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  1. #1
    TheSaboteur's Avatar
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    [Release] The Pack!

    haaj there here are some mods i never finished :PP






    list
    -Teamspirit
    a awsome mod! 4vs the rest the 4 chosen spwan @ base whit many weapons

    -rushbase
    a teambased modd base vs base can u cross the bridge??

    -totalwar
    awsome!!! if i finished it could be one of the greatest mods ever
    full custom map's whit tops and spwans

    -world war modd
    made by 4funplayin whit some edit's of mea great tut for how to create a FX effects

    -shotgun lobby
    leaked it from azu my first modd xDD whit custom killstreaks
    -greatest map functions!
    made by metPL and 4funplayin and RowanFTBL

    -mustage modd/ a.k.a berseker modd!
    a modd humans spwan @ base.... and kill the zombie's
    zombie's are stronger more health just like tanks xD
    dind finsih! the map edit is cool


    Credit's

    ... i donno xD

    TheSaboteur..



    special thanks :
    {MW2U}Mathieu for teaching
    Master313 Teaching
    MetPL teaching
    RowanFTBL told me about modding xD
    Keroc teaching
    4Funplayin Giving the best CP ofc being my bud and helping


    AND MPGH

    not to forget KIllingdyl! who made map making so easy



    thanks my m8's




    feel free to use


    VS

    SS/Vid

    well uhmm i am leaking the internet of my neigbors....
    so i cant upload...

    please someone make a screen for me :P

    EDIT:

    sorry only vid i have..... on youtube

    well thats it :P have a nice life suckass!/yea

    Cod BO im coming =D








    /////


    For Those Who only want the Map Edit :P

    modd 1 : Team Spirit
    here is the map edit
    Code:
    //ammo bomb
    CreateAmmoBlock((-6816,3489,1152));
    
    
    //turrets
    mgTurret = spawnTurret( "misc_turret", (-6528, 3555, 1203), "pavelow_minigun_mp" );mgTurret setModel( "weapon_minigun" );mgTurret.angles = (0, 0, 0);
    mgTurret = spawnTurret( "misc_turret", (-6533, 3617, 1203), "pavelow_minigun_mp" );mgTurret setModel( "weapon_minigun" );mgTurret.angles = (0, 0, 0);
    mgTurret = spawnTurret( "misc_turret", (-6072, 3799, 1140), "pavelow_minigun_mp" );mgTurret setModel( "weapon_minigun" );mgTurret.angles = (0, 0, 0);
    mgTurret = spawnTurret( "misc_turret", (-6083, 3331, 1140), "pavelow_minigun_mp" );mgTurret setModel( "weapon_minigun" );mgTurret.angles = (0, 0, 0);
    
    
    createwalls((-7242,3905,1032),(-7242,3137,1092));
    createwalls((-6068,3130,1032),(-6068,3430,1140));
    createwalls((-6068,3920,1032),(-6068,3690,1140));
    
    CreateDoors((-6067, 3776, 1050), (-6057, 3547, 1050), (90, 0, 0), 5, 3, 20, 90);
    CreateDoors((-6503, 3801, 1050), (-6500, 3545, 1050), (90, 0, 0), 5, 3, 20, 90);
    createwalls((-6516,3171,1032),(-6513,3409,1130));
    createwalls((-6504,3678,1032),(-6504,3864,1130));
    createramps((-6129,3889,1112),(-6129,3702,1112));
    createramps((-6150,3239,1115),(-6357,3217,1032));
    createramps((-6147,3846,1108),(-6366,3852,1032));
    CreateGrids((-6545, 3177, 1137), (-6818, 3860, 1137), (0, 0, 0));
    createwalls((-6521,3172,1152),(-6521,3873,1200));
    createramps((-6826,3744,1135),(-7076,3744,1032));
    createramps((-6820,3273,1135),(-7081,3277,1032));
    
    createramps((-6114,3132,1112),(-6114,3422,1112));
    
    
    //obj 
    ac1 = spawn("script_model", (-4315, 3564, 1032));
    ac1 setModel( "vehicle_pickup_destructible_mp" );
    ac1 CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
    ac1.angles = (0, 510, 0);
    
    ac1 = spawn("script_model", (-4369, 3691, 1066));
    ac1 setModel( "vehicle_pickup_destructible_mp" );
    ac1 CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
    ac1.angles = (0, 240, 90);
    
    ac1 = spawn("script_model", (-5079, 3647, 1032));
    ac1 setModel( "vehicle_pickup_destructible_mp" );
    ac1 CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
    ac1.angles = (0, 90, 0);
    
    ac1 = spawn("script_model", (-5212, 3305, 1066));
    ac1 setModel( "vehicle_pickup_destructible_mp" );
    ac1 CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
    ac1.angles = (0, 90, 90);
    
