Thread: AVA modding

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  1. #1
    /b/oss's Avatar
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    AVA modding

    * Loading packages from some Unreal Engine based games
    * Visualization of skeletal and vertex meshes with animation support
    * Visualization of static meshes
    * Viewing supported material types
    * Export of skeletal animations and meshes into ActorX format (.psk and .psa) or idSoftware md5
    * Export of vertex meshes into Unreal .3D format
    * Export of static meshes into psk format (for details look at readme)
    * Export textures into tga format
    * List of packaged objects (.u, .uax, .ukx, .utx, .upk etc).

    Supported titles:

    *
    Unreal Engine 1:
    o Unreal 1, Unreal Tournament 1
    o The Wheel of Time
    *
    Modified Unreal Engine 1:
    o DeusEx
    o Rune
    *
    Unreal Engine 2:
    o Unreal Tournament 2003/2004
    o Postal 2
    *
    Modified Unreal Engine 2:
    o Splinter Cell 1,2
    o Rainbow 6: Raven Shield
    o Lineage 2 Gracia
    o Land of Chaos Online
    o Battle Territory Online
    o Star Wars: Republic Commando
    o Unreal Championship
    *
    Unreal Engine 2.5:
    o UE2Runtime
    o Harry Potter and the Prisoner of Azkaban
    *
    Modified Unreal Engine 2.5:
    o Tribes: Vengeance
    o SWAT 4
    o Bioshock, Bioshock 2
    o Exteel
    *
    Unreal Engine 2X:
    o Unreal Championship 2: The Liandri Conflict
    *
    Unreal Engine 3:
    o Unreal Tournament 3
    o Gears of War
    o Gears of War 2 (XBox 360)
    o Unreal Development Kit (UDK)
    o Mortal Online
    o Section 8
    *
    Modified Unreal Engine 3:
    o Rainbow 6: Vegas 2
    o The Last Remnant
    o Damnation
    o Mass Effect, Mass Effect 2
    o BlackSite: Area 51
    o Mortal Kombat vs. DC Universe (XBox360)
    o TNA iMPACT!
    o Stranglehold
    o Army of Two (XBox360)
    o Huxley
    o AVA Online
    o Frontlines: Fuel of War
    o ******'s Edge
    o X-Men Origins: Wolverine
    o Magna Carta 2
    o Batman: Arkham Asylum
    o Crime Craft
    o 50 Cent: Blood on the Sand (XBox360)
    o Borderlands
    o Legendary: Pandora's Box
    o Dark Void
    o TERA: The Exiled Realm of Arborea
    o Alpha Protocol
    o All Points Bulletin
    o Transformers: War for Cybertron


    Installation

    There are 2 options for installation.

    a) Extract downloaded archive contents to directory, where Unreal Tournament is installed (root directory of UT2004). In this case, to display contents of package Animations/Player.ukx you may use simple command line "umodel.exe Player"

    b) Extract downloaded archive to any directory. In this case you should specify path to Unreal Tournament. Example: "umodel.exe -path=C:/Games/UT2004 Player"
    Command line

    umodel
    display short command line help

    umodel -path=c:/games/ut2004 HumanMaleA
    list all packaged objects from HumanMaleA

    umodel -path=c:/games/ut2004 HumanMaleA MercMaleD
    display mesh MercMaleD from package HumanMaleA

    umodel -path=c:/games/ut2004 -export HumanMaleA MercMaleD
    export SkeletalMesh MercMaleD from HumanMaleA package as psk

    umodel -path=c:/games/ut2004 -export -md5 HumanMaleA MercMaleD
    export SkeletalMesh MercMaleD from HumanMaleA package as md5mesh

    umodel -path=c:/games/ut2004 -export -all HumanMaleA MercMaleD
    export SkeletalMesh MercMaleD and all used resources (animation, textures etc)

    umodel -path=c:/games/ut2004 -export HumanMaleA BipedMaleA
    export animations (MeshAnimation) BipedMaleA from HumanMaleA package as psa

    umodel -path=c:/games/ut2004 -export -md5 HumanMaleA BipedMaleA
    export animations (MeshAnimation) BipedMaleA from HumanMaleA package as md5anim

    umodel -path=c:/games/ut2004 -export HumanMaleA
    export all supported objects from HumanMaleA package

    umodel -path=c:/games/ut2004 -list HumanMaleA
    list contents of HumanMaleA package (object and class names)

    umodel -path=c:/games/ut2004 -export 2K4_NvidiaIntro Intro2k4Skaarj MeshAnimation
    umodel -path=c:/games/ut2004 -export 2K4_NvidiaIntro Intro2k4Skaarj SkeletalMesh
    export skaarj mesh and animations from package 2K4_NvidiaIntro (both objects has the same name, but different class names, so class name is specified)

    umodel -list c:/games/unreal/music/QueenSong.umx
    list contents of QueenSong.umx package from Unreal1. Here is package name specified with full file path.



    READ:
    in this video i get an error (i fucked somethink up) that's why the square is yellow, red,...

    VI, VI, VIDEO:



    srry about no virusscans but you can trust me these are clean (just downlaoded..)
    plus it would take too much time
    Last edited by /b/oss; 04-19-2011 at 10:08 AM.

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  3. #2
    Phantazy's Avatar
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    cool so this simon says model is supposed to be M24?
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  4. #3
    Brecht Algoet's Avatar
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    ow!
    u post it now...
    i needed this always.

  5. #4
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    Oh, is that what the stir was all about... well, lets see what we can do with that info, shall we?

    by the way, lol at the "soundtrack"

    edit.: I do play AVA, started a few days ago. Saw some people hacking in the game.... 120 headshots in a row... that kind of thing... and decided to see for myself.
    Last edited by Jack798; 08-23-2010 at 06:23 AM.

  6. #5
    /b/oss's Avatar
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    Quote Originally Posted by Jack798 View Post
    Oh, is that what the stir was all about... well, lets see what we can do with that info, shall we?
    -.- you don't even play AVA this is why you don't know what that is

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    Good song choice
    and u didnt really need to add the list of games but w/e

  8. #7
    Polo™'s Avatar
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    As soon as i become un-lazy ill get to it.

  9. #8
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    what dose this thing do?

  10. #9
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    Quote Originally Posted by SidTwist View Post
    As soon as i become un-lazy ill get to it.
    go go go...

  11. #10
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    Whered you get this?
    And lemme get my mate to it




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    -Subpoena















  12. #11
    /b/oss's Avatar
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    Quote Originally Posted by Subpoena View Post
    Whered you get this?
    And lemme get my mate to it
    somewhere... (no ad)
    Last edited by /b/oss; 08-24-2010 at 06:33 AM.

  13. #12
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    ModDB? /short




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  14. #13
    /b/oss's Avatar
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    Quote Originally Posted by Subpoena View Post
    ModDB? /short
    nah .

  15. #14
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    So...as soon as I can de-Crypt what you typed, I'll look into it... =\

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    What is it???

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