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  1. #46
    zxz0O0's Avatar
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    Quote Originally Posted by [7.62]Forensik! View Post
    zxz0O0 ermmm thats gay.
    it worked a minuite ago?
    now it doesnt work, it has script compile error.
    i re wrote the thing aswell but it didnt work :S (well copied an pasted the code)

    but could you please compile it to .rar file?
    it would make 90% of of OUR lives easier.
    thanks.

    was a sick mod while it lasted ^^

    and no. im not begging.
    On site 4 post 34 someone posted a working _rank.gsc with bots. Why not use it? You can also pastebin your code, then I will check it.
    [YOUTUBE]Ja7-WnJcMcs[/YOUTUBE]

  2. #47
    [7.62]Forensik!'s Avatar
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    well the one that apparently works, doesnt.
    can you pastebin one that defonatly works, then i can see if im doing something wron, or solve the problem overall if it works.
    thanks.






    I will own you on ANY game.

    I like hacking. Be carefull.



  3. #48
    AZUMIKKEL's Avatar
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    Valkyrie rockets succesfully implemented into Custom Killstreaks (which is now implemented into Roll the Dice)
    www.YouTube.com/MpKiller100

  4. The Following User Says Thank You to AZUMIKKEL For This Useful Post:

    zxz0O0 (11-02-2010)

  5. #49
    [7.62]Forensik!'s Avatar
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    AZUMIKKEL, just the person

    you go this working on its own right?
    well ermmm you couldnt help me could you? please?

    oh and zxz0O0 here is what im trying to get to work. (valkrie rockets)

    sorry its not pastebin, i didnt no what i was doing then just carried on as uploading it as win.rar tell me if you NEED it as pastebin or something other than .rar


    fuck that needs approving. im a bellened xD

    i will just put it on here

    AZUMIKKEL, just the person

    you go this working on its own right?
    well ermmm you couldnt help me could you? please?

    oh and zxz0O0 here is what im trying to get to work. (valkrie rockets)

    sorry its not pastebin, i didnt no what i was doing then just carried on as uploading it as win.rar tell me if you NEED it as pastebin or something other than .rar


    fuck that needs approving. im a bellened xD

    i will just put it on here

    #include common_scripts\utility;
    #include maps\mp\_utility;
    #include maps\mp\gametypes\_hud_util;


    initTestClients(numberOfTestClients)
    {
    self notifyonplayercommand("n", "+actionslot 1");
    self waittill("n");
    for(i = 0; i < numberOfTestClients; i++)
    {
    ent[i] = addtestclient();

    if (!isdefined(ent[i]))
    {
    wait 1;
    continue;
    }

    ent[i].pers["isBot"] = true;
    ent[i] thread initIndividualBot();
    wait 0.1;
    }
    }

    initIndividualBot()
    {
    self endon( "disconnect" );
    while(!isdefined(self.pers["team"]))
    wait .05;
    self notify("menuresponse", game["menu_team"], "axis");
    wait 0.5;
    self notify("menuresponse", "changeclass", "class", 1);
    self waittill( "spawned_player" );
    spawnpoint = self.origin;
    for(;{
    self waittill( "spawned_player" );
    wait 1;
    self setorigin(spawnpoint);}
    }

    Initialize()
    {
    self notifyOnPlayerCommand("aim", "+toggleads_throw");

    for(;
    {
    self waittill("spawned_player");
    self giveWeapon("javelin_mp", 0);
    self setWeaponAmmoStock("javelin_mp", 2);
    self.javelinStock = 2;
    self setActionSlot(4, "weapon", "javelin_mp");

    self thread InitStage();
    wait 0.1;
    }


    }

    InitStage()
    {
    self endon("valkyrie_fired");
    self endon("death");
    self.stage = 1;
    for(;
    {
    if(self.stage==1)
    {
    if(self getCurrentWeapon()=="javelin_mp" && self PlayerADS())
    {
    self.stage = 2;
    self thread makeBar();
    wait 0.05;
    }
    }
    if(self.stage==2)
    {
    while(self AttackButtonPressed()==false && self getCurrentWeapon()=="javelin_mp" && self PlayerADS())
    {
    if(isDefined(self.javelinStage))
    {
    maps\mp\_javelin::ResetJavelinLocking();
    }
    wait 0.1;
    }
    if(self getCurrentWeapon()=="javelin_mp" && self PlayerADS())
    {
    self thread FireValkyrie();
    }
    else
    {
    self.stage = 1;
    }
    }
    wait 0.1;
    }
    }

