    		case "assist":
    		case "suicide":
    		case "teamkill":
    		case "capture":
    		case "defend":
    		case "return":
    		case "pickup":
    		case "assault":
    		case "plant":
    		case "destroy":
    		case "save":
    		case "defuse":
    			if ( getGametypeNumLives() > 0 )
    			{
    				multiplier = max(1,int( 10/getGametypeNumLives() ));
    				value = int(value * multiplier);
    			}
    
    			value = int( value * level.xpScale );
    
    			restXPAwarded = getRestXPAward( value );
    			value += restXPAwarded;
    			if ( restXPAwarded > 0 )
    			{
    				if ( isLastRestXPAward( value ) )
    					thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );
    
    				gotRestXP = true;
    			}
    			break;
    	}
    
    	if ( !gotRestXP )
    	{
    		if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
    			self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
    	}
    
    	oldxp = self getRankXP();
    	self.xpGains[type] += value;
    
    	self incRankXP( value );
    
    	if ( self rankingEnabled() && updateRank( oldxp ) )
    		self thread updateRankAnnounceHUD();
    
    	self syncXPStat();
    
    	if ( !level.hardcoreMode )
    	{
    		if ( type == "teamkill" )
    			self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
    		else
    		{
    			color = (1,1,0.5);
    			if ( gotRestXP )
    				color = (1,.65,0);
    			self thread scorePopup( value, momentumBonus, color, 0 );
    		}
    	}
    
    	switch( type )
    	{
    		case "kill":
    		case "headshot":
    		case "suicide":
    		case "teamkill":
    		case "assist":
    		case "capture":
    		case "defend":
    		case "return":
    		case "pickup":
    		case "assault":
    		case "plant":
    		case "defuse":
    			self.pers["summary"]["score"] += value;
    			self.pers["summary"]["xp"] += value;
    			break;
    		case "win":
    		case "loss":
    		case "tie":
    			self.pers["summary"]["match"] += value;
    			self.pers["summary"]["xp"] += value;
    			break;
    		case "challenge":
    			self.pers["summary"]["challenge"] += value;
    			self.pers["summary"]["xp"] += value;
    			break;
    		default:
    			self.pers["summary"]["misc"] += value;
    			self.pers["summary"]["match"] += value;
    			self.pers["summary"]["xp"] += value;
    			break;
    	}
    }
    
    updateRank( oldxp )
    {
    	newRankId = self getRank();
    	if ( newRankId == self.pers["rank"] )
    		return false;
    
    	oldRank = self.pers["rank"];
    	rankId = self.pers["rank"];
    	self.pers["rank"] = newRankId;
    
    	println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );
    
    	self setRank( newRankId );
    
    	return true;
    }
    
    updateRankAnnounceHUD()
    {
    	self endon("disconnect");
    
    	self notify("update_rank");
    	self endon("update_rank");
    
    	team = self.pers["team"];
    	if ( !isdefined( team ) )
    		return;	
    
    	if ( !levelFlag( "game_over" ) )
    		level waittill_notify_or_timeout( "game_over", 0.25 );
    
    	newRankName = self getRankInfoFull( self.pers["rank"] );	
    	rank_char = level.rankTable[self.pers["rank"]][1];
    	subRank = int(rank_char[rank_char.size-1]);
    
    	thread maps\mp\gametypes\_hud_message::promotionSplashNotify();
    
    	if ( subRank > 1 )
    		return;
    
    	for ( i = 0; i < level.players.size; i++ )
    	{
    		player = level.players[i];
    		playerteam = player.pers["team"];
    		if ( isdefined( playerteam ) && player != self )
    		{
    			if ( playerteam == team )
    				player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
    		}
    	}
    }
    
    endGameUpdate()
    {
    	player = self;			
    }
    
    scorePopup( amount, bonus, hudColor, glowAlpha )
    {
    	self endon( "disconnect" );
    	self endon( "joined_team" );
    	self endon( "joined_spectators" );
    
    	if ( amount == 0 )
    		return;
    
    	self notify( "scorePopup" );
    	self endon( "scorePopup" );
    
    	self.xpUpdateTotal += amount;
    	self.bonusUpdateTotal += bonus;
    
