How to load a type onto the stack in CIL(A.K.A. MSIL,IL)
So hey I'm trying to make a automatic patcher for a unity game. I have everything working accept when I try to add a component. The only way to add a component is to pass it a type. But I cant find any way to load a type onto the stack in IL. Here is a list of IL instructions ive been reading from
https :// en .Wikipedia . org/wiki/List_of_CIL_instructions
There is very very little documentation on this language and I have never meet someone who knows it, so I'm asking you guys. Hoping for the best
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Just realized this is in the wrong section, staff please move?