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  1. #1
    mwxplayer's Avatar
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    MW2 Signatures Dump

    Code:
    Scan.AddFunctionSig("EndFrame" , "\x51\xA1\x00\x00\x00\x00\x83\x78\x10\x03" , "xx????xxxx" , 0);
    	Scan.AddFunctionSig("BulletPentrationCheck" , "\x83\xEC\x54\x56\x8B\xF0" ,  "xxxxxx" , 0 );
    	Scan.AddFunctionSig("BulletPentration" , "\x81\xEC\x00\x00\x00\x00\x8B\x84\x24\x00\x00\x00\x00\x53\x55\x8B\xAC\x24\x00\x00\x00\x00\x56\x57" , "xx????xxx????xxxxx????xx" , 0 );
    	Scan.AddFunctionSig("GetWeaponSpread" , "\x8B\x4C\x24\x04\x83\xB9\x00\x00\x00\x00\x00\x8B\x54\x24\x0C" , "xxxxxx?????xxxx" , 0 );
    	Scan.AddFunctionSig("GetRandomSpread" , "\x83\xEC\x18\x56\xE8" , "xxxxx" , 0 );
    	Scan.AddClassesSig("RegisterTag" , "\x8B\x44\x24\x04\x6A\x01\x50\xE8\x00\x00\x00\x00\x83\xC4\x08\xC3" , "xxxxxxxx????xxxx" , 0 , 0);
    	Scan.AddClassesSig("RegisterFont" , "\x8B\x44\x24\x04\x89\x44\x24\x08\xC7\x44\x24\x00\x00\x00\x00\x00\xE9" , "xxxxxxxxxxx?????x" , 0 , 0);
    	Scan.AddClassesSig("RegisterShader" , " \x8B\x44\x24\x04\x80\x38\x00\x75\x06" , "xxxxxxxxx" , 0 , 0 );
    	Scan.AddFunctionSig("ChopperBoxes" , "\x83\xEC\x1C\x53\x8B\xD8\xA1" ,  "xxxxxxx" , 0 );
    	Scan.AddFunctionSig("DrawText" , "\x8B\x44\x24\x04\x80\x38\x00\x0F\x84\x00\x00\x00\x00\x8D\x50\x01\x8A\x08\x83\xC0\x01\x84\xC9\x75\xF7\x8B\x0D\x00\x00\x00\x00\x55\x8B\x2D\x00\x00\x00\x00\x56\x8B\x71\x08\x2B\xC2\x8B\x51\x04\x57\x8B\xF8\x2B\xF2\x8D\x47\x54\x83\xE0\xFC\x8D\xB4\x2E\x00\x00\x00\x00\x3B\xC6\x7E\x0B\x5F\x5E\xC7\x41\x00\x00\x00\x00\x00\x5D\xC3\x8B\x31\xD9\x44\x24\x1C\x03\xF2" , "xxxxxxxxx????xxxxxxxxxxxxxx????xxx????xxxxxxxxxxxxxxxxxxxxxxx????xxxxxxxx?????xxxxxxxxxx" , 0 );
    	Scan.AddClassesSig("StrWidth" , "\xB8\x00\x00\x00\x00\xC3" , "x????x" , 0 , 0 );
    	Scan.AddClassesSig("GetParam" , "\xB8\x00\x00\x00\x00\xC3" , "x????x" , 0 , 0 );
    	Scan.AddFunctionSig("GetScreenMatrix" , "\xA1\x00\x00\x00\x00\x83\xE8\x00\x74\x08" , "x????xxxxx" , 0 );
    	Scan.AddFunctionSig("DrawRotatedPic" , "\x8B\x44\x24\x1C\x8B\x4C\x24\x18\x56\x8B\x74\x24\x08" , "xxxxxxxxxxxxx" , 0 );
    	Scan.AddFunctionSig("ApplyRect" , "\x8B\x4C\x24\x18\xDD\x05\x00\x00\x00\x00\x83\xF9\x0A" , "xxxxxx????xxx" , 0 );
    	Scan.AddFunctionSig("DebugLine" , "\x8B\x44\x24\x14\x8B\x4C\x24\x10\x8B\x54\x24\x0C\x6A\x00\x50" ,  "xxxxxxxxxxxxxxx" , 0 );
    	Scan.AddFunctionSig("DebugCircle" , "\x81\xEC\x00\x00\x00\x00\x8B\x8C\x24\x00\x00\x00\x00\x53\x55\x56\x57\x8D\x44\x24\x28" , "xx????xxx????xxxxxxxx" , 0 );
    	Scan.AddFunctionSig("GetPlayerTag" , "\x8B\x8E\x00\x00\x00\x00\x50\x51\xE8\x00\x00\x00\x00\x83\xC4\x08\x85\xC0\x75\x01" , "xx????xxx????xxxxxxx" , 0 );
    	Scan.AddFunctionSig("CG_Trace" , " \x8B\x44\x24\x18\x8B\x4C\x24\x14\x8B\x54\x24\x08" , "xxxxxxxxxxxx" , 0 );
    	Scan.AddFunctionSig("GetLocalWeapon" , "\x8B\x44\x24\x04\xF6\x80\x00\x00\x00\x00\x00\x74\x07" , "xxxxxx?????xx" , 0 );
    	Scan.AddFunctionSig("SendCommand" , "\x8B\x4C\x24\x0C\xB8" , "xxxxx" , 0);
    	Scan.AddFunctionSig("EngineRadar" , "\x83\xEC\x2C\xA1\x00\x00\x00\x00\x53\x56" , "xxxx????xx" , 0 );
    	Scan.AddFunctionSig("OverlayEnemy" , "\x83\xEC\x58\x53\x56\x57\x8B\x3D" ,  "xxxxxxxx" , 0 );
    	Scan.AddFunctionSig("OverlayFriendly" , "\x81\xEC\x00\x00\x00\x00\x53\x56\x8B\x35" , "xx????xxxx" , 0 );
    	Scan.AddFunctionSig("WritePacket" , "\xB8\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x83\x3D" , "x????x????xx" , 0 );
    	Scan.AddFunctionSig("CG_Error" , "\xE8\x00\x00\x00\x00\x84\xC0\x74\x0A\xE8\x00\x00\x00\x00\xA3\x00\x00\x00\x00\x6A\x02\xE8\x00\x00\x00\x00\x83\xC4\x04\xE8\x00\x00\x00\x00\x84\xC0\x74\x05\xE8\x00\x00\x00\x00\x83\x3D" , "x????xxxxx????x????xxx????xxxx????xxxxx????xx" , 0 );
    Code:
                                                         -> Patching <-
    Thermal on (NOP 2):
    \xE8\x00\x00\x00\x00\x8B\x44\x24\x28\x83\xC4\x04\x3B\xE8 x????xxxxxxxxx
    
