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  1. #31
    minebill's Avatar
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    Quote Originally Posted by asqapro View Post
    I totally forgot about that. There's a Windows SDK that I downloaded to get winable.h. Looking into it, winable.h is actually depreciated, use winuser.h instead.

    If it still doesn't compile, download the Windows 2010 SDK.
    thank you so much!! oh and something else. i have NO idea of what i am doing. i just copy/paste ur code and press start debugging lol!

  2. #32
    asqapro's Avatar
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    Quote Originally Posted by minebill View Post
    thank you so much!! oh and something else. i have NO idea of what i am doing. i just copy/paste ur code and press start debugging lol!
    Here's an overview of the program to help out:

    1) Fill an array with colors to look for, read in from a file
    2) Grab the game's resolution from the config file (to screenshot the window)
    3) Wait for the user to left click, hit enter, or hit end
    4) If they left click or hit enter, take a screenshot of the game window using BitBlit() inside of get_bitmap_ava()
    5) If they left clicked, search the screenshot for colors matching the ones read in from the file
    6) If enough colors are found in a close grouping (enough to signify a player), move the mouse to that position (using relative movement, meaning move by x and y amount)
    7) If the user hit enter, save the colors around the center of the window in a x-by-x (x being the variable radius) square and write them to a file
    8) Loop 3-7 until they hit end, where it exits the program

  3. #33
    minebill's Avatar
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    Quote Originally Posted by asqapro View Post
    Here's an overview of the program to help out:

    1) Fill an array with colors to look for, read in from a file
    2) Grab the game's resolution from the config file (to screenshot the window)
    3) Wait for the user to left click, hit enter, or hit end
    4) If they left click or hit enter, take a screenshot of the game window using BitBlit() inside of get_bitmap_ava()
    5) If they left clicked, search the screenshot for colors matching the ones read in from the file
    6) If enough colors are found in a close grouping (enough to signify a player), move the mouse to that position (using relative movement, meaning move by x and y amount)
    7) If the user hit enter, save the colors around the center of the window in a x-by-x (x being the variable radius) square and write them to a file
    8) Loop 3-7 until they hit end, where it exits the program
    i understand how ur aimbot works. the problem is that i dont know how to compile it.

  4. #34
    asqapro's Avatar
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    Quote Originally Posted by minebill View Post
    i understand how ur aimbot works. the problem is that i dont know how to compile it.
    Oh, I've never used Microsoft's compiler before, so I can't be of much help xP

  5. The Following User Says Thank You to asqapro For This Useful Post:

    minebill (12-27-2013)

  6. #35
    minebill's Avatar
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    Quote Originally Posted by asqapro View Post
    Oh, I've never used Microsoft's compiler before, so I can't be of much help xP
    ok thank u again!

  7. #36
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    UM.... could you please make a tutorial on how to do thisTHANKS IN ADVANCE BRO

  8. #37
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    please how can i use it can someone help me ?

  9. #38
    Freedomely's Avatar
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    Sound like a good project , gl.

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