Thread: [WIP] Ghost Mod

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  1. #1
    Josephlittle™'s Avatar
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    [WIP] Ghost Mod

    NOTE: Based on Crossfire Ghost Mode

    Well guys, ive been working on this mod lately and im almost done. All i need is BETA testers that can play IN ALTERIWNET (PM me if interested)

    Well, its really simple. One team are the "finders", or the defenders and the other team are the "ghosts"

    Description:

    Ghost team:
    Invisible when NOT moving, Visible when moving
    a little sound plays every few seconds
    Disabled sprint and aim down sights
    USP.45 with no ammo, only knife
    Total stealth perks: Cold Blooded, Ninja pro and etc...
    Ghillie suits
    Thermal Vision
    health= 80
    speed= 1.25


    Juggernauts team:
    RPD with extended mags and 200 ammo so you dont have to worry about loosing ammo
    LMG suits no matter what class you pick
    Aim down sights and sprint Enabled
    Gray Vision
    health= 200
    speed= 0.85
    Perks that makes it easier to kill ghosts



    Special effects:
    Search and Destroy special game rules
    No crosshair names
    special FOV
    no fog
    EMP is the only killstreak





    This is what I have so far, new ideas coming soon

    Stay tuned!

    PS: Beta testers needed

  2. The Following 3 Users Say Thank You to Josephlittle™ For This Useful Post:

    B4M (08-15-2010),libre123 (08-16-2010),molina174 (08-16-2010)

  3. #2
    molina174's Avatar
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    beta tester this is just like crossfire xD


  4. #3
    Josephlittle™'s Avatar
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    Quote Originally Posted by molina174 View Post
    beta tester this is just like crossfire xD
    i know right ?

  5. #4
    Amir98's Avatar
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    Ooooooh thats why I kept getting killed when I moved while using ghost mode

  6. #5
    ♪~ ᕕ(ᐛ)ᕗ's Avatar
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    great job brother i'm interesed to test it but the problem is that i'm banned from aIW lol..........
    anyway...
    GREAT MOD HOPE IT TURNS IN A REALLY EPIC MOD!!!!!
    Quote Originally Posted by KING View Post
    Stop FACKING SUMMONING ME TO THESE FUCKTARDS CONVOS.
    DAFUQ IS DIS FACKING SHYT.
    SHYT MAKES NO SENSE.

    On a side note. You fags are fucking hatting.
    You guys don't know shyt about spam.
    Danny would post on everysingle post every fucking hour, you couldnt tell which post was recent or anything. It was a fuck fest, he wouldnt have shyt to say....cares he posted like a fag he is.

    Josh made mutiple threads a day. And not just G, everywhere. That why everyone liked that dumb nikka.

    @Richard Nixon -Are you Endrat? @REAP @Digits2012 @Ghost -Son...I am dissapoint @Sjoerd -SMD @Canadian @FrosK -Dumb name is dumb @Nebulaa @That_Kid -Man Up @The XXX Devil -Oh look another joker avatar-how original and neat

    The rest who I didn't mention comment....Suck my left nut....but not to hard...it hurts.

  7. #6
    Josephlittle™'s Avatar
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    Quote Originally Posted by Amir98 View Post
    Ooooooh thats why I kept getting killed when I moved while using ghost mode


    lol!

  8. #7
    B4M's Avatar
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    I loved Crossfire mod, basicly because I used chams

    But I love the idea..

    I wonder how MW2's transparent players will look


    Back in '10



    Got a question?PM/VM me!
    I read them all.
    Also contact me via MSN.
    vlad@mpgh.net

    Minion since:07-04-2010
    Mod since:08-31-2010
    Till : 05.07.2011

  9. #8
    Neekokeen's Avatar
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    Don't mean to hijack the thread, but the differences with my ghost buster mod are minimal
    :s

    Click on the banners to take a look at my mods.





  10. #9
    Josephlittle™'s Avatar
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    Quote Originally Posted by Neekokeen View Post
    Don't mean to hijack the thread, but the differences with my ghost buster mod are minimal
    :s
    ...When a ghost moves in your mod they stay invsible

    and also, this isnt based on YOUR mod miss. Its based on Crossfire, because I played it and i thought about doing it the SAME as in CS


    so please...

    also i will try to include the Ghost breath, so Jugs can tell where the ghosts are(not annoying fucking claymore sounds every 2 seconds)

  11. #10
    Kane212's Avatar
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    beta tester. sounds fun.

  12. #11
    Stoshy's Avatar
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    gr8 job Joesph ;D keep up the gr8 mod work

    PLAY STARCRAFT II!? ADD ME! PINOYPUNCHINGBAG@YAHOO.COM OR MY FRIEND CODE 636 STOSHY!


  13. #12
    Insane's Avatar
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    I'll add this to Mod Comp.
    Insane
    Ex Middleman
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    PM|VM]
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    Quote Originally Posted by Boombox View Post
    Shut the fuck up insane you pussy bitch.
    Quote Originally Posted by arunforce View Post
    Shut the fuck up kid, everything that comes out of your mouth sounds retarded as fuck.

  14. #13
    Dabonger's Avatar
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    i think jaggernauts win
    in the most zmbie games i played the military win^^

  15. #14
    Josephlittle™'s Avatar
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    Quote Originally Posted by Dabonger View Post
    i think jaggernauts win
    in the most zmbie games i played the military win^^
    actually, its pretty hard to be a juggernaut. U gotta know where to camp or else you will get gang raped by knifes

  16. #15
    Neekokeen's Avatar
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    Quote Originally Posted by Josephlittle™ View Post
    ...When a ghost moves in your mod they stay invsible
    Myeah, like I said, small change.
    And I tried that too, but I changed it cos it made no sense to me.
    People will move all the time, nobody just stands still, so they will always be visible.
    Either way, I think it's fair to say it's more of a variation to my mod than a whole new mod on it's own.

    Quote Originally Posted by Josephlittle™ View Post
    also i will try to include the Ghost breath, so Jugs can tell where the ghosts are(not annoying fucking claymore sounds every 2 seconds)
    Well, again, exactly the same idea, except you're gonna change the sound /

    That's like taking the terminator invasion mod, change the primary weapon for humans, call the terminators 'cyborgs' and release it as a new mod. Whether or not the same code is used is irrelevant.

    I don't mind you making this, it's just that 90% of it is identical so, yeah.
    Same thing with the guy who posted the random weapon mod. It's practically identical to Azumikkel's mod. Sure, there are differences, but you should release it as an edit, or contact the author of the original MOD to collaborate. Just my opinion.

    Ah well, good luck with it!
    Last edited by Neekokeen; 08-15-2010 at 10:53 PM.

    Click on the banners to take a look at my mods.





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