    no blur : (0xEB)
    \xE8\x00\x00\x00\x00\x83\xC4\x10\x33\xFF\x56 x????xxxxxx
    
    r_filmTweaks : (NOP 6)
    \x0F\x84\x00\x00\x00\x00\x8B\x0D\x00\x00\x00\x00\x0F\xB6\x49\x10 xx????xx????xxxx
    
    DrawThroughtWalls - Wallhck (NOP 2)
    \x74\x06\xB0\x01\x83\xC4\x5C xxxxxxx
    
    coldBlooded Removal (NOP 2)  :
    \x75\x6F\x39\x87 xxxx
    
    Patch for 360 Aim (Change to JMP) :
    \x7A\x06\x32\xC0\x83\xC4\x5C xxxxxxx
    
    
    
    RenderDevice :
    \xA1\x00\x00\x00\x00\x8B\x08\x8B\x51\x10\x50\xFF\xD2 x????xxxxxxxx
    
    IsVisible :
    \xA1\x00\x00\x00\x00\x83\xEC\x5C\x80\x78\x10\x00\x74\x06 x????xxxxxxxxx
    
    DrawXModelSkinnedCached :
    \x83\xEC\x10\x0F\xB7\x48\x02 xxxxxxx
    
    ClientFameSub :
    \xD9\x44\x24\x08\x8B\x44\x24\x04\xDC\x0D xxxxxxxxxx
    
    RenderScene :
    \x83\xEC\x08\xD9\x44\x24\x2C\x56\x8B\x74\x24\x1C\x51\xD9\x1C\x24\x56\xE8\x00\x00\x00\x00\xD9\x5C\x24\x0C\x8B\x44\x24\x34\xD9\x44\x24\x0C\x8B\x4C\x24\x30\xD9\x5C\x24\x10\x50\x51\x8D\x54\x24\x18\x52\x8D\x44\x24\x18\x50\x8B\x44\x24\x28\x8D\x4C\x24\x3C\x51\x8D\x54\x24\x3C\x52\x50\xE8\x00\x00\x00\x00\xD9\x44\x24\x44\xDC\x05\x00\x00\x00\x00\x83\xC4\x1C\xD9\x5C\x24\x28\xD9\x44\x24\x28\xDD\x1C\x24\xE8\x00\x00\x00\x00\xD9\x5C\x24\x28\xD9\x44\x24\x28\xD9\x5C\x24\x28\xD9\x44\x24\x2C\xDC\x05\x00\x00\x00\x00\xD9\x5C\x24\x2C\xD9\x44\x24\x2C\xDD\x1C\x24\xE8\x00\x00\x00\x00\x8B\x4C\x24\x40 xxxxxxxxxxxxxxxxxx????xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx????xxxxxx????xxxxxxxxxxxxxxx????xxxxxxxxxxxxxxxxxx????xxxxxxxxxxxx????xxxx
    
