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  1. #1
    topblast's Avatar
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    Why Device Pointer?

    Why do u guys use Device Pointer and not just use a Signature scan for the Device Pointer?

    so it will be one less pointer u dont need, is it detected?
    I just like programming, that is all.

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  2. #2
    Hell_Demon's Avatar
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    You could use a signature, I just get it manually since CoD doesn't patch THAT often.
    Ah we-a blaze the fyah, make it bun dem!

  3. #3
    topblast's Avatar
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    It dont patch often but it is still work. Just use it and u will never have to get the Device Pointer. (ur menu will also show on any D3D of that version)
    I just like programming, that is all.

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  4. #4
    Hell_Demon's Avatar
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    I don't use D3D for my menu anymore ^^
    Ah we-a blaze the fyah, make it bun dem!

  5. #5
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    Quote Originally Posted by Hell_Demon View Post
    I don't use D3D for my menu anymore ^^
    Same =).
    Love You All~

  6. #6
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    dammmn go to this website

  7. #7
    Melodia's Avatar
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    Quote Originally Posted by homer725 View Post
    dammmn go to this website
    What was exactly the point of this post if not being Bump Banned ?.
    Love You All~

  8. #8
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    Can any one give a good explanation how could i draw something in MW2
    i try to draw a text string using ID3DXFont. but it gets blinking...

  9. #9
    Hell_Demon's Avatar
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    Quote Originally Posted by big_buka View Post
    Can any one give a good explanation how could i draw something in MW2
    i try to draw a text string using ID3DXFont. but it gets blinking...
    hook endscene and draw from there.
    Ah we-a blaze the fyah, make it bun dem!

  10. #10
    big_buka's Avatar
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    When i hoocked end sceen if user change graphick preferenses of game game cruses with different error on one pc it is Present Failed on another CreatTexture2D Error

    I hooked creation of device and return my implementation of IDirect3D9Device wich hame all standart methods from the original
    Why does this error appeared ?

  11. #11
    Void's Avatar
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    Doesn't CoD have it's own rendering function that has to be timed with all rendering from any Direct3D API or something?

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