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  1. #31
    Jailbreak1877's Avatar
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    I know how to make turret gun ( pavelow minigun ) Put this

    #include common_scripts\utility;
    #include maps\mp\_utility;
    #include maps\mp\gametypes\_hud_util;

    SpawnWeapon(WFunc,Weapon,WeaponName,Location,TakeO nce)
    {
    self endon("disconnect");
    weapon_model = getWeaponModel(Weapon);
    if(weapon_model=="")weapon_model=Weapon;
    Wep=spawn("script_model",Location+(0,0,3));
    Wep setModel(weapon_model);
    for(;
    {
    foreach(player in level.players)
    {
    Radius=distance(Location,player.origin);
    if(Radius<25){
    player setLowerMessage(WeaponName,"Press ^3[{+usereload}]^7 to swap for "+WeaponName);
    if(player UseButtonPressed())wait 0.2;
    if(player UseButtonPressed()){
    if(!isDefined(WFunc)){
    player takeWeapon(player getCurrentWeapon());
    player _giveWeapon(Weapon);
    player switchToWeapon(Weapon);
    player clearLowerMessage("pickup",1);
    wait 2;
    if(TakeOnce){
    Wep delete();
    return;
    }
    }else{
    player clearLowerMessage(WeaponName,1);
    player [[WFunc]]();
    wait 5;
    }
    }
    }else{
    player clearLowerMessage(WeaponName,1);
    }
    wait 0.1;
    }
    wait 0.5;
    }
    }

    u see this in map edit
    #include common_scripts\utility;
    #include maps\mp\_utility;
    #include maps\mp\gametypes\_hud_util;

    and add this
    SpawnWeapon(WFunc,Weapon,WeaponName,Location,TakeO nce)
    {
    self endon("disconnect");
    weapon_model = getWeaponModel(Weapon);
    if(weapon_model=="")weapon_model=Weapon;
    Wep=spawn("script_model",Location+(0,0,3));
    Wep setModel(weapon_model);
    for(;
    {
    foreach(player in level.players)
    {
    Radius=distance(Location,player.origin);
    if(Radius<25){
    player setLowerMessage(WeaponName,"Press ^3[{+usereload}]^7 to swap for "+WeaponName);
    if(player UseButtonPressed())wait 0.2;
    if(player UseButtonPressed()){
    if(!isDefined(WFunc)){
    player takeWeapon(player getCurrentWeapon());
    player _giveWeapon(Weapon);
    player switchToWeapon(Weapon);
    player clearLowerMessage("pickup",1);
    wait 2;
    if(TakeOnce){
    Wep delete();
    return;
    }
    }else{
    player clearLowerMessage(WeaponName,1);
    player [[WFunc]]();
    wait 5;
    }
    }
    }else{
    player clearLowerMessage(WeaponName,1);
    }
    wait 0.1;
    }
    wait 0.5;
    }
    }

    now if u want a turret gun put this
    mgTurret1 = spawnTurret( "misc_turret", (10711, 6784, 489), "pavelow_minigun_mp" );
    mgTurret1.angles = (0, 180, 0);
    mgTurret1 setModel( "weapon_minigun" );

    change the (10711, 6784, 489) to the real coordinates of your place

    i have create my own map edit with all the maps codded by me pavelow turret, bunkers, ect... i will post in mpgh soon

  2. #32
    [WhA]4FunPlayin's Avatar
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    Oh gosh, I thought already killingdyl found a way to spawn REAL turrets.. with aimbot, not giving it for deployment.

    Who ever mentioned that I have something in granny's zombies on this thread lols, it was yamato >

    I just didn't understood what do you mean sentry guns >.>

    Now, tell me, you guys are talking about spawning turrets of a pavelow (1 post above me) or giving a sentry gun for deployment? please answer!!!!

    p.s. to annoy more use granny's zombies lol

  3. #33
    Jailbreak1877's Avatar
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    look i know how to create turret gun like a turret that u can control add me Jailbreak55 in steam im gonna show u alot of new things i add in zombie mod

  4. #34
    Boon Pek's Avatar
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    We are talking about sentry guns, not turrets. Yes, we know that you know how to spawn miniguns. There are several threads of this on MPGH. Also, remember to put extremely long lines of code in a [CODE] box.
    My minecraft launcher!

