Thread: Death Machine

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  1. #1
    [WhA]4FunPlayin's Avatar
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    Death Machine

    Dunno, genius said he made a death machine and didn't gave me so I made my own >.>

    Pastebin - UPDATED!

    And then add this to onPlayerSpawned();

    Code:
    self attach("weapon_minigun", "j_shouldertwist_le", false);	
    		
    		self giveWeapon("defaultweapon_mp", 7, true);
    Looks very nice but nothing really hard to make..

    Just sharing cuz I gave it to someone already lol.

    Last edited by [WhA]4FunPlayin; 09-23-2010 at 04:03 AM. Reason: I updated it, and added random.. blabla look @ code

  2. The Following 6 Users Say Thank You to [WhA]4FunPlayin For This Useful Post:

    DogPatch1992 (10-02-2010),I-Love-You (11-05-2010),jc4x4 (09-22-2010),Kingkiller272 (10-02-2010),linexed (11-04-2010),MuLtiHuNTeR (09-22-2010)

  3. #2
    MuLtiHuNTeR's Avatar
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    Easy, but still SUPER

  4. #3
    jabbathehutt's Avatar
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    cool. maybe ill use it
    Helped out over 5000 guys with my level trainer and other stuff.

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  5. #4
    Insane's Avatar
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    Would have been good for terminator invasion, i think.
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  6. #5
    xbeatsszzx's Avatar
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    lol nice mod
    I Am on this site for the mods for mw2 ONLY. Not hacks.

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  8. #6
    alistair4322's Avatar
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    UNknown function for me

  9. #7
    [WhA]4FunPlayin's Avatar
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    What's unkown here lol.

  10. #8
    alistair4322's Avatar
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    Quote Originally Posted by [WhA]4FunPlayin View Post
    What's unkown here lol.
    There are some problem inside the magicbullet code or GetCursorPos()
    Last edited by alistair4322; 09-23-2010 at 02:20 AM.

  11. #9
    [WhA]4FunPlayin's Avatar
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    O' right I forgot.
    Code:
    GetCursorPos()
    {
    	forward = self getTagOrigin("tag_eye");
    	end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
    	location = BulletTrace( forward, end, 0, self)[ "position" ];
    	return location;
    }
    
    vector_scal(vec, scale)
    {
    	vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
    	return vec;
    }

  12. #10
    alistair4322's Avatar
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    Quote Originally Posted by [WhA]4FunPlayin View Post
    O' right I forgot.
    Code:
    GetCursorPos()
    {
    	forward = self getTagOrigin("tag_eye");
    	end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
    	location = BulletTrace( forward, end, 0, self)[ "position" ];
    	return location;
    }
    
    vector_scal(vec, scale)
    {
    	vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
    	return vec;
    }
    bango!!

  13. #11
    boy700's Avatar
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    make it IWD FILE plz

  14. #12
    AZUMIKKEL's Avatar
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    Do you know what the j_ thing is for the right shoulder?
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  15. #13
    Arasonic's Avatar
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    j_shoulder_ri for the right shoulder i belive.

    Do'h, just tried, it goes inside hes back..
    Last edited by Arasonic; 09-23-2010 at 07:59 AM.

  16. #14
    Riotmaster0's Avatar
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    Here's all the different attachment places if anyone wants to experiment:

    Pastebin - List of Bones

    Taken straight out of Rape mod.

  17. #15
    alistair4322's Avatar
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    Quote Originally Posted by Riotmaster0 View Post
    Here's all the different attachment places if anyone wants to experiment:

    Pastebin - List of Bones

    Taken straight out of Rape mod.
    It is same as WaW...I recommend that u guys use tag_weapon_left becuz u will get flying shield in front of u

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