On the part where you save the .dds file as ***1 RGB no alpha, what do you do with the mipmaps? do you set it to, Generate MIP maps, Use existing MIP maps, or No MIP maps? Also, under the ***1 RGB no alpha, there is another white bar that says 2D Texture. Do I keep as that or change it to Cube map or Volume texture? I am editing the G18 skin, weapon_glock_new_col.iwi, and there is an alpha channel. It won't let me save a .dds file with 5 channels. Any ideas?