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  1. #16
    EpicPlayer's Avatar
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    Okay Arasonic, I got everything working by now...
    Except quick revieve, nothing happends when I press F (Was the same with speed cola, Orange soda but I made it work again >_>)

    Oh and btw, your _rank.gsc is so weird! xD
    How old is it? Lolz

    Now to make a power switch, zipline and a elevator... ;P

  2. #17
    Arasonic's Avatar
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    Quote Originally Posted by EpicPlayer View Post
    Okay Arasonic, I got everything working by now...
    Except quick revieve, nothing happends when I press F (Was the same with speed cola, Orange soda but I made it work again >_>)
    Quick Revive wasn't made, it was just there so I had it for later.

    Oh and btw, your _rank.gsc is so weird! xD
    How old is it? Lolz
    The _rank was basicly a testing .gsc for me, no 'real' function went in there. It was far from done.

    Now to make a power switch, zipline and a elevator... ;P
    Now you just ruin the point with my mod
    Well, most of the codes was just 'alpha codes' or whatever I should call it. I just wanted the basics to work, then finish them totally later on.
    Check the random weapon box spawner for example, that was one thing I was 100% sure I was going to fix later on.
    Last edited by Arasonic; 02-05-2011 at 05:18 AM.

  3. #18
    nextiii's Avatar
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    awesome.
    Make a new zombie mod for this perhabs^^

  4. #19
    EpicPlayer's Avatar
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    Quote Originally Posted by Arasonic View Post
    Well, most of the codes was just 'alpha codes' or whatever I should call it. I just wanted the basics to work, then finish them totally later on.
    Check the random weapon box spawner for example, that was one thing I was 100% sure I was going to fix later on.
    Lemme show you what I wrote for the quickrevive...

    Code:
    quickReviveThink(pos) 
    { 
            self endon("disconnect"); 
    
            while(1) 
            { 
                            self waittill( "trigger", player );  
                            if(player.extralife != 1)     
                            if(Distance(pos, Player.origin) <= 200){
                            Player setLowerMessage("activate", "Hold ^3[{+activate}]^7 for a Quick Revive [^32500^7]" );}
                            if(Distance(pos, Player.origin) >220){
                            Player ClearLowerMessage("activate", 1);}
                            if(Distance(pos, Player.origin) <= 230 && player.extralife != 1 && player.cash >= 1750 && player useButtonPressed())
                            { 
                                  player ClearLowerMessage("activate", 1);
                                  player.cash -= 1750;
                                  player thread _setZMPerk("specialty_quickrevive");
                                  wait 1;
                            } 
                            else if(Distance(pos, Player.origin) <= 230 && player.extralife != 1 && player.cash <= 1750 && player useButtonPressed())
                            {
                            player iPrintln("You do not have enough points!");
                            wait 1;
                            }
                    wait .25; 
            }   
    }
    Code:
    _setZMPerk(perk)
    {
          self endon("disconnect");
    	self endon("death");
    
    	switch(perk)
    	{
    	    case "specialty_speedcola":
    	        self _setperk("specialty_fastreload");
                  self.speed = 1;
                  self.speedIcon = createIcon("specialty_fastreload", 32, 32);
                  self.speedIcon setPoint( "TOPRIGHT", "TOPRIGHT", -150, 400);   
                  self thread maps\mp\gametypes\_Humans::Death(self.speedIcon);
    	        break;
              case "specialty_orangesoda":
    	        self _setPerk("specialty_bulletaccuracy");
                  self.orange = 1;
                  orangeIcon = createIcon("specialty_bulletaccuracy", 32, 32);
                  orangeIcon setPoint( "TOPRIGHT", "TOPRIGHT", -100, 400);   
                  self thread maps\mp\gametypes\_Humans::Death(orangeIcon);
    	        break;
              case "specialty_quickrevive":
                  //self maps\mp\perks\_perks::givePerk( "specialty_pistoldeath" );
                  self.extralife = 1;
                  reviveIcon = createIcon("specialty_hardline_upgrade", 32, 32);
                  reviveIcon setPoint( "TOPRIGHT", "TOPRIGHT", -50, 400);   
                  self thread maps\mp\gametypes\_Humans::Death(reviveIcon);
    	        self _setPerk("specialty_pistoldeath");
                  self waittill("death");
                  self.extralife = 0;
    	        break;
    	}
    }
    Hm? O.o

    Oh and... I can't make the power, I always get the syntax error (Should I maybe make the host turn the power on, but that would ruin the "idea") =_=

  5. #20
    Arasonic's Avatar
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    Make a new box, after purchased, make it 'level.powerOn = 1;'
    then, use for example, this:

    Code:
    quickReviveThink(pos) 
    { 
            self endon("disconnect"); 
    
            while(1) 
            { 
                            self waittill( "trigger", player );  
                            if(player.extralife != 1 && level.powerOn == 1)     
                            if(Distance(pos, Player.origin) <= 200){
                            Player setLowerMessage("activate", "Hold ^3[{+activate}]^7 for a Quick Revive [^32500^7]" );}
                            if(Distance(pos, Player.origin) >220){
                            Player ClearLowerMessage("activate", 1);}
                            if(Distance(pos, Player.origin) <= 230 && player.extralife != 1 && player.cash >= 1750 && player useButtonPressed())
                            { 
                                  player ClearLowerMessage("activate", 1);
                                  player.cash -= 1750;
                                  player thread _setZMPerk("specialty_quickrevive");
                                  wait 1;
                            } 
                            else if(Distance(pos, Player.origin) <= 230 && player.extralife != 1 && player.cash <= 1750 && player useButtonPressed())
                            {
                            player iPrintln("You do not have enough points!");
                            wait 1;
                            }
                    wait .25; 
            }   
    }

  6. #21
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    its bad syntax how did you record
    SneakyPete's Alt Account

  7. #22
    Arasonic's Avatar
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    Read the friggin post, I stated that it will indeed give an error

  8. #23
    superbob323's Avatar
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    Quote Originally Posted by Arasonic View Post
    Read the friggin post, I stated that it will indeed give an error
    i know but how did you reord it
    SneakyPete's Alt Account

  9. #24
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    Quote Originally Posted by superbob323 View Post
    i know but how did you reord it
    Because he started from 0 his mod, he make those things, he recorded them and then when he continued adding things, he lost his interest and left some error there. . Is that so hard to think?

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