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  1. #1
    Melodia's Avatar
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    Sharing Is Caring { Share your Offsets & Structs }

    Heyas.

    We all know coders are a little .... A Little something about some of their finds.

    But we also all know that there is a great part we can share because we care about eachother =D.

    ( Yes that means Post the Offsets / Structs you want to Share here, And show your love )

    Will try to keep Some updated offsets on this post.


    Latest Offsets
    Code:
    {Some 1.1.195 Offsets }
    Refdef = 0x860030
    Entity = 0x8F8AF8
    ClientInfo = 0x8EC2C8
    CG_t = 0x7F59BC
    CGS_t = 0x7F1CF8
    
    RegisterShader = 0x50C8A0
    DrawStretchPic = 0x5103A0
    DrawText = 0x5109B0
    GetFont = 0x50C0F0
    IsVisible = 0x588380
    RegisterTag = 0x4C42B0
    GetPlayerTag = 0x5709D0
    cWeapon = 0x7C2DB8
    IsInGame = 0x7F58C8 OK
    Stats = 0x1B2C89C
    
    
    ViewAngleX = 0xB36A44
    ViewAngleY = 0xB36A40
    
    Drawing functions
    EndFrame = 0x586FA0
    GameDevice = 0x673BAE8
    Trainermaking
    Code:
    
    	namespace Trainer
    	{
    		int Experience	=	0x01B2C89C;     // Experience .195
    		int Score		=	0x01B2C8AC;     // Score .195
    		int Wins		=	0x01B2C8E4;     // Wins .195
    		int Losses		=	0x01B2C8E8;     // Losses .195
    		int Ties		=	0x01B2C8EC;     // Ties .195
    		int WinStreak	=	0x01B2C8F0;     // Win Streak .195
    		int Kills		=	0x01B2C8B0;     // Kills .195
    		int Headshots	=	0x01B2C8C4;     // Headshots .195
    		int Assists		=	0x01B2C8C0;     // Assists .195
    		int KillStreak	=	0x01B2C8B4;     // Kill Streak .195
    		int Deaths		=	0x01B2C8B8;     // Deaths .195
    		int TimePlayed	=	0x01B2C8D0;     // Time Played .195
    		int Prestige	=	0x01B2C8A4;     // Prestige .195
    	}; 
    
    
    		namespace ProPerks
    		{
    			int ProPerksUnlockVal = 13;      // 7 Seems to be the normal Max, But 12+ Removes the rank, Only Leaving "Pro" =]
    			int Marathon	  = 0x01B2CFEB;  // Marathon .195
    			int SteadyAim	  = 0x01B2CFEC;  // Steady Aim .195
    			int Ninja		  = 0x01B2CFED;  // Ninja .195
    			int Scrambler	  = 0x01B2CFEE;  // Scrambler .195
    			int SleightOfHand = 0x01B2CFEF;  // Sleight Of Hand .195
    			int Bling		  = 0x01B2CFF0;  // Bling .195
    			int StoppingPower = 0x01B2CFF1;  // Stopping Power .195
    			int Hardline	  = 0x01B2CFF2;  // Hardline .195
    			int OneManArmy	  = 0x01B2CFF3;  // One Man Army .195
    			int ColdBlooded	  = 0x01B2CFF4;  // Cold-Blooded .195
    			int LastStand	  = 0x01B2CFF5;  // Last Stand .195
    			int Scavenger	  = 0x01B2CFF6;  // Scavenger .195
    			int Commando	  = 0x01B2CFF7;  // Commando .195
    			int SitRep		  = 0x01B2CFF8;  // SitRep .195
    			int LightWeight	  = 0x01B2CFF9;  // Lightweight .195
    			int DangerClose	  = 0x01B2CFFA;  // Danger Close .195
    		}; 
    
    Yea... I Like defining stuff as Integers.
    Last edited by Melodia; 06-13-2010 at 11:49 AM. Reason: Fun~
    Love You All~

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  3. #2
    NiPiN³'s Avatar
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    May I suggest to include the offsets of the alteriw.net version aswell? I as developer tent to use the alteriw.net version on a private lan server to develop new code...

