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  1. #1
    PwNeR4EveR's Avatar
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    Smile Really Nice Mapedits for Favela and Subbase

    Subbase:
    Pict 1
    Pict 2

    Code:
    SubBase()
    {
    	CreateDoors((1750, -4516, 5), (1630, -4516, 5), (90, 180, 90), 4, 2, 20, 80); 	
    	CreateDoors((1767, -4840, 5), (1767, -4935, 5), (90, 180, 90), 1, 2, 5, 75); 	
    	CreateElevator((1691, -2393, 0), (1638, -2655, 0), (0, 270, 0)); 			
    	CreateElevator((-581, -596, 120), (1638, -2655, 0), (0, 270, 0)); 				
    	CreateElevator((1481, -5140, 110), (1306, -4110, 300), (0, 90, 0)); 			
    	CreateElevator((1780, -5140, 110), (-1172, -1634, 215), (0, 90, 0)); 			
    	CreateWalls((1780, -4516, 0), (1710, -4516, 100)); 							
    	CreateWalls((1480, -4516, 0), (1550, -4516, 100)); 							
    	CreateWalls((1480, -4490, 135), (1780, -4490, 80)); 							
    	CreateWalls((1450, -5160, 135), (1450, -4490, 80)); 						
    	CreateWalls((1805, -5175, 135), (1455, -5175, 80)); 							
    	CreateWalls((1810, -4490, 135), (1810, -5175, 80)); 							
    	CreateWalls((1308, -4021, 270), (1485, -4060, 315)); 							
    	CreateWalls((1485, -4166, 270), (1300, -4186, 315)); 							
    	CreateWalls((1490, -4068, 270), (1490, -4166, 315)); 							
    	CreateWalls((1523, -4911, 100), (1736, -4911, 140)); 							
    	CreateBlocks((1523, -4911, 150), (90, -90, 0));								
    	CreateBlocks((1736, -4911, 150), (90, -90, 0));									
    	CreateRamps((1720, -4533, 103), (1720, -4738, -5)); 							
    	CreateRamps((1780, -4516, 100), (1480, -4516, 100)); 							
    	CreateRamps((1480, -4516, 100), (1480, -5160, 100));							
    	CreateRamps((1480, -5160, 100), (1780, -5160, 100)); 							
    	CreateRamps((1780, -5160, 100), (1780, -4500, 100)); 							
    	CreateGrids((1516, -4911, 100), (1744, -5119, 100), (0, 0, 0)); 				
    	CreateBlocks((1324, -4063, 175), (90, -90, 0));									
    	CreateBlocks((1054, -4063, 175), (90, -90, 0));							
    	CreateWalls((1780, -3000, 0), (1690, -3000, 70)); 							
    	CreateWalls((1570, -3000, 0), (1480, -3000, 70)); 								
    	CreateWalls((1680, -3130, 0), (1565, -3130, 70)); 								
    	CreateBlocks((1630, -4672, 2), (90, 90, 0));									
    	mgTurret1 = spawnTurret( "misc_turret", (1629,-4926,150), "pavelow_minigun_mp" );
    	mgTurret1.angles = (0, 90, 0); 
    	mgTurret1 setModel( "weapon_minigun" ); 
    	mgTurret2 = spawnTurret( "misc_turret", (1630,-4681,32), "pavelow_minigun_mp" ); 
    	mgTurret2.angles = (0, 90, 0); 
    	mgTurret2 setModel( "weapon_minigun" );
    }
    Favela:
    Pict 1
    Pict 2

