View Poll Results: Useful?

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58. This poll is closed
  • Yes

    48 82.76%
  • No

    10 17.24%
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  1. #46
    simon_winter's Avatar
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    ?? don't get ur answer..mw2 has no private i though.. and there is no teamswitching..a zombie can also be in team humans...

  2. #47
    Boon Pek's Avatar
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    That was said as simply as possible, unless you are too dumb not to understand, here is a much better description:

    The game you load this mod in is called Modern Warfare 2 and like most other games, has a console where all the instructions for the game goes through. Then there 2 different ways of playing, Public and Private. Public matches are matches which occurs when you click on Find Game. These matches are Public and under normal circumstances, you wouldn't be able to force host unless you use a hack. A hack is a program that modifies or reads the programs memory and may exploit it, in this case, MW2 Liberation. The console function for team switching doesn't work properly in Public matches, but works properly in Private matches, matches in which you start by clicking on Private Match.

    Still don't get it? Hopeless.

  3. #48
    simon_winter's Avatar
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    Idiot, i didn't asked anything about hosting or sth like that... u keep ur answer, if u have no idea what im talking about. I asked weather he can change this teamshowing stuff , because all earlier versions had this, that i can't see the names poping up. u faggot talked about private matches, maybe thoughed about, that i DON'T WANT private?? idiots like u just shut up and don't give stupid answers like that..

  4. #49
    Boon Pek's Avatar
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    Leechers like you should know how to mod by yourself. Sheesh, you don't get hte point dont you? Team switching DOES NOT work in Public! You want public QCZM, call IWNET to fix the bug for you.

    People like YOU dont understand things, too ignorant and think you know a lot. The answers to the problems you seek for are easily fixed if you edit the source code. Shut up, and stop leeching.

    Anyways, back on topic. We don't want this thread closed :P

  5. #50
    simon_winter's Avatar
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    if i could edit the source code, i wouldn't ask weather he can change it...
    and i know that team switching doesn'T work, THAT'S THE REASON, WHY I ASKED WETHER HE CAN MOD IT INTO IT!!! so stop flaming around shithead

  6. #51
    jonboey's Avatar
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    Menu Editting

    erm so if i wanna add a killstreak to the menu, is it the same or different?

  7. #52
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    The doAdminCash function doesn't actually work in the spot where its located, because it gets reset when the doSetup is called. Moving it to doCash() works.

    Code:
    doCash()
    {
    	self endon("disconnect");
    	self endon("death");
    	
    	if(self isHost())
    	{
    		self thread doAdminCash();
    	}
    	
    	while(1)
    	{
    		self.cash destroy();
    		self.cash = NewClientHudElem( self );
    		self.cash.alignX = "right";
    		self.cash.alignY = "top";
    		self.cash.horzAlign = "right";
    		self.cash.vertAlign = "top";
    		self.cash.x = 30;
    		self.cash.foreground = true;
    		self.cash.fontScale = .8;
    		self.cash.font = "hudbig";
    		self.cash.alpha = 1;
    		self.cash.glow = 1;
    		self.cash.glowColor = ( 0, 1, 0 );
    		self.cash.glowAlpha = 1;
    		self.cash.color = ( 1.0, 1.0, 1.0 );
    		self.cash setText("Cash: " + self.bounty);
    		self waittill("CASH");
    	}
    }

  8. #53
    ViiRUSxModz's Avatar
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    Quote Originally Posted by Mitsurugi View Post
    It did the trick.

    Thanks.

    Sorry for the double post, but it still doesn't work 100%. Humans can never win, even if they survive for 5 minutes. I had 1 round where the humans survived for 11 minutes and still lost.

    Also, is there a way to make it so that alpha zombies don't respawn with throwing knife after they used it?
    Off topic but I LOVE YOUR AVATAR

  9. #54
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    Semtex is not working and lightweight dosnt work fix this plz

  10. #55
    alistair4322's Avatar
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    Semtex and lightweight is not working

  11. #56
    Boon Pek's Avatar
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    I don't know how to fix the semtex, but for lightweight find the function ZombieShop() and browse for the lightweight thing. There's an extra IF statement that shouldnt be there.

