Page 3 of 4 FirstFirst 1234 LastLast
Results 31 to 45 of 60
  1. #31
    Alen's Avatar
    Join Date
    Oct 2007
    Gender
    male
    Location
    Liquid Generator
    Posts
    27,930
    Reputation
    2539
    Thanks
    4,216
    My Mood
    Fine
    Quote Originally Posted by Toshie View Post
    * Loading packages from some Unreal Engine based games
    * Visualization of skeletal and vertex meshes with animation support
    * Visualization of static meshes
    * Viewing supported material types
    * Export of skeletal animations and meshes into ActorX format (.psk and .psa) or idSoftware md5
    * Export of vertex meshes into Unreal .3D format
    * Export of static meshes into psk format (for details look at readme)
    * Export textures into tga format
    * List of packaged objects (.u, .uax, .ukx, .utx etc).

    extractor in main ava
    Huh? What's with that list?

  2. #32
    Polo™'s Avatar
    Join Date
    Jun 2010
    Gender
    male
    Location
    Im awsome and i fuck dolphins. Shwag Shwag Shwagg
    Posts
    10,120
    Reputation
    612
    Thanks
    861
    My Mood
    Pensive
    Toshie are you suggesting that you can mod ava?

  3. #33
    /b/oss's Avatar
    Join Date
    Feb 2010
    Gender
    male
    Posts
    13,652
    Reputation
    795
    Thanks
    3,543
    we didn't do it... its possible to mod ava, and twist is right. with hex edit

  4. #34
    Alen's Avatar
    Join Date
    Oct 2007
    Gender
    male
    Location
    Liquid Generator
    Posts
    27,930
    Reputation
    2539
    Thanks
    4,216
    My Mood
    Fine
    Quote Originally Posted by SidTwist View Post
    Toshie are you suggesting that you can mod ava?
    He just copy & pasted the list from Gildor's model viewer. I dunno how that can help us, anyone can extract the packages with any UED (or just a 20KB tool) that's compatible /

    Quote Originally Posted by m_t_h View Post
    we didn't do it... its possible to mod ava, and twist is right. with hex edit
    Care to explain?

  5. #35
    Polo™'s Avatar
    Join Date
    Jun 2010
    Gender
    male
    Location
    Im awsome and i fuck dolphins. Shwag Shwag Shwagg
    Posts
    10,120
    Reputation
    612
    Thanks
    861
    My Mood
    Pensive
    Quote Originally Posted by μ View Post
    He just copy & pasted the list from Gildor's model viewer. I dunno how that can help us, anyone can extract the packages with any UED (or just a 20KB tool) that's compatible /



    Care to explain?
    U dont know about hex editing?

  6. #36
    Toshie's Avatar
    Join Date
    Jun 2010
    Gender
    male
    Location
    In a dark place
    Posts
    6,286
    Reputation
    48
    Thanks
    391
    uhh...wtf is Gildor's model viewer?

    i found the shit in this section

  7. #37
    Polo™'s Avatar
    Join Date
    Jun 2010
    Gender
    male
    Location
    Im awsome and i fuck dolphins. Shwag Shwag Shwagg
    Posts
    10,120
    Reputation
    612
    Thanks
    861
    My Mood
    Pensive
    Quote Originally Posted by Toshie View Post
    uhh...wtf is Gildor's model viewer?

    i found the shit in this section
    Ugh i hav to run AVA to dump it this is gonna take a while.

  8. #38
    Alen's Avatar
    Join Date
    Oct 2007
    Gender
    male
    Location
    Liquid Generator
    Posts
    27,930
    Reputation
    2539
    Thanks
    4,216
    My Mood
    Fine
    Quote Originally Posted by SidTwist View Post
    U dont know about hex editing?
    I mean how can you hex edit something that's compressed? You would have to uncompress it to get the original files, mod those and then rebuild the package. But afaik the package also contains some meta data that differs depending on the package. So how exactly would we rebuild the hex edited package?