  4. #3
    Melodia's Avatar
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    You can find them =).
    Love You All~

  5. #4
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    likes the new section

    some offsets for .182, which should work for 1337 (alteriw)
    Code:
    RegisterTag: iw4mp.exe+0x14650
    IsReloading: 0x7A2190 [iw4mp.exe+0x2E97D]
    Resolution: 0x633A37C [iw4mp.exe+0x55291]
    cCG: 0x7F493C [iw4mp.exe+0x90B74]
    cClient: 0x8EB248 [iw4mp.exe+0xB6DA3]
    cCGS: 0x7F0C78 [iw4mp.exe+0xC4DC7]
    cEntity: 0x8F7A78 [iw4mp.exe+0xC4E11]
    cWeapon: 0x7E5C88 [iw4mp.exe+0xC4E2B]
    cViewangles: 0xB359C0 [iw4mp.exe+0xCE723]
    cPunchangles: 0x8686FC [iw4mp.exe+0xCF673]
    cRefdef: 0x85EFB0 [iw4mp.exe+0xCF6E7]
    IsIngame: 0x7F4848 [iw4mp.exe+0xD25BE]
    CommandToConsole: iw4mp.exe+0xd3ea0
    Trace: iw4mp.exe+0xe9f70
    BoxESP: iw4mp.exe+0xf3a3a
    Render3D: iw4mp.exe+0x111450
    GetTagPos: iw4mp.exe+0x170720
    IsVisible: iw4mp.exe+0x1881e0
    NameTags: iw4mp.exe+0x188442
    Ping: 0x86750C [iw4mp.exe+0x1980A3]
    Recoil: 0xB35980 [iw4mp.exe+0x1AABE1]
    credits to kn4ck3r

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  7. #5
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    For nipin:
    1.0.182(alterIW)
    Refdef = 0x85EFB0
    Entity = 0x8F7A78
    ClientInfo = 0x8EB248
    CG_t = 0x7F493C
    CGS_t = 0x7F0C78

    RegisterShader = 0x50C620
    DrawStretchPic = 0x510100
    DrawStretchPicFlipSt = 0x510210
    DrawText = 0x510710
    GetFont = 0x50BE70
    IsVisible = 0x5881E0
    RegisterTag = 0x451DD0
    GetLocalIndex = 0x7F7B88
    GetTeam = 0x8EB264
    GetPlayerTag = 0x570720
    SendConsoleCommand = 0x446DD0
    cWeapon = 0x7E5C88
    Recoil Recovery = 0x7F4838
    IsInGame = 0x7F4848

    ViewAngleX = 0xB359C4 ?
    ViewAngleY = 0xB359C0 ?

    Drawing functions
    EndFrame = 0x586E00
    D3D Device = 0x6737268
    Ah we-a blaze the fyah, make it bun dem!

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  9. #6
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    Well I'm back at last..a lot has changed since I left hah!
    Anyway I think this would be a good first post for this section so here's my unlocks structure. It's for Delphi so if you're using something else...good luck! XD

    Code:
    UnlocksBase:Dword=$01B2B81C; // v1.1.195 - $01b2c89c
    
    Unlock:array [0..400] of integer=(
      {
    
      For stats, just set values.
      For weapons:
        - Most set to 2 will set them to done.
        - For multi-tier challenges (Marksman I, II, III...) just set to like 9.
        - Pro perks are unlocked at 5, but you can fully complete the challenges as with the weapons.
    
      }
    
    
    
      { Barracks - Stats }
    
      $0, // experience
      $8,  // prestige
      $10, // score
      $14, // kills
      $18, // best killstreak
      $1c, // deaths
      $24, // assists
      $28, // headshots
      $34, // time played
      $48, // wins
      $4c, // losses
      $50, // ties
      $54, // win streak
    
      { Weapons - M16A4 }
      $688,// Marksman      [ 13 ]
      $689,// Expert
      $68A,// Shotgun
      $68B,// Holographic Sight
      $68C,// Heartbeat Sensor
      $68D,// Thermal Scope
      $68E,// Extended Mags
      $68F,// Mastery
    
