So lets say I just released a hack/macro. And after a few days it gets detected, but not patched. How is XingCode detecting it? Via memory? Or when something is hooked/attached into the game?
Also since it's only detected, if I re-compile my application would it still work?
I'm thinking to create a macro which has the functions like Builder and Stub. So the member can create the macro, (of course not literally create, re-create the application with existing codes in the stub), since the executable is re-created would that make it undetected again?