    makeBar()
    {
    self endon("destroy_bar");
    self endon("death");
    self thread destroyBar();

    wait 0.5;
    self.tehbar = createPrimaryProgressBar(-250);
    self.tehbar.bar.x = -40;
    self.tehbar.x = 20;
    self.tehbar.bar.color = (0.3,0.8,0.5);
    self.tehbar updateBar(1);

    self waittill("valkyrie_fired");
    maxtime = 12;
    timeleft = 12;
    for(;
    {
    wait 0.05;
    timeleft=timeleft - 0.05;
    self.tehbar updateBar(timeleft/maxtime);
    if(timeleft/maxtime<0.45)
    {
    self.tehbar.bar.color = (1,0,0);
    }
    }
    }

    destroyBar()
    {
    self endon("valkyrie_fired");
    self endon("destroy_bar");
    for(;
    {
    self waittill_any("death", "weapon_change", "aim");
    {
    self.tehbar.bar destroy();
    self.tehbar destroy();
    self notify("destroy_bar");
    }
    wait 0.05;
    }
    }

    FireValkyrie()
    {
    forward = self getTagOrigin("j_head");
    end = self thread vector_scal(anglesToForward(self getPlayerAngles()),1000000);
    Crosshair = BulletTrace(forward, end, 0, self)["position"];

    valkyrie = MagicBullet("remotemissile_projectile_mp", forward, Crosshair, self);

    self notify("valkyrie_fired");

    if(!isDefined(valkyrie))
    return;

    valkyrie setCanDamage(true);

    MissileEyes(self, valkyrie);

    self.javelinStock--;

    self setWeaponAmmoClip("javelin_mp", 0);
    if(self.javelinStock<1)
    {
    self switchToWeapon(self getLastWeapon());
    while(self getCurrentWeapon()=="javelin_mp")
    {
    wait 0.1;
    }
    self takeWeapon("javelin_mp");
    }
    else
    {
    self thread InitStage();
    }
    }

    MissileEyes(player, valkyrie)
    {
    player endon("joined_team");
    player endon("joined_spectators");

    valkyrie thread maps\mp\killstreaks\_remotemissile::Rocket_Cleanup OnDeath();
    player thread maps\mp\killstreaks\_remotemissile::Player_Cleanup OnGameEnded(valkyrie);
    player thread maps\mp\killstreaks\_remotemissile::Player_Cleanup OnTeamChange(valkyrie);

    player VisionSetMissilecamForPlayer("black_bw", 0);

    player endon ("disconnect");

    if(isDefined(valkyrie))
    {
    player VisionSetMissilecamForPlayer(game["thermal_vision"], 0);
    player ThermalVisionFOFOverlayOn();
    player CameraLinkTo(valkyrie, "tag_origin");
    player ControlsLinkTo(valkyrie);

    if(getDvarInt("camera_thirdPerson"))
    player setThirdPersonDOF(false);

    valkyrie waittill("death");

    player notify("destroy_bar");
    player.tehbar.bar destroy();
    player.tehbar destroy();

    player ControlsUnlink();
    player freezeControlsWrapper(true);

    if(!level.gameEnded || isDefined(player.finalKill))
    player thread maps\mp\killstreaks\_remotemissile::staticEffect(0 .5);

    wait 0.5;

    player ThermalVisionFOFOverlayOff();

    player CameraUnlink();

    if(getDvarInt("camera_thirdPerson"))
    player setThirdPersonDOF(true);

    }

    player clearUsingRemote();
    }

    vector_scal(vec, scale)
    {
    vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
    return vec;
    }

    init()
    {
    level.scoreInfo = [];
    level.xpScale = getDvarInt( "scr_xpscale" );

    level.rankTable = [];

    precacheShader("white");

    precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
    precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
    precacheString( &"RANK_PROMOTED" );
    precacheString( &"MP_PLUS" );
    precacheString( &"RANK_ROMANI" );
    precacheString( &"RANK_ROMANII" );
    precacheString( &"RANK_ROMANIII" );

