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  1. #1
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    [How To] Find the PostRender offset[APlayerController]

    Hey in this tutorial I'll show you how to find the offset of the postrender function from the UDK
    for AVA.

    First we will need a Log function, to log our offset:

    Code:
    void Log_(char * fmt,...)
    {
        if(!fmt)return;
        FILE * fp = fopen(“C://offset_log.log”,"a");
        if(!fp)return;
        va_list varlist;
        va_start(varlist,fmt);
        vfprintf(fp,fmt,varlist);
        va_end(varlist);
        fclose (fp);
    }
    OK.

    Now we will log our offset to the function, we can do this like this:

    Code:
    BOOL StartHook()
    {
        PBYTE iOffset = (PBYTE)GetProcAddress(GetModuleHandleA("Engine.dll"),"?PostRender@APlayerController@@UAEXPAVFSceneNode@@@Z");
        original_PostRender = (typedef_PostRender)DetourFunc(iOffset,(PBYTE)hkPostRender); // make a typedef from the orig func
        return TRUE;
    }
    Okay I think this is enough you need to know .
    Just simply hook it and do your magics
    Last edited by Hunter; 02-02-2016 at 09:56 AM.

  2. #2
    zZzeta/S's Avatar
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    Idiot
    1. Engine.dll System is not even used in this Version of UnrealEngine3.
    2. E9 Detour... yeha.
    3. PostRender is not in the IAT.

    Now gtfo!

  3. The Following 3 Users Say Thank You to zZzeta/S For This Useful Post:

    ccman32 (01-21-2014),Neox. (01-23-2014),Riddick (01-22-2014)

  4. #3
    ccman32's Avatar
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    Wtf?
    You should better correct these mistakes:
    1., 2., 3.)
    Quote Originally Posted by zZzeta/S View Post
    1. Engine.dll System is not even used in this Version of UnrealEngine3.
    2. E9 Detour... yeha.
    3. PostRender is not in the IAT.
    4.) PostRender and APlayerController are completely different things. PostRender is a drawing function of the Engine and APlayerController the class of, ofc, Player Controllers.

    5.)
    Quote Originally Posted by NIK! View Post
    “C://offset_log.log
    Copy + Paste fail?

    6.)
    Quote Originally Posted by NIK! View Post
    PBYTE)GetProcAddress(GetModuleHandleA("Engine.dll" ),"?PostRender@APlayerController@@UAEXPAVFSceneNod e@@@Z")
    Have fun trying this in AVA...

    7.)
    Quote Originally Posted by NIK! View Post
    ow we will log our offset to the function
    Dat sense. Such good, very wow, many correct, just log it to the log function...

    8.)
    Quote Originally Posted by NIK! View Post
    BOOL StartHook()
    {
    PBYTE iOffset = (PBYTE)GetProcAddress(GetModuleHandleA("Engine.dll "),"?PostRender@APlayerController@@UAEXPAVFSceneNo de@@@Z");
    original_PostRender = (typedef_PostRender)DetourFunc(iOffset,(PBYTE)hkPo stRender); // make a typedef from the orig func
    return TRUE;
    So, where do you log it? But nvm, it won't work anyway...

    And last but not least 9.)

    Quote Originally Posted by NIK! View Post
    I'll show you how to find the offset of the postrender function from the UDK
    for AVA.
    Wtf do you mean with from the UDK? The UDK is the Unreal Development Kit, used to create Unreal Engine based games.
    Last edited by ccman32; 01-21-2014 at 01:19 PM.

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    Neox. (01-23-2014),Riddick (01-22-2014)

  6. #4
    AVA PlaYe's Avatar
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    i wonder if we can get ban for stupidity on mpgh, first post tutorial for bypass hackshield (1 month ago) when AVA use xigncode since over 1-2 years, then post a hack that he didn't even tested or doesn't even have AVA or anything reliated to, and now this, you sir have gone so far.

    maybe you were seen as a great hacker or whatever on the other section, but here you show how your stupidity isn't normal, and that you have nothing special.

    just another day in a leecher human. (because as it is easy to see you go on google take things, mix all of them then post them)

  7. The Following 5 Users Say Thank You to AVA PlaYe For This Useful Post:

    ccman32 (01-21-2014),louisp14 (01-22-2014),Neox. (01-23-2014),Riddick (01-22-2014),zZzeta/S (01-21-2014)

  8. #5
    Jabberwock's Avatar
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    My Mood
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    I *facepalm* all this bullshit and crap.
    Even familiar landscapes will
    reveal a different kind of beauty
    if you change your viewpoint.
    Where these new encounters
    and new bonds will lead you...
    Such dazzling golden days.
    I, too, look forward to
    what I might behold.

    Everything depends on you friend. Be strong don't give up. Don't let the sadness hurt you. Be strong and prevail!

  9. The Following 2 Users Say Thank You to Jabberwock For This Useful Post:

    ccman32 (01-21-2014),Neox. (01-23-2014)

  10. #6
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    Avicii - Wake Me Up (Official Video)


    copy and paste of youtube look good music song

  11. #7
    Riddick's Avatar
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    Nice fail on leeching from Youtube. Same as your leeched hack that was outdated and didn't work. So it's 10/10 for stupidity!

  12. The Following User Says Thank You to Riddick For This Useful Post:

    Neox. (01-23-2014)

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