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  1. #1
    Choob kegmeister's Avatar
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    Flyable Skybase Mod!

    Ok after alot of editing to this file I have finally got it to work on pc!

    I have heard alot of people wanted this so here it is works perfect. if you like thank because i actually put in some work here also to make it work on pc cause the orginal pastebin was horribly done!

    |Notes|
    Only tested it on these maps listed!
    _____________________________
    Rust
    Terminal
    Wasteland


    Credits:

    xLost4468x7s - For making the mod




    flyableskybase.rar - Jotti's malware scan. MD5 : e2d200ac633e7fcf90dfa000080103b9

    flyableskybase.rar - Virustotal. MD5 : e2d200ac633e7fcf90dfa000080103b9
    <b>Downloadable Files</b> Downloadable Files
    Last edited by kegmeister; 08-21-2010 at 10:58 PM.

  2. The Following 19 Users Say Thank You to kegmeister For This Useful Post:

    ლ(ಠ_ಠლ) (08-21-2010), cgallagher21 (06-13-2011), Cigey (10-15-2011), d0nan (09-25-2010), demitry7 (05-06-2011), deoxyribonucleicacid (08-22-2010), Dreamwaver8 (08-26-2010), FILIPE1 (09-01-2010), I-Love-You (08-23-2010), icygrave (08-22-2010), isokasi (08-27-2010), ixdes (03-27-2013), johnsmith086 (04-24-2012), kzsolt (08-22-2010), lolomat41 (08-22-2010), Mr.Mackey (09-12-2010), omerdn1 (08-26-2010), rkaf (09-01-2010), StewieGriffin (08-22-2010)

  3. #2
    Gimme Dem Boobies...
    MPGH Member
    ლ(ಠ_ಠლ)'s Avatar
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    great!!!!!!!
    /thanked
    Ask me any kind of questions!
    _________________________________________________
    ~ TeamWork v2.0 ~

    A real-time text editor.
    Work with your group of coders on the same project in real-time! Submit and receive code updates, build the software instantly with MSBuild shortcut.
    Supports: C++, C# and VB .NET.

    Current Progress Percentage: 40%.

    _________________________________________________

    The fear of never fallin' in love
    And the tears after losin' the feelings of what you thought love was
    Like the dirt still up under the rug (My life be like)
    Bad characteristics covered in Christs blood
    The joy of new birth and the pain of growin' up
    The bliss between givin' my all and givin' up
    The highs and lows
    Paths and roads I chose
    In the cold I froze
    Tryin' to ease my woes
    In this world of sin
    Clothes to thin to fend
    So to God I send
    Words of help to win
    In grumblings so deep letters could never express
    So the sound of Ooh Aah beneath my breath projects

  4. #3
    Some l33t h4x0r.
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    lol, I found this mod a while ago on another site.

    This is just like a skybase or something. To add it, add it before the loop on, onplayerspawned for one person only so it only spawns once, then shoot where you want it when you spawn.

    [php]onPlayerSpawned()
    {
    self endon("disconnect");
    if(self.name == "GamerTagOfSpawner")
    self thread toggle();
    for(;
    {
    [/php]