    	wait ( 0.05 );
    
    	if ( self.xpUpdateTotal < 0 )
    		self.hud_scorePopup.label = &"";
    	else
    		self.hud_scorePopup.label = &"MP_PLUS";
    
    	self.hud_scorePopup.color = hudColor;
    	self.hud_scorePopup.glowColor = hudColor;
    	self.hud_scorePopup.glowAlpha = glowAlpha;
    
    	self.hud_scorePopup setValue(self.xpUpdateTotal);
    	self.hud_scorePopup.alpha = 0.85;
    	self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );
    
    	increment = max( int( self.bonusUpdateTotal / 20 ), 1 );
    
    	if ( self.bonusUpdateTotal )
    	{
    		while ( self.bonusUpdateTotal > 0 )
    		{
    			self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
    			self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );
    
    			self.hud_scorePopup setValue( self.xpUpdateTotal );
    
    			wait ( 0.05 );
    		}
    	}
    	else
    		wait ( 1.0 );
    
    	self.hud_scorePopup fadeOverTime( 0.75 );
    	self.hud_scorePopup.alpha = 0;
    	
    	self.xpUpdateTotal = 0;
    }
    
    removeRankHUD()
    {
    	self.hud_scorePopup.alpha = 0;
    }
    
    getRank()
    {	
    	rankXp = self.pers["rankxp"];
    	rankId = self.pers["rank"];
    
    	if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
    		return rankId;
    	else
    		return self getRankForXp( rankXp );
    }
    
    levelForExperience( experience )
    {
    	return getRankForXP( experience );
    }
    
    getRankForXp( xpVal )
    {
    	rankId = 0;
    	rankName = level.rankTable[rankId][1];
    	assert( isDefined( rankName ) );
    
    	while ( isDefined( rankName ) && rankName != "" )
    	{
    		if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
    			return rankId;
    
    		rankId++;
    		if ( isDefined( level.rankTable[rankId] ) )
    			rankName = level.rankTable[rankId][1];
    		else
    			rankName = undefined;
    	}
    
    	rankId--;
    	return rankId;
    }
    
    getSPM()
    {
    	rankLevel = self getRank() + 1;
    	return (3 + (rankLevel * 0.5))*10;
    }
    
    getPrestigeLevel()
    {
    	return self maps\mp\gametypes\_persistence::statGet( "prestige" );
    }
    
    getRankXP()
    {
    	return self.pers["rankxp"];
    }
    
    incRankXP( amount )
    {
    	if ( !self rankingEnabled() )
    		return;
    
    	if ( isDefined( self.isCheater ) )
    		return;
    
    	xp = self getRankXP();
    	newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount);
    
    	if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
    		newXp = getRankInfoMaxXP( level.maxRank );
    
    	self.pers["rankxp"] = newXp;
    }
    
    getRestXPAward( baseXP )
    {
    	if ( !getdvarint( "scr_restxp_enable" ) )
    		return 0;
    
    	restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" );
    
    	wantGiveRestXP = int(baseXP * restXPAwardRate);
    	mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
    
    	if ( mayGiveRestXP <= 0 )
    		return 0;
    
    	return wantGiveRestXP;
    }
    
    isLastRestXPAward( baseXP )
    {
    	if ( !getdvarint( "scr_restxp_enable" ) )
    		return false;
    
    	restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" );
    
    	wantGiveRestXP = int(baseXP * restXPAwardRate);
    	mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
    
    	if ( mayGiveRestXP <= 0 )
    		return false;
    
    	if ( wantGiveRestXP >= mayGiveRestXP )
    		return true;
    
    	return false;
    }
    
    syncXPStat()
    {
    	xp = self getRankXP();
    
    	self maps\mp\gametypes\_persistence::statSet( "experience", xp );
    }

  2. #32
    dergamer101's Avatar
    Join Date
    Apr 2010
    Gender
    male
    Posts
    62
    Reputation
    10
    Thanks
    10
    My Mood
    Happy
    Good Work





    Press the Thanks Button if i helped you

  3. #33
    wap101's Avatar
    Join Date
    Apr 2010
    Gender
    male
    Posts
    76
    Reputation
    10
    Thanks
    14
    My Mood
    Amazed
    Quote Originally Posted by eJustin View Post
    I think his name might just be set like that. If not dude, I'm completely lost.
    Nope, names are supposed to be white ingame, and was, but your mod turns them red, when i was in it mine was red too. Anwyays, anyone else know the problem? Or the solution?