  12. #57
    alistair4322's Avatar
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    Quote Originally Posted by Boon Pek View Post
    I don't know how to fix the semtex, but for lightweight find the function ZombieShop() and browse for the lightweight thing. There's an extra IF statement that shouldnt be there.
    It is the same with semtex

  13. #58
    Boon Pek's Avatar
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    I worked out a way for the timer, here's the snippet though it is unoptimised as it is late night and my minds a little fuzzy :P

    Code:
    doPlaying()
    {
    	wait 5;
    	level.TimerText destroy();
    	while(1)
    	{
    		level.playersLeft = maps\mp\gametypes\_teams::CountPlayers();
    		if(level.lastAlive == 0)
    		{
    			if(level.playersLeft["allies"] == 1)
    			{
    				level.lastAlive = 1;
    				foreach(player in level.players)
    				{
    					if(player.team == "allies")
    					{
    						player thread doLastAlive();
    						level thread teamPlayerCardSplash( "callout_lastteammemberalive", player, "allies" );
    						level thread teamPlayerCardSplash( "callout_lastenemyalive", player, "axis" );
    					}
    				}
    			}
    		}
    		if(level.playersLeft["allies"] == 0 || level.playersLeft["axis"] == 0)
    		{
    			level.TimerText setText("");
    			level thread doEnding();
    			return;
    		}
    		if(level.minutes == 4)
    		{
    			level thread doHumanTimer();
    			return;	
    		}
    		wait .5;
    	}
    }
    
    doHumanTimer()
    {
    	level.counter = 60;
    	while(level.counter > 0)
    	{
    		level.playersLeft = maps\mp\gametypes\_teams::CountPlayers();
    		if(level.playersLeft["allies"] == 0 || level.playersLeft["axis"] == 0)
    		{
    			level.TimerText setText("");
    			level thread doEnding();
    			return;
    		}
    
    		level.TimerText destroy();
    		level.TimerText = level createServerFontString( "objective", 1.5 );
    		level.TimerText setPoint( "CENTER", "CENTER", 0, -100 );
    		level.TimerText setText("^2Daylight approaching in: " + level.counter);
    		setDvar("fx_draw", 1);
    		wait 1;
    		level.counter--;
    	}		
    	level.TimerText setText("");
    	level thread doHumanWin();
    	return;
    }
    
    doPlayingTimer()
    {
    	level.minutes = 0;
    	level.seconds = 0;
    	while(1)
    	{
    		wait 1;
    		level.seconds++;
    		if(level.seconds == 60)
    		{
    			level.minutes++;
    			level.seconds = 0;
    		}
    		if(level.gameState == "ending")
    		{
    			return;
    		}
    					
    	}
    }
    
    doEnding()
    {
    	level.gameState = "ending";
    	notifyEnding = spawnstruct();
    	notifyEnding.titleText = "Round Over!";
    	notifyEnding.notifyText2 = "Next Round Starting Soon!";
    	notifyEnding.glowColor = (0.0, 0.6, 0.3);
    	if(level.playersLeft["allies"] == 0)
    	{
    		notifyEnding.notifyText = "Humans only survived: " + level.minutes + " minutes " + level.seconds + " seconds.";
    		level playSoundOnPlayers("veh_ac130_sonic_boom");
    	}
    	if(level.playersLeft["axis"] == 0)
    	{
    		notifyEnding.notifyText = "All the Zombies disappeared!";
    	}
    	wait 1;
    	VisionSetNaked("blacktest", 2);
    	foreach(player in level.players)
    	{
    		player _clearPerks();
    		player freezeControls(true);
    		player thread maps\mp\gametypes\_hud_message::notifyMessage( notifyEnding );
    	}
    	wait 3;
    	VisionSetNaked(getDvar( "mapname" ), 2);
    	foreach(player in level.players)
    	{
    		player freezeControls(false);
    	}
    	level thread doIntermission();
    }
    
    doHumanWin()
    {
    	level.gameState = "ending";
    	notifyEnding = spawnstruct();
    	notifyEnding.titleText = "Humans Win!";
    	notifyEnding.notifyText2 = "Next Round Starting Soon!";
    	notifyEnding.glowColor = (0.0, 0.6, 0.3);
    	
    	level playSoundOnPlayers("veh_ac130_sonic_boom");
    
    	notifyEnding.notifyText = "Humans have outlasted the zombie invasion!";
    
    	//if(level.minutes == 6)
    	//{
    	//	notifyEnding.notifyText = "Humans have outlasted the zombie invasion!";
    	//}
    
    	wait 1;
    
    	VisionSetNaked("blacktest", 2);
    	foreach(player in level.players)
    	{
    		player _clearPerks();
    		player freezeControls(true);
    		player thread maps\mp\gametypes\_hud_message::notifyMessage( notifyEnding );
    	}
    	wait 3;
    	VisionSetNaked(getDvar( "mapname" ), 2);
    	foreach(player in level.players)
    	{
    		player freezeControls(false);
    	}
    	level thread doIntermission();
    }

  14. #59
    simon_winter's Avatar
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    HellO??? is any threat maker here Waitng for updates

  15. #60
    Boon Pek's Avatar
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    My minecraft launcher!

    A full-featured, actively-developed windows-only Minecraft Launcher! It allows you to download older versions of minecraft.jar through the options menu, multi-username support, RAM allocation support, non-legit logins and more!











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