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  1. #1
    darkorlegend's Avatar
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    News Maps - Zombie!

    Hi this is my new map
    Sorry for not posting before, he was busy
    1 Video:

    LINK:




    Codec - Maps:

    Code:
    ****Skidrow*****
    CreateRamps((-1555.74, 1063.13, 120.125), (-1555.74, 1189.05, 120.125));
    CreateRamps((-1555.88, 1063.13, 135.25), (-1556.3, 1191.56, 135.25));
    CreateRamps((-1555.96, 1063.13, 150.375), (-1556.31, 1195.4, 150.375));
    CreateRamps((-1555.4, 1058.59, 215.116), (-1554.27, 1196.77, 215.036));
    CreateDoors((-1701.69, 1250.48, 118.125), (-1557.03, 1248.83, 118.125), (90, 0.368042, 0), 3, 2, 15, 75);
    CreateRamps((-2036.28, 1176.02, 120.125), (-1810.12, 1176.03, 220.791));
    CreateRamps((-1793.29, 1168.8, 216.483), (-1779.75, 1311.86, 216.486));
    CreateRamps((-1793.29, 1168.8, 216.483), (-1772.53, 1040.13, 216.492));
    CreateBlocks((765.488, 1246.09, 118.125), (90, 0, 0));
    CreateBlocks((-305.583, 1246.42, 118.125), (90, 0, 0));
    CreateBlocks((204.77, 1072.46, 120.125), (90, 0, 0));
    CreateBlocks((-820.893, 1101.96, 118.125), (90, 0, 0));
    CreateBlocks((-1240.25, 1245.27, 118.125), (90, 0, 0));
    CreateElevator((1083.5, -2107.28, 176.125), (1225.31, 1182.29, 120.125)); 
    CreateElevator((-2256.44, 231.596, 16.125), (969.509, 1175.1, 120.125));
    CreateElevator((-1578.81, -545.878, 2.96316), (1658.03, 1169.03, 120.125));
    CreateBlocks((-1015.56, 23.7215, 179.125), (90, 0, 0));
    CreateRamps((1855.53, 1373.44, 112.125), (1859.84, 976.125, 127.976)); 
    CreateRamps((1856.1, 1359.58, 168.647), (1861.06, 976.125, 168.655));
    CreateBlocks((1824.87, 1383.56, 163.757), (90, 0, 0));
    CreateBlocks((1805.21, 1422.17, 176.341), (90, 0, 0));
    mgTurret2 = spawnTurret( "misc_turret", (-1569.52, 1141.93, 178.131), "pavelow_minigun_mp" ); 
    mgTurret2 setModel( "weapon_minigun" );
    mgTurret2.angles = (0, 0.065918, 0);
    CreateElevator((-2614.06, 1211.29, 120.125), (-5302.6, 902.179, 976.125));
    CreateElevator((1328.47, -1678.15, 8.14823), (-2604.09, 1068.08, 120.125));
    CreateRamps((-4616.82, 1464.13, 968.718), (-4625.6, 1687.88, 1017.97));
    CreateRamps((-4712.13, 2936.13, 1023.01), (-4668.88, 3991.88, 1444.01));
    CreateRamps((-5064.13, 4396.77, 1450.38), (-5346.79, 4383.72, 1219.45));
    CreateRamps((-5912.87, 4856.14, 1212.97), (-5910.87, 5335.87, 1218.29));
    CreateRamps((-6265.01, 5734.26, 1240.13), (-6759.88, 5752.55, 1476.05));
    CreateRamps((-8103.88, 4860.2, 1464.15), (-7620, 5335.87, 1464.43));
    CreateBlocks((214.819, 1104.61, 155.929), (90, 0, 0));
    CreateBlocks((-300.407, 1217.31, 158.487), (90, 0, 0));
    CreateBlocks((-818.82, 1182.95, 161.243), (90, 0, 0));
    -------------------------------------------------------------------
    ****RUST*****
    CreateRamps((521.841, 1125.9, 243.875), (517.157, 1818.58, 243.886));
    CreateRamps((568.592, 1124.03, 243.817), (573.799, 1828.1, 237.097));
    CreateRamps((621.096, 1126.31, 243.816), (626.324, 1830.77, 243.822));
    CreateRamps((667.879, 1126.05, 243.87), (673.198, 1846.63, 237.605));
    CreateWalls((703.253, 1329.73, 273.711), (550.362, 1333.88, 273.714));
    CreateDoors((635.245, 1330.67, 258.504), (520.261, 1333.75, 258.503), (90, 89.4122, 0), 2, 2, 15, 75);
    CreateWalls((703.871, 1328.04, 300.536), (574.67, 1331.92, 300.536));
    CreateRamps((520.911, 1334.76, 343.928), (513.311, 1813.13, 344.122));
    CreateRamps((622.737, 1341.69, 343.929), (625.865, 1840.98, 340.414));
    CreateRamps((570.875, 1352.64, 343.93), (573.182, 1830.71, 343.601));
    CreateRamps((681.518, 1649.15, 234.19), (678.666, 1387.22, 346.744));
    CreateRamps((483.745, 1528.66, 331.071), (44.645, 1519.44, 666.299));
    CreateRamps((44.645, 1519.44, 666.299), (38.944, 1004.38, 667.799));
    CreateRamps((38.944, 1004.38, 667.799), (670.669, 935, 398.883));
    CreateElevator((554.44, 8.69104, -215.674), (742.075, 948.856, 268.125));
    CreateElevator((565.309, 1808.88, 358.241), (1422.46, 52.9624, 16.125));
    CreateElevator((-296.99, 528.053, -169.022), (534.502, 1052.44, 266.211));