      { Weapons - Famas }
      $690,// Marksman		[ 21 ]
      $691,// Expert
      $692,// Shotgun
      $693,// Holographic Sight
      $694,// Heartbeat Sensor
      $695,// Thermal Scope
      $696,// Extended Mags
      $697,// Mastery
    
      { Weapons - Tar-21 }
      $698,// Marksman		[ 29 ]
      $699,// Expert
      $69A,// Shotgun
      $69B,// Holographic Sight
      $69C,// Heartbeat Sensor
      $69D,// Thermal Scope
      $69E,// Extended Mags
      $69F,// Mastery
    
      { Weapons - FAL }
      $6A0,// Marksman		[ 37 ]
      $6A1,// Expert
      $6A2,// Shotgun
      $6A3,// Holographic Sight
      $6A4,// Heartbeat Sensor
      $6A5,// Thermal Scope
      $6A6,// Extended Mags
      $6A7,// Mastery
    
      { Weapons - AK-47 }
      $6A8,// Marksman		[ 45 ]
      $6A9,// Expert
      $6AA,// Shotgun
      $6AB,// Holographic Sight
      $6AC,// Heartbeat Sensor
      $6AD,// Thermal Scope
      $6AE,// Extended Mags
      $6AF,// Mastery
    
      { Weapons - M240 }
      $6B0,// Marksman		[ 53 ]
      $6B1,// Expert
      $6B2,// Holographic Sight
      $6B3,// Heartbeat Sensor
      $6B4,// Thermal Scope
      $6B5,// Extended Mags
      $6B6,// Mastery
    
      { Weapons - M4A1 }
      $6B7,// Marksman		[ 60 ]
      $6B8,// Expert
      $6B9,// Shotgun
      $6BA,// Holographic Sight
      $6BB,// Heartbeat Sensor
      $6BC,// Thermal Scope
      $6BD,// Extended Mags
      $6BE,// Mastery
    
      { Weapons - ACR }
      $6BF,// Marksman		[ 68 ]
      $6C0,// Expert
      $6C1,// Shotgun
      $6C2,// Holographic Sight
      $6C3,// Heartbeat Sensor
      $6C4,// Thermal Scope
      $6C5,// Extended Mags
      $6C6,// Mastery
    
      { Weapons - Scar-H }
      $6C7,// Marksman		[ 76 ]
      $6C8,// Expert
      $6C9,// Shotgun
      $6CA,// Holographic Sight
      $6CB,// Heartbeat Sensor
      $6CC,// Thermal Scope
      $6CD,// Extended Mags
      $6CE,// Mastery
    
      { Weapons - F2000 }
      $6CF,// Marksman		[ 84 ]
      $6D0,// Expert
      $6D1,// Shotgun
      $6D2,// Holographic Sight
      $6D3,// Heartbeat Sensor
      $6D4,// Thermal Scope
      $6D5,// Extended Mags
      $6D6,// Mastery
    
      { Weapons - Intervention }
      $6D7,// Marksman	    [ 92 ]
      $6D8,// Expert
      $6D9,// Heartbeat Sensor
      $6DA,// Thermal Scope
      $6DB,// Extended Mags
      $6DC,// Mastery
    
      { Weapons - Barrett .50 Cal }
      $6DD,// Marksman		[ 98 ]
      $6DE,// Expert
      $6DF,// Heartbeat Sensor
      $6E0,// Thermal Scope
      $6E1,// Extended Mags
      $6E2,// Mastery
    
      { Weapons - M21 EBR }
      $6E3,// Marksman		[ 104 ]
      $6E4,// Expert
      $6E5,// Heartbeat Sensor
      $6E6,// Thermal Scope
      $6E7,// Extended Mags
      $6E8,// Mastery
    
      { Weapons - Vector }
      $6E9,// Marksman		[ 110 ]
      $6EA,// Expert
      $6EB,// Akimbo
      $6EC,// Holographic Sight
      $6ED,// Thermal Scope
      $6EE,// Extended Mags
      $6EF,// Mastery
    