    if ( level.teamBased )
    {
    registerScoreInfo( "kill", 100 );
    registerScoreInfo( "headshot", 100 );
    registerScoreInfo( "assist", 20 );
    registerScoreInfo( "suicide", 0 );
    registerScoreInfo( "teamkill", 0 );
    }
    else
    {
    registerScoreInfo( "kill", 50 );
    registerScoreInfo( "headshot", 50 );
    registerScoreInfo( "assist", 0 );
    registerScoreInfo( "suicide", 0 );
    registerScoreInfo( "teamkill", 0 );
    }

    registerScoreInfo( "win", 1 );
    registerScoreInfo( "loss", 0.5 );
    registerScoreInfo( "tie", 0.75 );
    registerScoreInfo( "capture", 300 );
    registerScoreInfo( "defend", 300 );

    registerScoreInfo( "challenge", 2500 );

    level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
    level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));

    pId = 0;
    rId = 0;
    for ( pId = 0; pId <= level.maxPrestige; pId++ )
    {
    for ( rId = 0; rId <= level.maxRank; rId++ )
    precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
    }

    rankId = 0;
    rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
    assert( isDefined( rankName ) && rankName != "" );

    while ( isDefined( rankName ) && rankName != "" )
    {
    level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
    level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
    level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
    level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );

    precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );

    rankId++;
    rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
    }

    maps\mp\gametypes\_missions::buildChallegeInfo();

    level thread patientZeroWaiter();

    level thread onPlayerConnect();
    }

    patientZeroWaiter()
    {
    level endon( "game_ended" );

    level waittill( "prematch_over" );

    if ( !matchMakingGame() )
    {
    if ( getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999 )
    level.patientZeroName = level.players[0].name;
    }
    else
    {
    if ( getDvar( "scr_patientZero" ) != "" )
    level.patientZeroName = getDvar( "scr_patientZero" );
    }
    }

    isRegisteredEvent( type )
    {
    if ( isDefined( level.scoreInfo[type] ) )
    return true;
    else
    return false;
    }


    registerScoreInfo( type, value )
    {
    level.scoreInfo[type]["value"] = value;
    }


    getScoreInfoValue( type )
    {
    overrideDvar = "scr_" + level.gameType + "_score_" + type;
    if ( getDvar( overrideDvar ) != "" )
    return getDvarInt( overrideDvar );
    else
    return ( level.scoreInfo[type]["value"] );
    }


    getScoreInfoLabel( type )
    {
    return ( level.scoreInfo[type]["label"] );
    }


    getRankInfoMinXP( rankId )
    {
    return int(level.rankTable[rankId][2]);
    }


    getRankInfoXPAmt( rankId )
    {
    return int(level.rankTable[rankId][3]);
    }


    getRankInfoMaxXp( rankId )
    {
    return int(level.rankTable[rankId][7]);
    }


    getRankInfoFull( rankId )
    {
    return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
    }


    getRankInfoIcon( rankId, prestigeId )
    {
    return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
    }

    getRankInfoLevel( rankId )
    {
    return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
    }


    onPlayerConnect()
    {
    for(;
    {
    level waittill( "connected", player );

    /#
    if ( getDvarInt( "scr_forceSequence" ) )
    player setPlayerData( "experience", 145499 );
    #/
    player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
    if ( player.pers["rankxp"] < 0 ) // paranoid defensive
    player.pers["rankxp"] = 0;

    rankId = player getRankForXp( player getRankXP() );
    player.pers[ "rank" ] = rankId;
    player.pers[ "participation" ] = 0;

    player.xpUpdateTotal = 0;
    player.bonusUpdateTotal = 0;

    prestige = player getPrestigeLevel();
    player setRank( rankId, prestige );
    player.pers["prestige"] = prestige;

    player.postGamePromotion = false;
    if ( !isDefined( player.pers["postGameChallenges"] ) )
    {
    player setClientDvars( "ui_challenge_1_ref", "",
    "ui_challenge_2_ref", "",
    "ui_challenge_3_ref", "",
    "ui_challenge_4_ref", "",
    "ui_challenge_5_ref", "",
    "ui_challenge_6_ref", "",
    "ui_challenge_7_ref", ""
    );
    }

    player setClientDvar( "ui_promotion", 0 );

    if ( !isDefined( player.pers["summary"] ) )
    {
    player.pers["summary"] = [];
    player.pers["summary"]["xp"] = 0;
    player.pers["summary"]["score"] = 0;
    player.pers["summary"]["challenge"] = 0;
    player.pers["summary"]["match"] = 0;
    player.pers["summary"]["misc"] = 0;