    Thanks For Watching!
    Mw2 - Steam
    Steam: PAELISCA

    AlterIwnet *-*:
    Xfire: Zombie1997
    Last edited by darkorlegend; 12-15-2010 at 03:44 AM.

  2. #2
    dan252's Avatar
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    fucking amazing man

  3. #3
    panzerbjørn's Avatar
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    Nice simply just awesome

  4. #4
    darkorlegend's Avatar
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    In a few days, posting a new map!

  5. #5
    rusbag's Avatar
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    i will be using this thanks
    btw u posted this twice
    And whats the name of this song?
    Last edited by rusbag; 12-15-2010 at 07:56 AM.

  6. #6
    darkorlegend's Avatar
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    Song: Alors on dance

  7. #7
    Boon Pek's Avatar
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    Nicely done, my friend

    In perhaps a few days, I will be releasing the final version of QCZM - v4.1. LOTS of new stuff added: I completely redid the HUD, created a few new WeaponSpawn functions, made a Sentry Gun like that in BO, automated turret, etc...

    Hope you'll have fun creating maps with it.
    My minecraft launcher!

    A full-featured, actively-developed windows-only Minecraft Launcher! It allows you to download older versions of minecraft.jar through the options menu, multi-username support, RAM allocation support, non-legit logins and more!











  8. #8
    darkorlegend's Avatar
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    Thanks for info

  9. #9
    Yamato's Avatar
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    Quote Originally Posted by Boon Pek View Post
    Nicely done, my friend

    In perhaps a few days, I will be releasing the final version of QCZM - v4.1. LOTS of new stuff added: I completely redid the HUD, created a few new WeaponSpawn functions, made a Sentry Gun like that in BO, automated turret, etc...

    Hope you'll have fun creating maps with it.
    I downloaded V4, I think that it will be awesome.

    Nice skidrow map edit, really simple but a very looooooong path

  10. #10
    darkorlegend's Avatar
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    Thanks!!

  11. #11
    ViktorFr's Avatar
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    gives me error when i try toload zombie mod quaratine v2.5 :/ can some one upload me fully done map.gsc file ?

  12. #12
    tomwillownyou's Avatar
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    noob question....
    where do you type the code to get that ??

  13. #13
    ViktorFr's Avatar
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    into maps file, where the guy told me to.... and im not a noob and in correct spots (rust) and anothwer one but still idk why