      { Weapons - UMP 45 }
      $6F0,// Marksman		[ 117 ]
      $6F1,// Expert
      $6F2,// Akimbo
      $6F3,// Holographic Sight
      $6F4,// Thermal Scope
      $6F5,// Extended Mags
      $6F6,// Mastery
    
      { Weapons - Mini Uzi }
      $6F7,// Marksman		[ 124 ]
      $6F8,// Expert
      $6F9,// Akimbo
      $6FA,// Holographic Sight
      $6FB,// Thermal Scope
      $6FC,// Extended Mags
      $6FD,// Mastery
    
      { Weapons - P90 }
      $6FE,// Marksman		[ 131 ]
      $6FF,// Expert
      $700,// Akimbo
      $701,// Holographic Sight
      $702,// Thermal Scope
      $703,// Extended Mags
      $704,// Mastery
    
      { Weapons - MP5-K }
      $705,// Marksman		[ 138 ]
      $706,// Expert
      $707,// Akimbo
      $708,// Holographic Sight
      $709,// Thermal Scope
      $70A,// Extended Mags
      $70B,// Mastery
    
      { Weapons - RPD }
      $70C,// Marksman		[ 145 ]
      $70D,// Expert
      $70E,// Holographic Sight
      $70F,// Heartbeat Sensor
      $710,// Thermal Scope
      $711,// Extended Mags
      $712,// Mastery
    
      { Weapons - L86 LSW }
      $713,// Marksman		[ 152 ]
      $714,// Expert
      $715,// Holographic Sight
      $716,// Heartbeat Sensor
      $717,// Thermal Scope
      $718,// Extended Mags
      $719,// Mastery
    
      { Weapons - AUG HBAR }
      $71A,// Marksman		[ 159 ]
      $71B,// Expert
      $71C,// Holographic Sight
      $71D,// Heartbeat Sensor
      $71E,// Thermal Scope
      $71F,// Extended Mags
      $720,// Mastery
    
      { Weapons - WA2000 }
      $721,// Marksman		[ 166 ]
      $722,// Expert
      $723,// Heartbeat Sensor
      $724,// Thermal Scope
      $725,// Extended Mags
      $726,// Mastery
    
      { Weapons - MG4 }
      $727,// Expert		[ 172 ]
      $728,// Marksman
      $729,// Holographic Sight
      $72A,// Heartbeat Sensor
      $72B,// Thermal Scope
      $72C,// Extended Mags
      $72D,// Mastery
    
      { Weapons - Secondary }
      $72E,// TMP Marksman          [ 179 ]
      $72F,// TMP Expert
      $730,// PP2000 Marksman
      $731,// PP2000 Expert
      $732,// G18 Marksman
      $733,// G18 Expert
      $734,// M39 Raffica Marksman
      $735,// M39 Raffica Expert
    
      $736,// Striker Marksman	[ 187 ]
      $737,// Striker Expert
      $738,// M1014 Marksman
      $739,// M1014 Expert
      $73A,// SPAS-12 Marksman
      $73B,// SPAS-12 Expert
      $73C,// AA12 Marksman
      $73D,// AA12 Expert
      $73E,// Model 1887 Marksman
      $73F,// Model 1887 Expert
      $740,// Ranger Marksman
      $741,// Ranger Expert
    
      $742,// M9 Marksman	[ 199 ]
      $743,// M9 Expert
      $744,// USP .45 Marksman
      $745,// USP .45 Expert
      $746,// Deagle Marksman
      $747,// Deagle Expert
      $748,// .44 Magnum Marksman
      $749,// .44 Magnum Expert
    
      $74A,// AT4-HS Marksman	[ 207 ]
      $74B,// RPG-7 Marksman
      $74C,// Javelin Marksman
      $74D,// Thumper Marksman
      $74E,// Stinger Marksman
    
      { Pro Perks Unlocks }
      $74F,// Marathon Pro	[ 212 ]
      $750,// Steady Aim Pro
      $751,// Ninja Pro
      $752,// Scrambler Pro
      $753,// Sleight Of Hand Pro
      $754,// Bling Pro
      $755,// Stopping Power Pro
      $756,// Hardline Pro
      $757,// One Man Army Pro
      $758,// Cold Blooded Pro
      $759,// Last Stand Pro
      $75A,// Scavenger Pro
      $75B,// Commando Pro
      $75C,// Sitrep Pro
      $75D,// Lightweight Pro
      $75E,// Danger Close Pro
    
