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    Gsc modding codes

    Mw2 Modding Managed Code List


    Big thanks to CraigChrist8239 who put this together


    Gun, Perk, Attachment, and Camo Names

    All Weapon Names

    Code:
    barrel_mp
    artillery_mp
    stealth_bomb_mp
    heli_remote_mp
    defaultweapon_mp
    harrier_20mm_mp
    harrier_ffar_mp
    harrier_missile_mp
    pavelow_minigun_mp
    nuke_mp
    frag_grenade_short_mp
    remotemissile_projectile_mp
    lightstick_mp
    flare_mp
    throwingknife_mp
    throwingknife_rhand_mp
    //I believe the killstreak ones to be the triggers for when you call them in, eg, Laptops, C4 Detonators
    //These would be interesting if you could stick them to the class, mabye you can, don't have a JTAG to test it on
    killstreak_uav_mp
    killstreak_helicopter_mp
    killstreak_ac130_mp
    killstreak_predator_missile_mp
    killstreak_helicopter_minigun_mp
    killstreak_nuke_mp
    killstreak_precision_airstrike_mp
    killstreak_counter_uav_mp
    killstreak_sentry_mp
    airdrop_marker_mp
    airdrop_sentry_marker_mp
    killstreak_helicopter_flares_mp
    killstreak_emp_mp
    airdrop_mega_marker_mp
    killstreak_stealth_airstrike_mp
    killstreak_harrier_airstrike_mp
    //These appear to be the grenade launchers and shotguns for assault rifles, after all, they are considered to be spereate guns
    gl_ak47_mp
    ak47_shotgun_attach_mp
    gl_m16_mp
    m16_shotgun_attach_mp
    gl_m4_mp
    m4_shotgun_attach_mp
    gl_fn2000_mp
    fn2000_shotgun_attach_mp
    gl_masada_mp
    masada_shotgun_attach_mp
    gl_famas_mp
    famas_shotgun_attach_mp
    gl_fal_mp
    fal_shotgun_attach_mp
    gl_scar_mp
    scar_shotgun_attach_mp
    gl_tavor_mp
    tavor_shotgun_attach_mp
    //Here is where the guns we all know and love start
    beretta_mp
    beretta_akimbo_mp
    beretta_fmj_mp
    beretta_silencer_mp
    beretta_tactical_mp
    beretta_xmags_mp
    beretta_akimbo_fmj_mp
    beretta_akimbo_silencer_mp
    beretta_akimbo_xmags_mp
    beretta_fmj_silencer_mp
    beretta_fmj_tactical_mp
    beretta_fmj_xmags_mp
    beretta_silencer_tactical_mp
    beretta_silencer_xmags_mp
    beretta_tactical_xmags_mp
    usp_mp
    usp_akimbo_mp
    usp_fmj_mp
    usp_silencer_mp
    usp_tactical_mp
    usp_xmags_mp
    usp_akimbo_fmj_mp
    usp_akimbo_silencer_mp
    usp_akimbo_xmags_mp
    usp_fmj_silencer_mp
    usp_fmj_tactical_mp
    usp_fmj_xmags_mp
    usp_silencer_tactical_mp
    usp_silencer_xmags_mp
    usp_tactical_xmags_mp
    deserteagle_mp
    deserteagle_akimbo_mp
    deserteagle_fmj_mp
    deserteagle_tactical_mp
    deserteagle_akimbo_fmj_mp
    deserteagle_fmj_tactical_mp
    deserteaglegold_mp
    coltanaconda_mp
    coltanaconda_akimbo_mp
    coltanaconda_fmj_mp
    coltanaconda_tactical_mp
    coltanaconda_akimbo_fmj_mp
    coltanaconda_fmj_tactical_mp
    riotshield_mp
    glock_mp
    glock_akimbo_mp
    glock_eotech_mp
    glock_fmj_mp
    glock_reflex_mp
    glock_silencer_mp
    glock_xmags_mp
    glock_akimbo_fmj_mp
    glock_akimbo_silencer_mp
    glock_akimbo_xmags_mp
    glock_eotech_fmj_mp
    glock_eotech_silencer_mp
    glock_eotech_xmags_mp
    glock_fmj_reflex_mp
    glock_fmj_silencer_mp
    glock_fmj_xmags_mp
    glock_reflex_silencer_mp
    glock_reflex_xmags_mp
    glock_silencer_xmags_mp
    beretta393_mp
    beretta393_akimbo_mp
    beretta393_eotech_mp
    beretta393_fmj_mp
    beretta393_reflex_mp
    beretta393_silencer_mp
    beretta393_xmags_mp
    beretta393_akimbo_fmj_mp
    beretta393_akimbo_silencer_mp
    beretta393_akimbo_xmags_mp
    beretta393_eotech_fmj_mp
    beretta393_eotech_silencer_mp
    beretta393_eotech_xmags_mp
    beretta393_fmj_reflex_mp
    beretta393_fmj_silencer_mp
    beretta393_fmj_xmags_mp
    beretta393_reflex_silencer_mp
    beretta393_reflex_xmags_mp
    beretta393_silencer_xmags_mp
    mp5k_mp
    mp5k_acog_mp
    mp5k_akimbo_mp
    mp5k_eotech_mp
    mp5k_fmj_mp
    mp5k_reflex_mp
    mp5k_rof_mp
    mp5k_silencer_mp
    mp5k_thermal_mp
    mp5k_xmags_mp
    mp5k_acog_fmj_mp
    mp5k_acog_rof_mp
    mp5k_acog_silencer_mp
    mp5k_acog_xmags_mp
    mp5k_akimbo_fmj_mp
    mp5k_akimbo_rof_mp
    mp5k_akimbo_silencer_mp
    mp5k_akimbo_xmags_mp
    mp5k_eotech_fmj_mp
    mp5k_eotech_rof_mp
    mp5k_eotech_silencer_mp
    mp5k_eotech_xmags_mp
    mp5k_fmj_reflex_mp
    mp5k_fmj_rof_mp
    mp5k_fmj_silencer_mp
    mp5k_fmj_thermal_mp
    mp5k_fmj_xmags_mp
    mp5k_reflex_rof_mp
    mp5k_reflex_silencer_mp
    mp5k_reflex_xmags_mp
    mp5k_rof_silencer_mp
    mp5k_rof_thermal_mp
    mp5k_rof_xmags_mp
    mp5k_silencer_thermal_mp
    mp5k_silencer_xmags_mp
    mp5k_thermal_xmags_mp
    pp2000_mp
    pp2000_akimbo_mp
    pp2000_eotech_mp
    pp2000_fmj_mp
    pp2000_reflex_mp
    pp2000_silencer_mp
    pp2000_xmags_mp
    pp2000_akimbo_fmj_mp
    pp2000_akimbo_silencer_mp
    pp2000_akimbo_xmags_mp
    pp2000_eotech_fmj_mp
    pp2000_eotech_silencer_mp
    pp2000_eotech_xmags_mp
    pp2000_fmj_reflex_mp
    pp2000_fmj_silencer_mp
    pp2000_fmj_xmags_mp
    pp2000_reflex_silencer_mp
    pp2000_reflex_xmags_mp
    pp2000_silencer_xmags_mp
    uzi_mp
    uzi_acog_mp
    uzi_akimbo_mp
    uzi_eotech_mp
    uzi_fmj_mp
    uzi_reflex_mp
    uzi_rof_mp
    uzi_silencer_mp
    uzi_thermal_mp
    uzi_xmags_mp
    uzi_acog_fmj_mp
    uzi_acog_rof_mp
    uzi_acog_silencer_mp
    uzi_acog_xmags_mp
    uzi_akimbo_fmj_mp
    uzi_akimbo_rof_mp
    uzi_akimbo_silencer_mp
    uzi_akimbo_xmags_mp
    uzi_eotech_fmj_mp
    uzi_eotech_rof_mp
    uzi_eotech_silencer_mp
    uzi_eotech_xmags_mp
    uzi_fmj_reflex_mp
    uzi_fmj_rof_mp
    uzi_fmj_silencer_mp
    uzi_fmj_thermal_mp
    uzi_fmj_xmags_mp
    uzi_reflex_rof_mp
    uzi_reflex_silencer_mp
    uzi_reflex_xmags_mp
    uzi_rof_silencer_mp
    uzi_rof_thermal_mp
    uzi_rof_xmags_mp
    uzi_silencer_thermal_mp
    uzi_silencer_xmags_mp
    uzi_thermal_xmags_mp
    p90_mp
    p90_acog_mp
    p90_akimbo_mp
    p90_eotech_mp
    p90_fmj_mp
    p90_reflex_mp
    p90_rof_mp
    p90_silencer_mp
    p90_thermal_mp
    p90_xmags_mp
    p90_acog_fmj_mp
    p90_acog_rof_mp
    p90_acog_silencer_mp
    p90_acog_xmags_mp
    p90_akimbo_fmj_mp
    p90_akimbo_rof_mp
    p90_akimbo_silencer_mp
    p90_akimbo_xmags_mp
    p90_eotech_fmj_mp
    p90_eotech_rof_mp
    p90_eotech_silencer_mp
    p90_eotech_xmags_mp
    p90_fmj_reflex_mp
    p90_fmj_rof_mp
    p90_fmj_silencer_mp
    p90_fmj_thermal_mp
    p90_fmj_xmags_mp
    p90_reflex_rof_mp
    p90_reflex_silencer_mp
    p90_reflex_xmags_mp
    p90_rof_silencer_mp
    p90_rof_thermal_mp
    p90_rof_xmags_mp
    p90_silencer_thermal_mp
    p90_silencer_xmags_mp
    p90_thermal_xmags_mp
    kriss_mp
    kriss_acog_mp
    kriss_akimbo_mp
    kriss_eotech_mp
    kriss_fmj_mp
    kriss_reflex_mp
    kriss_rof_mp
    kriss_silencer_mp
    kriss_thermal_mp
    kriss_xmags_mp
    kriss_acog_fmj_mp
    kriss_acog_rof_mp
    kriss_acog_silencer_mp
    kriss_acog_xmags_mp
    kriss_akimbo_fmj_mp
    kriss_akimbo_rof_mp
    kriss_akimbo_silencer_mp
    kriss_akimbo_xmags_mp
    kriss_eotech_fmj_mp
    kriss_eotech_rof_mp
    kriss_eotech_silencer_mp
    kriss_eotech_xmags_mp
    kriss_fmj_reflex_mp
    kriss_fmj_rof_mp
    kriss_fmj_silencer_mp
    kriss_fmj_thermal_mp
    kriss_fmj_xmags_mp
    kriss_reflex_rof_mp
    kriss_reflex_silencer_mp
    kriss_reflex_xmags_mp
    kriss_rof_silencer_mp
    kriss_rof_thermal_mp
    kriss_rof_xmags_mp
    kriss_silencer_thermal_mp
    kriss_silencer_xmags_mp
    kriss_thermal_xmags_mp
    ump45_mp
    ump45_acog_mp
    ump45_akimbo_mp
    ump45_eotech_mp
    ump45_fmj_mp
    ump45_reflex_mp
    ump45_rof_mp
    ump45_silencer_mp
    ump45_thermal_mp
    ump45_xmags_mp
    ump45_acog_fmj_mp
    ump45_acog_rof_mp
    ump45_acog_silencer_mp
    ump45_acog_xmags_mp
    ump45_akimbo_fmj_mp
    ump45_akimbo_rof_mp
    ump45_akimbo_silencer_mp
    ump45_akimbo_xmags_mp
    ump45_eotech_fmj_mp
    ump45_eotech_rof_mp
    ump45_eotech_silencer_mp
    ump45_eotech_xmags_mp
    ump45_fmj_reflex_mp
    ump45_fmj_rof_mp
    ump45_fmj_silencer_mp
    ump45_fmj_thermal_mp
    ump45_fmj_xmags_mp
    ump45_reflex_rof_mp
    ump45_reflex_silencer_mp
    ump45_reflex_xmags_mp
    ump45_rof_silencer_mp
    ump45_rof_thermal_mp
    ump45_rof_xmags_mp
    ump45_silencer_thermal_mp
    ump45_silencer_xmags_mp
    ump45_thermal_xmags_mp
    tmp_mp
    tmp_akimbo_mp
    tmp_eotech_mp
    tmp_fmj_mp
    tmp_reflex_mp
    tmp_silencer_mp
    tmp_xmags_mp
    tmp_akimbo_fmj_mp
    tmp_akimbo_silencer_mp
    tmp_akimbo_xmags_mp
    tmp_eotech_fmj_mp
    tmp_eotech_silencer_mp
    tmp_eotech_xmags_mp
    tmp_fmj_reflex_mp
    tmp_fmj_silencer_mp
    tmp_fmj_xmags_mp
    tmp_reflex_silencer_mp
    tmp_reflex_xmags_mp
    tmp_silencer_xmags_mp
    ak47_mp
    ak47_acog_mp
    ak47_eotech_mp
    ak47_fmj_mp
    ak47_gl_mp
    ak47_heartbeat_mp
    ak47_reflex_mp
    ak47_shotgun_mp
    ak47_silencer_mp
    ak47_thermal_mp
    ak47_xmags_mp
    ak47_acog_fmj_mp
    ak47_acog_gl_mp
    ak47_acog_heartbeat_mp
    ak47_acog_shotgun_mp
    ak47_acog_silencer_mp
    ak47_acog_xmags_mp
    ak47_eotech_fmj_mp
    ak47_eotech_gl_mp
    ak47_eotech_heartbeat_mp
    ak47_eotech_shotgun_mp
    ak47_eotech_silencer_mp
    ak47_eotech_xmags_mp
    ak47_fmj_gl_mp
    ak47_fmj_heartbeat_mp
    ak47_fmj_reflex_mp
    ak47_fmj_shotgun_mp
    ak47_fmj_silencer_mp
    ak47_fmj_thermal_mp
    ak47_fmj_xmags_mp
    ak47_gl_heartbeat_mp
    ak47_gl_reflex_mp
    ak47_gl_silencer_mp
    ak47_gl_thermal_mp
    ak47_gl_xmags_mp
    ak47_heartbeat_reflex_mp
    ak47_heartbeat_shotgun_mp
    ak47_heartbeat_silencer_mp
    ak47_heartbeat_thermal_mp
    ak47_heartbeat_xmags_mp
    ak47_reflex_shotgun_mp
    ak47_reflex_silencer_mp
    ak47_reflex_xmags_mp
    ak47_shotgun_silencer_mp
    ak47_shotgun_thermal_mp
    ak47_shotgun_xmags_mp
    ak47_silencer_thermal_mp
    ak47_silencer_xmags_mp
    ak47_thermal_xmags_mp
    m16_mp
    m16_acog_mp
    m16_eotech_mp
    m16_fmj_mp
    m16_gl_mp
    m16_heartbeat_mp
    m16_reflex_mp
    m16_shotgun_mp
    m16_silencer_mp
    m16_thermal_mp
    m16_xmags_mp
    m16_acog_fmj_mp
    m16_acog_gl_mp
    m16_acog_heartbeat_mp
    m16_acog_shotgun_mp
    m16_acog_silencer_mp
    m16_acog_xmags_mp
    m16_eotech_fmj_mp
    m16_eotech_gl_mp
    m16_eotech_heartbeat_mp
    m16_eotech_shotgun_mp
    m16_eotech_silencer_mp
    m16_eotech_xmags_mp
    m16_fmj_gl_mp
    m16_fmj_heartbeat_mp
    m16_fmj_reflex_mp
    m16_fmj_shotgun_mp
    m16_fmj_silencer_mp
    m4_mp
    m4_acog_mp
    m4_eotech_mp
    m4_fmj_mp
    m4_gl_mp
    m4_heartbeat_mp
    m4_reflex_mp
    m4_shotgun_mp
    m4_silencer_mp
    m4_thermal_mp
    m4_xmags_mp
    m4_acog_fmj_mp
    m4_acog_gl_mp
    m4_acog_heartbeat_mp
    m4_acog_shotgun_mp
    m4_acog_silencer_mp
    m4_acog_xmags_mp
    m4_eotech_fmj_mp
    m4_eotech_gl_mp
    m4_eotech_heartbeat_mp
    m4_eotech_shotgun_mp
    m4_eotech_silencer_mp
    m4_eotech_xmags_mp
    m4_fmj_gl_mp
    m4_fmj_heartbeat_mp
    m4_fmj_reflex_mp
    m4_fmj_shotgun_mp
    m4_fmj_silencer_mp
    m4_fmj_thermal_mp
    m4_fmj_xmags_mp
    m4_gl_heartbeat_mp
    m4_gl_reflex_mp
    m4_gl_silencer_mp
    m4_gl_thermal_mp
    m4_gl_xmags_mp
    m4_heartbeat_reflex_mp
    m4_heartbeat_shotgun_mp
    m4_heartbeat_silencer_mp
    m4_heartbeat_thermal_mp
    m4_heartbeat_xmags_mp
    m4_reflex_shotgun_mp
    m4_reflex_silencer_mp
    m4_reflex_xmags_mp
    m4_shotgun_silencer_mp
    m4_shotgun_thermal_mp
    m4_shotgun_xmags_mp
    m4_silencer_thermal_mp
    m4_silencer_xmags_mp
    m4_thermal_xmags_mp
    fn2000_mp
    fn2000_acog_mp
    fn2000_eotech_mp
    fn2000_fmj_mp
    fn2000_gl_mp
    fn2000_heartbeat_mp
    fn2000_reflex_mp
    fn2000_shotgun_mp
    fn2000_silencer_mp
    fn2000_thermal_mp
    fn2000_xmags_mp
    fn2000_acog_fmj_mp
    fn2000_acog_gl_mp
    fn2000_acog_heartbeat_mp
    fn2000_acog_shotgun_mp
    fn2000_acog_silencer_mp
    fn2000_acog_xmags_mp
    fn2000_eotech_fmj_mp
    fn2000_eotech_gl_mp
    fn2000_eotech_heartbeat_mp
    fn2000_eotech_shotgun_mp
    fn2000_eotech_silencer_mp
    fn2000_eotech_xmags_mp
    fn2000_fmj_gl_mp
    fn2000_fmj_heartbeat_mp
    fn2000_fmj_reflex_mp
    fn2000_fmj_shotgun_mp
    fn2000_fmj_silencer_mp
    fn2000_fmj_thermal_mp
    fn2000_fmj_xmags_mp
    fn2000_gl_heartbeat_mp
    fn2000_gl_reflex_mp
    fn2000_gl_silencer_mp
    fn2000_gl_thermal_mp
    fn2000_gl_xmags_mp
    fn2000_heartbeat_reflex_mp
    fn2000_heartbeat_shotgun_mp
    fn2000_heartbeat_silencer_mp
    fn2000_heartbeat_thermal_mp
    fn2000_heartbeat_xmags_mp
    fn2000_reflex_shotgun_mp
    fn2000_reflex_silencer_mp
    fn2000_reflex_xmags_mp
    fn2000_shotgun_silencer_mp
    fn2000_shotgun_thermal_mp
    fn2000_shotgun_xmags_mp
    fn2000_silencer_thermal_mp
    fn2000_silencer_xmags_mp
    fn2000_thermal_xmags_mp
    masada_mp
    masada_acog_mp
    masada_eotech_mp
    masada_fmj_mp
    masada_gl_mp
    masada_heartbeat_mp
    masada_reflex_mp
    masada_shotgun_mp
    masada_silencer_mp
    masada_thermal_mp
    masada_xmags_mp
    masada_acog_fmj_mp
    masada_acog_gl_mp
    masada_acog_heartbeat_mp
    masada_acog_shotgun_mp
    masada_acog_silencer_mp
    masada_acog_xmags_mp
    masada_eotech_fmj_mp
    masada_eotech_gl_mp
    masada_eotech_heartbeat_mp
    masada_eotech_shotgun_mp
    masada_eotech_silencer_mp
    masada_eotech_xmags_mp
    masada_fmj_gl_mp
    masada_fmj_heartbeat_mp
    masada_fmj_reflex_mp
    masada_fmj_shotgun_mp
    masada_fmj_silencer_mp
    masada_fmj_thermal_mp
    masada_fmj_xmags_mp
    masada_gl_heartbeat_mp
    masada_gl_reflex_mp
    masada_gl_silencer_mp
    masada_gl_thermal_mp
    masada_gl_xmags_mp
    masada_heartbeat_reflex_mp
    masada_heartbeat_shotgun_mp
    masada_heartbeat_silencer_mp
    masada_heartbeat_thermal_mp
    masada_heartbeat_xmags_mp
    masada_reflex_shotgun_mp
    masada_reflex_silencer_mp
    masada_reflex_xmags_mp
    masada_shotgun_silencer_mp
    masada_shotgun_thermal_mp
    masada_shotgun_xmags_mp
    masada_silencer_thermal_mp
    masada_silencer_xmags_mp
