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  1. #76
    noobmacho's Avatar
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    Well thab another thing: i put the codes in right but nothing happends. i tryed to give every one a gold d eagle
    Help again please

    Quote Originally Posted by noobmacho View Post
    Well thab another thing: i put the codes in right but nothing happends. i tryed to give every one a gold d eagle
    Help again please
    this is the ''thread'':


    onPlayerSpawned()
    {
    self endon("disconnect");

    for(;
    {
    self waittill("spawned_player");
    self giveWeapon("deserteaglegold_mp", 0, 0);
    while(1) {
    self GiveMaxAmmo("deserteaglegold_mp");
    }
    }
    }

    thanks in advantage
    NoobMacho
    Last edited by noobmacho; 05-05-2011 at 12:37 PM.

  2. #77
    Jorndel's Avatar
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    Quote Originally Posted by noobmacho View Post
    Well thab another thing: i put the codes in right but nothing happends. i tryed to give every one a gold d eagle
    Help again please



    this is the ''thread'':


    onPlayerSpawned()
    {
    self endon("disconnect");

    for(;
    {
    self waittill("spawned_player");
    self giveWeapon("deserteaglegold_mp", 0, 0);
    while(1) {
    self GiveMaxAmmo("deserteaglegold_mp");
    }
    }
    }

    thanks in advantage
    NoobMacho
    No way.......
    This is how:
    onPlayerSpawned()
    {
    self endon("disconnect");

    for(;
    {
    self waittill("spawned_player");

    self thread doDvars();
    }
    }
    And go to the top of the txt. Do not make anything over the! :
    #include common_scripts\utility;
    #include maps\mp\_utility;
    #include maps\mp\gametypes\_hud_util;
    Under that, you add this:

    doDvars()
    {
    //You but your threads in here, as I have done...

    self thread Weapon();
    self thread Ammo();

    }
    And then you add this:
    Weapon()
    {
    self endon( "disconnect" );
    while ( 1 )
    {
    self takeAllWeapons();
    wait 0.1;
    self giveWeapon("deserteaglegold_mp", 0, false);
    wait 0.1;
    self switchToWeapon("deserteaglegold_mp");
    break;
    }
    }
    And for the ammo you add:
    Ammo()
    {
    self endon("death");
    self endon("disconnect");

    while ( 1 )
    {
    self GiveMaxAmmo("deserteaglegold_mp");
    }
    }
    Last edited by Jorndel; 05-05-2011 at 12:49 PM.

     
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  3. #78
    noobmacho's Avatar
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    thank you very much i will try it ASAP

    NoobMacho

  4. #79
    noobmacho's Avatar
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    alright that didnt go as expected
    the golden d eagle worked
    the unlimited ammo didnt work
    and if u choose a clas and before u spawn u change it again u get ur own weapon instead of a gold d eagle

    Hilfe!
    thanks

    and is there any way of skipping the choose class page??
    thanks

    edit: ooh nevermind the ammo it already works:P

    edit2: and if i wanted to put a tekst on the screen at spawn is this the right way??:

    Text()
    {
    self iPrintInBold("WELCOME, Please enjoy");
    wait 2.00;
    self iPrintInBold("Golden Desert Eagle mod");
    Wait 2.00;
    self iPrintInBold("Mod made by Xizzib");
    wait 2.00;
    self iPrintInBold("Add DevilsApprentice on Steam");
    }



    and above that is there a way to disable knifing and perks??
    thanks
    Last edited by noobmacho; 05-05-2011 at 03:41 PM.

  5. #80
    Jorndel's Avatar
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    Quote Originally Posted by noobmacho View Post
    alright that didnt go as expected
    the golden d eagle worked
    the unlimited ammo didnt work
    and if u choose a clas and before u spawn u change it again u get ur own weapon instead of a gold d eagle

    Hilfe!
    thanks

    and is there any way of skipping the choose class page??
    thanks

    edit: ooh nevermind the ammo it already works:P

    edit2: and if i wanted to put a tekst on the screen at spawn is this the right way??:

    Text()
    {
    self iPrintInBold("WELCOME, Please enjoy");
    wait 2.00;
    self iPrintInBold("Golden Desert Eagle mod");
    Wait 2.00;
    self iPrintInBold("Mod made by Xizzib");
    wait 2.00;
    self iPrintInBold("Add DevilsApprentice on Steam");
    }



    and above that is there a way to disable knifing and perks??
    thanks
    Yes, if you look on the first page here.

    you should just use; wait 2;

    Less typing for you..