    Code:
    Favela()
    {
    	CreateElevator((8611, 18539, 13813), (10007, 18415, 13853), (0, 180, 0)); 			
    	CreateElevator((-146, 2600, 342), (9849, 18418, 13635), (0, 180, 0)); 				
    	CreateElevator((-1156, 310, 4), (9849, 18418, 13635), (0, 180, 0)); 				
    	CreateElevator((1224, 624, 185), (9849, 18418, 13635), (0, 180, 0)); 				
    	CreateRamps((8950, 18429, 13660), (9350, 18429, 13620)); 							
    	CreateRamps((8950, 18379, 13660), (9350, 18382, 13620)); 							
    	CreateRamps((8950, 18482, 13660), (9350, 18482, 13620)); 							
    	CreateRamps((8600, 18429, 13660), (8950, 18429, 13660)); 						
    	CreateRamps((8600, 18379, 13660), (8950, 18379, 13660)); 							
    	CreateRamps((8600, 18482, 13660), (8950, 18482, 13660)); 						
    	CreateRamps((8600, 18325, 13660), (8950, 18325, 13660)); 							
    	CreateRamps((8600, 18530, 13660), (8950, 18530, 13660)); 						
    	CreateWalls((8953, 18365, 13650), (8953, 18312, 13700));							
    	CreateWalls((8953, 18365, 13725), (8953, 18312, 13815));					
    	CreateWalls((8953, 18542, 13650), (8953, 18490, 13700));						
    	CreateWalls((8953, 18542, 13725), (8953, 18490, 13815));							
    	CreateWalls((8949, 18312, 13650), (8610, 18312, 13815));							
    	CreateWalls((8610, 18539, 13650), (8949, 18539, 13815));						
    	CreateWalls((8610, 18312, 13650), (8610, 18539, 13815));							
    	CreateWalls((8953, 18365, 13760), (8953, 18490, 13805));						
    	CreateRamps((8949, 18518, 13770), (8610, 18518, 13770)); 							
    	CreateRamps((8949, 18330, 13770), (8610, 18330, 13770)); 							
    	CreateRamps((8644, 18342, 13774), (8644, 18460, 13670)); 							
    	CreateRamps((8920, 18347, 13770), (8920, 18502, 13770)); 							
    	CreateDoors((8955, 18428, 13780), (8955, 18428, 13700), (90, 0, 0), 3, 1, 20, 60); 	
    	CreateRamps((8908, 18230, 13850), (8908, 18300, 13810)); 							
    	CreateRamps((9100, 18220, 13845), (8895, 18220, 13845)); 							
    	CreateRamps((8908, 18615, 13850), (8908, 18545, 13810)); 							
    	CreateRamps((9100, 18620, 13845), (8895, 18620, 13845)); 						
    	CreateBlocks((9100, 18219, 13865), (0, 90, 90));									
    	CreateBlocks((9086, 18182, 13865), (0, 0, 270));									
    	CreateBlocks((9086, 18259, 13865), (0, 0, 90));										
    	CreateBlocks((9030, 18182, 13865), (0, 0, 270));								
    	CreateBlocks((9030, 18259, 13865), (0, 0, 90));										
    	CreateBlocks((8975, 18182, 13865), (0, 0, 270));									
    	CreateBlocks((8975, 18259, 13865), (0, 0, 90));										
    	CreateBlocks((8909, 18182, 13865), (0, 0, 270));									
    	CreateBlocks((8930, 18182, 13865), (0, 0, 270));									
    	CreateBlocks((8882, 18182, 13865), (0, 0, 270));								
    	CreateBlocks((8867, 18219, 13865), (0, 90, 90));								
    	CreateBlocks((9100, 18620, 13865), (0, 90, 90));								
    	CreateBlocks((9086, 18578, 13865), (0, 0, 270));								
    	CreateBlocks((9086, 18655, 13865), (0, 0, 90));								
    	CreateBlocks((9030, 18578, 13865), (0, 0, 270));								
    	CreateBlocks((9030, 18655, 13865), (0, 0, 90));								
    	CreateBlocks((8975, 18578, 13865), (0, 0, 270));									
    	CreateBlocks((8975, 18655, 13865), (0, 0, 90));										
    	CreateBlocks((8930, 18655, 13865), (0, 0, 270));								
    	CreateBlocks((8909, 18655, 13865), (0, 0, 270));								
    	CreateBlocks((8882, 18655, 13865), (0, 0, 270));								
    	CreateBlocks((8867, 18620, 13865), (0, 90, 90));									
    	CreateGrids((9874, 18353, 13840), (10007, 18477, 13840), (0, 0, 0)); 				
    	CreateBlocks((9810, 18476, 13640), (0, 0, 270));									
    	CreateBlocks((9750, 18476, 13630), (0, 0, 270));									
    	CreateBlocks((9870, 18476, 13650), (0, 0, 270));									
    	CreateBlocks((9810, 18361, 13640), (0, 0, 90));										
    	CreateBlocks((9750, 18361, 13630), (0, 0, 90));										
    	CreateBlocks((9870, 18361, 13650), (0, 0, 90));										
    	CreateBlocks((10018, 18477, 13850), (0, 90, 0));									
    	CreateBlocks((10018, 18351, 13850), (0, 90, 0));									
    	CreateBlocks((9860, 18351, 13850), (0, 90, 0));										
    	CreateBlocks((9860, 18477, 13850), (0, 90, 0));										
    	CreateBlocks((9860, 18415, 13860), (90, 90, 90));									
    	mgTurret3 = spawnTurret( "misc_turret", (9870,18414,13895), "pavelow_minigun_mp" ); /* 
    	mgTurret3.angles = (0, 180, 0); 
    	mgTurret3 setModel( "weapon_minigun" );
    }
    Last edited by PwNeR4EveR; 03-20-2011 at 12:40 PM.