    masada_thermal_xmags_mp
    famas_mp
    famas_acog_mp
    famas_eotech_mp
    famas_fmj_mp
    famas_gl_mp
    famas_heartbeat_mp
    famas_reflex_mp
    famas_shotgun_mp
    famas_silencer_mp
    famas_thermal_mp
    famas_xmags_mp
    famas_acog_fmj_mp
    famas_acog_gl_mp
    famas_acog_heartbeat_mp
    famas_acog_shotgun_mp
    famas_acog_silencer_mp
    famas_acog_xmags_mp
    famas_eotech_fmj_mp
    famas_eotech_gl_mp
    famas_eotech_heartbeat_mp
    famas_eotech_shotgun_mp
    famas_eotech_silencer_mp
    famas_eotech_xmags_mp
    famas_fmj_gl_mp
    famas_fmj_heartbeat_mp
    famas_fmj_reflex_mp
    famas_fmj_shotgun_mp
    famas_fmj_silencer_mp
    famas_fmj_thermal_mp
    famas_fmj_xmags_mp
    famas_gl_heartbeat_mp
    famas_gl_reflex_mp
    famas_gl_silencer_mp
    famas_gl_thermal_mp
    famas_gl_xmags_mp
    famas_heartbeat_reflex_mp
    famas_heartbeat_shotgun_mp
    famas_heartbeat_silencer_mp
    famas_heartbeat_thermal_mp
    famas_heartbeat_xmags_mp
    famas_reflex_shotgun_mp
    famas_reflex_silencer_mp
    famas_reflex_xmags_mp
    famas_shotgun_silencer_mp
    famas_shotgun_thermal_mp
    famas_shotgun_xmags_mp
    famas_silencer_thermal_mp
    famas_silencer_xmags_mp
    famas_thermal_xmags_mp
    fal_mp
    fal_acog_mp
    fal_eotech_mp
    fal_fmj_mp
    fal_gl_mp
    fal_heartbeat_mp
    fal_reflex_mp
    fal_shotgun_mp
    fal_silencer_mp
    fal_thermal_mp
    fal_xmags_mp
    fal_acog_fmj_mp
    fal_acog_gl_mp
    fal_acog_heartbeat_mp
    fal_acog_shotgun_mp
    fal_acog_silencer_mp
    fal_acog_xmags_mp
    fal_eotech_fmj_mp
    fal_eotech_gl_mp
    fal_eotech_heartbeat_mp
    fal_eotech_shotgun_mp
    fal_eotech_silencer_mp
    fal_eotech_xmags_mp
    fal_fmj_gl_mp
    fal_fmj_heartbeat_mp
    fal_fmj_reflex_mp
    fal_fmj_shotgun_mp
    fal_fmj_silencer_mp
    fal_fmj_thermal_mp
    fal_fmj_xmags_mp
    fal_gl_heartbeat_mp
    fal_gl_reflex_mp
    fal_gl_silencer_mp
    fal_gl_thermal_mp
    fal_gl_xmags_mp
    fal_heartbeat_reflex_mp
    fal_heartbeat_shotgun_mp
    fal_heartbeat_silencer_mp
    fal_heartbeat_thermal_mp
    fal_heartbeat_xmags_mp
    fal_reflex_shotgun_mp
    fal_reflex_silencer_mp
    fal_reflex_xmags_mp
    fal_shotgun_silencer_mp
    fal_shotgun_thermal_mp
    fal_shotgun_xmags_mp
    fal_silencer_thermal_mp
    fal_silencer_xmags_mp
    fal_thermal_xmags_mp
    scar_mp
    scar_acog_mp
    scar_eotech_mp
    scar_fmj_mp
    scar_gl_mp
    scar_heartbeat_mp
    scar_reflex_mp
    scar_shotgun_mp
    scar_silencer_mp
    scar_thermal_mp
    scar_xmags_mp
    scar_acog_fmj_mp
    scar_acog_gl_mp
    scar_acog_heartbeat_mp
    scar_acog_shotgun_mp
    scar_acog_silencer_mp
    scar_acog_xmags_mp
    scar_eotech_fmj_mp
    scar_eotech_gl_mp
    scar_eotech_heartbeat_mp
    scar_eotech_shotgun_mp
    scar_eotech_silencer_mp
    scar_eotech_xmags_mp
    scar_fmj_gl_mp
    scar_fmj_heartbeat_mp
    scar_fmj_reflex_mp
    scar_fmj_shotgun_mp
    scar_fmj_silencer_mp
    scar_fmj_thermal_mp
    scar_fmj_xmags_mp
    scar_gl_heartbeat_mp
    scar_gl_reflex_mp
    scar_gl_silencer_mp
    scar_gl_thermal_mp
    scar_gl_xmags_mp
    scar_heartbeat_reflex_mp
    scar_heartbeat_shotgun_mp
    scar_heartbeat_silencer_mp
    scar_heartbeat_thermal_mp
    scar_heartbeat_xmags_mp
    scar_reflex_shotgun_mp
    scar_reflex_silencer_mp
    scar_reflex_xmags_mp
    scar_shotgun_silencer_mp
    scar_shotgun_thermal_mp
    scar_shotgun_xmags_mp
    scar_silencer_thermal_mp
    scar_silencer_xmags_mp
    scar_thermal_xmags_mp
    tavor_mp
    tavor_acog_mp
    tavor_eotech_mp
    tavor_fmj_mp
    tavor_gl_mp
    tavor_heartbeat_mp
    tavor_reflex_mp
    tavor_shotgun_mp
    tavor_silencer_mp
    tavor_thermal_mp
    tavor_xmags_mp
    tavor_acog_fmj_mp
    tavor_acog_gl_mp
    tavor_acog_heartbeat_mp
    tavor_acog_shotgun_mp
    tavor_acog_silencer_mp
    tavor_acog_xmags_mp
    tavor_eotech_fmj_mp
    tavor_eotech_gl_mp
    tavor_eotech_heartbeat_mp
    tavor_eotech_shotgun_mp
    tavor_eotech_silencer_mp
    tavor_eotech_xmags_mp
    tavor_fmj_gl_mp
    tavor_fmj_heartbeat_mp
    tavor_fmj_reflex_mp
    tavor_fmj_shotgun_mp
    tavor_fmj_silencer_mp
    tavor_fmj_thermal_mp
    tavor_fmj_xmags_mp
    tavor_gl_heartbeat_mp
    tavor_gl_reflex_mp
    tavor_gl_silencer_mp
    tavor_gl_thermal_mp
    tavor_gl_xmags_mp
    tavor_heartbeat_reflex_mp
    tavor_heartbeat_shotgun_mp
    tavor_heartbeat_silencer_mp
    tavor_heartbeat_thermal_mp
    tavor_heartbeat_xmags_mp
    tavor_reflex_shotgun_mp
    tavor_reflex_silencer_mp
    tavor_reflex_xmags_mp
    tavor_shotgun_silencer_mp
    tavor_shotgun_thermal_mp
    tavor_shotgun_xmags_mp
    tavor_silencer_thermal_mp
    tavor_silencer_xmags_mp
    tavor_thermal_xmags_mp
    gl_mp
    m79_mp
    rpg_mp
    at4_mp
    stinger_mp
    javelin_mp
    barrett_mp
    barrett_acog_mp
    barrett_fmj_mp
    barrett_heartbeat_mp
    barrett_silencer_mp
    barrett_thermal_mp
    barrett_xmags_mp
    barrett_acog_fmj_mp
    barrett_acog_heartbeat_mp
    barrett_acog_silencer_mp
    barrett_acog_xmags_mp
    barrett_fmj_heartbeat_mp
    barrett_fmj_silencer_mp
    barrett_fmj_thermal_mp
    barrett_fmj_xmags_mp
    barrett_heartbeat_silencer_mp
    barrett_heartbeat_thermal_mp
    barrett_heartbeat_xmags_mp
    barrett_silencer_thermal_mp
    barrett_silencer_xmags_mp
    barrett_thermal_xmags_mp
    wa2000_mp
    wa2000_acog_mp
    wa2000_fmj_mp
    wa2000_heartbeat_mp
    wa2000_silencer_mp
    wa2000_thermal_mp
    wa2000_xmags_mp
    wa2000_acog_fmj_mp
    wa2000_acog_heartbeat_mp
    wa2000_acog_silencer_mp
    wa2000_acog_xmags_mp
    wa2000_fmj_heartbeat_mp
    wa2000_fmj_silencer_mp
    wa2000_fmj_thermal_mp
    wa2000_fmj_xmags_mp
    wa2000_heartbeat_silencer_mp
    wa2000_heartbeat_thermal_mp
    wa2000_heartbeat_xmags_mp
    wa2000_silencer_thermal_mp
    wa2000_silencer_xmags_mp
    wa2000_thermal_xmags_mp
    m21_mp
    m21_acog_mp
    m21_fmj_mp
    m21_heartbeat_mp
    m21_silencer_mp
    m21_thermal_mp
    m21_xmags_mp
    m21_acog_fmj_mp
    m21_acog_heartbeat_mp
    m21_acog_silencer_mp
    m21_acog_xmags_mp
    m21_fmj_heartbeat_mp
    m21_fmj_silencer_mp
    m21_fmj_thermal_mp
    m21_fmj_xmags_mp
    m21_heartbeat_silencer_mp
    m21_heartbeat_thermal_mp
    m21_heartbeat_xmags_mp
    m21_silencer_thermal_mp
    m21_silencer_xmags_mp
    m21_thermal_xmags_mp
    cheytac_mp
    cheytac_acog_mp
    cheytac_fmj_mp
    cheytac_heartbeat_mp
    cheytac_silencer_mp
    cheytac_thermal_mp
    cheytac_xmags_mp
    cheytac_acog_fmj_mp
    cheytac_acog_heartbeat_mp
    cheytac_acog_silencer_mp
    cheytac_acog_xmags_mp
    cheytac_fmj_heartbeat_mp
    cheytac_fmj_silencer_mp
    cheytac_fmj_thermal_mp
    cheytac_fmj_xmags_mp
    cheytac_heartbeat_silencer_mp
    cheytac_heartbeat_thermal_mp
    cheytac_heartbeat_xmags_mp
    cheytac_silencer_thermal_mp
    cheytac_silencer_xmags_mp
    cheytac_thermal_xmags_mp
    ranger_mp
    ranger_akimbo_mp
    ranger_fmj_mp
    ranger_akimbo_fmj_mp
    model1887_mp
    model1887_akimbo_mp
    model1887_fmj_mp
    model1887_akimbo_fmj_mp
    striker_mp
    striker_eotech_mp
    striker_fmj_mp
    striker_grip_mp
    striker_reflex_mp
    striker_silencer_mp
    striker_xmags_mp
    striker_eotech_fmj_mp
    striker_eotech_grip_mp
    striker_eotech_silencer_mp
    striker_eotech_xmags_mp
    striker_fmj_grip_mp
    striker_fmj_reflex_mp
    striker_fmj_silencer_mp
    striker_fmj_xmags_mp
    striker_grip_reflex_mp
    striker_grip_silencer_mp
    striker_grip_xmags_mp
    striker_reflex_silencer_mp
    striker_reflex_xmags_mp
    striker_silencer_xmags_mp
    aa12_mp
    aa12_eotech_mp
    aa12_fmj_mp
    aa12_grip_mp
    aa12_reflex_mp
    aa12_silencer_mp
    aa12_xmags_mp
    aa12_eotech_fmj_mp
    aa12_eotech_grip_mp
    aa12_eotech_silencer_mp
    aa12_eotech_xmags_mp
    aa12_fmj_grip_mp
    aa12_fmj_reflex_mp
    aa12_fmj_silencer_mp
    aa12_fmj_xmags_mp
    aa12_grip_reflex_mp
    aa12_grip_silencer_mp
    aa12_grip_xmags_mp
    aa12_reflex_silencer_mp
    aa12_reflex_xmags_mp
    aa12_silencer_xmags_mp
    m1014_mp
    m1014_eotech_mp
    m1014_fmj_mp
    m1014_grip_mp
    m1014_reflex_mp
    m1014_silencer_mp
    m1014_xmags_mp
    m1014_eotech_fmj_mp
    m1014_eotech_grip_mp
    m1014_eotech_silencer_mp
    m1014_eotech_xmags_mp
    m1014_fmj_grip_mp
    m1014_fmj_reflex_mp
    m1014_fmj_silencer_mp
    m1014_fmj_xmags_mp
    m1014_grip_reflex_mp
    m1014_grip_silencer_mp
    m1014_grip_xmags_mp
    m1014_reflex_silencer_mp
    m1014_reflex_xmags_mp
    m1014_silencer_xmags_mp
    spas12_mp
    spas12_eotech_mp
    spas12_fmj_mp
    spas12_grip_mp
    spas12_reflex_mp
    spas12_silencer_mp
    spas12_xmags_mp
    spas12_eotech_fmj_mp
    spas12_eotech_grip_mp
    spas12_eotech_silencer_mp
    spas12_eotech_xmags_mp
    spas12_fmj_grip_mp
    spas12_fmj_reflex_mp
    spas12_fmj_silencer_mp
    spas12_fmj_xmags_mp
    spas12_grip_reflex_mp
    spas12_grip_silencer_mp
    spas12_grip_xmags_mp
    spas12_reflex_silencer_mp
    spas12_reflex_xmags_mp
    spas12_silencer_xmags_mp
    rpd_mp
    rpd_acog_mp
    rpd_eotech_mp
    rpd_fmj_mp
    rpd_grip_mp
    rpd_heartbeat_mp
    rpd_reflex_mp
    rpd_silencer_mp
    rpd_thermal_mp
    rpd_xmags_mp
    rpd_acog_fmj_mp
    rpd_acog_grip_mp
    rpd_acog_heartbeat_mp
    rpd_acog_silencer_mp
    rpd_acog_xmags_mp
    rpd_eotech_fmj_mp
    rpd_eotech_grip_mp
    rpd_eotech_heartbeat_mp
    rpd_eotech_silencer_mp
    rpd_eotech_xmags_mp
    rpd_fmj_grip_mp
    rpd_fmj_heartbeat_mp
    rpd_fmj_reflex_mp
    rpd_fmj_silencer_mp
    rpd_fmj_thermal_mp
    rpd_fmj_xmags_mp
    rpd_grip_heartbeat_mp
    rpd_grip_reflex_mp
    rpd_grip_silencer_mp
    rpd_grip_thermal_mp
    rpd_grip_xmags_mp
    rpd_heartbeat_reflex_mp
    rpd_heartbeat_silencer_mp
    rpd_heartbeat_thermal_mp
    rpd_heartbeat_xmags_mp
    rpd_reflex_silencer_mp
    rpd_reflex_xmags_mp
    rpd_silencer_thermal_mp
    rpd_silencer_xmags_mp
    rpd_thermal_xmags_mp
    sa80_mp
    sa80_acog_mp
    sa80_eotech_mp
    sa80_fmj_mp
    sa80_grip_mp
    sa80_heartbeat_mp
    sa80_reflex_mp
    sa80_silencer_mp
    sa80_thermal_mp
    sa80_xmags_mp
    sa80_acog_fmj_mp
    sa80_acog_grip_mp
    sa80_acog_heartbeat_mp
    sa80_acog_silencer_mp
    sa80_acog_xmags_mp
    sa80_eotech_fmj_mp
    sa80_eotech_grip_mp
    sa80_eotech_heartbeat_mp
    sa80_eotech_silencer_mp
    sa80_eotech_xmags_mp
    sa80_fmj_grip_mp
    sa80_fmj_heartbeat_mp
    sa80_fmj_reflex_mp
    sa80_fmj_silencer_mp
    sa80_fmj_thermal_mp
    sa80_fmj_xmags_mp
    sa80_grip_heartbeat_mp
    sa80_grip_reflex_mp
    sa80_grip_silencer_mp
    sa80_grip_thermal_mp
    sa80_grip_xmags_mp
    sa80_heartbeat_reflex_mp
    sa80_heartbeat_silencer_mp
    sa80_heartbeat_thermal_mp
    sa80_heartbeat_xmags_mp
    sa80_reflex_silencer_mp
    sa80_reflex_xmags_mp
    sa80_silencer_thermal_mp
    sa80_silencer_xmags_mp
    sa80_thermal_xmags_mp
    mg4_mp
    mg4_acog_mp
    mg4_eotech_mp
    mg4_fmj_mp
    mg4_grip_mp
    mg4_heartbeat_mp
    mg4_reflex_mp
    mg4_silencer_mp
    mg4_thermal_mp
    mg4_xmags_mp
    mg4_acog_fmj_mp
    mg4_acog_grip_mp
    mg4_acog_heartbeat_mp
    mg4_acog_silencer_mp
    mg4_acog_xmags_mp
    mg4_eotech_fmj_mp
    mg4_eotech_grip_mp
    mg4_eotech_heartbeat_mp
    mg4_eotech_silencer_mp
    mg4_eotech_xmags_mp
    mg4_fmj_grip_mp
    mg4_fmj_heartbeat_mp
    mg4_fmj_reflex_mp
    mg4_fmj_silencer_mp
    mg4_fmj_thermal_mp
    mg4_fmj_xmags_mp
    mg4_grip_heartbeat_mp
    mg4_grip_reflex_mp
    mg4_grip_silencer_mp
    mg4_grip_thermal_mp
    mg4_grip_xmags_mp
    mg4_heartbeat_reflex_mp
    mg4_heartbeat_silencer_mp
    mg4_heartbeat_thermal_mp
    mg4_heartbeat_xmags_mp
    mg4_reflex_silencer_mp
    mg4_reflex_xmags_mp
    mg4_silencer_thermal_mp
    mg4_silencer_xmags_mp
    mg4_thermal_xmags_mp
    m240_mp
    m240_acog_mp
    m240_eotech_mp
    m240_fmj_mp
    m240_grip_mp
    m240_heartbeat_mp
    m240_reflex_mp
    m240_silencer_mp
    m240_thermal_mp
    m240_xmags_mp
    m240_acog_fmj_mp
    m240_acog_grip_mp
    m240_acog_heartbeat_mp
    m240_acog_silencer_mp
    m240_acog_xmags_mp
    m240_eotech_fmj_mp
    m240_eotech_grip_mp
    m240_eotech_heartbeat_mp
    m240_eotech_silencer_mp
    m240_eotech_xmags_mp
    m240_fmj_grip_mp
    m240_fmj_heartbeat_mp
    m240_fmj_reflex_mp
    m240_fmj_silencer_mp
    m240_fmj_thermal_mp
    m240_fmj_xmags_mp
    m240_grip_heartbeat_mp
    m240_grip_reflex_mp
    m240_grip_silencer_mp
    m240_grip_thermal_mp
    m240_grip_xmags_mp
    m240_heartbeat_reflex_mp
    m240_heartbeat_silencer_mp
    m240_heartbeat_thermal_mp
    m240_heartbeat_xmags_mp
    m240_reflex_silencer_mp
    m240_reflex_xmags_mp
    m240_silencer_thermal_mp
    m240_silencer_xmags_mp
    m240_thermal_xmags_mp
    aug_mp
    aug_acog_mp
    aug_eotech_mp
    aug_fmj_mp
    aug_grip_mp
    aug_heartbeat_mp
    aug_reflex_mp
    aug_silencer_mp
    aug_thermal_mp
    aug_xmags_mp
    aug_acog_fmj_mp
    aug_acog_grip_mp
    aug_acog_heartbeat_mp
    aug_acog_silencer_mp
    aug_acog_xmags_mp
    aug_eotech_fmj_mp
    aug_eotech_grip_mp
    aug_eotech_heartbeat_mp
    aug_eotech_silencer_mp
    aug_eotech_xmags_mp
    aug_fmj_grip_mp
    aug_fmj_heartbeat_mp
    aug_fmj_reflex_mp
    aug_fmj_silencer_mp
    aug_fmj_thermal_mp
    aug_fmj_xmags_mp
    aug_grip_heartbeat_mp
    aug_grip_reflex_mp
    aug_grip_silencer_mp
    aug_grip_thermal_mp
    aug_grip_xmags_mp
    aug_heartbeat_reflex_mp
    aug_heartbeat_silencer_mp
    aug_heartbeat_thermal_mp
    aug_heartbeat_xmags_mp
    aug_reflex_silencer_mp
    aug_reflex_xmags_mp
    aug_silencer_thermal_mp
    aug_silencer_xmags_mp
    aug_thermal_xmags_mp
    c4_mp
    claymore_mp
    semtex_mp
    frag_grenade_mp
    flash_grenade_mp
    smoke_grenade_mp
    concussion_grenade_mp
    onemanarmy_mp
    ac130_105mm_mp
    ac130_40mm_mp
    ac130_25mm_mp
    briefcase_bomb_mp //I think this is a weapon, however, i found it far from the others
    briefcase_bomb_defuse_mp //Same with this one
    scavenger_bag_mp //I don't think this one is, but it might be, so I put it in here


