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  1. #16
    aagibcheat's Avatar
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    Does this only work with Favela?
    Cause when I add
    rust_objects()
    to the script and than add a elevator, it wont showup :/

    Created By ; t3can

  2. #17
    TheSaboteur's Avatar
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    Quote Originally Posted by {MW2U}StrikeZ View Post
    Hello MPGHers!
    I present to you the final version of the MW2U Clan Easy Coordinates

    What's new?:
    -Able to see the bunkers so you don't have to switch mods all the time
    -No countdown timer
    -Working Doors
    -Everything visible
    -New Favela bunker

    It's working 100%

    How to use:
    -Run with MW2 Liberation.
    -Find the coordinates and create your bunker in MapObjects.gsc
    -You can use "N" for UFO Mode
    -Then if you are satisfied with your bunker, simply copy it from the MapObjects to the MapObjects of the mod you would like to have the bunker in.

    Movie:

    YouTube - {MW2U} Clan Easy Coordinates FINAL

    Virus Scans:
    VirusTotal - Free Online Virus, Malware and URL Scanner
    Easy Coordinates FINAL.rar - Jotti's malware scan

    Note: This is the final version. There won't be a new version after this one (unless we find out an awesome improvement.)

    Thanks for using our Mod
    Feel free to edit it in any way, as long as you give credits

    Thanks.
    {MW2U} Clan.
    thanks guys great i made a lot of custom crap whit it!

    thumps up!





    Bring a Ding Ding Baby!

  3. #18
    mathieutje12's Avatar
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    It works for every map just type this :case "mp_rust":
    rust_objects();
    break;
    Then make a Thread like this: rust_objects()
    {type here ur coordinates with Create....}

  4. #19
    rkaf's Avatar
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    Quote Originally Posted by {MW2U}StrikeZ View Post
    Hello MPGHers!
    I present to you the final version of the MW2U Clan Easy Coordinates

    What's new?:
    -Able to see the bunkers so you don't have to switch mods all the time
    -No countdown timer
    -Working Doors
    -Everything visible
    -New Favela bunker

    It's working 100%

    How to use:
    -Run with MW2 Liberation.
    -Find the coordinates and create your bunker in MapObjects.gsc
    -You can use "N" for UFO Mode
    -Then if you are satisfied with your bunker, simply copy it from the MapObjects to the MapObjects of the mod you would like to have the bunker in.

    Movie:

    YouTube - {MW2U} Clan Easy Coordinates FINAL

    Virus Scans:
    VirusTotal - Free Online Virus, Malware and URL Scanner
    Easy Coordinates FINAL.rar - Jotti's malware scan

    Note: This is the final version. There won't be a new version after this one (unless we find out an awesome improvement.)

    Thanks for using our Mod
    Feel free to edit it in any way, as long as you give credits

    Thanks.
    {MW2U} Clan.
    nice one man u should get more thanks for this i was to lazy to make this honestly lawl good mod

  5. #20
    allahakbr's Avatar
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    Quote Originally Posted by master131 View Post
    He's obviously using AlterIW
    Please use the tutorial here to convert it into a .iwd so you can use it on AlterIW:
    http://www.mpgh.net/forum/308-call-d...lteriwnet.html
    i did so but doesnt work also

  6. #21
    mathieutje12's Avatar
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    add me on steam: mathieutje12 ill help u

  7. #22
    itamar1231's Avatar
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    Thanks Dude

  8. #23
    hedberg95's Avatar
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    i can't see the objects that i build. what should i do? please help
    Last edited by hedberg95; 09-27-2010 at 12:16 PM.

  9. #24
    {MW2U}StrikeZ's Avatar
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    Quote Originally Posted by hedberg95 View Post
    i can't see the objects that i build. what should i do? please help
    Theres 2 things possible if you can't see the objects.

    Either you have too many objects in the map already, causing any new objects to become invisible.

    Or you haven't added the map you are making it on to the init()

    Just put this where it sais Switch(GetDvar("mapname")

    Code:
    case "mp_favela":
              favela_objects();
              break;
    And below it where it already should say favela_objects() you need to put in:
    Code:
    favela_objects()
    {
    Change Favela into the map you are working on.

    Good luck

  10. The Following User Says Thank You to {MW2U}StrikeZ For This Useful Post:

    hedberg95 (09-28-2010)

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