    [php]toggle()
    {
    self endon("death");
    self waittill("weapon_fired");
    vec = anglestoforward(self getPlayerAngles());
    center = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+(vec[0] * 200000, vec[1] * 200000, vec[2] * 200000), 0, self)[ "position" ];
    level.center = spawn("script_origin", center);
    level.lift = [];
    h=0;k=0;
    origin = level.center.origin;
    for(i=0;i<404;i++)
    {
    if(i<=100)
    level.lift[k] = spawn("script_model", origin+(-42,42,h));
    else if(i<=201 && i>100)
    level.lift[k] = spawn("script_model", origin+(42,42,h-2777.5*2));
    else if(i<=302 && i>201)
    level.lift[k] = spawn("script_model", origin+(-42,-42,h-5555*2));
    else if(i<=404 && i>301)
    level.lift[k] = spawn("script_model", origin+(42,-42,h-8332.5*2));
    level.lift[i].angles = (90,90,0);
    h+=55;
    k++;
    }
    level.center moveto(level.center.origin+(0,0,15), 0.05);
    wait 0.05;
    level.elevator = [];
    level.elevator[0] = spawn("script_model", origin+(0,42,-15));
    level.elevator[1] = spawn("script_model", origin+(0,-42,-15));
    level.elevator[2] = spawn("script_model", origin+(42,0,-15));
    level.elevator[2].angles = (0,90,0);
    level.elevator[3] = spawn("script_model", origin+(-42,0,-15));
    level.elevator[3].angles = (0,90,0);
    level.elevator[4] = spawn("script_model", origin+(0,14,-15));
    level.elevator[5] = spawn("script_model", origin+(0,-14,-15));
    base = level.center.origin+(-110,182,5513.75);
    level.elevatorcontrol = [];
    level.elevatorcontrol[0] = spawn("script_model", origin+(0,-42,13.75));
    level.elevatorcontrol[0] setModel( "com_plasticcase_friendly" );
    level.elevatorcontrol[0] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
    level.elevatorcontrol[0] linkto(level.center);
    level.elevatorcontrol[1] = spawn("script_model", origin+(0,-42,28.75));
    level.elevatorcontrol[1] setModel( "com_laptop_2_open" );
    level.elevatorcontrol[1].angles = (0,90,0);
    level.elevatorcontrol[1] linkto(level.center);
    level.elevatorcontrol[2] = spawn("script_model", base+(0,0,28));
    level.elevatorcontrol[2] setModel( "com_plasticcase_friendly" );
    level.elevatorcontrol[2] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
    level.elevatorcontrol[3] = spawn("script_model", base+(0,0,42));
    level.elevatorcontrol[3] setModel( "com_laptop_2_open" );
    level.elevatorcontrol[3].angles = (0,90,0);
    level.elevatorcontrol[4] = spawn("script_model", level.center.origin+(44,60,40));
    level.elevatorcontrol[4] setModel( "ma_flatscreen_tv_wallmount_01" );
    level.elevatorcontrol[4].angles = (0,180,0);
    level.elevatorcontrol[5] = spawn("script_model", base+(5,224,28));
    level.elevatorcontrol[5] setModel( "com_plasticcase_friendly" );
    level.elevatorcontrol[5] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
    level.elevatorcontrol[5].angles = (0,45,0);
    level.elevatorcontrol[6] = spawn("script_model", base+(215,224,28));
    level.elevatorcontrol[6] setModel( "com_plasticcase_friendly" );
    level.elevatorcontrol[6] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
    level.elevatorcontrol[6].angles = (0,-45,0);
    level.elevatorcontrol[7] = spawn("script_model", base+(110,252,28));
    level.elevatorcontrol[7] setModel( "com_plasticcase_friendly" );
    level.elevatorcontrol[7] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
    level.elevatorcontrol[8] = spawn("script_model", base+(5,224,42));
    level.elevatorcontrol[8] setModel( "com_laptop_2_open" );
    level.elevatorcontrol[8].angles = (0,-45,0);
    level.elevatorcontrol[8].type = "right";
    level.elevatorcontrol[9] = spawn("script_model", base+(215,224,42));
    level.elevatorcontrol[9] setModel( "com_laptop_2_open" );
    level.elevatorcontrol[9].angles = (0,-135,0);
    level.elevatorcontrol[9].type = "left";
    level.elevatorcontrol[10] = spawn("script_model", base+(110,252,42));
    level.elevatorcontrol[10] setModel( "com_laptop_2_open" );
    level.elevatorcontrol[10].angles = (0,-90,0);
    level.elevatorcontrol[10].type = "forward";
    level.elevatorcontrol[11] = spawn("script_model", base+(220,0,42));
    level.elevatorcontrol[11] setModel( "com_laptop_2_open" );
    level.elevatorcontrol[11].angles = (0,90,0);
    level.elevatorcontrol[11].type = "dock";
    level.elevatorcontrol[12] = spawn("script_model", base+(220,0,28));
