Thread: SPAS-12

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  1. #1
    cenet1's Avatar
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    SPAS-12

    Damage
    40-20 (x8) (320-160)
    Magazine Size
    7(SP) 8(MP)
    Unlocked at
    Level 4 (Private First Class)
    Rate of Fire
    65 RPM
    Range (explanation)
    Long (in shotgun terms)
    Fire Mode
    Pump-action
    Ammunition
    12 Gauge
    Used by
    Ultranationalists, Shadow Company, Task Force 141

    In multiplayer, it is the first shotgun available to the player. The SPAS-12 is one of three pump action shotguns in the game, the others being the W1200, which is only available in the Museum, and the Masterkey Shotgun attachment, which is unlocked by 20 Grenade Launcher kills with assault rifles.
    The SPAS-12 is a popular shotgun due to its high damage and range. Since the update which reduced the range of the Akimbo Model 1887, it has become one of the most used shotguns in online multiplayer. Although it statistically has the second highest range of the shotguns, as the shortened range only counts for Akimbo Model 1887s, whereas if you don't use the Akimbo attachment, it will still retain it's very high range. But the SPAS has a higher rate of fire than the 1887, higher than most people give it credit for.
    Some players prefer to use Steady Aim with this weapon because at mid range more pellets will hit doing more damage. However, Steady Aim will actually make a poorly aimed shot more likely to miss as the pellets will cover less area. One possible compromise is to use Steady Aim and fire from the hip at mid range but fire by ADS at short range, as ADS increases the spread of the shot, making it more likely to kill, at the expence of quick movement in CQC when movement is essential. A good strategy is to have Sleight of Hand Pro equipped as Perk 1, because it not only dramatically decreases reload time, but also increases the rate of fire when aiming down the sights, because of the Pro effect.
    Extended Mags is the most logical choice for the SPAS-12. Doubling the shell capacity of the SPAS-12 to 16 shells makes it remarkably effective for long term close quater battles. The Grip does lessen the view kick, but the SPAS-12 is already centered by the end of firing cooldown anyway due to its pump action nature, so it's hardly worth using even when firing from the hip. The silencer reduces its range considerably, but it will still have more range than the Rangers. However, the silencer greatly reduces its one shot kill capabilities, being one of the strongest abilities of the SPAS-12. Going against popular opinion, the SPAS-12 with FMJ is glitched in that no extra bullet penetration is added. Also, using alternative optics is uncommon considering ADS increases the spread, thus not contributing to the SPAS-12's power, meaning that many players will replace them for a Grip and/or Extended Mags.
    [edit]Weapon Attachments
    Red Dot Sight
    Suppressor
    Grip
    FMJ
    Holographic Sight
    Extended Magazines

    Resource:COD WIKI

    My Class:
    UMP45 Silenced
    SPAS12-Grip
    Sleight Of Hand
    Stopping Power
    Steady Aim
    Last edited by cenet1; 06-19-2010 at 01:33 AM.
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  2. #2
    hugh_who's Avatar
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    no offense but spas-12 red dot?
    Last edited by hugh_who; 06-19-2010 at 01:45 AM. Reason: deleting mean bit

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  3. #3
    Death_before_silence's Avatar
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    Go extended mags it's pretty good for spas's

  4. #4
    hugh_who's Avatar
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    i usse grip and scavanger

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  5. #5
    Death_before_silence's Avatar
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    Naw grip's not that good
    Spas aint got that much recoil

  6. #6
    Skyline.'s Avatar
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    i use grip with sleight of hand...owns


  7. #7
    Berrbe's Avatar
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    Quote Originally Posted by Death_before_silence View Post
    Naw grip's not that good
    Spas aint got that much recoil
    Considering the grip reduces recoil and all, oh wait.. It just tightens up the spread, which gets even more tight when ADS.
    Grip is the way to go unless you're rocking a Spas as a primary since grip makes it come out quicker(Yes, thats what she said..)

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    Skyline. (06-19-2010)

  9. #8
    eusebiu_a's Avatar
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    Use ext.mags , grip is usseles

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  10. #9
    Skyline.'s Avatar
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    Quote Originally Posted by Berrbe View Post
    Considering the grip reduces recoil and all, oh wait.. It just tightens up the spread, which gets even more tight when ADS.
    Grip is the way to go unless you're rocking a Spas as a primary since grip makes it come out quicker(Yes, thats what she said..)
    lmao love your comment


  11. #10
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    I use Marathon Pro,Lightweight Pro,Ninja Pro, and then Spas 12 FMJ with a Ump45 Silenced
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  12. #11
    hugh_who's Avatar
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    yea i guess grip is good (try quickscoping with the spas)

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  13. #12
    Jabuuty671's Avatar
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    Quote Originally Posted by Death_before_silence View Post
    Naw grip's not that good
    Spas aint got that much recoil
    qft.
    Although i've only played MW2 for 23 hours and im level 59
    I know how to play FPS's.
    Spas 12 doesn't necessarily need grip because a shotgun's supposed to have a large recoil.
    Red Dot Sight, increases precision anyways


  14. #13
    zamasta's Avatar
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    If you're running around with the Spas as your primary then Extended Mags is the way to go but if you just use it as a secondary then use grip.
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  15. #14
    Death_before_silence's Avatar
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    The recoil's the best part

    Live the experience
    Worst recoil: WA2000 or Barret fitty cal
    for snipers that is

  16. #15
    hugh_who's Avatar
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    na wa-2000 has no recoil i think interventions got the most recoil but its spread over time where as barrett is quick get it over and done with recoil.

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