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  1. #46
    Snwo's Avatar
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    This was really helpful.
    But i've got one question; where should I put the Custom Class thingy?
    Code:
    for (i = 0; i < 10; i++)
    {
        self setPlayerData( "CustomClasses", i, "TSC", "lala?" ); //Class name
        self setPlayerData( "customClasses", i, "weaponSetups", 0, "CheyTac", "cheytac_mp" ); //Primary Gun
        self setPlayerData( "customClasses", i, "weaponSetups", 0, "FMJ", 0, "fmj" ); //Primary Gun Attachment 1
        self setPlayerData( "customClasses", i, "weaponSetups", 0, "Akimbo", 1, "akimbo" ); //Primary Gun Attachment 2
        self setPlayerData( "customClasses", i, "weaponSetups", 0, "Gold", "gold" ); //Primary Camo
        self setPlayerData( "customClasses", i, "weaponSetups", 1, "Desert Eagle", "deserteagle_mp" ); //Secondary Gun
        self setPlayerData( "customClasses", i, "weaponSetups", 1, "fmj", 0, "fmj" ); //Secondary Gun Attachment 1
        self setPlayerData( "customClasses", i, "weaponSetups", 1, "attachment", 1, "itemName" ); //Secondary Gun Attachment 2
        self setPlayerData( "customClasses", i, "weaponSetups", 1, "Gold", "gold" ); //Secondary Camo
        self setPlayerData( "customClasses", i, "perks", 0, "semtex" ); //Equipment
        self setPlayerData( "customClasses", i, "perks", 1, "specialty_pistoldeath" ); //Perk 1
        self setPlayerData( "customClasses", i, "perks", 2, "specialty_fastreload" ); //Perk 2
        self setPlayerData( "customClasses", i, "perks", 3, "specialty_extendedmelee" ); //Perk 3
        self setPlayerData( "customClasses", i, "perks", 4, "itemName" ); //Deathstreak
        self setPlayerData( "customClasses", i, "specialGrenade", "stun" ); //Special Grenade
    }
    Is there anything wrong with it, or could i just place it? But where should I place it for it to work?
    I just love Photoshop.






  2. #47
    FXStrato's Avatar
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    where would I add the Wallhack in a Mod?

  3. #48
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    very very USEFUL!!!
    BEST CL PATCH EVER!!!

  4. #49
    damianHacking's Avatar
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    Where Does This Go

    notifyData = spawnstruct();
    notifyData.iconName = "rank_prestige10"; //Icon, 10th prestige
    notifyData.titleText = "Text"; //Line 1
    notifyData.notifyText = "Text"; //Line 2
    notifyData.notifyText2 = "Text"; //Line 3
    notifyData.glowColor = (0.3, 0.6, 0.3); //RGB Color array divided by 100
    notifyData.sound = "mp_level_up"; //Sound, level up sound here
    self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );

  5. #50
    Corey Taylor's Avatar
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    Magic bullet is awesome for custom weaps, but idk how to add blank weaps.

    Code:
    Fire a 'magic bullet', from the source location towards the destination point
    MagicBullet( "mosin_nagant_sniper", self.origin, target.origin )
    Got that from the cod mod repo wiki.

  6. #51
    KrOoKeD's Avatar
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    Thumbs down

    [QUOTE=Stoshy;2307317]Yes i do remember PP posting this already ._. well gr8 job anyway...[/QUOTE

    no shit all u have to do look at the mw2 files

  7. #52
    CODPontus's Avatar
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    How and where do I type thesse cheats in?

  8. #53
    KrOoKeD's Avatar
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    thank u ..... again

    u put then into the _rank gsc file...... press thanks

    PLZ WHO EVER SEES THIS ... JUST FUCKING TELL ME HOW TO POST STUF FONJ THIS WEB SITE PEEEEZ AND THANKKXXXXXXX
    Last edited by KrOoKeD; 02-12-2011 at 09:14 PM.

  9. #54
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    what means item name ? in
    self setPlayerData( "customClasses", i, "name", "Text" ); //Class name
    self setPlayerData( "customClasses", i, "weaponSetups", 0, "weapon", "itemName" ); //Primary Gun
    self setPlayerData( "customClasses", i, "weaponSetups", 0, "attachment", 0, "itemName" ); //Primary Gun Attachment 1
    self setPlayerData( "customClasses", i, "weaponSetups", 0, "attachment", 1, "itemName" ); //Primary Gun Attachment 2
    self setPlayerData( "customClasses", i, "weaponSetups", 0, "camo", "itemName" ); //Primary Camo
    self setPlayerData( "customClasses", i, "weaponSetups", 1, "weapon", "itemName" ); //Secondary Gun
    self setPlayerData( "customClasses", i, "weaponSetups", 1, "attachment", 0, "itemName" ); //Secondary Gun Attachment 1
    self setPlayerData( "customClasses", i, "weaponSetups", 1, "attachment", 1, "itemName" ); //Secondary Gun Attachment 2
    self setPlayerData( "customClasses", i, "weaponSetups", 1, "camo", "itemName" ); //Secondary Camo
    self setPlayerData( "customClasses", i, "perks", 0, "itemName" ); //Equipment
    self setPlayerData( "customClasses", i, "perks", 1, "itemName" ); //Perk 1
    self setPlayerData( "customClasses", i, "perks", 2, "itemName" ); //Perk 2
    self setPlayerData( "customClasses", i, "perks", 3, "itemName" ); //Perk 3
    self setPlayerData( "customClasses", i, "perks", 4, "itemName" ); //Deathstreak
    self setPlayerData( "customClasses", i, "specialGrenade", "itemName" ); //Special Grenade

  10. #55
    Ianman21's Avatar
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    Where do you put the codes in?