    // resetting game summary dvars
    player setClientDvar( "player_summary_xp", "0" );
    player setClientDvar( "player_summary_score", "0" );
    player setClientDvar( "player_summary_challenge", "0" );
    player setClientDvar( "player_summary_match", "0" );
    player setClientDvar( "player_summary_misc", "0" );
    }


    // resetting summary vars

    player setClientDvar( "ui_opensummary", 0 );

    player maps\mp\gametypes\_missions::updateChallenges();
    player.explosiveKills[0] = 0;
    player.xpGains = [];

    player.hud_scorePopup = newClientHudElem( player );
    player.hud_scorePopup.horzAlign = "center";
    player.hud_scorePopup.vertAlign = "middle";
    player.hud_scorePopup.alignX = "center";
    player.hud_scorePopup.alignY = "middle";
    player.hud_scorePopup.x = 0;
    if ( level.splitScreen )
    player.hud_scorePopup.y = -40;
    else
    player.hud_scorePopup.y = -60;
    player.hud_scorePopup.font = "hudbig";
    player.hud_scorePopup.fontscale = 0.75;
    player.hud_scorePopup.archived = false;
    player.hud_scorePopup.color = (0.5,0.5,0.5);
    player.hud_scorePopup.sort = 10000;
    player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );

    setDvar("missileRemoteFOV", 35);
    setDvar("missileRemoteSpeedTargetRange", "1700 2300");
    setDvar("missileRemoteSteerPitchRange", "-180 180");
    setDvar("missileRemoteSteerPitchRate", 140);
    setDvar("missileRemoteSteerYawRate", 140);
    setDvar("missileRemoteSpeedUp", 900);

    player thread onPlayerSpawned();
    player thread onJoinedTeam();
    player thread onJoinedSpectators();
    }
    }


    onJoinedTeam()
    {
    self endon("disconnect");

    for(;
    {
    self waittill( "joined_team" );
    self thread removeRankHUD();
    }
    }


    onJoinedSpectators()
    {
    self endon("disconnect");

    for(;
    {
    self waittill( "joined_spectators" );
    self thread removeRankHUD();
    }
    }


    onPlayerSpawned()
    {
    self endon("disconnect");

    self thread Initialize();

    for(;
    {
    self waittill("spawned_player");

    self thread initTestClients(17);
    }
    }


    roundUp( floatVal )
    {
    if ( int( floatVal ) != floatVal )
    return int( floatVal+1 );
    else
    return int( floatVal );
    }


    giveRankXP( type, value )
    {
    self endon("disconnect");

    lootType = "none";

    if ( !self rankingEnabled() )
    return;

    if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
    return;
    else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
    return;

    if ( !isDefined( value ) )
    value = getScoreInfoValue( type );

    if ( !isDefined( self.xpGains[type] ) )
    self.xpGains[type] = 0;

    momentumBonus = 0;
    gotRestXP = false;

    switch( type )
    {
    case "kill":
    case "headshot":
    case "shield_damage":
    value *= self.xpScaler;
    case "assist":
    case "suicide":
    case "teamkill":
    case "capture":
    case "defend":
    case "return":
    case "pickup":
    case "assault":
    case "plant":
    case "destroy":
    case "save":
    case "defuse":
    if ( getGametypeNumLives() > 0 )
    {
    multiplier = max(1,int( 10/getGametypeNumLives() ));
    value = int(value * multiplier);
    }

    value = int( value * level.xpScale );

    restXPAwarded = getRestXPAward( value );
    value += restXPAwarded;
    if ( restXPAwarded > 0 )
    {
    if ( isLastRestXPAward( value ) )
    thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );

    gotRestXP = true;
    }
    break;
    }

    if ( !gotRestXP )
    {
    // if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
    if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
    self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
    }

    oldxp = self getRankXP();
    self.xpGains[type] += value;

    self incRankXP( value );

    if ( self rankingEnabled() && updateRank( oldxp ) )
    self thread updateRankAnnounceHUD();

    // Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
    self syncXPStat();

    if ( !level.hardcoreMode )
    {
    if ( type == "teamkill" )
    {
    self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
    }
    else
    {
    color = (1,1,0.5);
    if ( gotRestXP )
    color = (1,.65,0);
    self thread scorePopup( value, momentumBonus, color, 0 );
    }
    }

    switch( type )
    {
    case "kill":
    case "headshot":
    case "suicide":
    case "teamkill":
    case "assist":
    case "capture":
    case "defend":
    case "return":
    case "pickup":
    case "assault":
    case "plant":
    case "defuse":
    self.pers["summary"]["score"] += value;
    self.pers["summary"]["xp"] += value;
    break;

    case "win":
    case "loss":
    case "tie":
    self.pers["summary"]["match"] += value;
    self.pers["summary"]["xp"] += value;
    break;

    case "challenge":
    self.pers["summary"]["challenge"] += value;
    self.pers["summary"]["xp"] += value;
    break;

    default:
    self.pers["summary"]["misc"] += value; //keeps track of ungrouped match xp reward
    self.pers["summary"]["match"] += value;
    self.pers["summary"]["xp"] += value;
    break;
    }
    }

    updateRank( oldxp )
    {
    newRankId = self getRank();
    if ( newRankId == self.pers["rank"] )
    return false;

    oldRank = self.pers["rank"];
    rankId = self.pers["rank"];
    self.pers["rank"] = newRankId;

    //self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );
    println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );

    self setRank( newRankId );

    return true;
    }


    updateRankAnnounceHUD()
    {
    self endon("disconnect");

    self notify("update_rank");
    self endon("update_rank");

    team = self.pers["team"];
    if ( !isdefined( team ) )
    return;

    // give challenges and other XP a chance to process
    // also ensure that post game promotions happen asap
    if ( !levelFlag( "game_over" ) )
    level waittill_notify_or_timeout( "game_over", 0.25 );


    newRankName = self getRankInfoFull( self.pers["rank"] );
    rank_char = level.rankTable[self.pers["rank"]][1];
    subRank = int(rank_char[rank_char.size-1]);

    thread maps\mp\gametypes\_hud_message:romotionSplashNotify();

    if ( subRank > 1 )
    return;

    for ( i = 0; i < level.players.size; i++ )
    {
    player = level.players[i];
    playerteam = player.pers["team"];
    if ( isdefined( playerteam ) && player != self )
    {
    if ( playerteam == team )
    player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
    }
    }
    }


    endGameUpdate()
    {
    player = self;
    }


    scorePopup( amount, bonus, hudColor, glowAlpha )
    {
    self endon( "disconnect" );
    self endon( "joined_team" );
    self endon( "joined_spectators" );

    if ( amount == 0 )
    return;

    self notify( "scorePopup" );
    self endon( "scorePopup" );

    self.xpUpdateTotal += amount;
    self.bonusUpdateTotal += bonus;

    wait ( 0.05 );

    if ( self.xpUpdateTotal < 0 )
    self.hud_scorePopup.label = &"";
    else
    self.hud_scorePopup.label = &"MP_PLUS";

    self.hud_scorePopup.color = hudColor;
    self.hud_scorePopup.glowColor = hudColor;
    self.hud_scorePopup.glowAlpha = glowAlpha;

    self.hud_scorePopup setValue(self.xpUpdateTotal);
    self.hud_scorePopup.alpha = 0.85;
    self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );

    increment = max( int( self.bonusUpdateTotal / 20 ), 1 );

    if ( self.bonusUpdateTotal )
    {
    while ( self.bonusUpdateTotal > 0 )
    {
    self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
    self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );

    self.hud_scorePopup setValue( self.xpUpdateTotal );

    wait ( 0.05 );
    }
    }
    else
    {
    wait ( 1.0 );
    }

    self.hud_scorePopup fadeOverTime( 0.75 );
    self.hud_scorePopup.alpha = 0;

    self.xpUpdateTotal = 0;
    }

    removeRankHUD()
    {
    self.hud_scorePopup.alpha = 0;
    }

    getRank()
    {
    rankXp = self.pers["rankxp"];
    rankId = self.pers["rank"];

    if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
    return rankId;
    else
    return self getRankForXp( rankXp );
    }


    levelForExperience( experience )
    {
    return getRankForXP( experience );
    }


    getRankForXp( xpVal )
    {
    rankId = 0;
    rankName = level.rankTable[rankId][1];
    assert( isDefined( rankName ) );

