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  1. #1
    christythomas's Avatar
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    Lightbulb AimBot Model Code

    I was working on an Aimbot.I got the source code from another site, The problem is I don't know how to get the MODELS DATA.
    Code:
    //get models
    	if (Stride == 32) //EDIT THIS ONE
    		half life 2 demo combine soldier
    		if ((Stride == 32 && NumVertices == 3147 && PrimitiveCount == 3852) ||//combine 1
    		(Stride == 32 && NumVertices == 2421 && PrimitiveCount == 3232) ||//combine 2
    		(Stride == 32 && NumVertices == 1946 && PrimitiveCount == 2536) ||//combine 3
    		(Stride == 32 && NumVertices == 1308 && PrimitiveCount == 1652) ||//combine 4
    		(Stride == 32 && NumVertices == 785 && PrimitiveCount == 948)	||//combine 5
    		(Stride == 32 && NumVertices == 275 && PrimitiveCount == 284))	//combine 6
    		if (Stride == 88) //fallout new vegas models
    		//defiance models
    		if((Stride == 60 && psData == 1048 && vsData == 2256) ||
    		(Stride == 36 && psData == 752 && vsData == 1516)	||
    		(Stride == 60 && psData == 1536 && vsData == 2340) ||
    		(Stride == 60 && psData == 1000 && vsData == 2256))
    		if ((Stride == 16 && vsData == 2064) ||	//enemy front eyes
    		(Stride == 16 && vsData == 1544) ||	//heads and hands
    		(Stride == 16 && vsData == 1996))	//bodies
    These Data is for HL2, Can anyone help me by giving me similar AVA Model code..
    Sorry for my bad English.

  2. #2
    Hixd12's Avatar
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    Maybe @ccman32 can help you.

  3. #3
    christythomas's Avatar
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    No reply from ccman32.

  4. #4
    Hixd12's Avatar
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    He wasn't online!

  5. #5
    R3DDOT's Avatar
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    Quote Originally Posted by christythomas View Post
    I was working on an Aimbot.I got the source code from another site, The problem is I don't know how to get the MODELS DATA.
    Code:
    //get models
    	if (Stride == 32) //EDIT THIS ONE
    		half life 2 demo combine soldier
    		if ((Stride == 32 && NumVertices == 3147 && PrimitiveCount == 3852) ||//combine 1
    		(Stride == 32 && NumVertices == 2421 && PrimitiveCount == 3232) ||//combine 2
    		(Stride == 32 && NumVertices == 1946 && PrimitiveCount == 2536) ||//combine 3
    		(Stride == 32 && NumVertices == 1308 && PrimitiveCount == 1652) ||//combine 4
    		(Stride == 32 && NumVertices == 785 && PrimitiveCount == 948)	||//combine 5
    		(Stride == 32 && NumVertices == 275 && PrimitiveCount == 284))	//combine 6
    		if (Stride == 88) //fallout new vegas models
    		//defiance models
    		if((Stride == 60 && psData == 1048 && vsData == 2256) ||
    		(Stride == 36 && psData == 752 && vsData == 1516)	||
    		(Stride == 60 && psData == 1536 && vsData == 2340) ||
    		(Stride == 60 && psData == 1000 && vsData == 2256))
    		if ((Stride == 16 && vsData == 2064) ||	//enemy front eyes
    		(Stride == 16 && vsData == 1544) ||	//heads and hands
    		(Stride == 16 && vsData == 1996))	//bodies
    These Data is for HL2, Can anyone help me by giving me similar AVA Model code..
    Sorry for my bad English.
    I thought hooking the endscene was detected. Anyway, I don't advise you to do this. If you got some c++ knowledge, you should be able to generate an SDK for AVA yourself. Just follow TFL's tutorial and generate a sdk for AVA. That'll make things a lot easier, trust me.

    You can easely find tutorials or documentation regarding that.

    If you still wanna go via D3D Endscene Hooking, you'll need to use a D3D model logger. (Once again, just google for tutorials on how to do this)

  6. #6
    Zondabat1's Avatar
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    Quote Originally Posted by R3DDOT View Post


    I thought hooking the endscene was detected. Anyway, I don't advise you to do this. If you got some c++ knowledge, you should be able to generate an SDK for AVA yourself. Just follow TFL's tutorial and generate a sdk for AVA. That'll make things a lot easier, trust me.

    You can easely find tutorials or documentation regarding that.

    If you still wanna go via D3D Endscene Hooking, you'll need to use a D3D model logger. (Once again, just google for tutorials on how to do this)
    im waiting for ur project of public hack 1.2

    and bro i think u need to ask ccman he knows all this stuuff

  7. #7
    Hixd12's Avatar
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    Which project 1.2?

  8. #8
    christythomas's Avatar
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    Quote Originally Posted by R3DDOT View Post


    I thought hooking the endscene was detected. Anyway, I don't advise you to do this. If you got some c++ knowledge, you should be able to generate an SDK for AVA yourself. Just follow TFL's tutorial and generate a sdk for AVA. That'll make things a lot easier, trust me.

    You can easely find tutorials or documentation regarding that.

    If you still wanna go via D3D Endscene Hooking, you'll need to use a D3D model logger. (Once again, just google for tutorials on how to do this)
    i am new at this. Can u tell me where is the Tutorial to generate sdk for ava

  9. #9
    R3DDOT's Avatar
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    Quote Originally Posted by christythomas View Post
    i am new at this. Can u tell me where is the Tutorial to generate sdk for ava

  10. The Following User Says Thank You to R3DDOT For This Useful Post:

    christythomas (06-03-2015)

  11. #10
    Hixd12's Avatar
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    @christythomas you still working on it?

  12. #11
    christythomas's Avatar
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    Quote Originally Posted by Hixd12 View Post
    @christythomas you still working on it?
    Trying Very hard Bro.

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