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  1. #31
    Insane's Avatar
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    Damn sorry for the long wait.

    /Approved
    Insane
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    Quote Originally Posted by Boombox View Post
    Shut the fuck up insane you pussy bitch.
    Quote Originally Posted by arunforce View Post
    Shut the fuck up kid, everything that comes out of your mouth sounds retarded as fuck.

  2. #32
    Arasonic's Avatar
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    Quote Originally Posted by kerocx View Post
    Use the code from Nemesis.
    What code?
    Btw, managed to add an ammo block, but does anyone know how to get the ammo icon over it? D:

    And woo, thanks Insane!

  3. #33
    knight5582's Avatar
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    Can you put this Mapedit file say into a another mod like Hude and seek or something?? and is it evrysingle weapon ever ??

  4. #34
    Arasonic's Avatar
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    Quote Originally Posted by knight5582 View Post
    Can you put this Mapedit file say into a another mod like Hude and seek or something?? and is it evrysingle weapon ever ??
    Guess. fillzz

  5. #35
    666FoundMaster666's Avatar
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    Pretty sweet, I could see this incorporated to other mods.
    Also, do you have to jump on the box to take a weapon, or can you just stand next to it, look at it and take?

  6. #36
    Arasonic's Avatar
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    Quote Originally Posted by 666FoundMaster666 View Post
    Pretty sweet, I could see this incorporated to other mods.
    Also, do you have to jump on the box to take a weapon, or can you just stand next to it, look at it and take?
    You have to jump on the box >.<

    - And yeah, I thought of making a Halo mod of it, but meh, would requite alot of skills which I dont have

  7. #37
    matjuh123's Avatar
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    Maybe it's useful to put the flag on the ground next time? Or is that impossible?
    -I'm back as an active member. (8th December, 2013)

  8. #38
    h34dsh00tz's Avatar
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    Nice mod, trying to recode it a bit so the lag gets reduced. At this point i have the lag reduced for 50%.

    - h34dsh00tz

  9. #39
    Arasonic's Avatar
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    Quote Originally Posted by h34dsh00tz View Post
    Nice mod, trying to recode it a bit so the lag gets reduced. At this point i have the lag reduced for 50%.

    - h34dsh00tz
    Would you mind telling me what you've done?

    - And Insane jr./matjuh - watcha mean?
    Last edited by Arasonic; 10-03-2010 at 01:10 PM.

  10. #40
    FILIPE1's Avatar
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    I try the mod now, but is true cause much lagg
    I no idea the problem... :P

  11. #41
    alistair4322's Avatar
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    Quote Originally Posted by Arasonic View Post
    The AIZombies one is too complicated for me (:
    The nemesis mod.. hmm its alot of shit in it so might worth a try
    EDIT: Alright, that was TOO much shit. lol, seriously, looking for it through all that would take like a day.
    It is easy to find code in nemesis (CTRL+F) and The ammo box in AIZombies is inside the _airdrop.gsc

    Quote Originally Posted by kerocx View Post
    Use the code from Nemesis.
    The weapon code in nemesis is good but it is too complicated

    I know why it cause lag...
    May be u need to precache all model

    And for Ansonic,
    I edited combine your weapon and box into one
    (this will include in my new mapedit mod)
    Code:
    CreateWbox(WFunc,Weapon,WeaponName,Location,TakeOnce)
    {
    	self endon("disconnect");
    	weapon_model = getWeaponModel(Weapon);
    	if(weapon_model=="")weapon_model = Weapon;
    	box = spawn("script_model", Location);
    	box setModel("com_plasticcase_friendly");
    	box Solid();
    	box CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
    	Wep = spawn("script_model",Location+(0,0,30));
    	Wep setModel(weapon_model);
    	for(;;)
    	{
    		foreach(player in level.players)
    		{
    			Radius=distance(Location,player.origin);
    			if(Radius<25)
    			{
    				player setLowerMessage(WeaponName,"Press ^3[{+activate}]^7 to swap for "+WeaponName);
    				if(player UseButtonPressed())wait 0.1;
    				if(player UseButtonPressed())
    				{
    					if(!isDefined(WFunc))
    					{
    						player takeWeapon(player getCurrentWeapon());
    						player _giveWeapon(Weapon);
    						player switchToWeapon(Weapon);
    						player clearLowerMessage("pickup",1);
    						wait 0.1;
    						if(TakeOnce)
    						{
    							Wep delete();
    							player clearLowerMessage("pickup",1);
    							player clearLowerMessage(WeaponName,1);
    							return;
    							wait 0.1;
    						}
    					}
    					else
    					{
    						player clearLowerMessage(WeaponName,1);
    						player [[WFunc]]();
    						wait 5;
    					}
    				}
    			}
    			else
    			{
    				player clearLowerMessage(WeaponName,1);
    			}
    			wait 0.1;
    		}
    		wait 0.5;
    	}
    }
    Last edited by alistair4322; 10-04-2010 at 06:26 AM.

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