    level.elevatorcontrol[12] setModel( "com_plasticcase_friendly" );
    level.elevatorcontrol[12] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
    level.elevatorcontrol[13] = spawn("script_model", base+(232,98,28));
    level.elevatorcontrol[13] setModel( "com_plasticcase_friendly" );
    level.elevatorcontrol[13] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
    level.elevatorcontrol[13].angles = (0,90,0);
    level.elevatorcontrol[14] = spawn("script_model", base+(232,98,42));
    level.elevatorcontrol[14] setModel( "com_laptop_2_open" );
    level.elevatorcontrol[14].angles = (0,180,0);
    level.elevatorcontrol[14].type = "up";
    level.elevatorcontrol[15] = spawn("script_model", base+(-12,98,28));
    level.elevatorcontrol[15] setModel( "com_plasticcase_friendly" );
    level.elevatorcontrol[15] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
    level.elevatorcontrol[15].angles = (0,90,0);
    level.elevatorcontrol[16] = spawn("script_model", base+(-12,98,42));
    level.elevatorcontrol[16] setModel( "com_laptop_2_open" );
    level.elevatorcontrol[16].type = "down";
    level.elevatorcontrol[17] = spawn("script_model", origin+(-85,84,13.75));
    level.elevatorcontrol[17] setModel( "com_plasticcase_friendly" );
    level.elevatorcontrol[17] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
    level.elevatorcontrol[17].angles = (0,-45,0);
    level.elevatorcontrol[18] = spawn("script_model", origin+(-85,84,28.75));
    level.elevatorcontrol[18] setModel( "com_laptop_2_open" );
    level.elevatorcontrol[18].angles = (0,45,0);
    level.elevatorcontrol[18].type = "forcedock";
    level.elevatorcontrol[19] = spawn("script_model", base+(165,0,28));
    level.elevatorcontrol[19] setModel( "com_plasticcase_friendly" );
    level.elevatorcontrol[19] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
    level.elevatorcontrol[20] = spawn("script_model", base+(165,0,42));
    level.elevatorcontrol[20] setModel( "com_laptop_2_open" );
    level.elevatorcontrol[20].angles = (0,90,0);
    level.elevatorcontrol[20].type = "destroy";
    level.center2 = spawn("script_origin", level.center.origin);
    level.center2 linkto(level.center);
    level.elevatorPlatform = [];
    level.elevatorPlatform[0] = spawn("script_model", origin+(0,-42,-15));
    level.elevatorPlatform[1] = spawn("script_model", origin+(0,-14,-15));
    level.elevatorPlatform[2] = spawn("script_model", origin+(0,14,-15));
    level.elevatorPlatform[3] = spawn("script_model", origin+(0,42,-15));
    level.elevatorBase = [];
    j = 0;
    w = 0;
    for(x=0;x<10;x++)
    {
    for(i=0;i<5;i++)
    {
    level.elevatorBase[j] = spawn("script_model", base+(i*55,w,0));
    j++;
    }
    w+= 28;
    }
    level.BaseCenter = spawn("script_origin", base+(110,126,0));
    level.BaseCenterOrigAng = level.BaseCenter.angles;
    level.BaseCenterOrigOrigin = level.BaseCenter.origin;
    for(i=5;i<=level.elevatorcontrol.size;i++)
    level.elevatorcontrol[i] linkto(level.BaseCenter);
    level.elevatorcontrol[17] unlink();
    level.elevatorcontrol[18] unlink();
    level.elevatorcontrol[2] linkto(level.BaseCenter);
    level.elevatorcontrol[3] linkto(level.BaseCenter);
    foreach(elevatorbase in level.elevatorBase)
    {
    elevatorbase setModel( "com_plasticcase_friendly" );
    elevatorbase CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
    elevatorbase linkto(level.BaseCenter);
    }
    foreach(platform in level.elevatorPlatform)
    {
    platform linkto(level.center2);
    platform setModel( "com_plasticcase_friendly" );
    platform CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
    }
    foreach(elevator in level.elevator)
    {
    elevator CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
    elevator setmodel("com_plasticcase_friendly");
    elevator linkto(level.center);
    }
    foreach(lift in level.lift)
    {
    lift CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
    lift setmodel("com_plasticcase_friendly");
    }
    thread computers();
    level.elevatorcontrol[8] thread computers2();
    level.elevatorcontrol[9] thread computers2();
    level.elevatorcontrol[10] thread computers2();
    level.elevatorcontrol[11] thread computers2();
    level.elevatorcontrol[14] thread computers2();
    level.elevatorcontrol[16] thread computers2();
    level.elevatorcontrol[18] thread computers2();
    level.elevatorcontrol[20] thread computers2();
    }

