Well guys, ive been working on this mod lately and im almost done. All i need is BETA testers that can play IN ALTERIWNET (PM me if interested)
Well, its really simple. One team are the "finders", or the defenders and the other team are the "ghosts"
Invisible when NOT moving, Visible when moving
a little sound plays every few seconds
Disabled sprint and aim down sights
USP.45 with no ammo, only knife
Total stealth perks: Cold Blooded, Ninja pro and etc...
RPD with extended mags and 200 ammo so you dont have to worry about loosing ammo
LMG suits no matter what class you pick
Aim down sights and sprint Enabled
Perks that makes it easier to kill ghosts
Search and Destroy special game rules
No crosshair names
EMP is the only killstreak
This is what I have so far, new ideas coming soon
PS: Beta testers needed
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...When a ghost moves in your mod they stay invsible
Myeah, like I said, small change.
And I tried that too, but I changed it cos it made no sense to me.
People will move all the time, nobody just stands still, so they will always be visible.
Either way, I think it's fair to say it's more of a variation to my mod than a whole new mod on it's own.
Originally Posted by Josephlittle™
also i will try to include the Ghost breath, so Jugs can tell where the ghosts are(not annoying fucking claymore sounds every 2 seconds)
Well, again, exactly the same idea, except you're gonna change the sound /
That's like taking the terminator invasion mod, change the primary weapon for humans, call the terminators 'cyborgs' and release it as a new mod. Whether or not the same code is used is irrelevant.
I don't mind you making this, it's just that 90% of it is identical so, yeah.
Same thing with the guy who posted the random weapon mod. It's practically identical to Azumikkel's mod. Sure, there are differences, but you should release it as an edit, or contact the author of the original MOD to collaborate. Just my opinion.