View Poll Results: Useful?

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58. This poll is closed
  • Yes

    48 82.76%
  • No

    10 17.24%
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  1. #16
    Insane's Avatar
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    Umm

    /Approved (for the 3rd time)
    Insane
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    Quote Originally Posted by Boombox View Post
    Shut the fuck up insane you pussy bitch.
    Quote Originally Posted by arunforce View Post
    Shut the fuck up kid, everything that comes out of your mouth sounds retarded as fuck.

  2. #17
    adaragas's Avatar
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    If releasing updates, should i be updating this thread? or making a totally new thread

  3. #18
    [WhA]4FunPlayin's Avatar
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    Just wait till you make 3.0

  4. #19
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    Yes, just keep on adding to this thread whenever you update and create a new one when it reaches 3.0.

  5. #20
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    Quote Originally Posted by adaragas View Post
    Hmm, not sure what does the crash message say.
    This is the error I get every game after about 5 minutes:

    It's funny because he's fat!

  6. #21
    Boon Pek's Avatar
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    Hey, it would be a good idea if you were to add a nightvision option that the humans can buy.

    I found this code on the internet but I do not know how to map it to Q so that when Q is pressed the nightvision is turned on.

    self _SetActionSlot( 3, "nightvision" );

  7. #22
    adaragas's Avatar
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    yeah, was thinking about adding some sort of vision aid for humans.
    --------------

    Quote Originally Posted by Mitsurugi View Post
    This is the error I get every game after about 5 minutes:

    Remove Line inside doHealth()

    Code:
    self.healthtext setText("Health: " + self.maxhp + "/" + self.health);
    and replace with

    Code:
    self.healthtext setText("Max Health: " + self.maxhealth);
    Should do the trick.
    Last edited by adaragas; 10-03-2010 at 01:50 AM.

  8. The Following User Says Thank You to adaragas For This Useful Post:

    Mitsurugi (10-03-2010)

  9. #23
    Mw2HaxPC's Avatar
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    Quote Originally Posted by Boon Pek View Post
    Hey, it would be a good idea if you were to add a nightvision option that the humans can buy.

    I found this code on the internet but I do not know how to map it to Q so that when Q is pressed the nightvision is turned on.

    self _SetActionSlot( 3, "nightvision" );
    And stuff like "Equipment" you can buy. And like you could buy bots and mods like aimbot or wallhack...
    Computer Specs: Processor : AMD Phenom II X4 975 @ 4.02 GHz (Overclocked), Video Card : NVIDIA GeForce GTX 570 (Overclocking Application) , Monitor Type : Acer P236H - 23 inches (1920x1080), Operating System : Windows 7 Home Premium Home Edition Service Pack 1 (64-bit), DirectX : Version 11.00, Windows Performance Index : 5.9 on 7.9 lol.







    U Mad Bro?










  10. #24
    Mitsurugi's Avatar
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    Quote Originally Posted by adaragas View Post
    Remove Line inside doHealth()

    Code:
    self.healthtext setText("Health: " + self.maxhp + "/" + self.health);
    and replace with

    Code:
    self.healthtext setText("Max Health: " + self.maxhealth);
    Should do the trick.
    It did the trick.

    Thanks.

    Sorry for the double post, but it still doesn't work 100%. Humans can never win, even if they survive for 5 minutes. I had 1 round where the humans survived for 11 minutes and still lost.

    Also, is there a way to make it so that alpha zombies don't respawn with throwing knife after they used it?
    Last edited by Insane; 10-03-2010 at 07:13 PM.
    It's funny because he's fat!

  11. #25
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    Can you add sentry guns?

  12. #26
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    Cool

    lol tnks for it cant wait

  13. #27
    adaragas's Avatar
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    Yeah, messed up the timer, will attempt to fix it later, as for now, ill just be releasing 2.3, its got a couple of bugs, but any release is better then no release. I'm taking a break and going to play the open beta for medal of honor for a couple of days.

  14. #28
    adaragas's Avatar
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    2.3 Update post

    Coming soon:
    -Sentry Guns
    -100% Semtex function
    -More Human Buffs
    -More Weapon and artillery added
    -More maps edits
    -and most likey plenty more.


    Code:
    Version 2.3:
    -Semtex Grenade added to Zombie team. (currently glitchy)
    -Admin Hotkey has been remapped (will change again in near future)
    -5 Minute Human survival round function fixed
    -New highrise flags (Check crane out :D)
    -New Terminal Flag (Still under dev., but still good)
    -Night Vision added to Human team.
    -Howitzer weapon, has been fixed and added with a 30 second use.
    -Throwing knife has been added to Human team.
    -Damage has been integrated into the mod, custom damage for weapons have been mapped:
    	~Intervention - 900 DMG
    	~Barrett - 800 DMG
    	~Riot - 1200 DMG              	-Instant kill
    	~RPG - 1600 DMG              	-Instant kill
    	~Throwing Knife - 1337 DMG 	-Instant kill
    -Artillery Bullet Strike has been added into the game for Humans, this is a custom strike used in 'custom killstreak' mod(will give better credits later).
    VT 2.3
    Jotti


    Last edited by adaragas; 10-05-2010 at 07:44 AM.

  15. The Following 2 Users Say Thank You to adaragas For This Useful Post:

    Boon Pek (10-05-2010),Mitsurugi (10-05-2010)

  16. #29
    House's Avatar
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    /Attachment Approved
    /Added to the main post

  17. #30
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    Nice update, timer still doesn't work though.
    It's funny because he's fat!

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