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  1. #1
    HOOSIER's Avatar
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    AVA gnames gobjects addys

    gnames 00467C0D

    gobjects 0x47f1b0


    If you know what these are you find them of use
    Last edited by Hunter; 02-02-2016 at 04:22 AM.

  2. #2
    Bruxiz's Avatar
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    Quote Originally Posted by HOOSIER View Post
    gnames 00467C0D

    gobjects 0x47f1b0


    If you know what these are you find them of use
    This only helps a bit unless you know how to reach them and re-class and sht, btw nice work and thanks :P

  3. #3
    ccman32's Avatar
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    I highly suggest you and all those other lazy TFL SDK Gen users to actually spend some time into making the SDK generation process AUTOMATIC so you don't have to spend these countless minutes / hours of time into reversing this stuff all over again...

  4. #4
    HOOSIER's Avatar
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    Quote Originally Posted by ccman32 View Post
    I highly suggest you and all those other lazy TFL SDK Gen users to actually spend some time into making the SDK generation process AUTOMATIC so you don't have to spend these countless minutes / hours of time into reversing this stuff all over again...
    Huh I wish that I could I am not on that level .I did not need the gen to get those and generating is not that bad .
    Even for a noob like me . mpress.net pretty cool

    You have gave a whole bunch to this forum .

    And i would assume only base classes ?
    Last edited by HOOSIER; 08-20-2015 at 09:58 PM.

  5. #5
    ccman32's Avatar
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    Quote Originally Posted by HOOSIER View Post
    Huh I wish that I could I am not on that level .I did not need the gen to get those and generating is not that bad .
    Even for a noob like me . mpress.net pretty cool

    You have gave a whole bunch to this forum .

    And i would assume only base classes ?
    How is mpress related to this? O.o
    And what base classes are you talking about? UE3 Core base classes??

  6. #6
    HOOSIER's Avatar
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    yes so i guess you have automated the whole thing .

  7. #7
    ccman32's Avatar
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    Quote Originally Posted by HOOSIER View Post
    yes so i guess you have automated the whole thing .
    I have basically automated finding all of these:
    Code:
    Address: GObjects: 0x<censored>
    Address: GNames: 0x<censored>
    
    Pattern: GObjects: <Pattern censored>
    Pattern: GNames: <Pattern censored>
    
    Offset: UObject::Name: <censored>
    Offset: UObject::Class: <censored>
    Offset: UObject::ObjectInternalInteger: <censored>
    Offset: UObject::Outer: <censored>
    Offset: UField::Next: <censored>
    Offset: UField/UStruct::SuperField: <censored>
    Offset: UEnum::Names: <censored>
    Offset: UConst::Value: <censored>
    Offset: UStruct::Children: <censored>
    Offset: UFunction::FunctionFlags: <censored>
    Offset: UFunction::iNative: <censored>
    Offset: UProperty::ArrayDim: 0x4C
    Offset: UProperty::ElementSize: <censored>
    Offset: UProperty::PropertyFlags: 0x54
    Offset: UProperty::Offset: <censored>
    Offset: UProperty/UStruct::PropertySize: <censored>
    Offset: UBoolProperty::BitMask: <censored>
    Offset: UObjectProperty::PropertyClass: <censored>
    Offset: UClassProperty::MetaClass: <censored>
    Offset: UInterfaceProperty::InterfaceClass: 0x8C
    Offset: UStructProperty::Struct: 0x8C
    Offset: UArrayProperty::Inner: <censored>
    Offset: UMapProperty::Key: 0x8C
    Offset: UMapProperty::Value: 0x90
    
    Information: Uses Unicode: true
    Some of them like UObject::ObjectInternalInteger are actually not needed but i decided to fix that later because the SDK generator needs it somewhere the way it's currently implemented.

  8. #8
    SayHaiLo's Avatar
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    Quote Originally Posted by ccman32 View Post

    I have basically automated finding all of these:
    Code:
    Address: GObjects: 0x<censored>
    Address: GNames: 0x<censored>
    
    Pattern: GObjects: <Pattern censored>
    Pattern: GNames: <Pattern censored>
    
    Offset: UObject::Name: <censored>
    Offset: UObject::Class: <censored>
    Offset: UObject::ObjectInternalInteger: <censored>
    Offset: UObject::Outer: <censored>
    Offset: UField::Next: <censored>
    Offset: UField/UStruct::SuperField: <censored>
    Offset: UEnum::Names: <censored>
    Offset: UConst::Value: <censored>
    Offset: UStruct::Children: <censored>
    Offset: UFunction::FunctionFlags: <censored>
    Offset: UFunction::iNative: <censored>
    Offset: UProperty::ArrayDim: 0x4C
    Offset: UProperty::ElementSize: <censored>
    Offset: UProperty::PropertyFlags: 0x54
    Offset: UProperty::Offset: <censored>
    Offset: UProperty/UStruct::PropertySize: <censored>
    Offset: UBoolProperty::BitMask: <censored>
    Offset: UObjectProperty::PropertyClass: <censored>
    Offset: UClassProperty::MetaClass: <censored>
    Offset: UInterfaceProperty::InterfaceClass: 0x8C
    Offset: UStructProperty::Struct: 0x8C
    Offset: UArrayProperty::Inner: <censored>
    Offset: UMapProperty::Key: 0x8C
    Offset: UMapProperty::Value: 0x90
    
    Information: Uses Unicode: true
    Some of them like UObject::ObjectInternalInteger are actually not needed but i decided to fix that later because the SDK generator needs it somewhere the way it's currently implemented.
    Do you automatically check if game uses wchar_t or char or you do that manually?

  9. #9
    ccman32's Avatar
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    Quote Originally Posted by SayHaiLo View Post
    Do you automatically check if game uses wchar_t or char or you do that manually?
    Ofc automatically because otherwise the SDK could not be generated correctly...

  10. #10
    HOOSIER's Avatar
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    Damn thats cool !

    - - - Updated - - -

    Quote Originally Posted by ccman32 View Post

    How is mpress related to this? O.o
    And what base classes are you talking about? UE3 Core base classes??
    yes i was meaning core classes , framework classes game classes .

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