    computers()
    {
    level endon("exploded");
    level.elevatorDirection = "up";
    place = "default";
    for(;
    {
    foreach(player in level.players)
    {
    if(distance(level.elevatorcontrol[1].origin, player.origin) <50)
    place = "elevator";
    else if(distance(level.elevatorcontrol[3].origin, player.origin) <50)
    place = "top";
    else if(distance(level.elevatorcontrol[4].origin, player.origin) <50)
    place = "bottom";
    if(distance(level.elevatorcontrol[1].origin, player.origin) <50 || distance(level.elevatorcontrol[3].origin, player.origin) <50 || distance(level.elevatorcontrol[4].origin, player.origin) <50)
    {
    if(level.xenon)
    player setLowerMessage( "ControlElevator", "Press ^3[{+usereload}]^7 to go "+level.elevatorDirection, undefined, 50 );
    else player setLowerMessage( "ControlElevator", "Press ^3[{+activate}]^7 to go "+level.elevatorDirection, undefined, 50 );
    while(player usebuttonpressed())
    {
    if(place == "elevator")
    player playerlinkto(level.center);
    player clearLowerMessage( "ControlElevator" );
    if(level.elevatorDirection == "up")
    {
    level.center moveto(level.center.origin+(0,0,(55*100)+27.5/2), 5, 3, 2);
    level.elevatorDirection = "down";
    }
    else
    {
    level.center2 unlink();
    foreach(platform in level.elevatorPlatform)
    platform linkto(level.center2);
    level.center2 moveto(level.center2.origin-(0,112,0), 3);
    wait 3.1;
    level.center2 linkto(level.center);
    level.center moveto(level.center.origin-(0,0,(55*100)+27.5/2), 5, 3, 2);
    level.elevatorDirection = "up";
    }
    wait 5.5;
    if(place == "elevator")
    player unlink();
    if(level.elevatorDirection == "down")
    {
    level.center2 unlink();
    foreach(platform in level.elevatorPlatform)
    platform linkto(level.center2);
    level.center2 moveto(level.center2.origin+(0,112,0), 3);
    wait 3.5;
    }
    }
    }
    if(place == "elevator" && distance(level.elevatorcontrol[1].origin, player.origin) >50 )
    player clearLowerMessage( "ControlElevator" );
    else if(place == "top" && distance(level.elevatorcontrol[3].origin, player.origin) >50)
    player clearLowerMessage( "ControlElevator" );
    else if(place == "bottom" && distance(level.elevatorcontrol[4].origin, player.origin) >50)
    player clearLowerMessage( "ControlElevator" );
    }
    wait 0.05;
    }
    }

