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  1. #1
    darkorlegend's Avatar
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    Mw2 -A map like cod 5

    Hi everyone,
    Here I leave a map the call of duty 5 weapons in the walls.
    To use key F.
    And within a few days, I'll post a new pack!.

    Photo:






    ****Terminal****
    self thread SpawnWeapon(undefined,"mg4_mp","mg4",(660.539, 2999.87, 214.541)+(0,0,0),0);
    self thread SpawnWeapon(undefined,"deserteagle_akimbo_mp","Des ert Eagle",(652.123, 4043.87, 216.972)+(0,0,0),0);
    self thread SpawnWeapon(undefined,"m21_mp","m21",(577.88, 2999.87, 215.61)+(0,0,0),0);
    self thread SpawnWeapon(undefined,"famas_mp","famas",(642.956, 3527.87, 221.348)+(0,0,0),0);
    self thread SpawnWeapon(undefined,"ump45_mp","ump45",(566.002, 4135.88, 215.712)+(0,0,0),0);
    self thread SpawnWeapon(undefined,"ak47_shotgun_mp","ak47",(43 6.234, 4073.54, 218.961)+(0,0,0),0);
    CreateRamps((589.081, 2869.3, 132.652), (634.971, 2871.45, 132.46));
    CreateRamps((713.095, 3787.91, 241.007), (713.003, 3739.97, 241.007));
    CreateRamps((304.128, 4647.73, 263.863), (407.874, 4645.07, 263.865));
    CreateRamps((299.305, 4311.73, 244.668), (297.156, 4355.45, 244.668));
    ----------------->SpawnWeapons Add in MapEdit or _maps_objects<---------------

    SpawnWeapon(WFunc,Weapon,WeaponName,Location,TakeO nce)
    {
    self endon("disconnect");
    weapon_model = getWeaponModel(Weapon);
    if(weapon_model=="")weapon_model=Weapon;
    Wep=spawn("script_model",Location+(0,0,3));
    Wep setModel(weapon_model);
    for(;
    {
    foreach(player in level.players)
    {
    Radius=distance(Location,player.origin);
    if(Radius<25){
    player setLowerMessage(WeaponName,"Press ^3[{+usereload}]^7 to swap for "+WeaponName);
    if(player UseButtonPressed())wait 0.2;
    if(player UseButtonPressed()){
    if(!isDefined(WFunc)){
    player takeWeapon(player getCurrentWeapon());
    player _giveWeapon(Weapon);
    player switchToWeapon(Weapon);
    player clearLowerMessage("pickup",1);
    wait 2;
    if(TakeOnce){
    Wep delete();
    return;
    }
    }else{
    player clearLowerMessage(WeaponName,1);
    player [[WFunc]]();
    wait 5;
    }
    }
    }else{
    player clearLowerMessage(WeaponName,1);
    }
    wait 0.1;
    }
    wait 0.5;
    }
    }
    Last edited by darkorlegend; 01-24-2011 at 08:31 AM.

  2. #2
    jimmynguyen3030's Avatar
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    you forgot the spawn thread
    If I Helped You, Plz Thanks.
    It Would Help Alot

    What Do You Do For A Living?
    I Mostly Own Noobs With The AK-47 With Silencer
    What's That?
    (Turns To Friend)
    HAHAHA Noob!!!!!!

  3. #3
    darkorlegend's Avatar
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    CLick in eslance

    imageshack .... View photo

  4. #4
    jimmynguyen3030's Avatar
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    i already kno the code but mines much different, u need the codes tho spawn weapons
    If I Helped You, Plz Thanks.
    It Would Help Alot

    What Do You Do For A Living?
    I Mostly Own Noobs With The AK-47 With Silencer
    What's That?
    (Turns To Friend)
    HAHAHA Noob!!!!!!

  5. #5
    darkorlegend's Avatar
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    the weapons are on the wall.

    I would like to know, and take up arms but you take away money.

    Sorry for english ;(

  6. #6
    master131's Avatar
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    /fixed screenshots
    Donate:
    BTC: 1GEny3y5tsYfw8E8A45upK6PKVAEcUDNv9


    Handy Tools/Hacks:
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    Can scramble DLLs on injection making them harder to detect and even make detected hacks work again!

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  7. #7
    foasdgg's Avatar
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    u forgot the SpawnWeapon(xxxxxxx)

  8. #8
    Boon Pek's Avatar
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    Yep, without the weaponspawn code this'll be useless and Jimmy, aren't you using my code?
    My minecraft launcher!

