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  1. #1
    tomymolina's Avatar
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    Talking MapEdit Bunker Showcase in Crash

    Hi, in this time I bring a MapEdit for crash with a lot of bunkers and good spots for Sniper and torret gun. Enjoy, and if you like my vids subscribe in my Youtube Channel.

    Video:
    [YOUTUBE]RrtdqEAEXBQ[/YOUTUBE]

    Code:
    Code:
    CreateGrids((1427, 408, 571), (925, 802, 571), (0, 0, 0));
    CreateRamps((1794, 1024, 548), (314, 1024, 116));
    CreateElevator((1719, 1024, 548), (1834, 1058, 544), (0, 0, 0));
    CreateElevator((2144, 1380, 544), (1397, 750, 586), (0, 0, 0));
    CreateElevator((232, 2007, 312), (990, 586, 322), (0, 0, 0));
    CreateElevator((1141, 1018, 515), (1587, -709, 71), (0, 0, 0));
    CreateElevator((1346, -729, 207), (1826, 1390, 544), (0, 0, 0));
    mgTurret1 = spawnTurret( "misc_turret", (1823, 1134, 614), "pavelow_minigun_mp" ); 
    mgTurret1 setModel( "weapon_minigun" );
    mgTurret1.angles = (0, 180, 0);
    mgTurret1 = spawnTurret( "misc_turret", (956, 651, 656), "pavelow_minigun_mp" ); 
    mgTurret1 setModel( "weapon_minigun" );
    mgTurret1.angles = (0, 180, 0);
    CreateGrids((1420, 408, 786), (1200, 769, 786), (0, 0, 0));
    CreateRamps((948, 765, 576), (1200, 765, 786));
    CreateRamps((948, 410, 576), (1200, 410, 786));
    CreateBlocks((1600, 377, 533), (0, 90, 0));
    CreateWalls((1811, 644, 468), (1764, 644, 555));
    
    /* The best bunker ever */
    
    CreateElevator((-896, 1556, 408), (-1659, 1683, 768), (0, 0, 0));
    CreateElevator((-1926, 2581, 904), (-1930, 2567, 1120), (0, 0, 0));
    CreateRamps((-2215, 1848, 748), (-2215, 2287, 885));
    mgTurret1 = spawnTurret( "misc_turret", (-2172, 2512, 1112), "pavelow_minigun_mp" ); 
    mgTurret1 setModel( "weapon_minigun" );
    mgTurret1.angles = (0, 270, 0);
    CreateRamps((-1500, 3286, 890), (-672, 3286, 811));
    CreateElevator((-377, 3527, 824), (-396, 3528, 1040), (0, 0, 0));
    mgTurret1 = spawnTurret( "misc_turret", (-526, 3265, 874), "pavelow_minigun_mp" ); 
    mgTurret1 setModel( "weapon_minigun" );
    mgTurret1.angles = (0, 180, 0);
    mgTurret1 = spawnTurret( "misc_turret", (-431, 3821, 1042), "pavelow_minigun_mp" ); 
    mgTurret1 setModel( "weapon_minigun" );
    mgTurret1.angles = (0, 180, 0);
    CreateElevator((-1284, 4006, 688), (-2352, 3622, 904), (0, 0, 0));
    /* Flags to patch the glitches */
    CreateElevator((762, 2807, 536), (-128, 2117, 364), (0, 0, 0));
    CreateElevator((-44, 2816, 536), (-128, 2117, 364), (0, 0, 0));
    CreateElevator((-456, 2973, 766), (-128, 2117, 364), (0, 0, 0));
    CreateElevator((-463, 2970, 466), (-128, 2117, 364), (0, 0, 0));
    CreateElevator((-493, 2942, 556), (-128, 2117, 364), (0, 0, 0));
    CreateElevator((-839, 2806, 536), (-128, 2117, 364), (0, 0, 0));
    CreateElevator((-1508, 3338, 530), (-128, 2117, 364), (0, 0, 0));
    CreateElevator((-1508, 3429, 530), (-128, 2117, 364), (0, 0, 0));
    CreateElevator((-1510, 3041, 530), (-128, 2117, 364), (0, 0, 0));
    CreateElevator((-1510, 2967, 530), (-128, 2117, 364), (0, 0, 0));
    CreateElevator((-975, 3173, 456), (-128, 2117, 364), (0, 0, 0));
    CreateElevator((-971, 3175, 592), (-128, 2117, 364), (0, 0, 0));
    CreateElevator((-697, 3135, 592), (-128, 2117, 364), (0, 0, 0));
    