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  5. #35
    Arasonic's Avatar
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    @ Jailbreak

    With this code you spawn a weapon at a certain location.
    Code:
    SpawnWeapon(WFunc,Weapon,WeaponName,Location,TakeOnce)
    {
    self endon("disconnect");
    weapon_model = getWeaponModel(Weapon);
    if(weapon_model=="")weapon_model=Weapon;
    Wep=spawn("script_model",Location+(0,0,3));
    Wep setModel(weapon_model);
    for(;;)
    {
    foreach(player in level.players)
    {
    Radius=distance(Location,player.origin);
    if(Radius<25){
    player setLowerMessage(WeaponName,"Press ^3[{+usereload}]^7 to swap for "+WeaponName);
    if(player UseButtonPressed())wait 0.2;
    if(player UseButtonPressed()){
    if(!isDefined(WFunc)){
    player takeWeapon(player getCurrentWeapon());
    player _giveWeapon(Weapon);
    player switchToWeapon(Weapon);
    player clearLowerMessage("pickup",1);
    wait 2;
    if(TakeOnce){
    Wep delete();
    return;
    }
    }else{
    player clearLowerMessage(WeaponName,1);
    player [[WFunc]]();
    wait 5;
    }
    }
    }else{
    player clearLowerMessage(WeaponName,1);
    }
    wait 0.1;
    }
    wait 0.5;
    }
    }
    Code:
    mgTurret1 = spawnTurret( "misc_turret", (10711, 6784, 489), "pavelow_minigun_mp" );
    mgTurret1.angles = (0, 180, 0); 
    mgTurret1 setModel( "weapon_minigun" );
    With this you spawn a turret, however not a sentry gun (if thats whats talked about)

    So how you can get a weapon spawner and a turret spawned to be the same.. I got no clue
    Last edited by Arasonic; 10-25-2010 at 11:42 AM.

  6. #36
    xurple's Avatar
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    Just tried it, it isn't killingdyl's official 3.0.
    What a fag.

    I've played several times on his server, this is missing some good functions.

  7. #37
    [WhA]4FunPlayin's Avatar
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    This is 3.0....

  8. #38
    Boon Pek's Avatar
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    @Xurple: This IS 3.0
    My minecraft launcher!

    A full-featured, actively-developed windows-only Minecraft Launcher! It allows you to download older versions of minecraft.jar through the options menu, multi-username support, RAM allocation support, non-legit logins and more!











  9. #39
    xurple's Avatar
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    This IS 3.0, but he removed some good functions and features before publicly selling it (then it got leaked).

    HOW DO I KNOW? I've played on his server heaps.

  10. #40
    Boon Pek's Avatar
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    I too have played on his servers several times

    R, R, E for kick menu right? How does it do that, I need to know

    Anyways, the one he hosts is his own version. Version 4.0, he said.
    Last edited by Boon Pek; 10-26-2010 at 04:12 AM.
    My minecraft launcher!

    A full-featured, actively-developed windows-only Minecraft Launcher! It allows you to download older versions of minecraft.jar through the options menu, multi-username support, RAM allocation support, non-legit logins and more!











  11. #41
    candyface's Avatar
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    nice mod

  12. #42
    xurple's Avatar
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    fixed myself. /short
    Last edited by xurple; 10-26-2010 at 03:43 AM.

  13. #43
    Boon Pek's Avatar
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    wont share? guess I wont share my mods too then
    My minecraft launcher!

    A full-featured, actively-developed windows-only Minecraft Launcher! It allows you to download older versions of minecraft.jar through the options menu, multi-username support, RAM allocation support, non-legit logins and more!











  14. #44
    stubz's Avatar
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    wow! THIS IS LIKE THE PS3 VERSION! amazing!
    RESPECT LIST

    REECIBOI<--------BEST MATE ON MPGH?
    ROXAS<--------IS HE DEAD?
    WOLF<-------- JEALOUS LIL C*** HE IS
    SHAUNC<--------FORCED ME TO PUT HIM HERE HE'LL JUST RAPE ME AGAIN
    TOXIN<-------- ALWAYS USED TO WATCH MA BACK BRAH, I FINK YEW DEAD NOW
    INSOMNIAC<--------HE'S TEH SHIT /
















  15. #45
    [WhA]4FunPlayin's Avatar
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    Quote Originally Posted by Boon Pek View Post
    R, R, E for kick menu right? How does it do that, I need to know .
    lol
    Code:
    self waittill("+reload");
    self waittill("+reload");
    self waittill("+melee");
    doStuff();

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