  11. #56
    KickerOfAsses's Avatar
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    These are codes for modifying .gsc files, not console commands.

  12. #57
    Jorndel's Avatar
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    It goes where you want. you can make an new thread to make it appear.

    Or just in any other threads

    Quote Originally Posted by soapzzz14 View Post
    what means item name ? in
    self setPlayerData( "customClasses", i, "name", "Text" ); //Class name
    self setPlayerData( "customClasses", i, "weaponSetups", 0, "weapon", "itemName" ); //Primary Gun
    self setPlayerData( "customClasses", i, "weaponSetups", 0, "attachment", 0, "itemName" ); //Primary Gun Attachment 1
    self setPlayerData( "customClasses", i, "weaponSetups", 0, "attachment", 1, "itemName" ); //Primary Gun Attachment 2
    self setPlayerData( "customClasses", i, "weaponSetups", 0, "camo", "itemName" ); //Primary Camo
    self setPlayerData( "customClasses", i, "weaponSetups", 1, "weapon", "itemName" ); //Secondary Gun
    self setPlayerData( "customClasses", i, "weaponSetups", 1, "attachment", 0, "itemName" ); //Secondary Gun Attachment 1
    self setPlayerData( "customClasses", i, "weaponSetups", 1, "attachment", 1, "itemName" ); //Secondary Gun Attachment 2
    self setPlayerData( "customClasses", i, "weaponSetups", 1, "camo", "itemName" ); //Secondary Camo
    self setPlayerData( "customClasses", i, "perks", 0, "itemName" ); //Equipment
    self setPlayerData( "customClasses", i, "perks", 1, "itemName" ); //Perk 1
    self setPlayerData( "customClasses", i, "perks", 2, "itemName" ); //Perk 2
    self setPlayerData( "customClasses", i, "perks", 3, "itemName" ); //Perk 3
    self setPlayerData( "customClasses", i, "perks", 4, "itemName" ); //Deathstreak
    self setPlayerData( "customClasses", i, "specialGrenade", "itemName" ); //Special Grenade
    Here is a nifty piece of code I found a while back when I first started coding GSCs.

    Quote:
    You can use this to make the classes:
    Replace the phrase "itemName" in all these with the name you want to use from the Gsc modding codes thread near top of post Gun, Perk, Attachment, and Camo Names.

    Code:

    for (i = 0; i < 10; i++)
    {
    self setPlayerData( "customClasses", i, "name", "Text" ); //Class name
    self setPlayerData( "customClasses", i, "weaponSetups", 0, "weapon", "itemName" ); //Primary Gun
    self setPlayerData( "customClasses", i, "weaponSetups", 0, "attachment", 0, "itemName" ); //Primary Gun Attachment 1
    self setPlayerData( "customClasses", i, "weaponSetups", 0, "attachment", 1, "itemName" ); //Primary Gun Attachment 2
    self setPlayerData( "customClasses", i, "weaponSetups", 0, "camo", "itemName" ); //Primary Camo
    self setPlayerData( "customClasses", i, "weaponSetups", 1, "weapon", "itemName" ); //Secondary Gun
    self setPlayerData( "customClasses", i, "weaponSetups", 1, "attachment", 0, "itemName" ); //Secondary Gun Attachment 1
    self setPlayerData( "customClasses", i, "weaponSetups", 1, "attachment", 1, "itemName" ); //Secondary Gun Attachment 2
    self setPlayerData( "customClasses", i, "weaponSetups", 1, "camo", "itemName" ); //Secondary Camo
    self setPlayerData( "customClasses", i, "perks", 0, "itemName" ); //Equipment
    self setPlayerData( "customClasses", i, "perks", 1, "itemName" ); //Perk 1
    self setPlayerData( "customClasses", i, "perks", 2, "itemName" ); //Perk 2
    self setPlayerData( "customClasses", i, "perks", 3, "itemName" ); //Perk 3
    self setPlayerData( "customClasses", i, "perks", 4, "itemName" ); //Deathstreak
    self setPlayerData( "customClasses", i, "specialGrenade", "itemName" ); //Special Grenade
    }

    You can do this for each class you want setup so one team gets one set of primary and secondary guns and equipment and the other gets another set.

    Also as it shows above try 0 for primary and 1 for secondary
    Posted by : master131

    ( http://www.mpgh.net/forum/228-call-d...m-classes.html )
    Last edited by Jorndel; 04-04-2011 at 03:54 AM.

     
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  13. #58
    maxgork131's Avatar
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    Whats the perk name that u dont get any damage from falling?
    Please Help Me become a Donator.







  14. #59
    maxgork131's Avatar
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    Whats the perk name that u dont get any damage from falling?
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  15. #60
    maxgork131's Avatar
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    Whats the perk name that u dont get any damage from falling?
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