Thread: Silent Aim

Page 1 of 2 12 LastLast
Results 1 to 15 of 22
  1. #1
    rbebcd's Avatar
    Join Date
    Apr 2013
    Gender
    male
    Posts
    5
    Reputation
    10
    Thanks
    1
    My Mood
    Confused

    Silent Aim

    Hey, I was wondering if anyone knows the command for silent aim in c++. It would mean a ton if someone showed me

  2. #2
    hkKenshin's Avatar
    Join Date
    Oct 2013
    Gender
    male
    Posts
    301
    Reputation
    28
    Thanks
    321
    Code:
    usercmd_t* cur = input_t->GetCmd( *cl_cmdnum );
    usercmd_t* next = input_t->GetCmd( *cl_cmdnum + 1 );
    
    *next = *cur;
    cur->frame--;
    *cl_cmdnum++;
    
    cur->angles[0] += deltaangles[0];
    cur->angles[1] += deltaangles[1];
    cur->angles[2] = 0;
    Hook in CL_CreateNewCmds()

  3. The Following 2 Users Say Thank You to hkKenshin For This Useful Post:

    [MPGH]Eithan1231 (05-27-2016),Lovroman (11-14-2013)

  4. #3
    apdonato's Avatar
    Join Date
    Nov 2013
    Gender
    male
    Posts
    39
    Reputation
    10
    Thanks
    2
    My Mood
    Aggressive
    where would you put that?

  5. #4
    Lovroman's Avatar
    Join Date
    Sep 2012
    Gender
    male
    Posts
    9,430
    Reputation
    611
    Thanks
    9,711
    My Mood
    Cheerful
    Quote Originally Posted by apdonato View Post
    where would you put that?
    Your hack's code.

  6. #5
    apdonato's Avatar
    Join Date
    Nov 2013
    Gender
    male
    Posts
    39
    Reputation
    10
    Thanks
    2
    My Mood
    Aggressive
    Quote Originally Posted by Lovroman View Post

    Your hack's code.
    the real question i should be asking is "what is silent aim?"

  7. #6
    Lovroman's Avatar
    Join Date
    Sep 2012
    Gender
    male
    Posts
    9,430
    Reputation
    611
    Thanks
    9,711
    My Mood
    Cheerful
    Quote Originally Posted by apdonato View Post
    the real question i should be asking is "what is silent aim?"

    This.
    Last edited by Lovroman; 02-19-2014 at 07:47 AM.

  8. #7
    apdonato's Avatar
    Join Date
    Nov 2013
    Gender
    male
    Posts
    39
    Reputation
    10
    Thanks
    2
    My Mood
    Aggressive
    ohhh... so its just an aim bot... thx i was just curious

  9. #8
    Aborted's Avatar
    Join Date
    Nov 2010
    Gender
    male
    Location
    Shitpost Defense
    Posts
    17,471
    Reputation
    3076
    Thanks
    6,394
    My Mood
    Twisted
    Quote Originally Posted by apdonato View Post
    ohhh... so its just an aim bot... thx i was just curious
    ​Just a bit different. SIlent/Ghost aim increases the hit box so you always hit your mark, making it look a lot more legitimate than the classic twitching from normal aimbot.
    When the earth is changed into a humid dungeon,
    In which Hope like a bat
    Goes beating the walls with her timid wings
    And knocking her head against the rotten ceiling;
    When the rain stretching out its endless train
    Imitates the bars of a vast prison
    And a silent horde of loathsome spiders
    Comes to spin their webs in the depths of our brains,
    All at once the bells leap with rage
    And hurl a frightful roar at heaven,
    Even as wandering spirits with no country
    Burst into a stubborn, whimpering cry.
    — And without drums or music, long hearses
    Pass by slowly in my soul; Hope, vanquished,
    Weeps, and atrocious, despotic Anguish
    On my bowed skull plants her black flag.

  10. #9
    apdonato's Avatar
    Join Date
    Nov 2013
    Gender
    male
    Posts
    39
    Reputation
    10
    Thanks
    2
    My Mood
    Aggressive
    Quote Originally Posted by Aborted View Post

    ​Just a bit different. SIlent/Ghost aim increases the hit box so you always hit your mark, making it look a lot more legitimate than the classic twitching from normal aimbot.
    why not just put a command distributing damage to the player that is closest to you? probably obvious reason for not doing this for ban purposes but that is what i'm working on right now with my AI using the chopper gunner. they can't aim with the chopper remote so i just distribute chopper gunner bullet damage to the player that is alive and closest to the helicopter. it looks really legit.
    Last edited by apdonato; 12-01-2013 at 07:03 PM.

  11. #10
    Aborted's Avatar
    Join Date
    Nov 2010
    Gender
    male
    Location
    Shitpost Defense
    Posts
    17,471
    Reputation
    3076
    Thanks
    6,394
    My Mood
    Twisted
    Quote Originally Posted by apdonato View Post
    why not just put a command distributing damage to the player that is closest to you? that is what i'm working on right now with my AI using the chopper gunner. they can't aim with the chopper remote so i just distribute chopper gunner bullet damage to the player that is alive and closest to the helicopter. it looks really legit.
    It can also be achieved that way, but is usually done in proximity to the reticle with a hard limit such as 30° or 60°, so it can be used a lot more inconspiciously.
    When the earth is changed into a humid dungeon,
    In which Hope like a bat
    Goes beating the walls with her timid wings
    And knocking her head against the rotten ceiling;
    When the rain stretching out its endless train
    Imitates the bars of a vast prison
    And a silent horde of loathsome spiders
    Comes to spin their webs in the depths of our brains,
    All at once the bells leap with rage
    And hurl a frightful roar at heaven,
    Even as wandering spirits with no country
    Burst into a stubborn, whimpering cry.
    — And without drums or music, long hearses
    Pass by slowly in my soul; Hope, vanquished,
    Weeps, and atrocious, despotic Anguish
    On my bowed skull plants her black flag.