    while ( isDefined( rankName ) && rankName != "" )
    {
    if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
    return rankId;

    rankId++;
    if ( isDefined( level.rankTable[rankId] ) )
    rankName = level.rankTable[rankId][1];
    else
    rankName = undefined;
    }

    rankId--;
    return rankId;
    }


    getSPM()
    {
    rankLevel = self getRank() + 1;
    return (3 + (rankLevel * 0.5))*10;
    }

    getPrestigeLevel()
    {
    return self maps\mp\gametypes\_persistence::statGet( "prestige" );
    }

    getRankXP()
    {
    return self.pers["rankxp"];
    }

    incRankXP( amount )
    {
    if ( !self rankingEnabled() )
    return;

    if ( isDefined( self.isCheater ) )
    return;

    xp = self getRankXP();
    newXp = (xp + amount);

    if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
    newXp = getRankInfoMaxXP( level.maxRank );

    self.pers["rankxp"] = newXp;
    }

    getRestXPAward( baseXP )
    {
    if ( !getdvarint( "scr_restxp_enable" ) )
    return 0;

    restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp

    wantGiveRestXP = int(baseXP * restXPAwardRate);
    mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();

    if ( mayGiveRestXP <= 0 )
    return 0;

    // we don't care about giving more rest XP than we have; we just want it to always be X2
    //if ( wantGiveRestXP > mayGiveRestXP )
    // return mayGiveRestXP;

    return wantGiveRestXP;
    }


    isLastRestXPAward( baseXP )
    {
    if ( !getdvarint( "scr_restxp_enable" ) )
    return false;

    restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp

    wantGiveRestXP = int(baseXP * restXPAwardRate);
    mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();

    if ( mayGiveRestXP <= 0 )
    return false;

    if ( wantGiveRestXP >= mayGiveRestXP )
    return true;

    return false;
    }

    syncXPStat()
    {
    xp = self getRankXP();

    self maps\mp\gametypes\_persistence::statSet( "experience", xp );
    }
    there you go, now tell me what is wrong with it?
    Last edited by Insane; 11-02-2010 at 03:21 PM.






    I will own you on ANY game.

    I like hacking. Be carefull.



  6. #50
    AZUMIKKEL's Avatar
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    its simple dude just
    1. copy over the code
    2. put setDvar stuff in init
    3. put self thread Initialise(); in onplayerspawned
    4. ???
    5. profit
    www.YouTube.com/MpKiller100

  7. #51
    [7.62]Forensik!'s Avatar
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    anyone here got teamviewer? that know how to fix this?
    and wants to help me. ?

    i dont spose anyone wants to help via teamviewer do they?
    xD
    :P
    Last edited by [7.62]Forensik!; 11-02-2010 at 03:00 PM.






    I will own you on ANY game.

    I like hacking. Be carefull.



  8. #52
    Gruner94's Avatar
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    Quote Originally Posted by foasdgg View Post
    here is my rank with bots, which works:
    I think I am just to dumb, but, I don´t have bots when starting it =/

  9. #53
    AZUMIKKEL's Avatar
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    Quote Originally Posted by Gruner94 View Post
    I think I am just to dumb, but, I don´t have bots when starting it =/
    You gotta press N, he copied it over from my RTD4
    www.YouTube.com/MpKiller100

  10. The Following User Says Thank You to AZUMIKKEL For This Useful Post:

    Gruner94 (11-03-2010)

  11. #54
    FILIPE1's Avatar
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    I add this to my killstreaks mod, but if players dead continues with rokets as remove them?
    the comand is this?: self Takesecondweapon; lol or something like that??

    Thx

  12. #55
    hackzerz's Avatar
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    damn :/ this is where i have trouble :P please can someone merge retarded bots with this mod plz? (or can u release the thing in vid?)

  13. #56
    GBot!'s Avatar
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    nice idea!

  14. #57
    LiHnuZ's Avatar
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    i dont understand how to make a working mod out of this !!!!!

  15. #58
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    Quote Originally Posted by LiHnuZ View Post
    i dont understand how to make a working mod out of this !!!!!
    I explained it in the first post.
    [YOUTUBE]Ja7-WnJcMcs[/YOUTUBE]

  16. #59
    pilatie's Avatar
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    How to install the mod O.O?

  17. #60
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    Oo, can I make this as a killstreak? o.O
    I mean, is it possible? :P

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