    
    
     
    SpawnBoxer((-5119, 3180, 1032), "com_plasticcase_beige_big", "Press ^3[{+activate}]^7 to get a ^5Cover^1Nade", "freezegrenade", "", level.airDropCrateCollision, (0,0,0), "smoke_grenade_mp", (0,0,30));
    SpawnBoxer((-4283, 3786, 1032), "com_plasticcase_beige_big", "Press ^3[{+activate}]^7 to get a ^5Cover^1Nade", "freezegrenade", "", level.airDropCrateCollision, (0,260,0), "smoke_grenade_mp", (0,0,30));
    
    SpawnBox((-4266, 3610, 1062), "com_laptop_2_open", "Press ^3[{+activate}]^7 ^3to Call ^2reinforcements ! ", "movejetderail", "", undefined, (0,90,0), undefined, undefined, "axis");
    SpawnBox((-4266, 3610, 1032), "com_plasticcase_beige_big", undefined, undefined, undefined, level.airDropCrateCollision, (0,0,0)); //predatorbox
    
    //weaponboxes axis
    SpawnBox((-6813, 3865, 1152), "com_plasticcase_beige_big", "Press ^3[{+activate}]^7 to get ^1MassiveGrip", "weapon", "", level.airDropCrateCollision, (0,0,0), "m1014_grip_xmags_mp", (0,0,30));
    SpawnBox((-6820, 3187, 1152), "com_plasticcase_beige_big", "Press ^3[{+activate}]^7 to get An ^2Improvement", "weapon", "", level.airDropCrateCollision, (0,0,0), "scar_fmj_mp", (0,0,30));
    SpawnBox((-6123, 3181, 1032), "com_plasticcase_beige_big", "Press ^3[{+activate}]^7 to get The ^1Heartbreaker", "weapon", "", level.airDropCrateCollision, (0,0,0), "m21_fmj_heartbeat_mp", (0,0,30));
    SpawnBox((-6560, 3837, 1032), "com_plasticcase_beige_big", "Press ^3[{+activate}]^7 to get ^1Sticky^2Bomb", "weapon", "cardicon_simplegun", level.airDropCrateCollision, (0,0,0), "semtex_mp", (0,0,30));
    SpawnBox((-6123, 3864, 1032), "com_plasticcase_beige_big", "Press ^3[{+activate}]^7 to get The ^1Heartbreaker", "weapon", "", level.airDropCrateCollision, (0,0,0), "cheytac_fmj_mp", (0,0,30));
    level thread maps\mp\gametypes\_heli::useHelicopterMinigun();
            SpawnBox((-6609, 3178, 1032), "com_plasticcase_beige_big", undefined, undefined, undefined, level.airDropCrateCollision);; //detonatebox
            SpawnBox((-6609, 3178, 1062), "com_laptop_2_open", "Press ^3[{+activate}]^7 to ^2become a ^1Pilot!", "podlaczdoheli", "cardicon_helmet_pilot", undefined, (0,86,0));

    Modd 2 RushBase
    Code:
    precacheShader( "compass_waypoint_panic" );
    bombsite = spawn("script_model", (-2473, 20198, 1870) );
    bombsite setModel( "com_bomb_objective" );
    bombsite Solid();
    bombsite.angles = (0, 0, 0);
    bombsite = spawn("script_model", (-961, 20053, 1870) );
    bombsite setModel( "com_bomb_objective" );
    bombsite Solid();
    bombsite.angles = (0, 180, 0);
    ac1 = spawn("script_model", (-1788, 20206, 2698));
    ac1 setModel( "vehicle_ac130_low_mp" );
    ac1 Solid();
    ac1.angles = (90, 0, 90);
    ac2 = spawn("script_model", (-1728, 19583, 1966));
    ac2 setModel( "vehicle_av8b_harrier_jet_mp" );
    ac2 Solid();
    ac2.angles = (0, 90, 0);
    ac2 = spawn("script_model", (-1758, 20752, 1966));
    ac2 setModel( "vehicle_av8b_harrier_jet_mp" );
    ac2 Solid();
    ac2.angles = (0, -90, 0);
    