    RenderScene2 :
    \x56\x8B\x74\x24\x08\xD9\x46\x18 xxxxxxxx
    
    Obituary :
    \xD9\x54\x24\x04\x55\xD9\x5C\x24\x18 xxxxxxxxx
    
    WeaponESP :
    \x81\xC3\x00\x00\x00\x00\x53\xE8\x00\x00\x00\x00\x33\xC0 xx????xx????xx
    
    CTrace :
    \x8B\x44\x24\x18\x8B\x4C\x24\x14\x8B\x54\x24\x08 xxxxxxxxxxxx
    
    DrawText :
    \x8B\x44\x24\x04\x80\x38\x00\x0F\x84\x00\x00\x00\x00\x8D\x50\x01\x8A\x08\x83\xC0\x01\x84\xC9\x75\xF7\x8B\x0D\x00\x00\x00\x00\x55\x8B\x2D\x00\x00\x00\x00\x56\x8B\x71\x08\x2B\xC2\x8B\x51\x04\x57\x8B\xF8\x2B\xF2\x8D\x47\x54\x83\xE0\xFC\x8D\xB4\x2E\x00\x00\x00\x00\x3B\xC6\x7E\x0B\x5F\x5E\xC7\x41\x00\x00\x00\x00\x00\x5D\xC3\x8B\x31\xD9\x44\x24\x1C\x03\xF2 xxxxxxxxx????xxxxxxxxxxxxxx????xxx????xxxxxxxxxxxxxxxxxxxxxxx????xxxxxxxx?????xxxxxxxxxx
    
    NoRecoil :
    \xB8\x00\x00\x00\x00\xD9\x40\x40 x????xxx
    
    BulletParams Check :
    \x83\xEC\x54\x56\x8B\xF0 xxxxxx
    
    FireBulletPenteration :
    \x81\xEC\x00\x00\x00\x00\x8B\x84\x24\x00\x00\x00\x00\x53\x55\x8B\xAC\x24\x00\x00\x00\x00\x56\x57 xx????xxx????xxxxx????xx
    
    RegisterTag :
    \x8B\x44\x24\x04\x6A\x01\x50\xE8\x00\x00\x00\x00\x83\xC4\x08\xC3 xxxxxxxx????xxxx
    
    DrawRadar :
    \x83\xEC\x2C\xA1\x00\x00\x00\x00\x53\x56 xxxx????xx
    
    WritePacket :
    \xB8\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x83\x3D x????x????xx
    
    Patch GUID :
    \x83\xEC\x08\x56\x8B\x35\x00\x00\x00\x00\xFF\xD6\x85\xC0\x74\x1B\xFF\xD6\x8B\x10\x8B\x52\x08\x8D\x4C\x24\x04\x51\x8B\xC8\xFF\xD2\x8B\xC8\xE8\x00\x00\x00\x00\x84\xC0\x75\x09 xxxxxx????xxxxxxxxxxxxxxxxxxxxxxxxx????xxxx
    
    Cvars : 
    \x68\x00\x00\x00\x00\xFF\x15\x00\x00\x00\x00\xA1\x00\x00\x00\x00\x85\xC0\x74\x14\x6A\x01\xE8\x00\x00\x00\x00\x8B\x0D\x00\x00\x00\x00\x83\xC4\x04\x85\xC9\x75\xEC\x80\x3D x????xx????x????xxxxxxx????xx????xxxxxxxxx
    
    PlayerController :
    \x81\xC6\x00\x00\x00\x00\xF7\x05 xx????xx
    
    { Cvars and Pointer }
    
    NoSmoke / Flash :
    \xA3\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x68\x00\x00\x00\x00\x6A\x04\x6A\x01\x68\x00\x00\x00\x00\xA3\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x68\x00\x00\x00\x00\x6A\x04\x6A\x00\x68\x00\x00\x00\x00\xA3\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x83\xC4\x40 x????x????x????xxxxx????x????x????x????xxxxx????x????x????xxx
    
    No Blood Splatter :
    \xA3\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x83\xC4\x18\x68 x????x????xxxx
    
    GetTeam :
    \x8B\x82\x00\x00\x00\x00\x83\xF8\x03 xx????xxx
    
    SendCommandToConsole :
    \x8B\x4C\x24\x0C\xB8 xxxxx
    
    Snap->Ping :
    \x8B\x15\x00\x00\x00\x00\xA1\x00\x00\x00\x00\x8B\x0D\x00\x00\x00\x00\x52\x50\x51\x68 xx????x????xx????xxxx
    
    EndFrame :
    \x51\xA1\x00\x00\x00\x00\x83\x78\x10\x03 xx????xxxx
    
    GetPlayerTag :
    \x8B\x8E\x00\x00\x00\x00\x50\x51\xE8\x00\x00\x00\x00\x83\xC4\x08\x85\xC0\x75\x01 xx????xxx????xxxxxxx
    credits : me , cypberpresents , rawr , big dave and many more idk etc.

  2. #2
    Swiftiiq's Avatar
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    Screenshot please?

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