  9. #39
    Polo™'s Avatar
    Join Date
    Jun 2010
    Gender
    male
    Location
    Im awsome and i fuck dolphins. Shwag Shwag Shwagg
    Posts
    10,120
    Reputation
    612
    Thanks
    861
    My Mood
    Pensive
    Quote Originally Posted by μ View Post
    I mean how can you hex edit something that's compressed? You would have to uncompress it to get the original files, mod those and then rebuild the package. But afaik the package also contains some meta data that differs depending on the package. So how exactly would we rebuild the hex edited package?
    You can hex edit even though its compressed its not that hard.
    Brb gotta dump ava.

  10. #40
    Alen's Avatar
    Join Date
    Oct 2007
    Gender
    male
    Location
    Liquid Generator
    Posts
    27,930
    Reputation
    2539
    Thanks
    4,216
    My Mood
    Fine
    Quote Originally Posted by SidTwist View Post
    You can hex edit even though its compressed its not that hard.
    Brb gotta dump ava.
    But that would make the signature / meta data or whatever unreal uses not match the package

  11. #41
    /b/oss's Avatar
    Join Date
    Feb 2010
    Gender
    male
    Posts
    13,652
    Reputation
    795
    Thanks
    3,543
    hex edit will be here for sure...

  12. #42
    Alen's Avatar
    Join Date
    Oct 2007
    Gender
    male
    Location
    Liquid Generator
    Posts
    27,930
    Reputation
    2539
    Thanks
    4,216
    My Mood
    Fine
    Quote Originally Posted by m_t_h View Post
    hex edit will be here for sure...
    Do you intentionally ignore my posts? How exactly are we supposed to fix any meta data that is generated for a specific package? I do believe that's one of the reasons we don't have UE package builders yet (as opposed to extractors).

  13. The Following User Says Thank You to Alen For This Useful Post:

    Stifmeister (08-23-2010)

  14. #43
    Polo™'s Avatar
    Join Date
    Jun 2010
    Gender
    male
    Location
    Im awsome and i fuck dolphins. Shwag Shwag Shwagg
    Posts
    10,120
    Reputation
    612
    Thanks
    861
    My Mood
    Pensive
    Quote Originally Posted by Toshie View Post
    dont speak then if u dont haz proof
    ******get caver thinks he knows everything, hav you tried to hex edit it?
    You most likely dont know how to hex edit, and what the oct stands for or which values control which otc(s).

  15. The Following User Says Thank You to Polo™ For This Useful Post:

    Stifmeister (08-23-2010)

  16. #44
    /b/oss's Avatar
    Join Date
    Feb 2010
    Gender
    male
    Posts
    13,652
    Reputation
    795
    Thanks
    3,543
    I GOT IT!!!!!! we're 40% DONE!!! VIDEO COMMING in 10 minutes!!! YEA!!!

  17. #45
    Polo™'s Avatar
    Join Date
    Jun 2010
    Gender
    male
    Location
    Im awsome and i fuck dolphins. Shwag Shwag Shwagg
    Posts
    10,120
    Reputation
    612
    Thanks
    861
    My Mood
    Pensive
    Quote Originally Posted by m_t_h View Post
    I GOT IT!!!!!! we're 40% DONE!!! VIDEO COMMING in 10 minutes!!! YEA!!!
    40% done with wut?

Page 3 of 4 FirstFirst 1234 LastLast

Similar Threads

  1. Trading MineCraft Gift Code for IJJI AVA Rank Master Serg or 2nd LT
    By SalJi in forum Trade Accounts/Keys/Items
    Replies: 0
    Last Post: 10-20-2011, 03:29 PM
  2. Will Code for Mula
    By CAFlames in forum Combat Arms Coding Help & Discussion
    Replies: 24
    Last Post: 01-31-2011, 08:52 PM
  3. Some One Try This Please Source Code For 1 Hit Hack
    By talamanak in forum CrossFire Hack Coding / Programming / Source Code
    Replies: 28
    Last Post: 10-28-2010, 05:56 PM
  4. will i be banned for asking for a invitation code to a certain website
    By zombies1993 in forum Combat Arms Discussions
    Replies: 4
    Last Post: 08-25-2010, 02:38 PM

Tags for this Thread