    CreateElevator((-900, 3139, 592), (-128, 2117, 364), (0, 0, 0));
    CreateElevator((-1585, 1974, 672), (-128, 2117, 364), (0, 0, 0));
    
    CreateElevator((-1535, 2268, 672), (-128, 2117, 364), (0, 0, 0));
    CreateElevator((-1532, 2049, 672), (-128, 2117, 364), (0, 0, 0));
    
    CreateElevator((-1295, 1875, 806), (-128, 2117, 364), (0, 0, 0));
    CreateElevator((-1594, 1983, 536), (-128, 2117, 364), (0, 0, 0));
    CreateElevator((-1543, 2055, 536), (-128, 2117, 364), (0, 0, 0));
    CreateElevator((-1543, 2142, 536), (-128, 2117, 364), (0, 0, 0));
    CreateElevator((-1533, 2275, 536), (-128, 2117, 364), (0, 0, 0));
    CreateElevator((-1532, 2149, 400), (-128, 2117, 364), (0, 0, 0));
    CreateElevator((-1297, 2208, 806), (-128, 2117, 364), (0, 0, 0));
    CreateElevator((-1295, 2058, 806), (-128, 2117, 364), (0, 0, 0));
    CreateElevator((-1295, 2002, 806), (-128, 2117, 364), (0, 0, 0));
    CreateElevator((-1588, 1984, 400), (-128, 2117, 364), (0, 0, 0));
    CreateElevator((-1529, 2356, 904), (-128, 2117, 364), (0, 0, 0));
    CreateElevator((1839, 840, 568), (-128, 2117, 364), (0, 0, 0));
    CreateElevator((1961, 906, 401), (-128, 2117, 364), (0, 0, 0));
    CreateElevator((1975, 892, 401), (-128, 2117, 364), (0, 0, 0));
    CreateElevator((1756, 1501, 415), (-128, 2117, 364), (0, 0, 0));
    CreateElevator((1718, 1509, 414), (-128, 2117, 364), (0, 0, 0));
    CreateElevator((2064, 1605, 315), (-128, 2117, 364), (0, 0, 0));

  2. The Following User Says Thank You to tomymolina For This Useful Post:

    Yamato (03-13-2011)

  3. #2
    Yamato's Avatar
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    Nice job, you put lot of posibilities,

  4. The Following User Says Thank You to Yamato For This Useful Post:

    tomymolina (03-13-2011)

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    Good job!
    Balanced, fair, and fun
    And it seemed like you knew what you did, not just random placing lol

  6. The Following User Says Thank You to EpicPlayer For This Useful Post:

    tomymolina (03-13-2011)

  7. #4
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    Quote Originally Posted by EpicPlayer View Post
    Good job!
    Balanced, fair, and fun
    And it seemed like you knew what you did, not just random placing lol
    Like us.....

  8. The Following User Says Thank You to Yamato For This Useful Post:

    tomymolina (03-13-2011)

  9. #5
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    Thanks to all. I am working in create MapEdits. Next MapEdit is in strike. Any idea? Other map to make a good MapEdit. Thanks for your comments.

  10. #6
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    Strike is finished. http://www.mpgh.net/forum/308-call-d...se-strike.html

    Now I am working in a Carnival Bunker

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