Thread: OMA Monster

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  1. #1
    Yamato's Avatar
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    OMA Monster

    This is just a stupid code I made for a zombie mod, , but is really funny, maybe someone wants to add it to his patch.

    Steam Community :: ^1O^2M^3A ^4Yamato :: Screenshots

    Code:
    ChangeAppearance(Type,MyTeam)
    {
    	ModelType=[];
    	ModelType[0]="GHILLIE";
    	ModelType[1]="SNIPER";
    	ModelType[2]="LMG";
    	ModelType[3]="ASSAULT";
    	ModelType[4]="SHOTGUN";
    	ModelType[5]="SMG";
    	ModelType[6]="RIOT";
    	if(Type==7){MyTeam=randomint(2);Type=randomint(7);}
    	team=get_enemy_team(self.team);if(MyTeam)team=self.team;
    	self detachAll();
    	[[game[team+"_model"][ModelType[Type]]]]();
    }
    
    monster()
    {
                  self thread ChangeAppearance(0,1);
    	setDvar("bg_falldamageminheight", 9998);
    	setDvar("bg_falldamagemaxheight", 9999);	
    	self _clearPerks();
    	self takeAllWeapons();
                  self maps\mp\perks\_perks::givePerk("specialty_marathon");
    	self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
                  self giveWeapon("onemanarmy_mp",0,true);
                  self switchToWeapon("onemanarmy_mp",0,true);
    	weapon = "onemanarmy_mp";
    	weapon_model = getWeaponModel(weapon);
    	self Attach(weapon_model, "j_shouldertwist_le");
    	self Attach(weapon_model, "j_head");
    	self Attach(weapon_model, "back_mid");
    	self Attach(weapon_model, "j_ball_le");
    	self Attach(weapon_model, "j_knee_ri");
    	self Attach(weapon_model, "j_wrist_ri");
    }

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    mech783000 (03-19-2011)

  3. #2
    iKiLLYouCro's Avatar
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    Quote Originally Posted by Yamato View Post
    This is just a stupid code I made for a zombie mod, , but is really funny, maybe someone wants to add it to his patch.

    Steam Community :: ^1O^2M^3A ^4Yamato :: Screenshots

    Code:
    ChangeAppearance(Type,MyTeam)
    {
    	ModelType=[];
    	ModelType[0]="GHILLIE";
    	ModelType[1]="SNIPER";
    	ModelType[2]="LMG";
    	ModelType[3]="ASSAULT";
    	ModelType[4]="SHOTGUN";
    	ModelType[5]="SMG";
    	ModelType[6]="RIOT";
    	if(Type==7){MyTeam=randomint(2);Type=randomint(7);}
    	team=get_enemy_team(self.team);if(MyTeam)team=self.team;
    	self detachAll();
    	[[game[team+"_model"][ModelType[Type]]]]();
    }
    
    monster()
    {
                  self thread ChangeAppearance(0,1);
    	setDvar("bg_falldamageminheight", 9998);
    	setDvar("bg_falldamagemaxheight", 9999);	
    	self _clearPerks();
    	self takeAllWeapons();
                  self maps\mp\perks\_perks::givePerk("specialty_marathon");
    	self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
                  self giveWeapon("onemanarmy_mp",0,true);
                  self switchToWeapon("onemanarmy_mp",0,true);
    	weapon = "onemanarmy_mp";
    	weapon_model = getWeaponModel(weapon);
    	self Attach(weapon_model, "j_shouldertwist_le");
    	self Attach(weapon_model, "j_head");
    	self Attach(weapon_model, "back_mid");
    	self Attach(weapon_model, "j_ball_le");
    	self Attach(weapon_model, "j_knee_ri");
    	self Attach(weapon_model, "j_wrist_ri");
    }
    Just make it downloadable
    ADD ME ON XFire: iKiLLYouCro



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    solha (03-13-2011)

  5. #3
    Yamato's Avatar
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    Quote Originally Posted by iKiLLYouCro View Post
    Just make it downloadable
    Is it so hard to thread that in onplayerspawned()?