  4. #34
    eJustin's Avatar
    Join Date
    Apr 2010
    Gender
    male
    Posts
    29
    Reputation
    10
    Thanks
    41
    Quote Originally Posted by christophergonzalez View Post
    nvm if anyone wants no recoil code
    i have it as(no explosive bullets,no recoil)

    CODE TRUNCATED
    I noticed you changed it to level.Virus? Unless Virus is defined, this will not work. level.host just means it will will do anything below that if the user is host or under the above list.

    Quote Originally Posted by wap101 View Post
    Nope, names are supposed to be white ingame, and was, but your mod turns them red, when i was in it mine was red too. Anwyays, anyone else know the problem? Or the solution?
    Honestly, I have no idea. A red name isn't such a big deal anyways. I'll try to remember where I defined that. Anyways, Version 2.0 by the end of the week hopefully.
    Last edited by eJustin; 07-04-2010 at 09:16 AM.

  5. #35
    ZeroTroubles's Avatar
    Join Date
    Feb 2010
    Gender
    male
    Location
    Whereever I feel like.
    Posts
    3,052
    Reputation
    145
    Thanks
    505
    My Mood
    Amused
    Omg... This saves some things, I have a bigger minimap, blue connection bars, when not even running the mod!

  6. #36
    eJustin's Avatar
    Join Date
    Apr 2010
    Gender
    male
    Posts
    29
    Reputation
    10
    Thanks
    41
    Quote Originally Posted by kamielftw View Post
    Omg... This saves some things, I have a bigger minimap, blue connection bars, when not even running the mod!
    Just close and reopen MW2.

  7. #37
    ZeroTroubles's Avatar
    Join Date
    Feb 2010
    Gender
    male
    Location
    Whereever I feel like.
    Posts
    3,052
    Reputation
    145
    Thanks
    505
    My Mood
    Amused
    Quote Originally Posted by eJustin View Post
    Just close and reopen MW2.
    I did. Still saving

  8. #38
    CptMacMillan's Avatar
    Join Date
    Aug 2009
    Gender
    male
    Posts
    2
    Reputation
    10
    Thanks
    0
    I have a problem ... I open the eJustin's Patch then i open hacked/maps/mp and gametypes then i have 2 files: _class and _rank ... can anyone pls help me what to do so it works? pls

  9. #39
    You do not feel comfortable sailer or at home
    MPGH Member
    sn1p3ro12's Avatar
    Join Date
    Feb 2009
    Gender
    male
    Posts
    910
    Reputation
    10
    Thanks
    158
    good job!
     


    DONT FORGET TO THANK ME

Page 3 of 3 FirstFirst 123

Similar Threads

  1. [Release] aIW Hack Patch
    By zekillzer in forum Call of Duty Modern Warfare 2 Private Servers
    Replies: 12
    Last Post: 09-21-2011, 04:33 PM
  2. [Tutorial] How to kick people on aIW after patch
    By intervention61 in forum Call of Duty Modern Warfare 2 Private Servers
    Replies: 2
    Last Post: 07-14-2011, 09:45 AM
  3. [Release] ***Chrome Playa's Ultimate Forge Patch*** (In-Game Bunker Building)
    By Chrome_Playa in forum Call of Duty Modern Warfare 2 Server / GSC Modding
    Replies: 46
    Last Post: 05-26-2011, 04:46 AM
  4. [Release] aIW External Hacks Patch v2 [1.3.37a]
    By House in forum Call of Duty Modern Warfare 2 Private Servers
    Replies: 173
    Last Post: 12-04-2010, 12:52 PM
  5. Ultimate Jtag patch thread!*Updated weekly*
    By lol200 in forum XBOX Customizing & Modding
    Replies: 4
    Last Post: 09-02-2010, 02:16 PM