  12. #11
    apdonato's Avatar
    Join Date
    Nov 2013
    Gender
    male
    Posts
    39
    Reputation
    10
    Thanks
    2
    My Mood
    Aggressive
    Quote Originally Posted by Aborted View Post

    It can also be achieved that way, but is usually done in proximity to the reticle with a hard limit such as 30° or 60°, so it can be used a lot more inconspiciously.
    ahhh... i see... i just figured it would be pretty inconspicuous to have the damage command bound to the z key, and then while your actually shooting at the player in front of you, press the z key to make sure you kill him before he kills you.

  13. #12
    pelkerson's Avatar
    Join Date
    Dec 2013
    Gender
    male
    Posts
    1
    Reputation
    10
    Thanks
    0
    gg xD i want download

  14. #13
    hkKenshin's Avatar
    Join Date
    Oct 2013
    Gender
    male
    Posts
    301
    Reputation
    28
    Thanks
    321
    Quote Originally Posted by apdonato View Post
    ahhh... i see... i just figured it would be pretty inconspicuous to have the damage command bound to the z key, and then while your actually shooting at the player in front of you, press the z key to make sure you kill him before he kills you.
    Silent aim is basically an invisible aimbot. As you can see from the video, you don't need to actually aim at anyone for you to kill them.
    That's the whole purpose of it.

    P.S. The code above can also be done in CG_PredictedPlayerState()

  15. #14
    apdonato's Avatar
    Join Date
    Nov 2013
    Gender
    male
    Posts
    39
    Reputation
    10
    Thanks
    2
    My Mood
    Aggressive
    Quote Originally Posted by hkKenshin View Post
    Silent aim is basically an invisible aimbot. As you can see from the video, you don't need to actually aim at anyone for you to kill them.
    That's the whole purpose of it.

    P.S. The code above can also be done in CG_PredictedPlayerState()
    right, well you don't need to look at the player to distribute damage command either. just set a radius...

    foreach(player in level.players)
    {
    if(player == self)
    continue;

    if(!isAlive(player))
    continue;

    if(level.teamBased && self.pers["team"] == player.pers["team"])
    continue;

    if(distance(self.origin, player.origin) >= 1000)
    continue;

    player thread [[level.callbackPlayerDamage]] ( self, self, 100, 8, "MOD_HEADSHOT", "ak47_mp", (0,0,0), (0,0,0), "none", 0 );
    }

    you don't need to aim or shoot, when the player comes within about 25 meters (short to medium range), they drop dead. obviously this is just thrown together, it could be made much better
    Last edited by apdonato; 12-03-2013 at 09:06 PM.

  16. #15
    hkKenshin's Avatar
    Join Date
    Oct 2013
    Gender
    male
    Posts
    301
    Reputation
    28
    Thanks
    321
    Quote Originally Posted by apdonato View Post
    right, well you don't need to look at the player to distribute damage command either. just set a radius...

    foreach(player in level.players)
    {
    if(player == self)
    continue;

    if(!isAlive(player))
    continue;

    if(level.teamBased && self.pers["team"] == player.pers["team"])
    continue;

    if(distance(self.origin, player.origin) >= 1000)
    continue;

    player thread [[level.callbackPlayerDamage]] ( self, self, 100, 8, "MOD_HEADSHOT", "ak47_mp", (0,0,0), (0,0,0), "none", 0 );
    }

    you don't need to aim or shoot, when the player comes within about 25 meters (short to medium range), they drop dead. obviously this is just thrown together, it could be made much better
    What the hell are you talking about?
    1.) That's GSC. Not C++.
    Quote Originally Posted by rbebcd View Post
    I was wondering if anyone knows the command for silent aim in c++
    2.) That code cannot be used with an aimbot ( Well it could but it's beyond the scope of this thread. ). He asked for the C++ code as he's planning to do it through the engine itself.
    3.) I don't know much about GSC so I'm just guessing that it'll only work on hosts that run it while silent aim is supposed to be universal. ( I don't use GSC )

Page 1 of 2 12 LastLast

Similar Threads

  1. Information about Roccat's aim assist (Silent aim - konedriver or whatever...)
    By fugasnus in forum Call of Duty Modern Warfare Discussions
    Replies: 1
    Last Post: 01-03-2013, 03:44 PM
  2. [Detected] Call of Duty: modern warfare - Silent aim (hit every noscope) by Roccat
    By KlaKsyBack in forum Call of Duty 4 - Modern Warfare (MW) Hacks
    Replies: 43
    Last Post: 12-23-2012, 10:02 AM
  3. [Info] *NOTE* - Nospread and Silent aim. PUBLIC.
    By IGotBanned. in forum Call of Duty 4 - Modern Warfare (MW) Hacks
    Replies: 12
    Last Post: 08-06-2011, 12:51 PM
  4. Silent aim
    By adryan3s in forum CrossFire Discussions
    Replies: 10
    Last Post: 08-17-2010, 08:29 PM

Tags for this Thread