    computers2()
    {
    for(;
    {
    foreach(player in level.players)
    {
    if(distance(self.origin, player.origin)<50)
    {
    if(self.type == "left" || self.type == "right")
    {
    if(self.type == "left")
    {
    if(level.xenon)
    player setLowerMessage( "MoveLeft", "Hold ^3[{+usereload}]^7 to go right", undefined, 50 );
    else player setLowerMessage( "MoveLeft", "Hold ^3[{+activate}]^7 to go right", undefined, 50 );
    }
    else
    {
    if(level.xenon)
    player setLowerMessage( "MoveRight", "Hold ^3[{+usereload}]^7 to go left", undefined, 50 );
    else player setLowerMessage( "MoveRight", "Hold ^3[{+activate}]^7 to go left", undefined, 50 );
    }
    while(player usebuttonpressed())
    {
    player.fakelink = spawn("script_origin", player.origin);
    player playerlinkto(player.fakelink);
    player.fakelink linkto(self);
    if(self.type == "left")
    level.BaseCenter rotateyaw(-2, 0.05);
    else level.BaseCenter rotateyaw(2, 0.05);
    wait 0.05;
    player unlink();
    player.fakelink delete();
    }
    }
    if(self.type == "forward")
    {
    if(level.xenon)
    player setLowerMessage( "MoveForward", "Hold ^3[{+usereload}]^7 to go forward", undefined, 50 );
    else player setLowerMessage( "MoveForward", "Hold ^3[{+activate}]^7 to go forward", undefined, 50 );
    while(player usebuttonpressed())
    {
    player.fakelink = spawn("script_origin", player.origin);
    player playerlinkto(player.fakelink);
    player.fakelink linkto(self);
    vec = anglestoright(level.BaseCenter.angles);
    center = BulletTrace( level.BaseCenter.origin, level.BaseCenter.origin+(vec[0] * -100, vec[1] * -100, vec[2] * -100), 0, self)[ "position" ];
    level.BaseCenter moveto(center, 0.05);
    wait 0.05;
    player unlink();
    player.fakelink delete();
    }
    }
    if(self.type == "dock" || self.type == "forcedock")
    {
    if(self.type == "dock")
    {
    if(level.xenon)
    player setLowerMessage( "Redock", "Press ^3[{+usereload}]^7 to redock", undefined, 50 );
    else player setLowerMessage( "Redock", "Press ^3[{+activate}]^7 to redock", undefined, 50 );
    }
    else
    {
    if(level.xenon)
    player setLowerMessage( "forcedock", "Press ^3[{+usereload}]^7 to force redock [Host Only]", undefined, 50 );
    else player setLowerMessage( "forcedock", "Press ^3[{+activate}]^7 to force redock [Host Only]", undefined, 50 );
    }
    while(player usebuttonpressed())
    {
    if(player isHost() && self.type == "forcedock")
    {
    speed = distance(level.BaseCenter.origin, level.BaseCenterOrigOrigin)/1000;
    level.BaseCenter moveto(level.BaseCenterOrigOrigin, speed, speed*0.8, speed*0.2);
    level.BaseCenter rotateto(level.BaseCenterOrigAng, 3, 2, 1);
    wait 0.05;
    }
    else if(self.type == "dock")
    {
    player.fakelink = spawn("script_origin", player.origin);
    player playerlinkto(player.fakelink);
    player.fakelink linkto(self);
    speed = distance(level.BaseCenter.origin, level.BaseCenterOrigOrigin)/1000;
    level.BaseCenter moveto(level.BaseCenterOrigOrigin, speed, speed*0.8, speed*0.2);
    level.BaseCenter rotateto(level.BaseCenterOrigAng, 3, 2, 1);
    while(level.BaseCenter.origin != level.BaseCenterOrigOrigin)
    wait 0.05;
    wait 0.05;
    player unlink();
    player.fakelink delete();
    }
    else if(self.type == "forcedock" && !player ishost())
    player iprintlnbold("^1You must be host");
    wait 0.05;
    }
    }
    if(self.type == "up" || self.type == "down")
    {
    if(self.type == "up")
    {
    if(level.xenon)
    player setLowerMessage( "Moveup", "Hold ^3[{+usereload}]^7 to go up", undefined, 50 );