    All Camo Names
    Code:
    woodland
    desert
    arctic
    digital
    red_urban
    red_tiger
    blue_tiger
    orange_fall
    gold
    prestige
    All Attachment Names
    Code:
    acog
    grip
    gl
    tactical
    reflex
    silencer
    akimbo
    thermal
    shotgun
    heartbeat
    fmj
    rof
    dtap
    xmags
    mags
    eotech
    All Perk Names

    Code:
    specialty_extendedmelee
    specialty_fastsprintrecovery
    specialty_automantle
    specialty_spygame
    specialty_improvedholdbreath
    specialty_fastsnipe
    specialty_selectivehearing
    specialty_heartbreaker
    specialty_coldblooded
    specialty_quickdraw
    specialty_marathon
    specialty_lightweight
    specialty_extendedmags
    specialty_scavenger
    specialty_explosivebullets
    specialty_jumpdive
    specialty_fastmantle
    specialty_specialgrenade
    specialty_fraggrenade
    specialty_armorvest
    specialty_twoprimaries
    specialty_extraammo
    specialty_bulletdamage
    specialty_exposeenemy
    specialty_detectexplosive
    specialty_longersprint
    specialty_parabolic
    specialty_quieter
    specialty_pistoldeath
    specialty_grenadepulldeath
    specialty_bulletpenetration
    specialty_holdbreath
    specialty_rof
    specialty_fastreload
    specialty_bulletaccuracy
    specialty_gpsjammer
    Most Sound Names
    Thanks to D4rryl
    Code:
    mp_level_up
    mp_defeat
    mp_time_running_out_winning
    mp_time_running_out_losing
    mp_suspense_01
    mp_suspense_02
    mp_suspense_03
    mp_suspense_04
    mp_suspense_05
    mp_suspense_06
    mp_war_objective_lost
    mp_war_objective_taken
    mp_bomb_plant
    mp_bomb_defuse
    ui_mp_suitcasebomb_timer
    veh_mig29_dist_loop
    veh_ac130_sonic_boom
    //I found out that in the 3 big lines of text, only the sounds with 'mp' in it works. And 'veh' also works.
    spawn_music
    defeat_music
    victory_music
    winning_music
    losing_music
    mission_succes
    mission_fail
    draw
    encourage_win
    encourage_lost
    timesup
    winning
    losing
    winning_fight
    losing_fight
    lead_lost
    tied
    lead_taken
    lastalive
    boost
    hardcore
    highspeed
    tactical
    challengecomplete
    promotion
    acheive_bomb
    bomb_taken
    bomb_defused
    bomb_planted
    securedobj
    lostobj
    obj_defend
    obj_destroy
    capture_obj
    capture_objs
    hq_located
    hq_captured
    hq_destroyed
    hq_offline
    hq_online
    new_positions
    pushforward
    attack
    defend
    offense
    defense
    halftime
    overtime
    switching
    ourflag
    ourflag_drop
    ourflag_return
    ourflag_capt
    getback_ourflag
    enemyflag_tobase
    enemyflag
    enemyflag_drop
    enemyflag_return
    enemyflag_capt
    capturing_a
    capturing_b
    capturing_c
    capture_a
    capture_b
    capture_c
    securing_a
    securing_b
    securing_c
    secure_a
    secure_b
    secure_c
    losing_a
    losing_b
    losing_c
    lost_a
    lost_b
    lost_c
    enemy_take_a
    enemy_take_b
    enemy_take_c
    enemy_has_a
    enemy_has_b
    enemy_has_c
    take_positions
    positions_lock
    dest_sentrygun
    nuke_music
    sentry_gone
    ti_cancelled
    ti_blocked
    cobra_helicopter_hit
    cobra_helicopter_secondary_exp
    cobra_helicopter_damaged
    cobra_helicopter_dying_loop
    cobra_helicopter_dying_layer
    cobra_helicopter_crash
    weap_cobra_missile_fire
    spinloop
    spinstart
    weap_cobra_20mm_fire_npc
    weap_c4detpack_trigger_plr
    littlebird_move
    ammo_crate_use

    DVAR Usage
    Match Dvars (temporary)
    Code:
    setDvar( "dvar", value );
    Client Dvars (sticky)
    Code:
    setClientDvar( "dvar", value );
    Useful DVARs
    Code:
    xbl_privatematch            0                 //Xbox LIVE Private Match Ture/False
    jump_height                999                 //The maximum height of a player's jump
    bg_fallDamageMaxHeight            9999                 //The height that a player will take maximum damage when falling
    bg_fallDamageMinHeight            9998                //The height that a player will start to take minimum damage if they fall
    player_sprintUnlimited            1                 //Whether players can sprint forever or not
    perk_weapRateMultiplier            0.001                //Percentage of weapon firing rate to use
    player_burstFireCooldown        0                //Seconds after a burst fire before weapons can be fired again
    perk_weapReloadMultiplier        0.001                //Percentage of weapon reload time to use
    perk_weapSpreadMultiplier        0.00001                //Percentage of weapon spread to use
    player_meleeRange            999                //The maximum range of the player's mellee attack
    onlinegame                1                //Current game is an online game with stats, custom classes, unlocks
    scr_airdrop_mega_nuke            5                //Chances in getting a %i in a %i
    scr_airdrop_mega_ammo            0
    scr_airdrop_mega_uav            0
    scr_airdrop_mega_counter_uav        0
    scr_airdrop_mega_sentry            0
    scr_airdrop_mega_predator_missile    0
    scr_airdrop_mega_precision_airstrike    0
    scr_airdrop_mega_harrier_airstrike    0
    scr_airdrop_mega_helicopter        0
    scr_airdrop_mega_helicopter_flares    0
    scr_airdrop_mega_stealth_airstrike    0
    scr_airdrop_mega_helicopter_minigun    1
    scr_airdrop_mega_ac130            1
    scr_airdrop_ammo            0
    scr_airdrop_uav                0
    scr_airdrop_counter_uav            0
    scr_airdrop_sentry            0
    scr_airdrop_predator_missile        0
    scr_airdrop_precision_airstrike        0
    scr_airdrop_harrier_airstrike        0
    scr_airdrop_helicopter            0
    scr_airdrop_helicopter_flares        0
    scr_airdrop_stealth_airstrike        0
    scr_airdrop_helicopter_minigun        1
    scr_airdrop_ac130            1
    scr_airdrop_nuke            5
    g_gametype                "gtnw"                //Current gametype
    ui_gametype                "gtnw"                //Gametype in menus
    xblive_playEvenIfDown            1                //Allow people to play online even if Live is down
    con_minicon                1                //Display the mini console on screen
    scr_nukeTimer                150                //Time for the nuke counter to start counting down at
    perk_grenadeDeath            "remotemissile_projectile_mp"    //Name of the grenade weapon to drop
    cg_drawfps                1                //Draw frames per second
    cg_scoreboardPingText            1                //Whether to show numeric ping value
    aim_autoaim_enabled            1                 //Turn on auto aim
    aim_autoaim_lerp            100                //The rate in degrees per second that the auto aim will converge to its target
    aim_autoaim_region_height        480                //The height of the auto aim region in virtual screen coordinates (0 - 480)
    aim_autoaim_region_width        640                //The width of the auto aim region in virtual screen coordinates (0 - 640)
    aim_autoAimRangeScale            2                //Scales the weapon's auto aim range
    aim_lockon_debug            1                //Turn on debugging info for aim lock on
    aim_lockon_enabled            1                //Aim lock on helps the player to stay on target
    aim_lockon_region_height        0                 //The height of the auto aim region in virtual screen coordinates(0-480)
    aim_lockon_region_width            5000                //The width of the auto aim region in virtual screen coordinates(0-640)
    aim_lockon_strength            1                //The amount of aim assistance given by the target lock on
    aim_lockon_deflection            0.05                //The amount of stick deflection for the lockon to activate
    aim_input_graph_debug            0                //Debug the view input graphs
    aim_input_graph_enabled            1                //Use graph for adjusting view input
    r_zfar                    0                //Change the distance at which culling fog reaches 100% opacity; 0 is off
    r_znear                    57                //Things closer than this aren't drawn.
    r_znear_depthhack            2                //Viewmodel near clip plane
    g_speed                    700                //Player speed
    timescale                0.65                //Scale time of each frame
    cg_drawThroughWalls            1                //Whether to draw friendly names through walls or not
    cg_enemyNameFadeOut            900000                //Time in milliseconds to fade out enemy names
    cg_enemyNameFadeIn            0                //Time in milliseconds to fade in enemy names
    party_connectToOthers            0                //If false, we will just start our own lobby rather than connect to another lobby, even if others exist
    party_hostmigration            0                //Whether to use host migration in lobbies
    laserForceOn                1                //Force laser sights on in all possible places (for debug purposes)
    cg_drawHealth                1                //Draw health bar
    g_gravity                100                //Gravity in inches per second per second
    clanName                "IW"                //Player clan name
    perk_bulletDamage            -1                //Stopping power perk multiplier
    perk_explosiveDamage            -1                //??? perk multiplier
    ui_mapname                mp_shipment            //Map name in menus (THIS ONE IS FUN TO f*** WITH YOUR FRIENDS!!LOL)
    cg_fov                    85                //The field of view angle in degrees
    cg_drawShellshock            0                //Draw shellshock & flashbang screen effects
    Wallhack
    On
    Code:
    self ThermalVisionFOFOverlayOn();
    Off
    Code:
    self ThermalVisionFOFOverlayOff();
    10th Spinning Emblem
    Set
    Code:
    self SetcardIcon( "cardicon_prestige10_02" );
    self maps\mp\gametypes\_persistence::statSet( "cardIcon", "cardicon_prestige10_02" );
    Unlock
    Code:
    self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);
    Models
    Model Swap
    Code:
    self setModel( "model" );
    Manipulate Models
    Model Manipulation

    Models for each map.