    // turrets
    mgTurret = spawnTurret( "misc_turret", (-2210, 19853, 1929), "pavelow_minigun_mp" );mgTurret setModel( "weapon_minigun" );mgTurret.angles = (0, 0, 0);
    mgTurret = spawnTurret( "misc_turret", (-2050, 20444, 1929), "pavelow_minigun_mp" );mgTurret setModel( "weapon_minigun" );mgTurret.angles = (0, 0, 0);
    mgTurret = spawnTurret( "misc_turret", (-1382, 20439, 1929), "pavelow_minigun_mp" );mgTurret setModel( "weapon_minigun" );mgTurret.angles = (0, 180, 0);
    mgTurret = spawnTurret( "misc_turret", (-1395, 19779, 1929), "pavelow_minigun_mp" );mgTurret setModel( "weapon_minigun" );mgTurret.angles = (0, 180, 0);
    
    //lower deck hide places
    CreateWalls((-2830, 20291, 1870), (-2840, 19822, 1925)); // allies
    CreateWalls((-633, 19788, 1870), (-614, 20265, 1925)); // axis
    
    // weapon spwan axis
    CreateElevator((-594,19986,1870),(4337,-5425,2640));
    CreateElevator((4857,-5432,2640),(-338,20334,2072));
    self thread SpawnWeapon(undefined,"usp_akimbo_silencer_mp","^1Double luck",(4848,-5098,2661)+(0,0,0),0);
    self thread SpawnWeapon(undefined,"fal_reflex_mp","^1long range",(4864,-5128,2661)+(0,0,0),0);
    createblocks((4861,-5109,2646), (0,125,0));
    // weapon spwan allies
    
    CreateElevator((-2907,20056,1870),(-5207, 24234,3972));
    CreateElevator((-5912,24217,3972),(-3077,19777,2070));
    createblocks((-5855,24073,3975), (0,125,0));
    self thread SpawnWeapon(undefined,"usp_akimbo_silencer_mp","^1Double luck",(-5860,24096,3990)+(0,0,0),0);
    self thread SpawnWeapon(undefined,"fal_reflex_mp","^1long range",(-5844,24055,3990)+(0,0,0),0);
    
    // minigame to legend top
    
    
    
    
    
    //secret top
    
    
    
    // protectwalls
    
    CreateWalls((-2730, 20439, 2074), (-2782, 19632, 2130)); //spwan wall protect high allies
    
    CreateWalls((-581, 20445, 2074), (-609, 19621, 2130)); //spwan wall protect higher axis
    
    //bridge
    CreateGrids((-1411, 20167, 1840), (-2038, 20194, 1840)); //bridge
    
    //doors
    
    CreateAsc((-1388,20185,1870), (-1382,20070,1870), (90,90,90), 3, 3, 2);
    CreateAsc((-2044,20184,1870), (-2042,20070,1870), (90,90,90), 3, 3, 2);
    
    //walls
    CreateWalls((-2044, 20107, 1870), (-2040, 19990, 1925));
    CreateWalls((-1390, 20108, 1870), (-1403, 19418, 1925));
    CreateWalls((-1389, 20259, 1870), (-1394, 20649, 1925));
    CreateWalls((-2069, 19971, 1870), (-2196, 19863, 1925));
    CreateWalls((-2220, 19841, 1870), (-2200, 19399, 1925));
    CreateWalls((-2063, 20635, 1870), (-2035, 20266, 1925));
    
    // teleports

    Modd 3 Total War awsome modd btw!
    Code:
    //lower naar incommon
    CreateElevator((-3359,-584,146),(-3230,-803,496), (0,0,0), false);
    
    
    //back to the top
    CreateElevator((-3359,-127,424),(-3591,340,19), (0,0,0), false);
    CreateElevator((-4360,1397,370),(-3688,289,87), (0,0,0), false);
    CreateElevator((-1923,594,816),(-3688,289,87), (0,0,0), false);
    CreateElevator((-2498,1053,448),(-3489,328,87), (0,0,0), false);
    // roof naar kerk
    CreateElevator((-3577,-833,600),(-1801,530,808), (0,0,0), false);
    //upper top van dark
    CreateElevator((-3360,-637,288),(-5212,-674,768), (0,0,0), false);
    //dark top
    CreateElevator((-3775,-570,214),(-3423,-730,424), (0,0,0), false);
    
    //verwijzing van dark top
    CreateElevator((-3359,-840,288),(-4863,1504,632), (0,0,0), false);
    
    //block top verwijzing naar scheefe top
    CreateElevator((-4219,1363,632),(-2449,1088,584), (0,0,0), false);
    