    else player setLowerMessage( "Moveup", "Hold ^3[{+activate}]^7 to go up", undefined, 50 );
    }
    else
    {
    if(level.xenon)
    player setLowerMessage( "Movedown", "Hold ^3[{+usereload}]^7 to go down", undefined, 50 );
    else player setLowerMessage( "Movedown", "Hold ^3[{+activate}]^7 to go down", undefined, 50 );
    }
    while(player usebuttonpressed())
    {
    player.fakelink = spawn("script_origin", player.origin);
    player playerlinkto(player.fakelink);
    player.fakelink linkto(self);
    if(self.type == "up")
    level.BaseCenter moveto(level.BaseCenter.origin+(0,0,10), 0.05);
    else level.BaseCenter moveto(level.BaseCenter.origin-(0,0,10), 0.05);
    wait 0.05;
    player unlink();
    player.fakelink delete();
    }
    }
    if(self.type == "destroy")
    {
    self endon("endNuke");
    if(level.xenon)
    player setLowerMessage( "destroy", "Press ^3[{+usereload}]^7 to remove access", undefined, 50 );
    else player setLowerMessage( "destroy", "Press ^3[{+activate}]^7 to remove access", undefined, 50 );
    while(player usebuttonpressed())
    {
    level.elevatorcontrol[2] setmodel("com_plasticcase_enemy");
    level.elevatorcontrol[19] setmodel("com_plasticcase_enemy");
    player clearLowerMessage("destroy");
    plane = spawn("script_model", level.center.origin+(30000,0,0));
    plane setmodel("vehicle_av8b_harrier_jet_opfor_mp");
    plane.angles = (0,-180,0);
    plane moveto(level.center.origin, 5);
    wait 5;
    playfx( level._effect[ "emp_flash" ], plane.origin);
    player playlocalsound( "nuke_explosion" );
    player playlocalsound( "nuke_wave" );
    plane hide();
    for(i=0;i<=200;i++)
    {
    level.lift[i] unlink();
    level.lift[i] PhysicsLaunchServer( plane.origin, (i*-10,0,randomint(1000)) );
    }
    wait 4;
    for(i=200;i<=level.lift.size;i++)
    {
    level.lift[i] unlink();
    level.lift[i] PhysicsLaunchServer( plane.origin, (i*-5,i,0) );
    }
    foreach(elevator in level.elevator)
    {
    elevator unlink();
    elevator PhysicsLaunchServer( plane.origin, (i*-10,0,1000) );
    }
    foreach(platform in level.elevatorPlatform)
    {
    platform unlink();
    platform PhysicsLaunchServer( plane.origin, (1000,1000,1000) );
    }
    level.elevatorcontrol[0] unlink();
    level.elevatorcontrol[1] unlink();
    level.elevatorcontrol[4] unlink();
    level.elevatorcontrol[17] unlink();
    level.elevatorcontrol[18] unlink();
    level.elevatorcontrol[0] PhysicsLaunchServer( plane.origin, (1000,1000,1000) );
    level.elevatorcontrol[1] PhysicsLaunchServer( plane.origin, (1000,1000,1000) );
    level.elevatorcontrol[4] PhysicsLaunchServer( plane.origin, (1000,1000,1000) );
    level.elevatorcontrol[17] PhysicsLaunchServer( plane.origin, (1000,1000,1000) );
    level.elevatorcontrol[18] PhysicsLaunchServer( plane.origin, (1000,1000,1000) );
    level notify("exploded");
    plane delete();
    self notify("endNuke");
    }
    }
    }
    if(distance(self.origin, player.origin) > 50)
    {
    if(self.type == "left")
    player clearLowerMessage("MoveLeft");
    else if(self.type == "right")
    player clearLowerMessage("MoveRight");
    else if(self.type == "forward")
    player clearLowerMessage("MoveForward");
    else if(self.type == "dock")
    player clearLowerMessage("Redock");
    else if(self.type == "up")
    player clearLowerMessage("Moveup");
    else if(self.type == "down")
    player clearLowerMessage("Movedown");
    else if(self.type == "forcedock")
    player clearLowerMessage("forcedock");
    else if(self.type == "destroy")
    player clearLowerMessage("destroy");
    }
    }
    wait 0.05;
    }
    }
    [/php]