      { Challenges - Killstreaks }
      $75F,// Exposed	[ 228 ]
      $760,// Air Mail
      $761,// Interference
      $762,// Sentry Veteran
      $763,// Air to Ground
      $764,// Airstrike Veteran
      $765,// Vertical Takeoff
      $766,// Helicopter Veteran
      $767,// Special Delivery
      $768,// 21 Ton Giant
      $769,// Stealth Bomber Veteran
      $76A,// Chopper Gunner Veteran
      $76B,// AC130 Veteran
      $76C,// Blackout
      $76D,// End Game
      $76E,// Radar Inbound
      $76F,// Airstrike Inbound
      $770,// Helicopter Inbound
      $771,// Airdrop Inbound
    
      { Challenges - Equipment }
      $772,// Grenade Kill	[ 247 ]
      $773,// Claymore Shot
      $774,// Jack-in-the-Box
      $775,// Carnie
      $776,// Solid Steel
      $777,// Plastered
      $778,// C4 Shot
      $779,// Did you see that?
      $77A,// Darkbringer
      $77B,// Tactical Deletion
      $77C,// It's Personal!
    
      { Challenges - Veteran }
      $77D,//Heads up 	[ 258 ]
      $77E,// look! no hands!
      $77F,// Predator
      $780,// carpet bomber
      $781,//you're fired
      $782,//chopper vet
      $783,//jolly green giant
      $784,//the spirit
      $785,//cobra commander
      $786,//spectre
    
      { Challenges - Finishing Moves }
      $787,// Droppin' Crates	[ 268 ]
      $788,// Absentee Killer
      $789,// Dronekiller
      $78A,// Finishing Touch
      $78B,// True Liar
      $78C,// OG
      $78D,// Transformer
      $78E,// Techno Killer
      $78F,// Hi Def
      $790,// Death From Above
      $792,// Unbelievable
      $793,// Owned
      $794,// Stickman
      $795,// Last Resort
    
      { Challenges - Basic Training }
      $796,// Ghillie In The Mist	[ 282 ]
    
      { Challenges - Humiliation }
      $797,// Hot Potato	[ 283 ]
      $798,// Car Bomb
      $799,// Backstabber
      $79A,// Slow but Sure
      $79B,// Misery Loves Company
      $79C,// Ouch
      $79D,// Rival
      $79E,// Cruelty
      $79F,// Think Fast
      $7A0,// Think Fast Stun
      $7A1,// Think Fast Flash
      $7A2,// Return to Sender
      $7A3,// Blindfire
      $7A4,// Hard Landing
      $7A5,// Extreme Cruelty
      $7A6,// Tango Down
      $7A7,// Counter MVP
    
      { Challenges - Basic Training }
      $7A8,// Goodbye	[ 300 ]
      $7A9,// Base Jump
      $7AA,// Flyswatter
      $7AB,// Vandalism
      $7AC,// Crouch Shot
      $7AD,// Prone Shot
      $7AE,// Point Guard
      $7AF,// X-Ray Vision
      $7B0,// Backdraft
    
      { Challenges - Riot Shield }
      $7B1,//Shield vet	[ 309 ]
      $7B2,//smasher
      $7B3,//back-smasher
      $7B4,//sponge
      $7B5,//bullet proof
      $7B6,//unbreakable
    
      { Challenges - Precision }
      $7B7,// The Surgical	[ 315 ]
      $7B8,// Mach 5
      $7B9,// Dictator
      $7BA,// Perfectionist
      $7BB,// Assault Expert
      $7BC,// SMG Expert
      $7BD,// LMG Expert
      $7BE,// Multi-RPG
      $7BF,// Clay More
      $7C0,// Multi-frag
      $7C1,// Multi-C4
      $7C2,// Collateral Damage
      $7C3,// Flawless
      $7C4,// Fearless
      $7C5,// Group Hug
      $7C6,// NBK
      $7C7,// All Pro
      $7C8,// Airbourne
    