  2. The Following 3 Users Say Thank You to PwNeR4EveR For This Useful Post:

    StewieGriffin (03-21-2011),superbomb17 (04-02-2011),xChronicModz (07-29-2011)

  3. #2
    Yamato's Avatar
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    Really nice, :P,

  4. #3
    tomymolina's Avatar
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    Good jod. Can you give me your xfire? Thx

  5. #4
    PwNeR4EveR's Avatar
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    well i'm not usualy on it but i am always on steam..

    XFire: zaanko
    Steam: z4nk0o

  6. #5
    tomymolina's Avatar
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    Thanks, I add now.

  7. #6
    lucianolopes700's Avatar
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    wow cool good job man

  8. #7
    StewieGriffin's Avatar
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    Dude, I totally had the same idea on favela, lol!

    Heres the codes I did that were much simpler....

    Code:
    CreateElevator((-147, -734, 308), (9934, 18416, 13851), (0, 0, 0));
    	CreateElevator((10507, 18404, 13635), (9803, 18492, 12643), (0, 0, 0));
    	CreateRamps((9870, 18396, 13635), (9870, 18202, 13635));
    	CreateRamps((10020, 18396, 13635), (10020, 18202, 13635));
    	CreateRamps((10020, 18202, 13635), (9870, 18202, 13635));
    	CreateElevator((9344, 18439, 13635), (9803, 18492, 12643), (0, 0, 0));
    	CreateBlocks((9925, 18332, 13042), (0, 90, 0));
    	CreateDoors((9667, 18553, 13628), (9667, 18400, 13628), (90, 0, 0), 7, 3, 20, 200);
    	CreateDoors((9847, 18232, 12651), (9847, 18300, 12651), (90, 0, 0), 5, 3, 20, 200);
    	CreateBlocks((9860, 18506, 12651), (0, 0, 0));
    	CreateBlocks((9860, 18506, 12700), (0, 0, 0));
    	CreateElevator((9951, 18499, 12703), (-7787, -595, 988), (0, 0, 0));
    	CreateElevator((-8111, -978, 988), (-12261, -2581, 1564), (0, 0, 0));
    	CreateElevator((-12450, -2300, 1564), (-2017, 764, 68), (0, 0, 0));
    	mgTurret1 = spawnTurret( "misc_turret", (9435, 18432, 13680), "pavelow_minigun_mp" ); 
    	mgTurret1 setModel( "weapon_minigun" );
    	mgTurret1.angles = (0, 0, 0);
    	mgTurret1 = spawnTurret( "misc_turret", (10026, 18504, 12670), 	"pavelow_minigun_mp" ); 
    	mgTurret1 setModel( "weapon_minigun" );
    	mgTurret1.angles = (0, 180, 0);
    	CreateBlocks((9850, 18441, 13734), (0, 0, 0));
    	CreateBlocks((10080, 18441, 13734), (0, 0, 0));
    	CreateDoors((10210, 18553, 13628), (10210, 18400, 13628), (90, 0, 0), 7, 3, 20, 150);
    	mgTurret1 = spawnTurret( "misc_turret", (10378, 18432, 13670), "pavelow_minigun_mp" ); 
    	mgTurret1 setModel( "weapon_minigun" );
    	mgTurret1.angles = (0, 180, 0);

  9. #8
    rangg's Avatar
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    nice bunkers

    but the bulid in favela the first one in thsi style was mine :P
    If i help u so thanks me!

    /yea

  10. #9
    xbeatsszzx's Avatar
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    nice looks sick.
    I Am on this site for the mods for mw2 ONLY. Not hacks.

  11. #10
    mathieutje12's Avatar
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    LOL that 1 in subbase is almost a copy of mine bunker xD
    check =D

  12. #11
    iKiLLYouCro's Avatar
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    hahaha copy
    ADD ME ON XFire: iKiLLYouCro



  13. #12
    Stroop2000's Avatar
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    But still nice that he posted it here

  14. #13
    pyrozombie's Avatar
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    favela gives a error dont know the reason i will post the error code later with youtube movie how i insertet the code.

    subbase is great and works fine! thanks

  15. #14
    DigitalMind's Avatar
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    You guys using this with zombie, or no mod?Cause iwant this for normal maps, no zombie or w/e mod.. so anyone can give me their _rank.gsc with no specialized mod in it, just this? so i can put this into my map edit.
    ^-^

  16. #15
    ImTheLastNightmare's Avatar
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    Nice map edit it looks cool

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