    Afghan:
    Code:
    "foliage_desertbrush_1_animated
    machinery_oxygen_tank01
    foliage_pacific_bushtree02_animated
    me_electricbox4
    foliage_cod5_tree_jungle_02_animated
    machinery_oxygen_tank02
    com_barrel_russian_fuel_dirt
    com_locker_double
    foliage_pacific_bushtree02_halfsize_animated
    com_plasticcase_green_big_us_dirt
    mil_tntbomb_mp
    com_bomb_objective
    com_bomb_objective_d
    com_plasticcase_black_big_us_dirt
    me_electricbox2
    foliage_pacific_bushtree01_halfsize_animated
    prop_flag_neutral
    vehicle_uaz_open_destructible
    vehicle_hummer_destructible
    foliage_pacific_bushtree01_animated
    foliage_cod5_tree_pine05_large_animated
    utility_transformer_ratnest01
    utility_water_collector
    foliage_cod5_tree_jungle_01_animated
    com_plasticcase_beige_big
    com_laptop_2_open
    com_cellphone_on
    vehicle_mig29_desert
    projectile_cbu97_clusterbomb
    tag_origin
    com_barrel_piece
    com_barrel_piece2
    vehicle_uaz_open_dsr
    vehicle_uaz_wheel_lf_d
    vehicle_uaz_mirror_l
    vehicle_uaz_mirror_r
    vehicle_hummer_destroyed
    machinery_oxygen_tank01_dam
    machinery_oxygen_tank01_des
    me_electricbox4_dest
    me_electricbox4_door
    machinery_oxygen_tank02_dam
    machinery_oxygen_tank02_des
    com_locker_double_destroyed
    me_electricbox2_dest
    me_electricbox2_door
    me_electricbox2_door_upper
    utility_transformer_ratnest01_dest
    utility_water_collector_base_dest
    mp_body_desert_tf141_assault_a
    head_tf141_desert_a
    head_tf141_desert_b
    head_tf141_desert_c
    head_tf141_desert_d
    viewhands_tf141
    mp_body_desert_tf141_assault_b
    mp_body_desert_tf141_lmg
    mp_body_desert_tf141_smg
    mp_body_desert_tf141_shotgun
    mp_body_tf141_desert_sniper
    head_allies_tf141_desert_sniper
    viewhands_sniper_tf141_desert
    mp_body_riot_tf141_desert
    head_riot_tf141_desert
    mp_body_opforce_arab_assault_a
    head_opforce_arab_a
    head_opforce_arab_b
    head_opforce_arab_c
    head_opforce_arab_d_hat
    head_opforce_arab_e
    viewhands_militia
    mp_body_opforce_arab_lmg_a
    mp_body_opforce_arab_shotgun_a
    mp_body_opforce_arab_smg_a
    mp_body_op_arab_sniper
    head_op_arab_sniper
    viewhands_sniper_op_arab
    mp_body_riot_op_arab
    head_riot_op_arab
    mp_body_ally_sniper_ghillie_desert
    head_allies_sniper_ghillie_desert
    viewhands_ghillie_desert
    mp_body_op_sniper_ghillie_desert
    head_op_sniper_ghillie_desert
    Derail:

    Code:
    com_roofvent2_animated
    com_filecabinetblackclosed
    me_electricbox4
    me_electricbox2
    me_lightfluohang_on
    usa_gas_station_trash_bin_02
    prop_photocopier_destructible_02
    machinery_oxygen_tank01
    com_pipe_8x128_metal
    com_pipe_8x32_metal
    com_trashbin01
    com_pipe_8x256_metal
    vehicle_uaz_winter_destructible
    furniture_gaspump01_damaged
    prop_flag_neutral
    com_propane_tank02
    crashed_satellite
    vehicle_bm21_cover_destructible
    com_plasticcase_beige_big
    com_laptop_2_open
    com_cellphone_on
    com_tv1_testpattern
    com_bomb_objective
    com_bomb_objective_d
    mil_tntbomb_mp
    com_plasticcase_green_big_us_dirt
    vehicle_pickup_destructible_mp
    vehicle_mig29_desert
    projectile_cbu97_clusterbomb
    tag_origin
    vehicle_uaz_winter_destroy
    vehicle_uaz_wheel_lf_d
    vehicle_uaz_wheel_rf_d
    vehicle_uaz_winter_mirror_l
    vehicle_uaz_winter_mirror_r
    vehicle_bm21_mobile_cover_dstry
    vehicle_pickup_destroyed
    vehicle_pickup_hood
    vehicle_pickup_door_lf
    vehicle_pickup_door_rf
    vehicle_pickup_mirror_l
    vehicle_pickup_mirror_r
    com_filecabinetblackclosed_dam
    com_filecabinetblackclosed_des
    com_filecabinetblackclosed_drawer
    me_electricbox4_dest
    me_electricbox4_door
    me_electricbox2_dest
    me_electricbox2_door
    me_electricbox2_door_upper
    me_lightfluohang_single_destroyed
    usa_gas_station_trash_bin_02_base
    usa_gas_station_trash_bin_02_lid
    prop_photocopier_destroyed
    prop_photocopier_destroyed_left_feeder
    prop_photocopier_destroyed_right_shelf
    prop_photocopier_destroyed_top
    machinery_oxygen_tank01_dam
    machinery_oxygen_tank01_des
    com_trashbin01_dmg
    com_trashbin01_lid
    furniture_gaspump01_destroyed
    furniture_gaspump01_panel01
    furniture_gaspump01_panel02
    furniture_gaspump01_panel03
    com_propane_tank02_des
    com_propane_tank02_valve
    com_propane_tank02_cap
    com_tv1_d
    mp_body_tf141_assault_a
    head_tf141_arctic_a
    head_tf141_arctic_b
    head_tf141_arctic_c
    head_tf141_arctic_d
    viewhands_tf141
    mp_body_tf141_assault_b
    mp_body_tf141_lmg
    mp_body_tf141_smg
    mp_body_tf141_shotgun
    mp_body_tf141_arctic_sniper
    head_allies_tf141_arctic_sniper
    viewhands_sniper_tf141_arctic
    mp_body_riot_tf141_arctic
    head_riot_tf141_arctic
    viewhands_arctic
    mp_body_opforce_arctic_assault_a
    head_opforce_arctic_a
    head_opforce_arctic_b
    head_opforce_arctic_c
    head_opforce_arctic_d
    viewhands_arctic_opforce
    mp_body_opforce_arctic_assault_b
    mp_body_opforce_arctic_assault_c
    mp_body_opforce_arctic_lmg
    mp_body_opforce_arctic_lmg_b
    mp_body_opforce_arctic_lmg_c
    mp_body_opforce_arctic_shotgun
    mp_body_opforce_arctic_shotgun_b
    mp_body_opforce_arctic_shotgun_c
    mp_body_opforce_arctic_smg
    mp_body_opforce_arctic_smg_b
    mp_body_opforce_arctic_smg_c
    mp_body_op_arctic_sniper
    head_op_arctic_sniper
    viewhands_sniper_op_arctic
    mp_body_riot_op_arctic
    head_riot_op_arctic
    mp_body_ally_sniper_ghillie_arctic
    head_allies_sniper_ghillie_arctic
    viewhands_ghillie_arctic
    mp_body_op_sniper_ghillie_arctic
    head_op_sniper_ghillie_arctic
    Estate:

    Code:
    prop_flag_neutral
    cs_wallfan1
    machinery_generator
    com_plasticcase_beige_big
    com_laptop_2_open
    com_cellphone_on
    vehicle_suburban_destructible_beige
    com_bomb_objective_d
    com_bomb_objective
    ma_flatscreen_tv_on_wallmount_02
    com_filecabinetblackclosed
    mil_tntbomb_mp
    com_plasticcase_green_big_us_dirt
    vehicle_pickup_destructible_mp
    vehicle_suburban_destructible_dull
    me_electricbox2
    vehicle_coupe_white_destructible
    me_electricbox4
    vehicle_suburban_destructible_red
    com_electrical_transformer_large_dam
    com_wall_fan_blade_2x
    machinery_oxygen_tank01
    vehicle_luxurysedan_2008_destructible
    vehicle_mig29_desert
    projectile_cbu97_clusterbomb
    tag_origin
    vehicle_suburban_destroyed_beige
    vehicle_suburban_wheel_rf
    vehicle_suburban_door_lb_beige
    vehicle_pickup_destroyed
    vehicle_pickup_hood
    vehicle_pickup_door_lf
    vehicle_pickup_door_rf
    vehicle_pickup_mirror_l
    vehicle_pickup_mirror_r
    vehicle_suburban_destroyed_dull
    vehicle_suburban_door_lb_dull
    vehicle_coupe_white_destroyed
    vehicle_coupe_wheel_lf
    vehicle_coupe_white_door_lf
    vehicle_coupe_white_spoiler
    vehicle_coupe_white_mirror_l
    vehicle_coupe_white_mirror_r
    vehicle_suburban_destroyed_red
    vehicle_suburban_door_lb_red
    vehicle_luxurysedan_2008_destroy
    vehicle_luxurysedan_2008_hood
    vehicle_luxurysedan_2008_wheel_lf
    vehicle_luxurysedan_2008_door_lf
    vehicle_luxurysedan_2008_door_rf
    vehicle_luxurysedan_2008_door_lb
    vehicle_luxurysedan_2008_door_rb
    vehicle_luxurysedan_2008_mirror_l
    vehicle_luxurysedan_2008_mirror_r
    cs_wallfan1_dmg
    machinery_generator_des
    ma_flatscreen_tv_wallmount_broken_02
    com_filecabinetblackclosed_dam
    com_filecabinetblackclosed_des
    com_filecabinetblackclosed_drawer
    me_electricbox2_dest
    me_electricbox2_door
    me_electricbox2_door_upper
    me_electricbox4_dest
    me_electricbox4_door
    com_electrical_transformer_large_des
    com_electrical_transformer_large_dam_door1
    com_electrical_transformer_large_dam_door2
    com_electrical_transformer_large_dam_door3
    com_electrical_transformer_large_dam_door4
    com_electrical_transformer_large_dam_door5
    com_electrical_transformer_large_dam_door6
    com_electrical_transformer_large_dam_door7
    machinery_oxygen_tank01_dam
    machinery_oxygen_tank01_des
    mp_body_forest_tf141_assault_a
    head_tf141_forest_a
    head_tf141_forest_b
    head_tf141_forest_c
    head_tf141_forest_d
    viewhands_tf141
    mp_body_forest_tf141_assault_b
    mp_body_forest_tf141_lmg
    mp_body_forest_tf141_smg
    mp_body_forest_tf141_shotgun
    mp_body_tf141_forest_sniper
    head_allies_tf141_forest_sniper
    viewhands_sniper_tf141_forest
    mp_body_riot_tf141_forest
    head_riot_tf141_forest
    mp_body_airborne_assault_a
    head_airborne_a
    head_airborne_b
    head_airborne_c
    head_airborne_d
    head_airborne_e
    viewhands_russian_airborne
    mp_body_airborne_assault_b
    mp_body_airborne_assault_c
    mp_body_airborne_lmg
    mp_body_airborne_lmg_b
    mp_body_airborne_lmg_c
    mp_body_airborne_shotgun
    mp_body_airborne_shotgun_b
    mp_body_airborne_shotgun_c
    mp_body_airborne_smg
    mp_body_airborne_smg_b
    mp_body_airborne_smg_c
    mp_body_op_airborne_sniper
    head_op_airborne_sniper
    viewhands_sniper_op_airborne
    mp_body_riot_op_airborne
    head_riot_op_airborne
    mp_body_ally_sniper_ghillie_forest
    head_allies_sniper_ghillie_forest
    viewhands_ghillie_forest
    mp_body_op_sniper_ghillie_forest
    head_op_sniper_ghillie_forest
    Favela:

    Code:
    com_ex_airconditioner
    utility_transformer_small01
    me_electricbox2
    me_electricbox4
    vehicle_small_hatch_white_destructible_mp
    vehicle_small_hatch_blue_destructible_mp
    com_plasticcase_beige_big
    com_laptop_2_open
    com_cellphone_on
    me_lightfluohang
    dt_mirror_large
    me_fanceil1
    utility_water_collector
    com_tv2
    dt_mirror
    com_tv1
    hanging_apron
    hanging_short_sleeve
    hanging_long_sleeve
    hanging_sheet
    machinery_oxygen_tank01
    machinery_oxygen_tank02
    utility_transformer_ratnest01
    vehicle_pickup_destructible_mp
    prop_flag_neutral
    mil_tntbomb_mp
    com_bomb_objective
    com_bomb_objective_d
    foliage_tree_palm_bushy_3
    com_plasticcase_green_big_us_dirt
    com_firehydrant
    com_newspaperbox_red
    com_newspaperbox_blue
    com_trashbin02
    com_trashbin01
    vehicle_mig29_desert
    projectile_cbu97_clusterbomb
    tag_origin
    vehicle_small_hatch_white_destroyed
    vehicle_small_hatch_white_hood
    vehicle_small_hatch_white_door_lf
    vehicle_small_hatch_white_door_rf
    vehicle_small_hatch_white_mirror_l
    vehicle_small_hatch_white_mirror_r
    vehicle_small_hatch_blue_destroyed
    vehicle_small_hatch_blue_hood
    vehicle_small_hatch_blue_door_lf
    vehicle_small_hatch_blue_door_rf
    vehicle_small_hatch_blue_mirror_l
    vehicle_small_hatch_blue_mirror_r
    vehicle_pickup_destroyed
    vehicle_pickup_hood
    vehicle_pickup_door_lf
    vehicle_pickup_door_rf
    vehicle_pickup_mirror_l
    vehicle_pickup_mirror_r
    com_ex_airconditioner_dam
    com_ex_airconditioner_fan
    utility_transformer_small01_dest
    me_electricbox2_dest
    me_electricbox2_door
    me_electricbox2_door_upper
    me_electricbox4_dest
    me_electricbox4_door
    me_lightfluohang_single_destroyed
    dt_mirror_large_dam
    dt_mirror_large_des
    me_fanceil1_des
    utility_water_collector_base_dest
    com_tv2_d
    dt_mirror_dam
    dt_mirror_des
    com_tv1_d
    machinery_oxygen_tank01_dam
    machinery_oxygen_tank01_des
    machinery_oxygen_tank02_dam
    machinery_oxygen_tank02_des
    utility_transformer_ratnest01_dest
    com_firehydrant_dest
    com_firehydrant_dam
    com_firehydrant_cap
    com_newspaperbox_red_dam
    com_newspaperbox_red_des
    com_newspaperbox_red_door
    com_newspaperbox_blue_dam
    com_newspaperbox_blue_des
    com_newspaperbox_blue_door
    com_trashbin02_dmg
    com_trashbin02_lid
    com_trashbin01_dmg
    com_trashbin01_lid
    mp_body_desert_tf141_assault_a
    head_tf141_desert_a
    head_tf141_desert_b
    head_tf141_desert_c
    head_tf141_desert_d
    viewhands_tf141
    mp_body_desert_tf141_assault_b
    mp_body_desert_tf141_lmg
    mp_body_desert_tf141_smg
    mp_body_desert_tf141_shotgun
    mp_body_tf141_desert_sniper
    head_allies_tf141_desert_sniper
    viewhands_sniper_tf141_desert
    mp_body_riot_tf141_desert
    head_riot_tf141_desert
    mp_body_militia_assault_aa_blk
    head_militia_ba_blk
    head_militia_bb_blk_hat
    head_militia_bc_blk
    head_militia_bd_blk
    viewhands_militia
    mp_body_militia_assault_aa_wht
    head_militia_a_wht
    mp_body_militia_assault_ab_blk
    mp_body_militia_assault_ac_blk
    mp_body_militia_lmg_aa_blk
    mp_body_militia_lmg_ab_blk
    mp_body_militia_lmg_ac_blk
    mp_body_militia_smg_aa_blk
    mp_body_militia_smg_aa_wht
    mp_body_militia_smg_ab_blk
    mp_body_militia_smg_ac_blk
    mp_body_op_miltia_sniper
    head_op_militia_sniper
    mp_body_riot_op_militia
    head_riot_op_militia
    mp_body_ally_sniper_ghillie_urban
    head_allies_sniper_ghillie_urban
    viewhands_ghillie_urban
    mp_body_op_sniper_ghillie_urban
    head_op_sniper_ghillie_urban
    Highrise:

    Code:
    com_bomb_objective
    me_lightfluohang_double_on
    me_lightfluohang_double
    ma_flatscreen_tv_wallmount_01
    com_trashbin02
    com_filecabinetblackclosed
    prop_photocopier_destructible_02
    machinery_oxygen_tank01
    machinery_oxygen_tank02
    me_electricbox4
    com_pipe_4x96_metal
    com_pipe_4x64_metal
    com_pipe_4x128_metal
    com_pipe_4x32_metal
    com_pipe_4x128_gas
    com_pipe_4x64_gas
    com_pipe_4x32_gas
    com_pipe_4x96_gas
    ma_flatscreen_tv_01
    com_wall_fan_blade_2x
    com_electrical_transformer_large_dam
    com_roofvent2_animated
    highrise_fencetarp_01
    com_propane_tank02
    highrise_fencetarp_10
    highrise_fencetarp_09
    highrise_fencetarp_02
    highrise_fencetarp_03
    highrise_fencetarp_04
    highrise_fencetarp_05
    highrise_fencetarp_06
    highrise_fencetarp_07
    me_lightfluohang_on
    com_pipe_8x128_metal
    com_barrel_benzin
    com_ex_airconditioner
    me_electricbox2
    cs_wallfan1
    prop_flag_neutral
    mil_tntbomb_mp
    com_bomb_objective_d
    com_plasticcase_beige_big
    com_laptop_2_open
    com_cellphone_on
    com_plasticcase_green_big_us_dirt
    vehicle_mig29_desert
    projectile_cbu97_clusterbomb
    tag_origin
    com_barrel_piece
    com_barrel_piece2
    com_two_light_fixture_off
    com_two_light_fixture_on
    me_lightfluohang_double_destroyed
    ma_flatscreen_tv_wallmount_broken_01
    com_trashbin02_dmg
    com_trashbin02_lid
    com_filecabinetblackclosed_dam
    com_filecabinetblackclosed_des
    com_filecabinetblackclosed_drawer
    prop_photocopier_destroyed
    prop_photocopier_destroyed_left_feeder
    prop_photocopier_destroyed_right_shelf
    prop_photocopier_destroyed_top
    machinery_oxygen_tank01_dam
    machinery_oxygen_tank01_des
    machinery_oxygen_tank02_dam
    machinery_oxygen_tank02_des
    me_electricbox4_dest
    me_electricbox4_door
    ma_flatscreen_tv_broken_01
    com_electrical_transformer_large_des
    com_electrical_transformer_large_dam_door1
    com_electrical_transformer_large_dam_door2
    com_electrical_transformer_large_dam_door3
    com_electrical_transformer_large_dam_door4
    com_electrical_transformer_large_dam_door5
    com_electrical_transformer_large_dam_door6
    com_electrical_transformer_large_dam_door7
    com_propane_tank02_des
    com_propane_tank02_valve
    com_propane_tank02_cap
    me_lightfluohang_single_destroyed
    com_ex_airconditioner_dam
    com_ex_airconditioner_fan
    me_electricbox2_dest
    me_electricbox2_door
    me_electricbox2_door_upper
    cs_wallfan1_dmg
    mp_body_army_sniper
    head_allies_us_army_sniper
    viewhands_sniper_us_army
    mp_body_us_army_lmg
    head_us_army_a
    head_us_army_b
    head_us_army_c
    head_us_army_d
    head_us_army_f
    viewhands_us_army
    mp_body_us_army_lmg_b
    mp_body_us_army_lmg_c
    mp_body_us_army_assault_a
    mp_body_us_army_assault_b
    mp_body_us_army_assault_c
    mp_body_us_army_shotgun
    mp_body_us_army_shotgun_b
    mp_body_us_army_shotgun_c
    mp_body_us_army_smg
    mp_body_us_army_smg_b
    mp_body_us_army_smg_c
    mp_body_us_army_riot
    head_us_army_e
    mp_body_airborne_assault_a
    head_airborne_a
    head_airborne_b
    head_airborne_c
    head_airborne_d
    head_airborne_e
    viewhands_russian_airborne
    mp_body_airborne_assault_b
    mp_body_airborne_assault_c
    mp_body_airborne_lmg
    mp_body_airborne_lmg_b
    mp_body_airborne_lmg_c
    mp_body_airborne_shotgun
    mp_body_airborne_shotgun_b
    mp_body_airborne_shotgun_c
    mp_body_airborne_smg
    mp_body_airborne_smg_b
    mp_body_airborne_smg_c
    mp_body_op_airborne_sniper
    head_op_airborne_sniper
    viewhands_sniper_op_airborne
    mp_body_riot_op_airborne
    head_riot_op_airborne
    mp_body_ally_sniper_ghillie_urban
    head_allies_sniper_ghillie_urban
    viewhands_ghillie_urban
    mp_body_op_sniper_ghillie_urban
    head_op_sniper_ghillie_urban
    Invasion:

    Code:
    vehicle_hummer_destructible
    com_trashbin01
    com_firehydrant
    com_newspaperbox_blue
    com_newspaperbox_red
    com_plasticcase_beige_big
    com_laptop_2_open
    com_cellphone_on
    me_lightfluohang_on
    com_ex_airconditioner
    me_electricbox4
    me_electricbox2
    me_fanceil1
    cs_wallfan1
    vehicle_80s_wagon1_red_destructible_mp
    furniture_gaspump01_damaged
    vehicle_taxi_yellow_destructible
    com_plasticcase_green_big_us_dirt
    com_bomb_objective
    com_bomb_objective_d
    mil_tntbomb_mp
    prop_flag_neutral
    vehicle_uaz_open_destructible
    com_trashbin02
    utility_transformer_small01
    foliage_tree_palm_tall_1
    foliage_tree_palm_bushy_1
    vehicle_mig29_desert
    projectile_cbu97_clusterbomb
    tag_origin
    vehicle_hummer_destroyed
    vehicle_80s_wagon1_red_destroyed
    vehicle_80s_wagon1_red_hood
    vehicle_80s_wagon1_red_wheel_lf
    vehicle_80s_wagon1_red_door_rb
    vehicle_80s_wagon1_red_bumper_f
    vehicle_80s_wagon1_red_mirror_l
    vehicle_80s_wagon1_red_mirror_r
    vehicle_taxi_rooftop_ad_base
    vehicle_taxi_rooftop_ad_base_destroy
    vehicle_taxi_toplight
    vehicle_taxi_toplight_destroy
    vehicle_taxi_rooftop_ad_1
    vehicle_taxi_rooftop_ad_1_destroy
    vehicle_taxi_rooftop_ad_2
    vehicle_taxi_rooftop_ad_2_destroy
    vehicle_taxi_rooftop_ad_3
    vehicle_taxi_rooftop_ad_3_destroy
    vehicle_taxi_rooftop_ad_4
    vehicle_taxi_rooftop_ad_4_destroy
    vehicle_taxi_yellow_destroy
    vehicle_taxi_wheel_lf
    vehicle_taxi_mirror_l
    vehicle_taxi_mirror_r
    vehicle_uaz_open_dsr
    vehicle_uaz_wheel_lf_d
    vehicle_uaz_mirror_l
    vehicle_uaz_mirror_r
    com_trashbin01_dmg
    com_trashbin01_lid
    com_firehydrant_dest
    com_firehydrant_dam
    com_firehydrant_cap
    com_newspaperbox_blue_dam
    com_newspaperbox_blue_des
    com_newspaperbox_blue_door
    com_newspaperbox_red_dam
    com_newspaperbox_red_des
    com_newspaperbox_red_door
    me_lightfluohang_single_destroyed
    com_ex_airconditioner_dam
    com_ex_airconditioner_fan
    me_electricbox4_dest
    me_electricbox4_door
    me_electricbox2_dest
    me_electricbox2_door
    me_electricbox2_door_upper
    me_fanceil1_des
    cs_wallfan1_dmg
    furniture_gaspump01_destroyed
    furniture_gaspump01_panel01
    furniture_gaspump01_panel02
    furniture_gaspump01_panel03
    com_trashbin02_dmg
    com_trashbin02_lid
    utility_transformer_small01_dest
    mp_body_army_sniper
    head_allies_us_army_sniper
    viewhands_sniper_us_army
    mp_body_us_army_lmg
    head_us_army_a
    head_us_army_b
    head_us_army_c
    head_us_army_d
    head_us_army_f
    viewhands_us_army
    mp_body_us_army_lmg_b
    mp_body_us_army_lmg_c
    mp_body_us_army_assault_a
    mp_body_us_army_assault_b
    mp_body_us_army_assault_c
    mp_body_us_army_shotgun
    mp_body_us_army_shotgun_b
    mp_body_us_army_shotgun_c
    mp_body_us_army_smg
    mp_body_us_army_smg_b
    mp_body_us_army_smg_c
    mp_body_us_army_riot
    head_us_army_e
    mp_body_opforce_arab_assault_a
    head_opforce_arab_a
    head_opforce_arab_b
    head_opforce_arab_c
    head_opforce_arab_d_hat
    head_opforce_arab_e
    viewhands_militia
    mp_body_opforce_arab_lmg_a
    mp_body_opforce_arab_shotgun_a
    mp_body_opforce_arab_smg_a
    mp_body_op_arab_sniper
    head_op_arab_sniper
    viewhands_sniper_op_arab
    mp_body_riot_op_arab
    head_riot_op_arab
    mp_body_ally_sniper_ghillie_urban
    head_allies_sniper_ghillie_urban
    viewhands_ghillie_urban
    mp_body_op_sniper_ghillie_urban
    head_op_sniper_ghillie_urban
    Karachi:

    Code:
    me_electricbox4
    me_electricbox2
    weapon_minigun
    com_plasticcase_beige_big
    com_laptop_2_open
    com_cellphone_on
    me_fanceil1
    com_ex_airconditioner
    me_lightfluohang_on
    com_newspaperbox_blue
    com_newspaperbox_red
    com_firehydrant
    prop_photocopier_destructible_02
    com_filecabinetblackclosed
    com_tv1
    prop_flag_neutral
    hanging_apron
    hanging_sheet
    hanging_short_sleeve
    hanging_long_sleeve
    com_plasticcase_green_big_us_dirt
    com_bomb_objective
    com_bomb_objective_d
    mil_tntbomb_mp
    vehicle_moving_truck_destructible
    chicken_black_white
    chicken_white
    vehicle_mig29_desert
    projectile_cbu97_clusterbomb
    tag_origin
    vehicle_moving_truck_dst
    me_electricbox4_dest
    me_electricbox4_door
    me_electricbox2_dest
    me_electricbox2_door
    me_electricbox2_door_upper
    me_fanceil1_des
    com_ex_airconditioner_dam
    com_ex_airconditioner_fan
    me_lightfluohang_single_destroyed
    com_newspaperbox_blue_dam
    com_newspaperbox_blue_des
    com_newspaperbox_blue_door
    com_newspaperbox_red_dam
    com_newspaperbox_red_des
    com_newspaperbox_red_door
    com_firehydrant_dest
    com_firehydrant_dam
    com_firehydrant_cap
    prop_photocopier_destroyed
    prop_photocopier_destroyed_left_feeder
    prop_photocopier_destroyed_right_shelf
    prop_photocopier_destroyed_top
    com_filecabinetblackclosed_dam
    com_filecabinetblackclosed_des
    com_filecabinetblackclosed_drawer
    com_tv1_d
    mp_body_seal_udt_sniper
    head_allies_seal_udt_sniper
    viewhands_sniper_udt
    mp_body_seal_udt_lmg
    head_seal_udt_a
    head_seal_udt_c
    head_seal_udt_d
    head_seal_udt_e
    viewhands_udt
    mp_body_seal_udt_assault_a
    mp_body_seal_udt_assault_b
    mp_body_seal_udt_smg
    mp_body_riot_udt
    head_riot_udt
    mp_body_opforce_arab_assault_a
    head_opforce_arab_a
    head_opforce_arab_b
    head_opforce_arab_c
    head_opforce_arab_d_hat
    head_opforce_arab_e
    viewhands_militia
    mp_body_opforce_arab_lmg_a
    mp_body_opforce_arab_shotgun_a
    mp_body_opforce_arab_smg_a
    mp_body_op_arab_sniper
    head_op_arab_sniper
    viewhands_sniper_op_arab
    mp_body_riot_op_arab
    head_riot_op_arab
    mp_body_ally_sniper_ghillie_urban
    head_allies_sniper_ghillie_urban
    viewhands_ghillie_urban
    mp_body_op_sniper_ghillie_urban
    head_op_sniper_ghillie_urban
    Quarry:

    Code:
    com_bomb_objective
    com_bomb_objective_d
    foliage_pacific_bushtree01_halfsize_animated
    com_filecabinetblackclosed
    me_fanceil1
    machinery_generator
    machinery_oxygen_tank02
    machinery_oxygen_tank01
    me_electricbox2
    utility_transformer_small01
    me_electricbox4
    cs_wallfan1
    com_locker_double
    me_lightfluohang_on
    com_barrel_benzin
    com_barrel_russian_fuel_dirt
    me_lightfluohang
    com_tv1
    com_ex_airconditioner
    vehicle_van_green_destructible
    vehicle_small_hatch_turq_destructible_mp
    com_pipe_4x128_gas
    usa_gas_station_trash_bin_02
    com_pipe_4x128_metal
    foliage_pacific_bushtree02_halfsize_animated
    vehicle_uaz_open_destructible
    foliage_desertbrush_1_animated
    mil_tntbomb_mp
    foliage_tree_oak_1_animated2
    com_plasticcase_green_big_us_dirt
    prop_photocopier_destructible_02
    com_propane_tank02_small
    foliage_pacific_bushtree02_animated
    prop_flag_neutral
    vehicle_moving_truck_destructible
    vehicle_van_white_destructible
    vehicle_pickup_destructible_mp
    foliage_cod5_tree_jungle_02_animated
    com_plasticcase_beige_big
    com_laptop_2_open
    com_cellphone_on
    vehicle_mig29_desert
    projectile_cbu97_clusterbomb
    tag_origin
    vehicle_van_green_destroyed
    vehicle_van_green_hood
    vehicle_van_wheel_lf
    vehicle_van_green_door_rb
    vehicle_van_green_mirror_l
    vehicle_van_green_mirror_r
    vehicle_small_hatch_turq_destroyed
    vehicle_small_hatch_turq_hood
    vehicle_small_hatch_turq_door_lf
    vehicle_small_hatch_turq_door_rf
    vehicle_small_hatch_turq_mirror_l
    vehicle_small_hatch_turq_mirror_r
    vehicle_uaz_open_dsr
    vehicle_uaz_wheel_lf_d
    vehicle_uaz_mirror_l
    vehicle_uaz_mirror_r
    vehicle_moving_truck_dst
    vehicle_van_white_destroyed
    vehicle_van_white_hood
    vehicle_van_white_door_rb
    vehicle_van_white_mirror_l
    vehicle_van_white_mirror_r
    vehicle_pickup_destroyed
    vehicle_pickup_hood
    vehicle_pickup_door_lf
    vehicle_pickup_door_rf
    vehicle_pickup_mirror_l
    vehicle_pickup_mirror_r
    com_filecabinetblackclosed_dam
    com_filecabinetblackclosed_des
    com_filecabinetblackclosed_drawer
    me_fanceil1_des
    machinery_generator_des
    machinery_oxygen_tank02_dam
    machinery_oxygen_tank02_des
    machinery_oxygen_tank01_dam
    machinery_oxygen_tank01_des
    me_electricbox2_dest
    me_electricbox2_door
    me_electricbox2_door_upper
    utility_transformer_small01_dest
    me_electricbox4_dest
    me_electricbox4_door
    cs_wallfan1_dmg
    com_locker_double_destroyed
    me_lightfluohang_single_destroyed
    com_tv1_d
    com_ex_airconditioner_dam
    com_ex_airconditioner_fan
    usa_gas_station_trash_bin_02_base
    usa_gas_station_trash_bin_02_lid
    prop_photocopier_destroyed
    prop_photocopier_destroyed_left_feeder
    prop_photocopier_destroyed_right_shelf
    prop_photocopier_destroyed_top
    com_propane_tank02_small_des
    com_propane_tank02_small_valve
    com_propane_tank02_small_cap
    com_barrel_piece
    com_barrel_piece2
    mp_body_desert_tf141_assault_a
    head_tf141_desert_a
    head_tf141_desert_b
    head_tf141_desert_c
    head_tf141_desert_d
    viewhands_tf141
    mp_body_desert_tf141_assault_b
    mp_body_desert_tf141_lmg
    mp_body_desert_tf141_smg
    mp_body_desert_tf141_shotgun
    mp_body_tf141_desert_sniper
    head_allies_tf141_desert_sniper
    viewhands_sniper_tf141_desert
    mp_body_riot_tf141_desert
    head_riot_tf141_desert
    mp_body_militia_assault_aa_blk
    head_militia_ba_blk
    head_militia_bb_blk_hat
    head_militia_bc_blk
    head_militia_bd_blk
    viewhands_militia
    mp_body_militia_assault_aa_wht
    head_militia_a_wht
    mp_body_militia_assault_ab_blk
    mp_body_militia_assault_ac_blk
    mp_body_militia_lmg_aa_blk
    mp_body_militia_lmg_ab_blk
    mp_body_militia_lmg_ac_blk
    mp_body_militia_smg_aa_blk
    mp_body_militia_smg_aa_wht
    mp_body_militia_smg_ab_blk
    mp_body_militia_smg_ac_blk
    mp_body_op_miltia_sniper
    head_op_militia_sniper
    mp_body_riot_op_militia
    head_riot_op_militia
    mp_body_ally_sniper_ghillie_desert
    head_allies_sniper_ghillie_desert
    viewhands_ghillie_desert
    mp_body_op_sniper_ghillie_desert
    head_op_sniper_ghillie_desert
    Rundown:

    Code:
    me_fanceil1
    utility_transformer_ratnest01
    me_electricbox4
    me_electricbox2
    me_lightfluohang_on
    com_plasticcase_beige_big
    com_laptop_2_open
    com_cellphone_on
    com_tv1
    com_ex_airconditioner
    hanging_apron
    hanging_long_sleeve
    hanging_short_sleeve
    hanging_sheet
    vehicle_bm21_mobile_bed_destructible
    com_trashbin01
    vehicle_small_hatch_blue_destructible_mp
    com_trashcan_metal_closed
    com_bomb_objective
    foliage_tree_palm_bushy_1
    vehicle_uaz_open_destructible
    vehicle_small_hatch_white_destructible_mp
    mil_tntbomb_mp
    com_bomb_objective_d
    machinery_oxygen_tank01
    prop_flag_neutral
    com_firehydrant
    foliage_pacific_fern01_animated
    utility_transformer_small01
    utility_water_collector
    machinery_oxygen_tank02
    com_trashbin02
    com_tv1_cinematic
    weapon_minigun
    chicken_black_white
    chicken_white
    com_plasticcase_green_big_us_dirt
    com_tv2
    vehicle_mig29_desert
    projectile_cbu97_clusterbomb
    tag_origin
    vehicle_bm21_mobile_bed_dstry
    vehicle_small_hatch_blue_destroyed
    vehicle_small_hatch_blue_hood
    vehicle_small_hatch_blue_door_lf
    vehicle_small_hatch_blue_door_rf
    vehicle_small_hatch_blue_mirror_l
    vehicle_small_hatch_blue_mirror_r
    vehicle_uaz_open_dsr
    vehicle_uaz_wheel_lf_d
    vehicle_uaz_mirror_l
    vehicle_uaz_mirror_r
    vehicle_small_hatch_white_destroyed
    vehicle_small_hatch_white_hood
    vehicle_small_hatch_white_door_lf
    vehicle_small_hatch_white_door_rf
    vehicle_small_hatch_white_mirror_l
    vehicle_small_hatch_white_mirror_r
    me_fanceil1_des
    utility_transformer_ratnest01_dest
    me_electricbox4_dest
    me_electricbox4_door
    me_electricbox2_dest
    me_electricbox2_door
    me_electricbox2_door_upper
    me_lightfluohang_single_destroyed
    com_tv1_d
    com_ex_airconditioner_dam
    com_ex_airconditioner_fan
    com_trashbin01_dmg
    com_trashbin01_lid
    com_trashcan_metal_with_trash
    com_trashcan_metallid
    machinery_oxygen_tank01_dam
    machinery_oxygen_tank01_des
    com_firehydrant_dest
    com_firehydrant_dam
    com_firehydrant_cap
    utility_transformer_small01_dest
    utility_water_collector_base_dest
    machinery_oxygen_tank02_dam
    machinery_oxygen_tank02_des
    com_trashbin02_dmg
    com_trashbin02_lid
    mp_body_desert_tf141_assault_a
    head_tf141_desert_a
    head_tf141_desert_b
    head_tf141_desert_c
    head_tf141_desert_d
    viewhands_tf141
    mp_body_desert_tf141_assault_b
    mp_body_desert_tf141_lmg
    mp_body_desert_tf141_smg
    mp_body_desert_tf141_shotgun
    mp_body_tf141_desert_sniper
    head_allies_tf141_desert_sniper
    viewhands_sniper_tf141_desert
    mp_body_riot_tf141_desert
    head_riot_tf141_desert
    mp_body_militia_assault_aa_blk
    head_militia_ba_blk
    head_militia_bb_blk_hat
    head_militia_bc_blk
    head_militia_bd_blk
    viewhands_militia
    mp_body_militia_assault_aa_wht
    head_militia_a_wht
    mp_body_militia_assault_ab_blk
    mp_body_militia_assault_ac_blk
    mp_body_militia_lmg_aa_blk
    mp_body_militia_lmg_ab_blk
    mp_body_militia_lmg_ac_blk
    mp_body_militia_smg_aa_blk
    mp_body_militia_smg_aa_wht
    mp_body_militia_smg_ab_blk
    mp_body_militia_smg_ac_blk
    mp_body_op_miltia_sniper
    head_op_militia_sniper
    mp_body_riot_op_militia
    head_riot_op_militia
    mp_body_ally_sniper_ghillie_desert
    head_allies_sniper_ghillie_desert
    viewhands_ghillie_desert
    mp_body_op_sniper_ghillie_desert
    head_op_sniper_ghillie_desert
    Rust:

    Code:
    com_plasticcase_green_big_us_dirt
    com_bomb_objective
    com_bomb_objective_d
    mil_tntbomb_mp
    prop_flag_neutral
    com_plasticcase_beige_big
    com_laptop_2_open
    com_cellphone_on
    vehicle_mig29_desert
    projectile_cbu97_clusterbomb
    tag_origin
    mp_body_desert_tf141_assault_a
    head_tf141_desert_a
    head_tf141_desert_b
    head_tf141_desert_c
    head_tf141_desert_d
    viewhands_tf141
    mp_body_desert_tf141_assault_b
    mp_body_desert_tf141_lmg
    mp_body_desert_tf141_smg
    mp_body_desert_tf141_shotgun
    mp_body_tf141_desert_sniper
    head_allies_tf141_desert_sniper
    viewhands_sniper_tf141_desert
    mp_body_riot_tf141_desert
    head_riot_tf141_desert
    mp_body_opforce_arab_assault_a
    head_opforce_arab_a
    head_opforce_arab_b
    head_opforce_arab_c
    head_opforce_arab_d_hat
    head_opforce_arab_e
    viewhands_militia
    mp_body_opforce_arab_lmg_a
    mp_body_opforce_arab_shotgun_a
    mp_body_opforce_arab_smg_a
    mp_body_op_arab_sniper
    head_op_arab_sniper
    viewhands_sniper_op_arab
    mp_body_riot_op_arab
    head_riot_op_arab
    mp_body_ally_sniper_ghillie_desert
    head_allies_sniper_ghillie_desert
    viewhands_ghillie_desert
    mp_body_op_sniper_ghillie_desert
    head_op_sniper_ghillie_desert
    Scrapyard:

    Code:
    foliage_tree_oak_1_animated2
    machinery_oxygen_tank01
    me_electricbox4
    com_plasticcase_green_big_us_dirt
    me_lightfluohang_on
    me_lightfluohang
    com_filecabinetblackclosed
    machinery_oxygen_tank02
    com_wall_fan_blade
    me_electricbox2
    foliage_desertbrush_1_animated
    com_ex_airconditioner
    com_electrical_transformer_large_dam
    vehicle_moving_truck_destructible
    foliage_pacific_bushtree02_animated
    vehicle_pickup_destructible_mp
    prop_flag_neutral
    com_bomb_objective
    com_plasticcase_beige_big
    com_laptop_2_open
    com_cellphone_on
    com_trashbin02
    vehicle_bm21_mobile_bed_destructible
    foliage_cod5_tree_jungle_01_animated
    foliage_cod5_tree_jungle_03_animated
    com_bomb_objective_d
    mil_tntbomb_mp
    foliage_cod5_tree_jungle_02_animated
    com_firehydrant
    machinery_generator
    vehicle_mig29_desert
    projectile_cbu97_clusterbomb
    tag_origin
    vehicle_moving_truck_dst
    vehicle_pickup_destroyed
    vehicle_pickup_hood
    vehicle_pickup_door_lf
    vehicle_pickup_door_rf
    vehicle_pickup_mirror_l
    vehicle_pickup_mirror_r
    vehicle_bm21_mobile_bed_dstry
    machinery_oxygen_tank01_dam
    machinery_oxygen_tank01_des
    me_electricbox4_dest
    me_electricbox4_door
    me_lightfluohang_single_destroyed
    com_filecabinetblackclosed_dam
    com_filecabinetblackclosed_des
    com_filecabinetblackclosed_drawer
    machinery_oxygen_tank02_dam
    machinery_oxygen_tank02_des
    me_electricbox2_dest
    me_electricbox2_door
    me_electricbox2_door_upper
    com_ex_airconditioner_dam
    com_ex_airconditioner_fan
    com_electrical_transformer_large_des
    com_electrical_transformer_large_dam_door1
    com_electrical_transformer_large_dam_door2
    com_electrical_transformer_large_dam_door3
    com_electrical_transformer_large_dam_door4
    com_electrical_transformer_large_dam_door5
    com_electrical_transformer_large_dam_door6
    com_electrical_transformer_large_dam_door7
    com_trashbin02_dmg
    com_trashbin02_lid
    com_firehydrant_dest
    com_firehydrant_dam
    com_firehydrant_cap
    machinery_generator_des
    mp_body_desert_tf141_assault_a
    head_tf141_desert_a
    head_tf141_desert_b
    head_tf141_desert_c
    head_tf141_desert_d
    viewhands_tf141
    mp_body_desert_tf141_assault_b
    mp_body_desert_tf141_lmg
    mp_body_desert_tf141_smg
    mp_body_desert_tf141_shotgun
    mp_body_tf141_desert_sniper
    head_allies_tf141_desert_sniper
    viewhands_sniper_tf141_desert
    mp_body_riot_tf141_desert
    head_riot_tf141_desert
    mp_body_opforce_arab_assault_a
    head_opforce_arab_a
    head_opforce_arab_b
    head_opforce_arab_c
    head_opforce_arab_d_hat
    head_opforce_arab_e
    viewhands_militia
    mp_body_opforce_arab_lmg_a
    mp_body_opforce_arab_shotgun_a
    mp_body_opforce_arab_smg_a
    mp_body_op_arab_sniper
    head_op_arab_sniper
    viewhands_sniper_op_arab
    mp_body_riot_op_arab
    head_riot_op_arab
    mp_body_ally_sniper_ghillie_desert
    head_allies_sniper_ghillie_desert
    viewhands_ghillie_desert
    mp_body_op_sniper_ghillie_desert
    head_op_sniper_ghillie_desert
    Skidrow:

    Code:
    mil_tntbomb_mp
    com_plasticcase_green_big_us_dirt
    prop_flag_neutral
    com_bomb_objective_d
    com_bomb_objective
    com_plasticcase_beige_big
    com_laptop_2_open
    com_cellphone_on
    com_pipe_4x256_metal
    com_ex_airconditioner
    me_electricbox4
    me_lightfluohang_on
    com_trashbin02
    com_trashbin01
    com_firehydrant
    weapon_minigun
    me_lightfluohang
    com_pipe_4x128_metal
    com_pipe_4x32_gas
    cs_wallfan1
    com_newspaperbox_red
    com_newspaperbox_blue
    com_pipe_4x96_gas
    vehicle_uaz_open_destructible
    com_pipe_4x32_metal
    weapon_c4
    vehicle_van_white_destructible
    com_pipe_4x96_metal
    com_filecabinetblackclosed
    vehicle_bm21_cover_destructible
    com_pipe_4_90angle_metal
    com_pipe_4x64_gas
    com_pipe_4x64_metal
    vehicle_mig29_desert
    projectile_cbu97_clusterbomb
    tag_origin
    vehicle_uaz_open_dsr
    vehicle_uaz_wheel_lf_d
    vehicle_uaz_mirror_l
    vehicle_uaz_mirror_r
    vehicle_van_white_destroyed
    vehicle_van_white_hood
    vehicle_van_wheel_lf
    vehicle_van_white_door_rb
    vehicle_van_white_mirror_l
    vehicle_van_white_mirror_r
    vehicle_bm21_mobile_cover_dstry
    com_ex_airconditioner_dam
    com_ex_airconditioner_fan
    me_electricbox4_dest
    me_electricbox4_door
    me_lightfluohang_single_destroyed
    com_trashbin02_dmg
    com_trashbin02_lid
    com_trashbin01_dmg
    com_trashbin01_lid
    com_firehydrant_dest
    com_firehydrant_dam
    com_firehydrant_cap
    cs_wallfan1_dmg
    com_newspaperbox_red_dam
    com_newspaperbox_red_des
    com_newspaperbox_red_door
    com_newspaperbox_blue_dam
    com_newspaperbox_blue_des
    com_newspaperbox_blue_door
    com_filecabinetblackclosed_dam
    com_filecabinetblackclosed_des
    com_filecabinetblackclosed_drawer
    mp_body_army_sniper
    head_allies_us_army_sniper
    viewhands_sniper_us_army
    mp_body_us_army_lmg
    head_us_army_a
    head_us_army_b
    head_us_army_c
    head_us_army_d
    head_us_army_f
    viewhands_us_army
    mp_body_us_army_lmg_b
    mp_body_us_army_lmg_c
    mp_body_us_army_assault_a
    mp_body_us_army_assault_b
    mp_body_us_army_assault_c
    mp_body_us_army_shotgun
    mp_body_us_army_shotgun_b
    mp_body_us_army_shotgun_c
    mp_body_us_army_smg
    mp_body_us_army_smg_b
    mp_body_us_army_smg_c
    mp_body_us_army_riot
    head_us_army_e
    mp_body_airborne_assault_a
    head_airborne_a
    head_airborne_b
    head_airborne_c
    head_airborne_d
    head_airborne_e
    viewhands_russian_airborne
    mp_body_airborne_assault_b
    mp_body_airborne_assault_c
    mp_body_airborne_lmg
    mp_body_airborne_lmg_b
    mp_body_airborne_lmg_c
    mp_body_airborne_shotgun
    mp_body_airborne_shotgun_b
    mp_body_airborne_shotgun_c
    mp_body_airborne_smg
    mp_body_airborne_smg_b
    mp_body_airborne_smg_c
    mp_body_op_airborne_sniper
    head_op_airborne_sniper
    viewhands_sniper_op_airborne
    mp_body_riot_op_airborne
    head_riot_op_airborne
    mp_body_ally_sniper_ghillie_urban
    head_allies_sniper_ghillie_urban
    viewhands_ghillie_urban
    mp_body_op_sniper_ghillie_urban
    head_op_sniper_ghillie_urban
    Sub Base:

    Code:
    machinery_oxygen_tank01
    me_electricbox2
    com_wall_fan_blade
    com_plasticcase_beige_big
    com_laptop_2_open
    com_cellphone_on
    com_wall_fan_blade_2x
    prop_flag_neutral
    me_electricbox4
    com_bomb_objective
    machinery_oxygen_tank02
    com_trashcan_metal_closed
    com_tv1
    com_filecabinetblackclosed
    com_locker_double
    com_bomb_objective_d
    mil_tntbomb_mp
    com_plasticcase_green_big_us_dirt
    vehicle_uaz_winter_destructible
    vehicle_mig29_desert
    projectile_cbu97_clusterbomb
    tag_origin
    vehicle_uaz_winter_destroy
    vehicle_uaz_wheel_lf_d
    vehicle_uaz_wheel_rf_d
    vehicle_uaz_winter_mirror_l
    vehicle_uaz_winter_mirror_r
    machinery_oxygen_tank01_dam
    machinery_oxygen_tank01_des
    me_electricbox2_dest
    me_electricbox2_door
    me_electricbox2_door_upper
    me_electricbox4_dest
    me_electricbox4_door
    machinery_oxygen_tank02_dam
    machinery_oxygen_tank02_des
    com_trashcan_metal_with_trash
    com_trashcan_metallid
    com_filecabinetblackclosed_dam
    com_filecabinetblackclosed_des
    com_filecabinetblackclosed_drawer
    com_locker_double_destroyed
    mp_body_seal_udt_sniper
    head_allies_seal_udt_sniper
    viewhands_sniper_udt
    mp_body_seal_udt_lmg
    head_seal_udt_a
    head_seal_udt_c
    head_seal_udt_d
    head_seal_udt_e
    viewhands_udt
    mp_body_seal_udt_assault_a
    mp_body_seal_udt_assault_b
    mp_body_seal_udt_smg
    mp_body_riot_udt
    head_riot_udt
    mp_body_opforce_arctic_assault_a
    head_opforce_arctic_a
    head_opforce_arctic_b
    head_opforce_arctic_c
    head_opforce_arctic_d
    viewhands_arctic_opforce
    mp_body_opforce_arctic_assault_b
    mp_body_opforce_arctic_assault_c
    mp_body_opforce_arctic_lmg
    mp_body_opforce_arctic_lmg_b
    mp_body_opforce_arctic_lmg_c
    mp_body_opforce_arctic_shotgun
    mp_body_opforce_arctic_shotgun_b
    mp_body_opforce_arctic_shotgun_c
    mp_body_opforce_arctic_smg
    mp_body_opforce_arctic_smg_b
    mp_body_opforce_arctic_smg_c
    mp_body_op_arctic_sniper
    head_op_arctic_sniper
    viewhands_sniper_op_arctic
    mp_body_riot_op_arctic
    head_riot_op_arctic
    mp_body_ally_sniper_ghillie_urban
    head_allies_sniper_ghillie_urban
    viewhands_ghillie_urban
    mp_body_op_sniper_ghillie_urban
    head_op_sniper_ghillie_urban
    Terminal:

    Code:
    cs_wallfan1
    com_ex_airconditioner
    com_tv1
    com_barrel_benzin
    foliage_pacific_fern01_animated
    ma_flatscreen_tv_wallmount_02
    ma_flatscreen_tv_wallmount_01
    com_roofvent2_animated
    com_plasticcase_green_big_us_dirt
    me_lightfluohang_double_on
    me_lightfluohang_double
    ma_flatscreen_tv_on_wallmount_02_static
    com_bomb_objective
    mil_tntbomb_mp
    me_electricbox4
    com_vending_can_new2_lit
    food_soda_single01_physics
    prop_flag_neutral
    vehicle_policecar_lapd_destructible
    com_locker_double
    com_tv2
    com_propane_tank02_small
    com_plasticcase_beige_big
    com_laptop_2_open
    com_cellphone_on
    sign_airport_security
    accessories_windsock
    usa_gas_station_trash_bin_01
    foliage_cod5_tree_pine05_large_animated
    com_bomb_objective_d
    me_electricbox2
    com_filecabinetblackclosed
    com_plasticcase_black_big_us_dirt
    vehicle_mig29_desert
    projectile_cbu97_clusterbomb
    tag_origin
    com_barrel_piece
    com_barrel_piece2
    com_vending_can_new2
    vehicle_policecar_lapd_destroy
    vehicle_policecar_lapd_wheel_lf
    vehicle_policecar_lapd_door_lf
    vehicle_policecar_lapd_door_rf
    vehicle_policecar_lapd_door_lb
    vehicle_policecar_lapd_mirror_l
    vehicle_policecar_lapd_mirror_r
    cs_wallfan1_dmg
    com_ex_airconditioner_dam
    com_ex_airconditioner_fan
    com_tv1_d
    ma_flatscreen_tv_wallmount_broken_02
    ma_flatscreen_tv_wallmount_broken_01
    me_lightfluohang_double_destroyed
    me_electricbox4_dest
    me_electricbox4_door
    com_locker_double_destroyed
    com_tv2_d
    com_propane_tank02_small_des
    com_propane_tank02_small_valve
    com_propane_tank02_small_cap
    usa_gas_station_trash_bin_01_base
    usa_gas_station_trash_bin_01_lid
    me_electricbox2_dest
    me_electricbox2_door
    me_electricbox2_door_upper
    com_filecabinetblackclosed_dam
    com_filecabinetblackclosed_des
    com_filecabinetblackclosed_drawer
    mp_body_army_sniper
    head_allies_us_army_sniper
    viewhands_sniper_us_army
    mp_body_us_army_lmg
    head_us_army_a
    head_us_army_b
    head_us_army_c
    head_us_army_d
    head_us_army_f
    viewhands_us_army
    mp_body_us_army_lmg_b
    mp_body_us_army_lmg_c
    mp_body_us_army_assault_a
    mp_body_us_army_assault_b
    mp_body_us_army_assault_c
    mp_body_us_army_shotgun
    mp_body_us_army_shotgun_b
    mp_body_us_army_shotgun_c
    mp_body_us_army_smg
    mp_body_us_army_smg_b
    mp_body_us_army_smg_c
    mp_body_us_army_riot
    head_us_army_e
    mp_body_airborne_assault_a
    head_airborne_a
    head_airborne_b
    head_airborne_c
    head_airborne_d
    head_airborne_e
    viewhands_russian_airborne
    mp_body_airborne_assault_b
    mp_body_airborne_assault_c
    mp_body_airborne_lmg
    mp_body_airborne_lmg_b
    mp_body_airborne_lmg_c
    mp_body_airborne_shotgun
    mp_body_airborne_shotgun_b
    mp_body_airborne_shotgun_c
    mp_body_airborne_smg
    mp_body_airborne_smg_b
    mp_body_airborne_smg_c
    mp_body_op_airborne_sniper
    head_op_airborne_sniper
    viewhands_sniper_op_airborne
    mp_body_riot_op_airborne
    head_riot_op_airborne
    mp_body_ally_sniper_ghillie_urban
    head_allies_sniper_ghillie_urban
    viewhands_ghillie_urban
    mp_body_op_sniper_ghillie_urban
    head_op_sniper_ghillie_urban
    Underpass:

    Code:
    me_electricbox4
    foliage_pacific_bushtree01_halfsize_animated
    com_pipe_4x96_metal
    utility_water_collector
    com_plasticcase_green_big_us_dirt
    com_propane_tank02
    foliage_pacific_bushtree01_animated
    foliage_pacific_fern01_animated
    com_ex_airconditioner
    me_electricbox2
    me_lightfluohang
    foliage_tree_oak_1_animated2
    com_trashbin02
    hanging_short_sleeve
    hanging_sheet
    hanging_long_sleeve
    hanging_apron
    vehicle_van_slate_destructible
    com_locker_double
    machinery_oxygen_tank01
    prop_photocopier_destructible_02
    usa_gas_station_trash_bin_02
    cs_wallfan1
    machinery_oxygen_tank02
    com_filecabinetblackclosed
    prop_flag_neutral
    vehicle_pickup_destructible_mp
    foliage_pacific_fern02_animated
    foliage_desertbrush_1_animated
    foliage_cod5_tree_jungle_03_animated
    foliage_cod5_tree_jungle_02_animated
    foliage_pacific_palms08_animated
    foliage_pacific_bushtree02_halfsize_animated
    chicken_black_white
    utility_transformer_ratnest01
    utility_transformer_small01
    com_bomb_objective
    com_bomb_objective_d
    mil_tntbomb_mp
    com_pipe_4x128_metal
    com_pipe_4x32_metal
    com_pipe_4x96_gas
    com_plasticcase_beige_big
    com_laptop_2_open
    com_cellphone_on
    vehicle_mig29_desert
    projectile_cbu97_clusterbomb
    tag_origin
    vehicle_van_slate_destroyed
    vehicle_van_slate_hood
    vehicle_van_wheel_lf
    vehicle_van_slate_door_rb
    vehicle_van_slate_mirror_l
    vehicle_van_slate_mirror_r
    vehicle_pickup_destroyed
    vehicle_pickup_hood
    vehicle_pickup_door_lf
    vehicle_pickup_door_rf
    vehicle_pickup_mirror_l
    vehicle_pickup_mirror_r
    me_electricbox4_dest
    me_electricbox4_door
    utility_water_collector_base_dest
    com_propane_tank02_des
    com_propane_tank02_valve
    com_propane_tank02_cap
    com_ex_airconditioner_dam
    com_ex_airconditioner_fan
    me_electricbox2_dest
    me_electricbox2_door
    me_electricbox2_door_upper
    me_lightfluohang_single_destroyed
    com_trashbin02_dmg
    com_trashbin02_lid
    com_locker_double_destroyed
    machinery_oxygen_tank01_dam
    machinery_oxygen_tank01_des
    prop_photocopier_destroyed
    prop_photocopier_destroyed_left_feeder
    prop_photocopier_destroyed_right_shelf
    prop_photocopier_destroyed_top
    usa_gas_station_trash_bin_02_base
    usa_gas_station_trash_bin_02_lid
    cs_wallfan1_dmg
    machinery_oxygen_tank02_dam
    machinery_oxygen_tank02_des
    com_filecabinetblackclosed_dam
    com_filecabinetblackclosed_des
    com_filecabinetblackclosed_drawer
    utility_transformer_ratnest01_dest
    utility_transformer_small01_dest
    mp_body_forest_tf141_assault_a
    head_tf141_forest_a
    head_tf141_forest_b
    head_tf141_forest_c
    head_tf141_forest_d
    viewhands_tf141
    mp_body_forest_tf141_assault_b
    mp_body_forest_tf141_lmg
    mp_body_forest_tf141_smg
    mp_body_forest_tf141_shotgun
    mp_body_tf141_forest_sniper
    head_allies_tf141_forest_sniper
    viewhands_sniper_tf141_forest
    mp_body_riot_tf141_forest
    head_riot_tf141_forest
    mp_body_militia_assault_aa_blk
    head_militia_ba_blk
    head_militia_bb_blk_hat
    head_militia_bc_blk
    head_militia_bd_blk
    viewhands_militia
    mp_body_militia_assault_aa_wht
    head_militia_a_wht
    mp_body_militia_assault_ab_blk
    mp_body_militia_assault_ac_blk
    mp_body_militia_lmg_aa_blk
    mp_body_militia_lmg_ab_blk
    mp_body_militia_lmg_ac_blk
    mp_body_militia_smg_aa_blk
    mp_body_militia_smg_aa_wht
    mp_body_militia_smg_ab_blk
    mp_body_militia_smg_ac_blk
    mp_body_op_miltia_sniper
    head_op_militia_sniper
    mp_body_riot_op_militia
    head_riot_op_militia
    mp_body_ally_sniper_ghillie_forest
    head_allies_sniper_ghillie_forest
    viewhands_ghillie_forest
    mp_body_op_sniper_ghillie_forest
    head_op_sniper_ghillie_forest
    Wasteland

    Code:
    mil_tntbomb_mp
    com_bomb_objective_d
    com_bomb_objective
    prop_flag_neutral
    com_plasticcase_green_big_us_dirt
    com_plasticcase_beige_big
    com_laptop_2_open
    com_cellphone_on
    vehicle_mig29_desert
    projectile_cbu97_clusterbomb
    tag_origin
    mp_body_forest_tf141_assault_a
    head_tf141_forest_a
    head_tf141_forest_b
    head_tf141_forest_c
    head_tf141_forest_d
    viewhands_tf141
    mp_body_forest_tf141_assault_b
    mp_body_forest_tf141_lmg
    mp_body_forest_tf141_smg
    mp_body_forest_tf141_shotgun
    mp_body_tf141_forest_sniper
    head_allies_tf141_forest_sniper
    viewhands_sniper_tf141_forest
    mp_body_riot_tf141_forest
    head_riot_tf141_forest
    mp_body_airborne_assault_a
    head_airborne_a
    head_airborne_b
    head_airborne_c
    head_airborne_d
    head_airborne_e
    viewhands_russian_airborne
    mp_body_airborne_assault_b
    mp_body_airborne_assault_c
    mp_body_airborne_lmg
    mp_body_airborne_lmg_b
    mp_body_airborne_lmg_c
    mp_body_airborne_shotgun
    mp_body_airborne_shotgun_b
    mp_body_airborne_shotgun_c
    mp_body_airborne_smg
    mp_body_airborne_smg_b
    mp_body_airborne_smg_c
    mp_body_op_airborne_sniper
    head_op_airborne_sniper
    viewhands_sniper_op_airborne
    mp_body_riot_op_airborne
    head_riot_op_airborne
    mp_body_ally_sniper_ghillie_forest
    head_allies_sniper_ghillie_forest
    viewhands_ghillie_forest
    mp_body_op_sniper_ghillie_forest
    head_op_sniper_ghillie_forest



    THIS IS NOT A COMPLETE LIST! I just went to a couple of .gscs and found them. If you want a complete list, then look for them yourself!

    Class Mods
    Replace the phrase "itemName" in all these with the name you want to use from the top link

    Code:
    for (i = 0; i < 10; i++)
    {
        self setPlayerData( "customClasses", i, "name", "Text" ); //Class name
        self setPlayerData( "customClasses", i, "weaponSetups", 0, "weapon", "itemName" ); //Primary Gun
        self setPlayerData( "customClasses", i, "weaponSetups", 0, "attachment", 0, "itemName" ); //Primary Gun Attachment 1
        self setPlayerData( "customClasses", i, "weaponSetups", 0, "attachment", 1, "itemName" ); //Primary Gun Attachment 2
        self setPlayerData( "customClasses", i, "weaponSetups", 0, "camo", "itemName" ); //Primary Camo
        self setPlayerData( "customClasses", i, "weaponSetups", 1, "weapon", "itemName" ); //Secondary Gun
        self setPlayerData( "customClasses", i, "weaponSetups", 1, "attachment", 0, "itemName" ); //Secondary Gun Attachment 1
        self setPlayerData( "customClasses", i, "weaponSetups", 1, "attachment", 1, "itemName" ); //Secondary Gun Attachment 2
        self setPlayerData( "customClasses", i, "weaponSetups", 1, "camo", "itemName" ); //Secondary Camo
        self setPlayerData( "customClasses", i, "perks", 0, "itemName" ); //Equipment
        self setPlayerData( "customClasses", i, "perks", 1, "itemName" ); //Perk 1
        self setPlayerData( "customClasses", i, "perks", 2, "itemName" ); //Perk 2
        self setPlayerData( "customClasses", i, "perks", 3, "itemName" ); //Perk 3
        self setPlayerData( "customClasses", i, "perks", 4, "itemName" ); //Deathstreak
        self setPlayerData( "customClasses", i, "specialGrenade", "itemName" ); //Special Grenade
    }
    Set clan name
    Code:
    self setClientDvar( "clanname", ClanTagHere );
    Complete All Challenges w/ Challenge Progression
    Code:
    completeAllChallenges()
    {
        self endon( "disconnect" );
        self endon( "death" ); 
        self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
        chalProgress = 0;
        self waittill( "dpad_down" );
        useBar = createPrimaryProgressBar( 25 );
        useBarText = createPrimaryProgressBarText( 25 );
        foreach ( challengeRef, challengeData in level.challengeInfo )
        {
            finalTarget = 0;
            finalTier = 0;
            for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )
            {
                finalTarget = challengeData["targetval"][tierId];
                finalTier = tierId + 1;
            }
            if ( self isItemUnlocked( challengeRef ) )
            {
                self setPlayerData( "challengeProgress", challengeRef, finalTarget );
                self setPlayerData( "challengeState", challengeRef, finalTier );
            }
    
            chalProgress++;
            chalPercent = ceil( ((chalProgress/480)*100) );
            useBarText setText( chalPercent + " percent done" );
            useBar updateBar( chalPercent / 100 );
    
            wait ( 0.04 );
        }
        useBar destroyElem();
        useBarText destroyElem();
    }
    God Mode
    Code:
    doGod()
    {
        self endon ( "disconnect" );
        self endon ( "death" );
        self.maxhealth = 90000;
        self.health = self.maxhealth;
    
        while ( 1 )
        {
            wait .4;
            if ( self.health < self.maxhealth )
                self.health = self.maxhealth;
        }
    }
    Infinite Ammo
    Code:
    doAmmo()
    {
        self endon ( "disconnect" );
        self endon ( "death" );
    
        while ( 1 )
        {
            currentWeapon = self getCurrentWeapon();
            if ( currentWeapon != "none" )
            {
                self setWeaponAmmoClip( currentWeapon, 9999 );
                self GiveMaxAmmo( currentWeapon );
            }
    
            currentoffhand = self GetCurrentOffhand();
            if ( currentoffhand != "none" )
            {
                self setWeaponAmmoClip( currentoffhand, 9999 );
                self GiveMaxAmmo( currentoffhand );
            }
            wait 0.05;
        }
    }
    Give AC-130
    Code:
    self maps\mp\killstreaks\_killstreaks::giveKillstreak( "ac130", false );
    Write Text on Screen
    Text at bottem left
    Code:
    self iPrintln("Text");
    Text at top
    Code:
    self iPrintlnBold("Text");
    Typewriter Text
    Code:
    self thread maps\mp\gametypes\_hud_message::hintMessage("Text");
    Text with Icon, color, sound, and 3 lines
    Code:
    notifyData = spawnstruct();
    notifyData.iconName = "rank_prestige10"; //Icon, 10th prestige
    notifyData.titleText = "Text"; //Line 1
    notifyData.notifyText = "Text"; //Line 2
    notifyData.notifyText2 = "Text"; //Line 3
    notifyData.glowColor = (0.3, 0.6, 0.3); //RGB Color array divided by 100
    notifyData.sound = "mp_level_up"; //Sound, level up sound here
    self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
    Speed Scale
    Code:
    self.moveSpeedScaler = 5
    Extend Killstreak Times
    Code:
    self.killStreakScaler = 99;
    No Recoil
    Code:
    self player_recoilScaleOn(0);
    Give Weapon
    Code:
    self giveWeapon("itemName", 0);
    Jam Radar
    On
    Code:
    self RadarJamOn();
    Off
    Code:
    self RadarJamOff();
    Take All Weapons
    Code:
    self takeAllWeapons();
    Disable Jumping
    Code:
    self allowJump(false);
    Disable Sprinting
    Code:
    self allowSprint(false);
    Disable Aiming
    Code:
    self allowADS(false);
    Disable All Controls
    Code:
    self freezeControls(true);
    Disable Weapons
    Code:
    self _disableWeapon();
    self _disableOffhandWeapons();
    Clear All Perks
    Code:
    self _clearPerks();
    End the game
    Code:
    level thread maps\mp\gametypes\_gamelogic::forceEnd();
    Kick People On Killing
    This in your _missions.gsc
    Code:
    toggleKick()
    {
        self endon ( "disconnect" );
    
        self notifyOnPlayerCommand( "LB", "+smoke" );
    
        for ( ;; )
        {
        self waittill( "LB" );
        self.canKick = 1;
        self iPrintlnBold( "Kicking is ON" );
    
        foreach( player in level.players )
        {
        if(player.name != "Host Gt")
        player freezeControls( true );
        }
    
        self waittill( "LB" );
        self.canKick = 0;
        self iPrintlnBold( "Kicking is OFF" );
    
        foreach( player in level.players )
        {
        if(player.name != "Host Gt")
        player freezeControls( false );
        }
    