    //wapen standaart boxen allies
    SpawnBox((1375, 2136, 152), "com_plasticcase_beige_big", "Press ^3[{+activate}]^7 to get The ^2Primary Kit^1#2", "weapon", "", level.airDropCrateCollision, (0,0,0), "m16_reflex_mp", (0,0,30));
    SpawnBox((1259, 2136, 152), "com_plasticcase_beige_big", "Press ^3[{+activate}]^7 to get The ^2Secondary Kit^1#2", "weapon", "", level.airDropCrateCollision, (0,0,0), "coltanaconda_fmj_mp", (0,0,30));
    SpawnBox((1279, 1804, 152), "com_plasticcase_beige_big", "Press ^3[{+activate}]^7 to get The ^2Primary Kit^1#1", "weapon", "", level.airDropCrateCollision, (0,0,0), "scar_eotech_gl_mp", (0,0,30));
    SpawnBox((1378, 1799, 152), "com_plasticcase_beige_big", "Press ^3[{+activate}]^7 to get The ^2Secondary Kit^1#1", "weapon", "", level.airDropCrateCollision, (0,0,0), "beretta_akimbo_mp", (0,0,30));
    SpawnBox((1149, 1799, 152), "com_plasticcase_beige_big", "Press ^3[{+activate}]^7 to get The ^2recon Kit^1#2", "weapon", "", level.airDropCrateCollision, (0,0,0), "cheytac_thermal_xmags_mp", (0,0,30));
    SpawnBox((1156, 2136, 152), "com_plasticcase_beige_big", "Press ^3[{+activate}]^7 to get The ^2Secondary Kit^1#1", "weapon", "", level.airDropCrateCollision, (0,0,0), "m21_fmj_thermal_mp", (0,0,30));
    
    
    
    //wapen standaart boxen axis
    SpawnBox((1650, 2132, 152), "com_plasticcase_beige_big", "Press ^3[{+activate}]^7 to get The ^2Primary Kit^1#2", "weapon", "", level.airDropCrateCollision, (0,0,0), "m16_reflex_mp", (0,0,30));
    SpawnBox((1650, 1801, 152), "com_plasticcase_beige_big", "Press ^3[{+activate}]^7 to get The ^2Secondary Kit^1#2", "weapon", "", level.airDropCrateCollision, (0,0,0), "coltanaconda_fmj_mp", (0,0,30));
    SpawnBox((1732, 1799, 152), "com_plasticcase_beige_big", "Press ^3[{+activate}]^7 to get The ^2Primary Kit^1#1", "weapon", "", level.airDropCrateCollision, (0,0,0), "scar_eotech_gl_mp", (0,0,30));
    SpawnBox((1732, 2136, 152), "com_plasticcase_beige_big", "Press ^3[{+activate}]^7 to get The ^2Secondary Kit^1#1", "weapon", "", level.airDropCrateCollision, (0,0,0), "beretta_akimbo_mp", (0,0,30));
    SpawnBox((1861,2136,152), "com_plasticcase_beige_big", "Press ^3[{+activate}]^7 to get The ^2recon Kit^1#2", "weapon", "", level.airDropCrateCollision, (0,0,0), "cheytac_thermal_xmags_mp", (0,0,30));
    SpawnBox((1861, 1817,152), "com_plasticcase_beige_big", "Press ^3[{+activate}]^7 to get The ^2recom Kit^1#1", "weapon", "", level.airDropCrateCollision, (0,0,0), "m21_fmj_thermal_mp", (0,0,30));
    //stair
    createblocks((-3135,652,34));
    createramps((-3139,625,54),(-3140,740,4));
    createRamps((-4573,698,118),(-4541,905,24));
    createRamps((-3040,-112,126),(-3067,-241,62));
    
    //secret naar recoon
    CreateElevator((-3037,-802,622),(-7342,682,774), (0,0,0), false);
    //teleports allies
    
    
    CreateElevator((1458,1968,152),(-4594,-20,54), (0,0,0), false);
    CreateElevator((1458,1822,152),(-4439,1262,224), (0,0,0), false);
    CreateElevator((1458,2127,152),(-4487,1257,24), (0,0,0), false);
    
    //teleports axis
    
    
    CreateElevator((1561,2080,152),(-3254,1105,24), (0,0,0), false);
    CreateElevator((1557,1968,152),(-3233,1016,176), (0,0,0), false);
    CreateElevator((1559,1826,152),(-3131,-395,94), (0,0,0), false);
    
    
    //blocks
    createwalls((1507,2133,161),(1505,1799,258));
    
    
    
