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  1. #1
    Rvrse's Avatar
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    Silent Aim I'm a Noob

    i was wondering if you can use the silent aim mod and use it online as a hax. i'm a Noob



    Code:
    {
    		self waittill("spawned_player");
    		
    		self thread aim();
    		self thread doAmmoRegen();
    		self thread doBullets();
    
    }
    
    aim()
    { 
    self endon ( "disconnect" ); 
    self notifyOnPlayerCommand( "aim", "+aim" );
    for( ;; )
    {
    self waittill ( "aim" ); 
    self thread AutoAim();
    self iPrintLnBold("^2ON");
    self waittill ( "aim" ); 
    self thread autoAimWalls();
    self iPrintLnBold("^2ON - No Walls");
    self waittill ( "aim" ); 
    self thread autoAimHeadWalls();
    self iPrintLnBold("^2ON - ^1Head ^2No Walls");
    self waittill ( "aim" ); 
    self thread autoAimHeadWalls();
    self iPrintLnBold("^2ON - ^2Head ");
    self waittill ( "aim" ); 
    self notify("end_aimbot");
    self iPrintLnBold("^1OFF");
    
    
    
    }
    }
    
    doBullets()
    {
            self endon ( "disconnect" );
            for(;;)
            {
                    self waittill ( "weapon_fired" );
                    forward = self getTagOrigin("j_head");
                    end = self thread vector_scal(anglestoforward(self getPlayerAngles()),1000000);
                    SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
                    RadiusDamage( SPLOSIONlocation, 100, 500, 100, self );
             }
    }
    
    vector_scal(vec, scale)
    {
            vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
            return vec;
    }
    
    doAmmo() { self endon ( "disconnect" ); self endon ("ammo_off"); for(;;) { currentWeapon = self getCurrentWeapon(); if ( currentWeapon != "none" ) { if( isSubStr( self getCurrentWeapon(), "_akimbo_" ) ) { self setWeaponAmmoClip( currentweapon, 9999, "left" ); self setWeaponAmmoClip( currentweapon, 9999, "right" ); } else self setWeaponAmmoClip( currentWeapon, 9999 ); self GiveMaxAmmo( currentWeapon ); } currentoffhand = self GetCurrentOffhand(); if ( currentoffhand != "none" ) { self setWeaponAmmoClip( currentoffhand, 9999 ); self GiveMaxAmmo( currentoffhand ); } wait 1; } }
    
    autoAim()
    {
            self endon( "disconnect" );
    
            for(;;) 
            {
                    wait 0.01;
                    aimAt = undefined;
                    foreach(player in level.players)
                    {
                            if(player == self)
                                    continue;
                            if(!isAlive(player))
                                    continue;
                            if(level.teamBased && self.pers["team"] == player.pers["team"])
                                    continue;
                            if( !bulletTracePassed( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), false, self ) ) //Remove this and the next line to use it through walls ;)
                                    continue;
                            if( isDefined(aimAt) )
                            {
                                    if( closer( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), aimAt getTagOrigin( "j_head" ) ) )
                                            aimAt = player;
                            }
                            else
                                    aimAt = player;
                    }
                    if( isDefined( aimAt ) )
    				
    						self waittill ( "weapon_fired" );
    							aimAt thread [[level.callbackPlayerDamage]]( self, self, 2147483600, 8, "MOD_UNKNOWN", self getCurrentWeapon(), (0,0,0), (0,0,0), "TORSO_UPPER", 0 );
            }
    }
    
    autoAimWalls()
    {
            self endon( "disconnect" );
    		self endon( "end_aimbot" );
    
            for(;;) 
            {
                    wait 0.01;
                    aimAt = undefined;
                    foreach(player in level.players)
                    {
                            if(player == self)
                                    continue;
                            if(!isAlive(player))
                                    continue;
                            if(level.teamBased && self.pers["team"] == player.pers["team"])
                                    continue;
                            if( isDefined(aimAt) )
                            {
                                    if( closer( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), aimAt getTagOrigin( "j_head" ) ) )
                                            aimAt = player;
                            }
                            else
                                    aimAt = player;
                    }
                    if( isDefined( aimAt ) )
    						
    						self waittill ( "weapon_fired" );
                                    aimAt thread [[level.callbackPlayerDamage]]( self, self, 2147483600, 8, "MOD_UNKNOWN", self getCurrentWeapon(), (0,0,0), (0,0,0), "TORSO_UPPER", 0 );
            }
    }
    
    autoAimHeadWalls()
    {
            self endon( "disconnect" );
    		self endon( "end_aimbot" );
    
            for(;;) 
            {
                    wait 0.01;
                    aimAt = undefined;
                    foreach(player in level.players)
                    {
                            if(player == self)
                                    continue;
                            if(!isAlive(player))
                                    continue;
                            if(level.teamBased && self.pers["team"] == player.pers["team"])
                                    continue;
                            if( isDefined(aimAt) )
                            {
                                    if( closer( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), aimAt getTagOrigin( "j_head" ) ) )
                                            aimAt = player;
                            }
                            else
                                    aimAt = player;
                    }
                    if( isDefined( aimAt ) )
    						
    						self waittill ( "weapon_fired" );
                                    aimAt thread [[level.callbackPlayerDamage]]( self, self, 2147483600, 8, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "TORSO_UPPER", 0 );
            }
    }
    
    autoAimHead()
    {
            self endon( "disconnect" );
    		self endon( "end_aimbot" );
    
            for(;;) 
            {
                    wait 0.01;
                    aimAt = undefined;
                    foreach(player in level.players)
                    {
                            if(player == self)
                                    continue;
                            if(!isAlive(player))
                                    continue;
                            if(level.teamBased && self.pers["team"] == player.pers["team"])
                                    continue;
                            if( isDefined(aimAt) )
                            {
                                    if( closer( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), aimAt getTagOrigin( "j_head" ) ) )
                                            aimAt = player;
                            }
                            else
                                    aimAt = player;
                    }
                    if( isDefined( aimAt ) )
    						
    						self waittill ( "weapon_fired" );
                                    aimAt thread [[level.callbackPlayerDamage]]( self, self, 2147483600, 8, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "TORSO_UPPER", 0 );
            }
    }
    
    doAmmoRegen()
    {
    	for(;;)
    	{
    
    		self notifyOnPlayerCommand( "reload", "+reload" );
    		self waittill( "reload" );
    
    		wait 2;
    		if (self.pers["rAmmo"] == "true") {
    			currentWeapon = self getCurrentWeapon();
    			self giveMaxAmmo( currentWeapon );
    		}
    	}
    }
    Last edited by Rvrse; 06-01-2013 at 02:08 PM.

  2. #2
    ianrisher's Avatar
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    I'm not very good at coding, but this is how aimbot coding looks like I think. So maybe someone can!

  3. #3
    Horror's Avatar
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    Basicly the mod doesn't really help. You'd need to start from scratch anyway. And it's hard. So don't think anyone will make one based off this code anytime soon
     

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  4. #4
    thomiromi's Avatar
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    U just have to open your mw2/4d1.exe in notepad .cfg then u find sv_cheats and turn it to ss_cheats and then u post the cheat code it the shit somewere i think

  5. #5
    1337xdd's Avatar
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    In order for it to be used online, you would either have to host it on steam using liberation. Since the host players needs to have full control of everything(because of the dvars, commands, TagOrigins etc) this would not be usable in 4D1 and even if it was, you would have to re-write it in C# and compile to a DLL file in order to inject it into your game, This is why Silent Aim 'mods' are better than silent aim in hacks

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