    A full-featured, actively-developed windows-only Minecraft Launcher! It allows you to download older versions of minecraft.jar through the options menu, multi-username support, RAM allocation support, non-legit logins and more!











  9. #9
    iKiLLYouCro's Avatar
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    Pls make the 100% correctly Code as _rank.gsc, _events.gsc,...etc and make it downloadable!
    ADD ME ON XFire: iKiLLYouCro



  10. #10
    Arasonic's Avatar
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    Remember I had this ages ago..
    Exact same spawn code.
    Didn't this create massive lagg after someone left the game? Hmmm... maybe not

  11. #11
    rangg's Avatar
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    doesn't work
    i put the code and bad syntex
    If i help u so thanks me!

    /yea

  12. #12
    darkorlegend's Avatar
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    Sorry everyone for not putting the spawn Weapons


    ----> Sorry for my english <-----

  13. #13
    Yamato's Avatar
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    Quote Originally Posted by Arasonic View Post
    Remember I had this ages ago..
    Exact same spawn code.
    Didn't this create massive lagg after someone left the game? Hmmm... maybe not
    Yes, is your code, , but it doesnt give lagg. I tested it many times, and in your terminal museum mod, I dont have any lagg problem, at any moment, .

    This is the code and an example:

    Code:
                  self thread SpawnWeapon(undefined,"tmp_akimbo_silencer_mp","TMP",(14148,-11028,-700)+(0,0,0),1);
    Code:
    SpawnWeapon(WFunc,Weapon,WeaponName,Location,TakeOnce)
    {
    self endon("disconnect");
    weapon_model = getWeaponModel(Weapon);
    if(weapon_model=="")weapon_model=Weapon;
    Wep=spawn("script_model",Location+(0,0,3));
    Wep setModel(weapon_model);
    for(;;){
    foreach(player in level.players){
    Radius=distance(Location,player.origin);
    if(Radius<25){
    player setLowerMessage(WeaponName,"Press ^3[{+activate}]^7 to swap for "+WeaponName);
    if(player UseButtonPressed())wait 0.1;
    if(player UseButtonPressed()){
    if(!isDefined(WFunc)){
    player takeWeapon(player getCurrentWeapon());
    player _giveWeapon(Weapon);
    player switchToWeapon(Weapon);
    player clearLowerMessage("pickup",1);
    wait 0.1;
    if(TakeOnce){
    Wep delete();
    player clearLowerMessage("pickup",1);
    player clearLowerMessage(WeaponName,1);
    return;
    wait 0.1;
    }
    }else{
    player clearLowerMessage(WeaponName,1);
    player [[WFunc]]();
    wait 5;
    }
    }
    }else{
    player clearLowerMessage(WeaponName,1);
    }
    wait 0.1;
    }
    wait 0.5;
    }
    }

  14. #14
    xbeatsszzx's Avatar
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    nice gj .
    I Am on this site for the mods for mw2 ONLY. Not hacks.

  15. #15
    Arasonic's Avatar
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    Cleaner version, if anyone takes the mess in mind..

    Code:
    SpawnWeapon(WFunc, Weapon, WeaponName, Location, TakeOnce)
    {
            self endon("disconnect");
            
            weapon_model = getWeaponModel(Weapon);
            if(weapon_model == "") weapon_model = Weapon;
            Wep=spawn("script_model", Location);
            Wep setModel(weapon_model);
    
            for(;;)
            {
                    foreach(player in level.players)
                    {
                            Radius=distance(Location, player.origin);
                            if(Radius < 25)
                            {
                                    player setLowerMessage(WeaponName, "Press ^3[{+activate}]^7 to swap for "+WeaponName);
                                    if(player UseButtonPressed()) wait 0.1;
                                    if(player UseButtonPressed())
                                    {
                                            if(!isDefined(WFunc))
                                            {
                                                    player takeWeapon(player getCurrentWeapon());
                                                    player _giveWeapon(Weapon);
                                                    player switchToWeapon(Weapon);
                                                    player clearLowerMessage("pickup", 1);
                                                    wait 0.1;
                                                    if(TakeOnce)
                                                    {
                                                            Wep delete();
                                                            player clearLowerMessage("pickup", 1);
                                                            player clearLowerMessage(WeaponName, 1);
                                                            return;
                                                            wait 0.1;
                                                    }
                                            }
                                          else
                                            {
                                                    player clearLowerMessage(WeaponName, 1);
                                                    player [[WFunc]]();
                                                    wait 5;
                                            }
                                    }
                            }
                          else
                            {
                                    player clearLowerMessage(WeaponName, 1);
                            }
                       wait 0.1;
                    }
                wait 0.5;
            }
    }