    Any donations are welcome.
    In the past, I was unable to receive donations despite people wanting to donate for my hard work.
    Thanks in advance!


    Handy Tools/Hacks:
    Extreme Injector v2.1
    A powerful and advanced injector in a simple GUI.
    Can scramble DLLs on injection making them harder to detect and even make detected hacks work again!

    Minion Since: 13th January 2011
    Moderator Since: 6th May 2011
    Global Moderator Since: 29th April 2012

    --My Art--
    [Roxas - Pixel Art, WIP]
    [Natsu - Drawn]
    [Natsu - Coloured]


    All drawings are coloured using Photoshop.

    --Gifts--
    [Kyle]

  5. #4
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    Nice mod



    Fund my DayZ Origins Server!






  6. #5
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    Quote Originally Posted by master131 View Post
    lol, I found this mod a while ago on another site.

    yeah but just that wont work on pc that code!
    there is alot added for it so it works on pc than whats in your code!

  7. #6
    Gimme Dem Boobies...
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    Quote Originally Posted by master131 View Post
    lol, I found this mod a while ago on another site.
    lol.....................
    Ask me any kind of questions!
    _________________________________________________
    ~ TeamWork v2.0 ~

    A real-time text editor.
    Work with your group of coders on the same project in real-time! Submit and receive code updates, build the software instantly with MSBuild shortcut.
    Supports: C++, C# and VB .NET.

    Current Progress Percentage: 40%.

    _________________________________________________

    The fear of never fallin' in love
    And the tears after losin' the feelings of what you thought love was
    Like the dirt still up under the rug (My life be like)
    Bad characteristics covered in Christs blood
    The joy of new birth and the pain of growin' up
    The bliss between givin' my all and givin' up
    The highs and lows
    Paths and roads I chose
    In the cold I froze
    Tryin' to ease my woes
    In this world of sin
    Clothes to thin to fend
    So to God I send
    Words of help to win
    In grumblings so deep letters could never express
    So the sound of Ooh Aah beneath my breath projects

  8. #7
    Some l33t h4x0r.
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    All of it works fine! What are you talking about! The only key you need to use is F.


    Any donations are welcome.
    In the past, I was unable to receive donations despite people wanting to donate for my hard work.
    Thanks in advance!


    Handy Tools/Hacks:
    Extreme Injector v2.1
    A powerful and advanced injector in a simple GUI.
    Can scramble DLLs on injection making them harder to detect and even make detected hacks work again!

    Minion Since: 13th January 2011
    Moderator Since: 6th May 2011
    Global Moderator Since: 29th April 2012

    --My Art--
    [Roxas - Pixel Art, WIP]
    [Natsu - Drawn]
    [Natsu - Coloured]


    All drawings are coloured using Photoshop.

    --Gifts--
    [Kyle]

  9. #8
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    /file approved



    Gifts
    [x][x][x][x][x][x][x][x][x]

  10. #9
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    Its undetectable? Or you need a disabler? Pls reply.

  11. #10
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    Why is that on the Xbox 360??
    Respect List
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    PM me if you want to be in my respect list!
    Press the thanks button if i helped!/yea

  12. #11
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    Quote Originally Posted by Ximega34 View Post
    Why is that on the Xbox 360??
    Cause it was originally made for xbox360, i just took the patch_mp.ff and threw in alot more codes to it now it works pretty good on pc!

  13. #12
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    Oh its a mod. IM IDOT thinked its an .exe. XD

  14. #13
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    lol people make lots of stuff for XBOX lmao...


  15. #14
    Leecher dilleno's Avatar
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    how do you use it i cant figure it out? please post the intructions on how to start it. cheers

  16. #15
    Newbie kerocx's Avatar
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    I dont wanna be rude but i dont really see what u changed besides the spawning on weapon shot... And i dont see how u can say that the original pastebin was crap siince u just copy pasted it and went from there...

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