View Poll Results: What did you think of this MOD (only vote after testing)

Voters
139. This poll is closed
  • 5 - Totally Awesome!

    80 57.55%
  • 4 - Good, I like it!

    32 23.02%
  • 3 - Not bad, I guess..

    14 10.07%
  • 2 - Nice try, but no sigar.

    3 2.16%
  • 1 - Complete rubbish!

    10 7.19%
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  1. #46
    648DFSsdQ#$4's Avatar
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    This mod ABSOLUTLY ROCKS

  2. #47
    Styla-Jempo's Avatar
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    as bad as hell......

  3. #48
    Neekokeen's Avatar
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    care to motivate your opinion?
    What aspects don't you like, how could I improve it?

  4. #49
    kubaaa's Avatar
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    Quote Originally Posted by Neekokeen View Post
    care to motivate your opinion?
    What aspects don't you like, how could I improve it?
    Hello mate Im the guy you redirected from another forum
    Well when you are a TERMINATOR, and your system goes offline during super jump you freeze in the air. That is nothing major because you go back down. but just incase you dont know

  5. #50
    Neekokeen's Avatar
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    Yes I am aware of that, thanks for giving feedback tho.
    That happens because at critical damage, all controls and movement are disabled.
    So if you get critical damage while in the air, you will stop falling as well.
    I haven't figured a way around this yet.
    It very rarely happens tho, so I just let it in.

  6. #51
    iZ3RO's Avatar
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    Unfortunately, there is no way around it. The freeze control wrapper will freeze all in-game aspects of a player, except his health.

  7. #52
    Neekokeen's Avatar
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    Indeed.
    At first, I just set the player speed to 0 during the critical damage. That way I didn't have that problem. I changed it to the freeze control wrapper because I really wanted the terminators to 'shut down', unable to look around, unable to shoot etc.

  8. #53
    wdzero's Avatar
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    i like it,good job..good luck with other mods.

  9. #54
    ZeroTroubles's Avatar
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    Zombies are Kewler..

    ADD ME ON STEAM FOR MODDED LOBbYS:
    JasperPlox (LEGAL account)
    kamiel13 (VAC Banned account where I mod)

  10. #55
    Neekokeen's Avatar
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    Tonight I'm gonna work on a new update.
    One 'complaint' that keeps coming up is the limited visibility for the terminators due to the thermal vision and all the dust. That's the way I liked it, because I want chaos, but I've got some ideas to meet in the middle..

    If there are any other request, suggestions, let me know and I'll see if I can implement them.

    Click on the banners to take a look at my mods.





  11. The Following User Says Thank You to Neekokeen For This Useful Post:

    B4M (07-05-2010)

  12. #56
    B4M's Avatar
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    Quote Originally Posted by Neekokeen View Post
    Tonight I'm gonna work on a new update.
    One 'complaint' that keeps coming up is the limited visibility for the terminators due to the thermal vision and all the dust. That's the way I liked it, because I want chaos, but I've got some ideas to meet in the middle..

    If there are any other request, suggestions, let me know and I'll see if I can implement them.
    Thnks, but could you make the intervention's damage a bit lower it is 1shot=1kill, could you make it require 2


    Back in '10



    Got a question?PM/VM me!
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    Minion since:07-04-2010
    Mod since:08-31-2010
    Till : 05.07.2011

  13. #57
    Neekokeen's Avatar
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    It's only 1 shot=1 kill if it's a headshot. Anywhere else it's at least 2 shots.
    I kind of like it this way, so unless more people agree with you, I won't change it. But thanks for the feedback, maybe others will step in and agree.

    if not;
    You can change the damage yourself if you like by editing interventiondamage.gsc

    Terminators have 500 HP.
    so this part:
    Code:
    		case "helmet":
    		case "head":
    		case "neck":
    			return 500;
    says that all damage to helmet, head and neck (considered headshot area's) will do 500 damage, which is all the HP terminators have and thus resulting in a 1 shot kill.
    If you want it to take two headshots, change 500 to 250.

    Click on the banners to take a look at my mods.





  14. The Following User Says Thank You to Neekokeen For This Useful Post:

    B4M (07-05-2010)

  15. #58
    B4M's Avatar
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    Oke thanks, can't wait to see the updated version


    Back in '10



    Got a question?PM/VM me!
    I read them all.
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    Till : 05.07.2011

  16. #59
    cgallagher21's Avatar
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    very Goodjob i play it all the timeon my friend lobby

  17. #60
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    I'm having a problem with this MOD. Please look at my topic titled "MOD Question."
    thanks

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