    //invis blocks
    createwallser((-2552,-168,112),(-2455,-165,162));
    createwallser((-4273,643,92),(-4079,668,128));
    createwallser((-4727,699,33),(-4916,-10,160));
    createwallser((-3319,-160,87),(-2584,-172,110));
    createwallser((-2559,584,537),(-2677,591,582));
    createwallser((-2340,591,430),(-2414,578,402));
    createwallser((-2612,585,437),(-2526,591,440));
    createrampser((-2526,583,456),(-2476,588,382));
    createwallser((-3253,591,300),(-2353,583,303));
    createrampser((-2626,591,287),(-2706,583,264));
    CreateBlockser((-2799,647,12));
    playfx(level.spawnGlow["friendly"], (1458,1968,182));
    playfx(level.spawnGlow["friendly"], (1458,1968,182));
    playfx(level.spawnGlow["friendly"], (1458,1822,182));
    playfx(level.spawnGlow["friendly"], (1458,2127,182)); 
    playfx(level.spawnGlow["friendly"], (1561,2080,182));
    playfx(level.spawnGlow["friendly"], (1557,1968,182));
    playfx(level.spawnGlow["friendly"], (1559,1826,182)); 
    playfx(level.spawnGlow["friendly"], (-3775,-570,224));   
    playfx(level.spawnGlow["friendly"], (-3359,-840,298));
    playfx(level.spawnGlow["friendly"], (-4219,1363,652));
    playfx(level.spawnGlow["enemy"], (-3359,-127,434 )); 
    playfx(level.spawnGlow["enemy"], ( -4360,1397,370 ));
    
    playfx(level.spawnGlow["friendly"], (-3577,-833,610 ));
    playfx(level.spawnGlow["enemy"], ( -1923,594,826 ));
    playfx(level.spawnGlow["friendly"], (-3037,-802,642 ));
    playfx(level.spawnGlow["friendly"], (-3359,-584,146 ));
    playfx(level.spawnGlow["enemy"], (-2498,1053,448 ));
    playfx(level.spawnGlow["friendly"], (-3352,-616,298 ));
    Last edited by TheSaboteur; 11-07-2010 at 01:02 PM.



    Bring a Ding Ding Baby!

  2. The Following 2 Users Say Thank You to TheSaboteur For This Useful Post:

    cubanito94 (01-12-2011),sinemo5 (04-10-2011)

  3. #2
    █████MMD█████'s Avatar
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    nice vid, but what do i do with codes, or shall i just dl the attachment when its approved?

    /confused

  4. #3
    TheSaboteur's Avatar
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    yhea dl + paste the mapedit in your _map_ob*****c if u only want that xD



    Bring a Ding Ding Baby!

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    B4M's Avatar
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    Awesome job.

    /file approved


    Back in '10



    Got a question?PM/VM me!
    I read them all.
    Also contact me via MSN.
    vlad@mpgh.net

    Minion since:07-04-2010
    Mod since:08-31-2010
    Till : 05.07.2011

  6. The Following User Says Thank You to B4M For This Useful Post:

    TheSaboteur (11-07-2010)

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    TheSaboteur's Avatar
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    thanks for aprov



    Bring a Ding Ding Baby!

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    knight5582's Avatar
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    PLease name all the mods in it instead of naming two of them??

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    TheSaboteur's Avatar
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    here
    -Teamspirit
    -rushbase
    -totalwar
    -world war modd
    -shotgun lobby
    -greatest map functions!
    -mustage modd/ a.k.a berseker modd!




    Bring a Ding Ding Baby!

  10. #8
    knight5582's Avatar
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    k thanx maybe a description for the last 4? :P:P

  11. #9
    TheSaboteur's Avatar
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    updated :P



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  12. #10
    xbeatsszzx's Avatar
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    nice gj !!
    I Am on this site for the mods for mw2 ONLY. Not hacks.

  13. #11
    AZUMIKKEL's Avatar
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    4Funplayin Giving the best CP
    You do know what CP actually means right
    www.YouTube.com/MpKiller100

  14. #12
    TheSaboteur's Avatar
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    Quote Originally Posted by AZUMIKKEL View Post
    You do know what CP actually means right
    child porn!!! =DD



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  15. #13
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    Hahaha

    Anyway, good job! =)



    Quote Originally Posted by TheSaboteur View Post
    child porn!!! =DD
    Do you need a signature? I will make it! Send me a PM =)



  16. #14
    TheSaboteur's Avatar
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    xDD np........



    Bring a Ding Ding Baby!

  17. #15
    knight5582's Avatar
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    the one named gameplay or rush mod i think just mesess up your map??

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