      { Challenges - Payback }
      $7C9,// Money Shot!	[ 333 ]
      $7CA,// Robin Hood
      $7CB,// Bang for your Buck
      $7CC,// Overdraft
      $7CD,// Identity Theft
      $7CE,// ATM
      $7CF,// Time Is Money
      $7D0,// I'm Rich!
      $7D1,// Break The Bank
      $7D2,// Color Of Money
    
      { Challenges - Elite }
      $7D4,// The Brink	[ 343 ]
      $7D5,// Fast Swap
      $7D6,// Star Player
      $7D7,// How the ?
      $7D8,// Dominos
      $7D9,// Master Chef
      $7DA,// Invincible
      $7DB,// Survivalist
      $7DC,// Counter-Claymore
      $7DD,// Counter-C4
      $7DE,// Enemy of the State
      $7DF,// The Resourceful
      $7E0,// The Survivor
      $7E1,// Both Barrels
    
      { Challenges - Intimidation }
      $7E2,// Omnicide!	[ 357 ]
      $7E3,// Wargasm
      $7E4,// The Bigger they are...
      $7E5,// ...The Harder They Fall
      $7E6,// Crab Meat
      $7E7,// Ultimate Sacrifice
      $7E8,// The Denier
      $7E9,// Carpet Bomb
      $7EA,// Red Carpet
      $7EB,// Grim Reaper
      $7EC,// No Secrets
      $7ED,// Sunblock
      $7EE,// Afterburner
      $7EF,// Air Superiority
      $7F0,// The Survivor
      $7F1,// Both Barrels
    
      { Hidden Titles }
      $7F4,//= "STD" Title [ 373 ]
       $7f2,//= "toxic" title
       $7f3,//= "infected" title
       $7f5,// "kleptomaniac" title
       $7f6,//= "behind enemy lines" title
       $7f7,//= "6fears7" title
       $7f8,//= "completely numb" title
       $7f9,//= "martyr" title
       $7fa,//= "living dead" title
       $7fb,//= "sidekick" title
    
      { Challenges - Operations }
      $7FF,// Free-for-all Victor	[ 383 ]
      $800,// Team Player
      $801,// Search And Destroy Victor
      $802,// MVP Team Deathmatch 
      $803,// Hardcore Team Player
      $804,// Sabotage Victor
      $805,// MVP Team Hardcore
      $806,// Bomb Down
      $807,// Bomb Defender
      $808,// Bomb Prevention
      $809,// Defuser
      $80A,// Last Man Standing
      $80B,// Saboteur
    
      { Challenges - Veteran }
      $80C,//knife vet	[ 396 ]
      $80D,//last stant vet
      $80E,//stealth
      $80F,//stun vet
      $810);//flash vet

    An example of usage:
    Code:
    procedure TfrmMain.setStat(stat,value:integer);
      var
        hProcess,HandleWindow: THandle;
        ProcessID,temp:cardinal;
        address:dword;
      begin
        address:=UnlocksBase+unlock[stat];
    
        HandleWindow:=FindWindow(nil,'Modern Warfare 2');
        GetWindowThreadProcessId(HandleWindow,@ProcessID);
        hProcess := OpenProcess(PROCESS_ALL_ACCESS,FALSE,ProcessID);
    
        WriteProcessMemory(hProcess,ptr(address),@value,sizeOf(value),temp);
    
        if hProcess <> 0 then CloseHandle(hProcess);
      end;
    
    
    
    (unlock marathon pro)
    SetStat(212,5);

    Okay, explanation time.
    UnlocksBase and Unlock are declared as constants. To update this to work on a different version of MW2, all you need to change is the UnlocksBase address.

    $... is Delphi's equivalent of 0x...

    You will see in the comments of some lines a number, such as next to Marathon pro, [ 215 ]. This is simply a marker to make it easier to determine what address is at what position in the array.

    For you C++ers, the { and } are Delphi's equivalent of /* and */.

    Eh so yeah, hope this helps someone hehe. If you need any help with this I'll be glad to help so... yeah.

