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  1. #16
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    Quote Originally Posted by Lehsyrus View Post


    What the hell do you mean uNreal doesn't exist? A shit ton of his work is taken from leechers and posted here.
    He meant the thread doesnt exist. Link is broken.
    Also, Ive been using an ancient macro set to 1ms, so they arnt detected.

  2. #17
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    Quote Originally Posted by supaflex View Post
    Public ********* patched
    I realize this. Please read me above posts. The topic cannot be edited as when it was approved and stickied they immediately locked it. When they locked it, and since it got unlocked I have be incapable of editing it.

    Quote Originally Posted by dogboy708 View Post
    He meant the thread doesnt exist. Link is broken.
    Also, Ive been using an ancient macro set to 1ms, so they arnt detected.
    The macro is patched for 32-bit users. 64-bit users using that ancient macro have suffered no detection or bans.
    Lights please.

  3. #18
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    unreal's bot link is broken.where can i find it?

  4. #19
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    Good job thanks!

  5. #20
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    Nice work.

  6. #21
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    Thx for info

  7. #22
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    Great tutorial and very helpful. Thanks

  8. #23
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    Thank you very much!

  9. #24
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    Quote Originally Posted by Jack_The_R3apper View Post
    unreal's bot link is broken.where can i find it?
    Does not matter its patched.

  10. #25
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    ok.so we can onlu use the trigerbot?pffff :/

  11. The Following User Says Thank You to Jack_The_R3apper For This Useful Post:

    Xanedithas (10-19-2011)

  12. #26
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    The uhh.... Reloaded prod Devs, have made some hints at shutting down aimbotting entirely. They'll probably fuck with the DLL injectors some how by giving the client a bunch of trash or trapping data like they did with wallhacks or they'll just track accuracy directly between the DLLs and have it autodetect hit patterns. So all those guys who are paying ...what, $20 monthly for theirs?... could soon be up shit creek too so there's not much to be jealous of. Especially considering how quickly the population is dropping off in this game.

    Also, it would be pretty easy to add a few lines of code to the trigger bot to make it auto sample a signature hue for a second and assist aim inside the crosshair range. And a second is all you really need to nail hopper/strafers. Any longer than that and enviro luminosity would start to fuck with the hue tracking.
    Last edited by camping; 10-10-2011 at 11:33 AM.

  13. #27
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    Quote Originally Posted by camping View Post
    The uhh.... Reloaded prod Devs, have made some hints at shutting down aimbotting entirely. They'll probably fuck with the DLL injectors some how by giving the client a bunch of trash or trapping data like they did with wallhacks or they'll just track accuracy directly between the DLLs and have it autodetect hit patterns. So all those guys who are paying ...what, $20 monthly for theirs?... could soon be up shit creek too so there's not much to be jealous of. Especially considering how quickly the population is dropping off in this game.

    Also, it would be pretty easy to add a few lines of code to the trigger bot to make it auto sample a signature hue for a second and assist aim inside the crosshair range. And a second is all you really need to nail hopper/strafers. Any longer than that and enviro luminosity would start to fuck with the hue tracking.
    They could... but honestly it's a dead effort. The problem with this game is it doesn't appeal to the masses which is casual gamers. This game's skill is solely based upon who has the best computer with the best framerates along with the best mouse and reflexes. Your casual person on the minimal spec's cannot compete with mr beast machine.
    Lights please.

  14. #28
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    Quote Originally Posted by camping View Post
    Also, it would be pretty easy to add a few lines of code to the trigger bot to make it auto sample a signature hue for a second and assist aim inside the crosshair range. And a second is all you really need to nail hopper/strafers. Any longer than that and enviro luminosity would start to fuck with the hue tracking.
    I've thought about artificially "Lagging" out your mouse so if you moused over an enemy it would temporarily reduce the sensitivity of the mouse at low level. This way it would do an "Aim Assist" like a lot of single player First Person Shooters have the option of doing. Of course you will have the option of turning it off completely, have the option of how long the aim assist should last after successful acquisition of a target (Automatically turning off if nothing is detected anymore), and how much it should decrease your sensitivity by.

    I'd do so with the SystemParametersInfo function and the following actions:
    SPI_SETMOUSESPEED
    SPI_GETMOUSESPEED
    SPI_SETMOUSE
    Last edited by RAWR(:; 10-11-2011 at 07:57 PM.

  15. #29
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    Quote Originally Posted by Kyron View Post
    The macro is patched for 32-bit users. 64-bit users using that ancient macro have suffered no detection or bans.
    what is the ancient macro called?

  16. #30
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    very thank you up

    very thank you up
    Last edited by Margherita; 10-18-2011 at 02:11 PM.

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