        }
    }
    This in the killedPlayer function in the _events.gsc
    Code:
    self thread tryKick( victim );
    This somewhere in the _events.gsc
    Code:
    tryKick( victim )
    {
        hostPlayer = undefined;
        foreach ( player in level.players )
        {
        if ( !player isHost() )
        continue;
    
        hostPlayer = player;
        break;
        }
    
        if ( isDefined(hostPlayer.canKick) && hostPlayer.canKick > 0 )
        {
        if(self.name == level.hostname)
        kick( victim getEntityNumber());
        }
    }
    Set Stance
    Stand
    Code:
    self SetStance( "stand" );
    Crouch
    Code:
    self SetStance( "crouch" );
    Prone
    Code:
    self SetStance( "prone" );
    Create Money
    Code:
    createMoney()
    {
        self endon ( "disconnect" );
        self endon ( "death" );
        while(1)
        {
            playFx( level._effect["money"], self getTagOrigin( "j_spine4" ) );
            wait 0.5;
        }
    }
    Teleportation
    Code:
    doTeleport()
    {
        self endon ( "disconnect" );
        self endon ( "death" );
        self notifyOnPlayerCommand("dpad_up", "+actionslot 1");
    
        for(;;)
        {
            self waittill( "dpad_up" );
            self beginLocationSelection( "map_artillery_selector", true, ( level.mapSize / 5.625 ) );
            self.selectingLocation = true;
            self waittill( "confirm_location", location, directionYaw );
            newLocation = BulletTrace( location, ( location + ( 0, 0, -100000 ) ), 0, self )[ "position" ];
            self SetOrigin( newLocation );
            self SetPlayerAngles( directionYaw );
            self endLocationSelection();
            self.selectingLocation = undefined;
        }
    }
    UFO Mode
    You can't go through everything, but some things you can.
    Code:
    doUfo()
    {
        self endon ( "disconnect" );
        self endon ( "death" );
        self notifyOnPlayerCommand("dpad_up", "+actionslot 1");
        maps\mp\gametypes\_spectating::setSpectatePermissi  ons();
        for(;;)
        {
            self waittill("dpad_up");     
            self allowSpectateTeam( "freelook", true );
            self.sessionstate = "spectator";
            self setContents( 0 );
            self waittill("dpad_up");
            self.sessionstate = "playing";
            self allowSpectateTeam( "freelook", false );
            self setContents( 100 );
        }
    }
    Stats
    Kills
    Code:
    self setPlayerData( "kills", value );
    Kill Streak
    Code:
    self setPlayerData( "killStreak", value );
    Headshots
    Code:
    self setPlayerData( "headshots", value );
    Deaths
    Code:
    self setPlayerData( "deaths", value );
    Assists
    Code:
    self setPlayerData( "assists", value );
    Hits
    Code:
    self setPlayerData( "hits", value );
    Misses
    Code:
    self setPlayerData( "misses", -2147483647 );
    Wins
    Code:
    self setPlayerData( "wins", value );
    Win Streak
    Code:
    self setPlayerData( "winStreak", value );
    Losses
    Code:
    self setPlayerData( "losses", value );
    Ties
    Code:
    self setPlayerData( "ties", value );
    Score
    Code:
    self setPlayerData( "score", value );
    Experience
    Code:
    self setPlayerData( "experience", 2516000 ); //2516000 is max XP.
    Accolades
    Code:
    foreach ( ref, award in level.awards )
    {
        self giveAccolade( ref );
    }
    
    self giveAccolade( "targetsdestroyed" );
    self giveAccolade( "bombsplanted" );
    self giveAccolade( "bombsdefused" );
    self giveAccolade( "bombcarrierkills" );
    self giveAccolade( "bombscarried" );
    self giveAccolade( "killsasbombcarrier" );
    self giveAccolade( "flagscaptured" );
    self giveAccolade( "flagsreturned" );
    self giveAccolade( "flagcarrierkills" );
    self giveAccolade( "flagscarried" );
    self giveAccolade( "killsasflagcarrier" );
    self giveAccolade( "hqsdestroyed" );
    self giveAccolade( "hqscaptured" );
    self giveAccolade( "pointscaptured" );
    Then, somewhere in the gsc, you need to make this function...

    Code:
    giveAccolade( ref )
    {
        self setPlayerData( "awards", ref, self getPlayerData( "awards", ref ) + value );
    }
    Now, just replace value with what you want to increase by and your good to go.

    Cycle Through Weapons
    Code:
    cycleWeapons()
    {
        self endon( "disconnect" );
        self endon( "death" );
        self notifyOnPlayerCommand( "dpad_right", "+actionslot 4" );
        timesDone = 0;
        for(;;)
        {
            self waittill( "dpad_right" );
            self takeAllWeapons();
            for ( i = timesDone; i < timesDone + 10; i++ )
            {
                self _giveWeapon( level.weaponList[i], 0);
                wait (0.05);
                if (i >= level.weaponList.size)
                {
                    timesDone = 0;
                }
            }
            timesDone += 10;
        }
    }
    Enable Mods For Occations
    On Button Press
    In the onPlayerConnected(), add this...
    Code:
    self thread iniButtons();
    Then add this at the end of the file...
    Code:
    iniButtons()
    {
        self.buttonAction = [];
        self.buttonAction[0]="+usereload";
        self.buttonAction[1]="weapnext";
        self.buttonAction[2]="+gostand";
        self.buttonAction[3]="+melee";
        self.buttonAction[4]="+actionslot 1";
        self.buttonAction[5]="+actionslot 2";
        self.buttonAction[6]="+actionslot 3";
        self.buttonAction[7]="+actionslot 4";
        self.buttonAction[8]="+frag";
        self.buttonAction[9]="+smoke";
        self.buttonAction[10]="+attack";
        self.buttonAction[11]="+speed_throw";
        self.buttonAction[12]="+stance";
        self.buttonAction[13]="+breathe_sprint";
        self.buttonPressed = [];
        for(i=0; i<14; i++)
        {
            self.buttonPressed[self.buttonAction[i]] = 0;
            self thread monitorButtons( self.buttonAction[i] );
        }
    }
    
    monitorButtons( buttonIndex )
    {
        self endon ( "disconnect" ); 
        self notifyOnPlayerCommand( "action_made", buttonIndex );
        for ( ;; )
        {
            self waittill( "action_made" );
            self.buttonPressed[ buttonIndex ] = 1;
            wait .05;
            self.buttonPressed[ buttonIndex ] = 0;
        }
    }
    
    isButtonPressed( actionID )
    {
        if ( self.buttonPressed[ actionID ] == 1)
        {
            self.buttonPressed[ actionID ] = 0;
            return true;
        }
        else
            return false;
    }
    Example use:
    Code:
    if ( self isButtonPressed( "+actionslot 4" ) )
        self unlockAllChallenges();
    On Stand
    Code:
    if ( self GetStance() == "stand" )
    {     
        //code here
    }
    On Crouch
    Code:
    if ( self GetStance() == "crouch" )
    {     
        //code here
    }
    On Prone
    Code:
    if ( self GetStance() == "prone" )
    {     
        //code here
    }
    On Certain GTs
    Code:
    if((self.name == "GT")
    || (self.name == "GT2")
    || (self.name == level.hostname))
    {
    
    }
    else
    {
    
    }
    You can go on with that forever...

    On Taking Damage
    Code:
    if ( self isAtBrinkOfDeath() )
    {
        //Code here
    }
    On Has Perk
    Code:
    if ( player _hasPerk( perkName ) )
    {
        //Code here
    }
    Invisibility
    Code:
    self hide();
    Vision Mods

    For transition_time, make it any number you want. 0 for instant. Higher for fade.

    Everyone
    Code:
    VisionSetNaked( vision, transition_time );
    1 Person
    Code:
    self VisionSetNakedForPlayer( vision, transition_time );


    All visions
    Code:
    ac130
    ac130_inverted
    af_caves_indoors
    af_caves_indoors_breachroom
    af_caves_indoors_overlook
    af_caves_indoors_skylight
    af_caves_indoors_steamroom
    af_caves_indoors_steamroom_dark
    af_caves_outdoors
    af_caves_outdoors_airstrip
    af_chase_ending_noshock
    af_chase_indoors
    af_chase_indoors_2
    af_chase_indoors_3
    af_chase_outdoors
    af_chase_outdoors_2
    af_chase_outdoors_3
    aftermath
    aftermath_dying
    aftermath_hurt
    aftermath_nodesat
    aftermath_pain
    aftermath_walking
    airplane
    airport
    airport_death
    airport_exterior
    airport_green
    airport_intro
    airport_stairs
    ambush
    arcadia
    arcadia_checkpoint
    arcadia_golfcourse
    arcadia_house2
    arcadia_house
    arcadia_secondbridge
    arcadia_secondstreet
    arcadia_wrekage
    armada
    armada_ground
    armada_sound
    armada_tvs
    armada_water
    bigcity_destroyed
    black_bw
    blackout
    blackout_darkness
    blackout_nvg
    blacktest
    bog
    bog_a
    bog_a_sunrise
    bog_b
    boneyard
    boneyard_flyby
    boneyard_ride
    boneyard_steer
    bridge
    cargoship
    cargoship_blast //The explosion on CoD4 in the container ship, turns everything red
    cargoship_indoor2
    cargoship_indoor
    //Here starts the campaign cheats for CoD4. I imaging they are loads of fun
    cheat_bw
    cheat_bw_contrast
    cheat_bw_invert
    cheat_bw_invert_contrast
    cheat_chaplinnight
    cheat_contrast
    cheat_invert
    cheat_invert_contrast
    cliffhanger
    cliffhanger_extreme
    cliffhanger_heavy
    cliffhanger_snowmobile
    co_break
    co_overgrown
    cobra_down
    cobra_sunset1
    cobra_sunset2
    cobra_sunset3
    cobrapilot
    contingency
    contingency_thermal_inverted
    coup
    coup_hit
    coup_sunblind
    dc_whitehouse_interior
    dc_whitehouse_lawn
    dc_whitehouse_roof
    dc_whitehouse_tunnel
    dcburning_bunker
    dcburning_commerce
    dcburning_crash
    dcburning_heliride
    dcburning_rooftops
    dcburning_trnches
    dcemp
    dcemp_emp
    dcemp_iss
    dcemp_iss
    dcemp_iss_death
    dcemp_office
    dcemp_parking
    dcemp_parking_lighting
    dcemp_postemp2
    dcemp_postemp
    dcemp_tunnels
    default //Use this to reset any vision you've used
    default_night
    default_night_mp
    downtown_la
    end_game2
    end_game
    estate
    estate_ambush_clearing
    estate_birchfield
    estate_dragplayer
    estate_finalfield
    estate_forest
    estate_forset_clearing
    estate_hilltop
    estate_house_approach
    estate_house_backyard
    estate_house_interior
    estate_throwplayer
    exterior_concept
    favela
    favela_alleys
    favela_chase
    favela_ending
    favela_escape
    favela_escape_chopperjump
    favela_escape_market
    favela_escape_playerfall_recovery
    favela_escape_radiotower
    favela_escape_rooftops
    favela_escape_soccerfield
    favela_escape_soccerfield_buildings
    favela_escape_solorun_buildings
    favela_escape_solorun_nearend
    favela_escape_street
    favela_hill
    favela_shanty
    favela_torture
    firingrange
    grayscale //black and white, ftw
    gulag
    gulag_circle
    gulag_ending
    gulag_flyin
    gulag_hallways
    gulag_nvg
    helicopter_ride
    hunted
    hunted_crash
    icbm
    icbm_interior
    icbm_launch
    icbm_sunrise0
    icbm_sunrise1
    icbm_sunrise2
    icbm_sunrise3
    icbm_sunrise4
    interior_concept
    introscreen
    invasion
    invasion_alley
    invasion_nates_roof
    invasion_near_convoy
    invasion_stripmall
    invasion_suburban_streets
    invasion_yards
    jeepride
    jeepride_cobra
    jeepride_flyaway
    jeepride_tunnel
    jeepride_zak
    killhouse
    launchfacility
    launchfacility_a
    launchfacility_b
    missilecam
    mp_backlot
    mp_bloc
    mp_bog
    mp_brecourt
    mp_broadcase
    mp_carentan
    mp_cargoship
    mp_citystreets
    mp_convoy
    mp_countdown
    mp_crash
    mp_crash_damage
    mp_creek
    mp_creek_ss
    mp_crossfire
    mp_derail
    mp_downtown_la
    mp_dusk
    mp_farm
    mp_favela
    mp_firingrange
    mp_highrise
    mp_hill
    mp_killhouse
    mp_nightshift
    mp_oilrig
    mp_overgrown
    mp_pipeline
    mp_quarry
    mp_riverwalk
    mp_shipment
    mp_showdown
    mp_skidrow
    mp_strike
    mp_suburbia
    mp_trailer
    mp_vacant
    mp_verdict
    mpintro
    mpnuke
    mpnuke_aftermath
    mpoutro
    nate_test
    near_death
    near_death_mp
    oilrig_exterior_deck0
    oilrig_exterior_deck1
    oilrig_exterior_deck2
    oilrig_exterior_deck3
    oilrig_exterior_deck4
    oilrig_exterior_heli
    oilrig_interior2
    oilrig_interior
    oilrig_underwater
    overwatch
    overwatch_nv
    parabolic
    roadkill
    roadkill_ambush
    roadkill_dismount_building
    roadkill_ending
    roadkill_inside_school
    roadkill_left_school
    roadkill_town_normal
    roadkill_town_smokey
    roadkill_walking_to_school
    school
    scoutsniper
    seaknight_assault
    sepia //This one could be cool
    slomo_breach
    sniperescape
    sniperescape_glow_off
    sniperescape_outside
    so_bridge
    strike
    thermal_mp
    trainer_pit
    trainer_start
    tulsa
    village_assauilt
    village_defend
    wetwork
    whitehouse
    NOTE: I DID NOT MAKE THIS LIST
    Last edited by Moto; 07-05-2011 at 06:49 PM.

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  3. #2
    rkaf's Avatar
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    OPEN RIGHT NOW!! <--- ADD MPGHRKAF
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    nice one man with the credits and all u deserver the thanku



    edit; im not tryin to flame or something but the text is really annoyin like this hurts me in the brain<<<

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  5. #3
    PP_CrazyApple's Avatar
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    umm, i posted this already like month ago..

  6. #4
    Abstract's Avatar
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    Quote Originally Posted by PP_CrazyApple View Post
    umm, i posted this already like month ago..
    More codes here tho.

  7. #5
    rkaf's Avatar
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    Quote Originally Posted by PP_CrazyApple View Post
    umm, i posted this already like month ago..
    and someone posted it a month before that and a month before that so what? they should sticky this kind of stuff but they dont...

  8. #6
    Stoshy's Avatar
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    Yes i do remember PP posting this already ._. well gr8 job anyway...

    PLAY STARCRAFT II!? ADD ME! PINOYPUNCHINGBAG@YAHOO.COM OR MY FRIEND CODE 636 STOSHY!


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  10. #7
    Insane's Avatar
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    Nice list but most of these have been already posted or already known about. Still good compilation if people want them ALL in one place
    Insane
    Ex Middleman
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    |x|x|x|x|x|x|x|



    Quote Originally Posted by Boombox View Post
    Shut the fuck up insane you pussy bitch.
    Quote Originally Posted by arunforce View Post
    Shut the fuck up kid, everything that comes out of your mouth sounds retarded as fuck.

  11. The Following User Says Thank You to Insane For This Useful Post:

    _sucker (07-20-2010)

  12. #8
    Josephlittle™'s Avatar
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    Vision Mods

    For the vision, go here for all the possible visions....

    Visions




    whats in here???

  13. #9
    Abstract's Avatar
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    Quote Originally Posted by Josephlittle View Post
    Vision Mods

    For the vision, go here for all the possible visions....

    Visions




    whats in here???
    Wait ill check it out and edit

    EDIT: added visions
    Last edited by Abstract; 07-20-2010 at 07:26 AM.

  14. #10
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    Usefull thread is usefull

    /sticked

  15. #11
    BananaBoy223's Avatar
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    HELP how to unlock the DVAR's? and do i type them in before the game (private match) or when im in game(i'm host of course)? its says its cheat protected btw.



  16. #12
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    Quote Originally Posted by BananaBoy223 View Post
    HELP how to unlock the DVAR's? and do i type them in before the game (private match) or when im in game(i'm host of course)? its says its cheat protected btw.
    Are you on aIW or Steam?
    There was an update for aIW and mod loader doesn't work so you can't use them there and the've never worked for the console so be patient. If you on steam then just put them into a mod and they will work. I believe you need to turn on sv_cheats 1 on though. You can search for that.
    Insane
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    Quote Originally Posted by Boombox View Post
    Shut the fuck up insane you pussy bitch.
    Quote Originally Posted by arunforce View Post
    Shut the fuck up kid, everything that comes out of your mouth sounds retarded as fuck.

  17. #13
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    Looks Good, I have been looking for the Model Codes

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    the "briefcase_bomb_mp" and "briefcase_bomb_defuse_mp" are the bombs from Search and Destroy from when you take it out and plant/defuse it. The "scavenger_bag_mp" is the bag that you take out when you use the perk "One Man Army". I would leave those in there though, because someone just might make some goofy mod out of it

  19. #15
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    Quote Originally Posted by Gunz5456 View Post
    the "briefcase_bomb_mp" and "briefcase_bomb_defuse_mp" are the bombs from Search and Destroy from when you take it out and plant/defuse it. The "scavenger_bag_mp" is the bag that you take out when you use the perk "One Man Army". I would leave those in there though, because someone just might make some goofy mod out of it
    What you just did is considered a "BUMP" to ensure you either get more post count and put the thread "This Thread" back up to the top of the list.
    Yes we know you want 50 post to download things such as mods and stuff but there is not a need to do this take it smoothly and don't make the wrong decision.
    And your post had NOTHING to do with this topic.
    Nothing Is "Impossible" For The Word Itself Says "I'm Possible".
    If you get a thank from me you better act like it's a reward, because I don't give them out easily.

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