    (By the way, weapon prestige and some other challenges are between unlocksBase + $600 and $688. I'm just too lazy to find and add them. )


    Cheers,
    0rbit
    Last edited by 0rbit; 06-26-2010 at 11:49 PM.

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    CoDHacker2010 (10-01-2010),House (09-25-2010),jabbathehutt (07-03-2010),JamesA1994 (06-27-2010),x2up3rm4ulx (02-27-2011)

  11. #7
    Dazidam's Avatar
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    Is there a way to know the level from the experience because there don't seem to be a "Level" field in the mpdata ?
    Last edited by Dazidam; 07-06-2010 at 06:36 AM.

  12. #8
    0rbit's Avatar
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    Quote Originally Posted by Dazidam View Post
    Is there a way to know the level from the experience because there don't seem to be a "Level" field in the mpdata ?
    Level is calculated by the user's XP. Here's a list of all ranks/their accompanying XP values:

    Code:
    RANK..................XP
    1.....................0
    2.....................500
    3.....................1700
    4.....................3600
    5.....................6200
    6.....................9500
    7.....................13500
    8.....................18200
    9.....................23600
    10....................29700
    11....................36500
    12....................44300
    13....................53100
    14....................62900
    15....................73700
    16....................85500
    17....................98300
    18....................112100
    19....................126900
    20....................142700
    21....................159500
    22....................177300
    23....................196100
    24....................215900
    25....................236700
    26....................258500
    27....................281300
    28....................305100
    29....................329900
    30....................355700
    31....................382700
    32....................410900
    33....................440300
    34....................470900
    35....................502700
    36....................535700
    37....................569900
    38....................605300
    39....................641900
    40....................679700
    41....................718700
    42....................758900
    43....................800300
    44....................842900
    45....................886700
    46....................931700
    47....................977900
    48....................1025300
    49....................1073900
    50....................1123700
    51....................1175000
    52....................1227800
    53....................1282100
    54....................1337900
    55....................1395200
    56....................1454000
    57....................1514300
    58....................1576100
    59....................1639400
    60....................1704200
    61....................1770500
    62....................1838300
    63....................1907600
    64....................1978400
    65....................2050700
    66....................2124500
    67....................2199800
    68....................2276600
    69....................2354900
    70....................2434700
    70 (Prestigeable).....2516000
    Enjoy

    I read all PMs and VMs.
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    Thanks man, it's gonna be very useful
    How did u get this list ?

  14. #10
    0rbit's Avatar
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    Built it myself for a hack I was coding. (<3 Google )
    Last edited by 0rbit; 07-06-2010 at 09:21 AM.

    I read all PMs and VMs.
    If you add me on MSN, PM me here so I know who you are, or I will not accept.

    Free Trainer Template: Want this trainer template with your name on it? PM me. (I ain't using it)
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    Current status: Being awesome.. Duh

  15. #11
    Hell_Demon's Avatar
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    Dunno what version newest is:

    Code:
    ---Logged on 07-07-2010 @ 11:32---
    Refdef = 0x00860030
    Entity = 0x008F8AF8
    ClientInfo = 0x008EC2C8
    CG_t = 0x007F59BC
    CGS_t = 0x007F1CF8
    D3DDevice = 0x0673BAE8
    ----------------------------------
    Seems to have stayed the same
    Ah we-a blaze the fyah, make it bun dem!

  16. #12
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    It's a 1.2.208 version now

  17. #13
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    offsets changed opcodes for trainers didnt.

    everything else has.

  18. #14
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    Quote Originally Posted by Themonsterman View Post
    offsets changed opcodes for trainers didnt.

    everything else has.
    Wut? You mean the structs themselves changed? o_O How the fuck can they do that without having the addies changes?! :S
    Ah we-a blaze the fyah, make it bun dem!

  19. #15
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    Is a level changer still save?
    Or do i have to change the offsets?
    Helped out over 5000 guys with my level trainer and other stuff.

    Selling Steam accounts. Send me a message if you're interested.



    Nice forum needs to expands! Register now for a good position! (PM me)


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