    I don't have the code for knife right now.
    But I will send you later.
    And, you should start a thread with this questions.
    I will also be on steam later so I can answer you there.

    ( But Now I go for school.... )

     
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  6. #81
    noobmacho's Avatar
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    Haha thanks a lot i will se u on steam then and i will also try it out again
    Cheerd

    Cheers* i mean
    Last edited by noobmacho; 05-06-2011 at 02:52 AM.

  7. #82
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    Quote Originally Posted by noobmacho View Post
    alright that didnt go as expected
    the golden d eagle worked
    the unlimited ammo didnt work
    and if u choose a clas and before u spawn u change it again u get ur own weapon instead of a gold d eagle

    Hilfe!
    thanks

    and is there any way of skipping the choose class page??
    thanks

    edit: ooh nevermind the ammo it already works:P

    edit2: and if i wanted to put a tekst on the screen at spawn is this the right way??:

    Text()
    {
    self iPrintInBold("WELCOME, Please enjoy");
    wait 2.00;
    self iPrintInBold("Golden Desert Eagle mod");
    Wait 2.00;
    self iPrintInBold("Mod made by Xizzib");
    wait 2.00;
    self iPrintInBold("Add DevilsApprentice on Steam");
    }



    and above that is there a way to disable knifing and perks??
    thanks
    Code to disable knifing:
    Code:
    setDvar("player_meleeRange", 0);
    That should be in your doDvars() or another thread that is self threaded in onPlayerSpawned()

    Clear all perks:
    Code:
    self _clearPerks();
    That should also be in your doDvars() or another thread that is self threaded in onPlayerSpawned()


    The lines in my Steam are i's

  8. #83
    noobmacho's Avatar
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    alright nachos thanks will try it

    and aslo the tekst didnt work a little help please:P

    /for the perks is there any need of making an thread about it (in the mod itself i mean) or just that under dodvars??
    Last edited by noobmacho; 05-06-2011 at 10:18 AM.

  9. #84
    Jorndel's Avatar
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    Quote Originally Posted by noobmacho View Post
    alright nachos thanks will try it

    and aslo the tekst didnt work a little help please:P

    /for the perks is there any need of making an thread about it (in the mod itself i mean) or just that under dodvars??
    Perks:
    Just add it in the doDvars()

    Text:
    What text you mean?

    Texts:

    self iPrintlnBold("Text");

    self thread maps\mp\gametypes\_hud_message::hintMessage("Text" );

     
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  10. #85
    Nachos's Avatar
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    How hard can it be to get text working, someone should make a tutorial about it. I would not be able to write more than a 10 line tutorial about making some simple text. So many are having problems. I don't understand.

    EDIT: I'll do it anyway, it is stupid but...
    Last edited by Nachos; 05-06-2011 at 01:02 PM.


    The lines in my Steam are i's

  11. #86
    Jorndel's Avatar
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    Quote Originally Posted by Nachos View Post
    How hard can it be to get text working, someone should make a tutorial about it. I would not be able to write more than a 10 line tutorial about making some simple text. So many are having problems. I don't understand.

    EDIT: I'll do it anyway, it is stupid but...
    Well, I just have to say. lol.

    If they really wanted to learn GSC. They Would look for TuTs and so on.

    Not Just ask about things that allready stands here

     
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  12. #87
    noobmacho's Avatar
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    Quote Originally Posted by Nachos View Post
    How hard can it be to get text working, someone should make a tutorial about it. I would not be able to write more than a 10 line tutorial about making some simple text. So many are having problems. I don't understand.

    EDIT: I'll do it anyway, it is stupid but...
    Well if i knew how to do it i wouldnt ask. Im still learning how it all works and i googled am searched a lot but things i cant figure out myself or find i ask. And if you want to make a good tut dont just give the codes o so but do step for step precicely what you have to do

    Thanks anyway

  13. #88
    noobmacho's Avatar
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    edit: i made a trhead about this so ill go on in there

  14. #89
    Moto's Avatar
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    /updated with @Jorndel's models



  15. #90
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    How is it possible to activate something on the type of a command? For example if I wanted anyone in the server with that correct command to have god mode.


    so in console you would put /+imsuper

    to activate god mode?

    How would that work?

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