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  1. #1
    cenet1's Avatar
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    Remington Adaptive Combat Rifle

    In multiplayer, the Adaptive Combat Rifle is unlocked at Level 48. The ACR is similar to the M4A1 but sacrifices rate of fire for higher accuracy and has virtually no recoil. It carries 30 rounds in its magazine, deals 30-20 damage per shot, and has a fire rate of 750 RPM. The ACR, although it bounces when firing, has zero recoil as it resets perfectly before the next shot, which makes it ideal for medium and long range combat. Its moderately low damage per second makes it somewhat weak in close quarters combat compared to other automatic weapons, making it a good candidate for use with the Masterkey Shotgun.
    As a versatile weapon, most Perks and Attachments work well with the ACR, especially Stopping power which allows it to fill a variety of roles. The ACR is primarily used at long ranges and excels in medium-large sized and large maps with long lines of sight such as Wasteland, Afghan, Highrise, Derail, Estate, Bailout, and Fuel. The ACR consumes ammo fairly quickly, but its complete lack of recoil means that wasting ammo due to missed shots is usually not an issue. Moreover, it should be noted that the ACR is one of the most effective weapons in the game for reload canceling; the player doesn't even need to wait until the magazine is fully inserted into the rifle before ammo is replenished.
    Getting headshots with this gun is much different than getting headshots with other guns. With the ACR you must actually aim at the head whereas with other guns such as the UMP45 which has vertical recoil which make it easier to get headshots.
    In terms of damage output per second, the ACR's low damage and moderate rate of fire make it one of the weakest weapons in the game, with almost every other gun outperforming it, in close quarters especially. However, it more than makes up for this at range, where its non-existent recoil ensures all shots go on target, which effectively makes it kill quicker than guns where burst-firing is necessary.

    Weapon Attachments
    Grenade Launcher
    Shotgun
    Red Dot Sight
    Holographic Sight
    Silencer
    Heartbeat Sensor
    ACOG Scope
    Thermal Scope
    FMJ
    Extended Mags

    My Class:
    ACR -FMJ
    M93 Raffica- Akimbo
    Sleight of Hand
    Stopping Power
    Commando
    Need Help ? PM or VM


    |x|x|x|

  2. #2
    Archangel's Avatar
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    try to organize a bit, this is just a pile of text..

  3. The Following User Says Thank You to Archangel For This Useful Post:

    Death_before_silence (06-18-2010)

  4. #3
    cenet1's Avatar
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    My purpose here is to just give a good class but with the gun info
    Need Help ? PM or VM


    |x|x|x|

  5. #4
    Blubb1337's Avatar
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    This is just c&p'd from callofduty wikia.



  6. #5
    Death_before_silence's Avatar
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    I thought remington was a shotgun.....

  7. #6
    B4M's Avatar
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    You post this only for class?
    Make a thread about recommanded class, (and post all the classes you want, no just one).
    And let me organize them, yours a bit messed up.


    Back in '10



    Got a question?PM/VM me!
    I read them all.
    Also contact me via MSN.
    vlad@mpgh.net

    Minion since:07-04-2010
    Mod since:08-31-2010
    Till : 05.07.2011

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